Author Topic: Targetware....  (Read 2357 times)

Offline baders

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Targetware....
« Reply #75 on: July 02, 2003, 07:34:40 AM »

Offline Arlo

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Targetware....
« Reply #76 on: July 02, 2003, 12:43:30 PM »
Quote
Originally posted by baders
I can back Narsus up there. As a contributor to TR, I have no desire/time/energy/interest in inputting to the other TW varieties. It seems that there is a basic misconception here about the structure of the TW family that others have tried (unsuccessfully) to correct. I will not offer anything further on that as minds are already made up. Needless to say, even some people exposed to the philosophy, like Funky, can't understand or disagree with it & thats fine. Opinions are like *******s, everyone got one ;)

I can tell you that the open beta for TR draws near. Don't beleive me ?? Heard it all before ?? Hehe, I don't give a rats, BUT I DO like what I see & test every week ;)

Consider this; in the past six months TR has progressed further with features/aircraft/scenarios/ than either AH or WBs. All done by volunteers (bar one), in their free time.

Here's an offer for you Grunherz. Come join my little Scenario Design Team for TR. You don't need programming or 3D skills. You just have to be passionate about WW2 aircraft/history, be able to use a simple program, be able to read, & be able to google. I need good people to help get this fantastic sim "out there". What say you Sir ?? !! :)



(Raises had)

Oh! Pick me! Pick me! Scenarios! Right up my alley! :D

Offline funkedup

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Targetware....
« Reply #77 on: July 02, 2003, 01:34:03 PM »
Sorry, no landgrab GV porkfests in TW.  :)

Offline Arlo

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Targetware....
« Reply #78 on: July 03, 2003, 09:54:45 PM »
Quote
Originally posted by baders

Here's an offer for you Grunherz. Come join my little Scenario Design Team for TR. You don't need programming or 3D skills. You just have to be passionate about WW2 aircraft/history, be able to use a simple program, be able to read, & be able to google. I need good people to help get this fantastic sim "out there". What say you Sir ?? !! :)



Ok ... I get it. I see what it takes to get an invite to join the TR Scenario Design Team ...

Targetware ain't ever gonna finish nuthin' at the rate they're goin'! There's too many different TW versions! Not enough people workin' together to get things done! Target Korea is 2 years overdue! It's all vaporware! Open beta my ARSE! Targetware is a scam! They're ripping us all off! That or they're not working together so ... they're ripping us off!

So there!
[/size][/color]

(waits patiently for invitation to join the TR scenario design team.)

:D

Offline baders

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Targetware....
« Reply #79 on: July 04, 2003, 06:53:56 AM »
Thats better Arlo :D send me an email buddy baders@bigpond.net.au

Offline vypper

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Targetware....
« Reply #80 on: July 04, 2003, 11:13:41 AM »
GRUNHERZ:

It seems you don't understand targetware philosophy. It's an engine with open source. Anyone can do his own sim based on that engine.

I'm member of Target Spain (definitive name still beeing discussed at project portal http://scw.webcindario.com/  there is an english translation option at the bottom right side). These project starts three months ago or so with intention to create a sim for Il2 engine, but we had no answer fron Oleg and, seening that TW welcome us, we've changed.

Target Spain is beeng developed by a group of Spanish simmers, and we are not interested on making TK or TR. Take it as different people working on different projects, but using the same engine.

In conclusion, efforts are not divided, because if we don't work on TS project, we are not going to work on any other project. People has his work and his family and freetime is not infinite.

I don't know if i've explained myself well enought.

(sorry about my english)


Offline Chitownflyer

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Targetware....
« Reply #81 on: July 04, 2003, 11:42:51 AM »
Quote
Originally posted by baders

Here's an offer for you Grunherz. Come join my little Scenario Design Team for TR. You don't need programming or 3D skills. You just have to be passionate about WW2 aircraft/history, be able to use a simple program, be able to read, & be able to google. I need good people to help get this fantastic sim "out there". What say you Sir ?? !! :)



Well if you are Interested I would like to contribute some time.

These is the partial list of skills I do have.

Ceritifed pilot with SEL ticket.

I am a network work admin with knowlege of IP networking, some knowlege of UNIX/FREEBSD  setting up
Apache server and other apps.

Used to be an CAD/CAM drafter, AUTOCAD, CADKEY etc.. I would be very willing to learn modeling.

I very much know how to google.. for researching information.

Any rate,  I can be reached at
chitownflyer@ameritech.net
Groupthink: ... "a deterioration of mental efficiency, reality testing, and moral judgment that results from in-group pressures." Essentially, people within a group become so consumed with the group, maintaining group cohesiveness, and doing what is important for the group that they themse

Offline Vermillion

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Targetware....
« Reply #82 on: July 07, 2003, 08:34:20 AM »
ChiTownFlyer

Where exactly are your interests focused ? 3D Modeling, 2D Art, Flight Models, Scenarios, Network related? What era... WWI, WWII, Korea, Vietnam?

In any community related project, there is always a search for volunteers.  I would suggest you head over to their BBS and volunteer there, as many of the people you would need to talk too do not read this BBS.

Offline JimBear

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Targetware....
« Reply #83 on: July 07, 2003, 08:37:35 AM »
hmm and here I thought ver.51  was a pretty nice update. go figger

Offline Miska

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Targetware....
« Reply #84 on: August 24, 2003, 01:13:22 PM »
My my it seems I am late to the party.

I put the Target Flanders team together and THEN proposed the project for inclusion in the Targetware closed beta.  Target Flanders did NOT take ANY (0) beta testers/contributers "away" from Target Korea or Target Rabaul.  We entered the closed beta as a team, and it is most likely that none of us would even have been selected as closed beta testers without the Target Flanders proposal.

In fact, it can easily be argued that the addition of Target Flanders to the Targetware closed beta significantly contributed to the process and has helped bring about the Targetware open beta sooner rather than later.  A number of targetware engine problems and MAJOR bugs were first uncovered  when WWI aircraft were tested.  These problems would likely have remained hidden at least into the open beta, and perhaps further down the road, or they would have caused inexplicable, unnacountable failures which no one could track down.  

I can categorically say that without Target Flanders, the Targetware engine would not be as polished as it is now.

Well, I hope that clarifies a few things.

Offline Ack-Ack

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Targetware....
« Reply #85 on: August 24, 2003, 05:26:12 PM »
Quote
Originally posted by GRUNHERZ
My take on it is the pool of people with the neccesary skills are running around doing whatever they fancy  instead of there being some directed effort.    Having flanders and rabaul and the new spanish war one doesnt not mean most or all people working on them would not have any interest in working on Korea - it  likely means they prefer doing those over Korea. And frankly since they all draw resources from the same rather limited pool of flight sim enthusiats with appropriat programming/drawing skills and (in)sufficient free time any cool new target: (instert personal fantasy combat flight sim area) project just reduces the number of people and time available to work on any of the others. Now I'm for freedom of choice but I fear with new variants and mods popping up that the talent pool will be diluted and none of this will ever come to frution for outsiders to see.

I might be wrong and maybe this is all going great, and I hope it is, but hell how long has Korea been in the works and what do they have to publicly show for it...

When will the show us the goods?

I'd like to help but I have no skills to program computers. :(



Think of it as TargetWare being the core program and the other stuff like Korea, Rabaul, Flanders, etc., as mods to the core program.  Just like what you see with games like UT2003, Half-Life, etc.  The guys that make each mod aren't a central group but rather different groups making different mods for TargetWare.  So the guys working on Flanders don't work on Rabaul and the guys working on Rabaul don't work on Korea, unless they are also part of that particular mod team.  This has nothing to do with disorganization or incompetence on any one party.

It's pretty simple to grasp if you take the time to wipe those tears from your eyes.


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