This Friendly/Hostile radar is IMO a good compromise to reality. No one has really said how it could be done better? This is just one method and it seems OK.
If you don't like the red and green dots or bars, I can live with it either way. It is even either way.
I believe this compromise is OK because the arena is VASTLY smaller than any thing in real life, but is still large. In real life you were extremely lucky to even make a contact on fighter patrol. That would not be fun for a game, high realism or not.
Planes often engaged only on interceptions where the location of the hostile was known.
I know personally a P-51 pilot who flew during WW2. I am not sure where or when he flew, but he said that he saw very few German planes in the air.
I was reading some post mission reports the other night of "Brewster Buffalo" pilots (F2F?). Each account said that the Japanese planes were just about the right location and attitude that the British Radar Operators said they would be found at. These pilots knew where to go from their takeoff brief, or received in flight vectoring.
The text scroll, is NO WAY as effective of a communication as a radio might be used in real life. I miss 90% of what scrolls by, so the radar operators (system/host) can not communicate in this fashion. Maybe HTC will put in voice recognition or a voice responding AI Radar Operator?
Of course the countries with poorer radar facilities will suffer in an Historical Arena.
Mino