Author Topic: Radar, the realism thrown out the window.  (Read 1788 times)

Nath-BDP

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Radar, the realism thrown out the window.
« on: November 19, 1999, 11:45:00 PM »
HTC, I surely hope you will consider removing this addition, being able to see the enemy's position from your plane is totally bogus and throws the requirement for SA and skills out the window, real pilots never relied on pin-point radar, yet on their reflexes and SA.  No more being able to jump people, all they have to do is press esc and your suprise is blown,  no more buffing from high alts, everyone will know where you are, you get my point.  When I saw this new radar my heart just dropped and thought of this being just an arcade game with planes, nothing like the real thing.

Perhaps having FULL radar only available in Towers and buffs is a viable alternitive, but I can tell you now, I'm no way going to spend $30 bucks a month for this, I think many others agree with me as well.

Let the flame war begin...

P.S. Good Job on the C.205, too bad I refuse to play AH anymore.

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1./Jagdgeschwader 51 "Mölders"



Offline Fester'

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Radar, the realism thrown out the window.
« Reply #1 on: November 20, 1999, 01:33:00 AM »
While not as vehemenantly opposed to real time, pin point radar in a WWII flight sim as the previous poster, I have to admit I was a little taken aback.

I understand the need to test the waters, and to let the design juices flow, but I think in this case we're dribbling a little on our shoes  

I figgured the nme counters in the sector grids were a necessary evil, I mean, you can rationalize that as ground control vectoring you to a reported contact "Somewhere in that sector"  but real time radar is a huge step towards dweebdom.

Im actually curious as to why you guys even tried it (honestly, not being sarcastic)

Fester, out

Offline fats

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Radar, the realism thrown out the window.
« Reply #2 on: November 20, 1999, 01:49:00 AM »
--- Nath-BDP: ---
I'm no way going to spend $30 bucks a month for this, I think many others agree with me as well.
--- end ---

I belive this is must be officially the first post/poster saying he won't be playing because of feature X?


//fats


TT

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Radar, the realism thrown out the window.
« Reply #3 on: November 20, 1999, 01:58:00 AM »
 This is the first thing ive seen that makes the buffs interesting to me . If they are able to knock out radar. That would have a real impact on the other side.

Offline Hristo

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Radar, the realism thrown out the window.
« Reply #4 on: November 20, 1999, 02:03:00 AM »
Please, no radar !

Only friendly/enemy count in a sector, as planes being spotted by observers (ground control, like fester said).

Clouds were step to right direction, as well as dumping F3. Radar is a step back.

Offline Ping

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Radar, the realism thrown out the window.
« Reply #5 on: November 20, 1999, 02:13:00 AM »
Agreed...ditch the nmy inflight radar
I/JG2 Enemy Coast Ahead


Sorrow[S=A]

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Radar, the realism thrown out the window.
« Reply #6 on: November 20, 1999, 02:31:00 AM »
Well, I like it. I hate having to quarter a 25 mile sector looking for someone who coluld be 20k up or hugging trees. I think they current limitations/ must be in sector/tower must no be destroyed even it out.
  If you think about it there is no way this adds SA or any type of reduction for getting bounced. If they are not in their own sector they won't have any radar, if they are watching the clipboard instead of flying and cruising they are goin to get bounced faster than ever.
  The dot's are not THAT accurate guys. At best they tell you which way an attack is coming from. Unless your flying with zoom on MAX in the clipboard you would never pinpoint where a con is except by heading.

I think it's nice and allows a better defence. and it also makes your B17 drivers more valuable. Can't very well sneak a 47 in a sector where they can get the cons spoted at a border. Have to knock out radar first now!
(Don't forget base radar is killed by bombing/strafing tower and whole thing is gone when Radar station by HQ goes boom)

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If your in range, so is the enemy.

Nath-BDP

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Radar, the realism thrown out the window.
« Reply #7 on: November 20, 1999, 02:57:00 AM »
Where do most fights take place, Sorrow, around airfields.  Sneaking a C47 up and taking a field was fun,  but now its going to be harder than ever, people NEVER escort you in the first place, now the enemy can see exactly where you are, this is going to drastically change airfield capturing, which in my mind, is most important for a game that is totally based on aircraft.  

Perhaps having radar equipped aircraft that can track and direct friendly aircraft to incoming enemies, but still NOT as accurate as the currect system and having the radar a/c pilot have a different color text than others?  The He 219 'Uhu' comes to mind for this role, its fast and has its share of defensive armament.  And how about ONE ground radar installation for each country, which can be viewed from towers, but once destroyed, the radar is lost.  Or maybe an AI controlled radar a/c instead?

Just some ideas...

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1./Jagdgeschwader 51 "Mölders"



Offline leonid

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Radar, the realism thrown out the window.
« Reply #8 on: November 20, 1999, 03:32:00 AM »
Not necessarily, Nath, because if you fly a C-47 below 500ft you won't get picked up on radar.  Though not stated in the read.me file this was also implemented for versiom 0.39.  Once again, fly below 500ft. and radar will not pick you up.


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ingame: Raz

Offline Nash

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Radar, the realism thrown out the window.
« Reply #9 on: November 20, 1999, 04:43:00 AM »
I really like the new dar. Don't much like the nme having it though. So I grabbed a 17 and knocked it out at 8, 7, and 3. Dar prollem solved. If you don't like it, kill it. The more AH implements strat, the better imho.

Swoosh

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Radar, the realism thrown out the window.
« Reply #10 on: November 20, 1999, 04:55:00 AM »
Here's my vote for dar...

214CaveJ

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Radar, the realism thrown out the window.
« Reply #11 on: November 20, 1999, 05:16:00 AM »
I like the pinpoint dots on one hand, but on the other hand I dinnae.  I like knowing the approx location of my opposition in a quadrant, but I dinnae like him knowing mine.  I espeically dinnae like flying into an enemy quadrant and he has a pinpoint dot for me but I dinnae have one for him =)

This addition has added a new target to my priority list when I'm prepping a field for drunks.  On my first pass I hammer the acks (both on a single strip, 2 out of 3 on a tri-strip).  The tower is now on my 'first-pass targets' list just for the reason of knocking out the radar for that quadrant.

As for the radar factory, we may have to organize mass raids on the city and the factories.  Hitting the city adds a multiplier into the factory regen, and hitting the factories adds a multiplier to the regen of that item at the airbases (if I understand the system correctly =).  This is making formation raids on strat targets more important IMNSHO, as a single B-17 can't carry enough ordanence to totally flatten any factory.

Nath-BDP

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Radar, the realism thrown out the window.
« Reply #12 on: November 20, 1999, 05:33:00 AM »
And how many people are going to bother taking a buff up to 30k (10 - 15 mins of flight) to avoid enemy fighters.  It being able to be destroyed isn't the point, the point is that its not HISTORICALY accurate, radar is fine if you keep it real and not turn it into a friggin' AWACS system in a late war WW2 based game, toejam, AWACS isn't even that accurate.  Make radar not available in FIGHTERS, since when is there room in a WW2 fighter for an APG 73? Load up my electronic warfare system too!

Perhaps I'm asking for too much realism for the standard WW 2 flight sim junkie, maybe WW 2 online will quench my thirst for REALISM.

Nath "Muted" 29

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1./Jagdgeschwader 51 "Mölders"



Offline Downtown

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Radar, the realism thrown out the window.
« Reply #13 on: November 20, 1999, 05:42:00 AM »
For me the Sector counters weren't very accurate at all, I assume that haveing one bar of red across the top the top meant five enemy in that sector.

I am not estatic about the level of accuracy with the current dar, perhaps a compromise can be made.

Airfields close to the Mountain/Valleys should be blind, the mountains block the dar.

Dar should have a range, cons outside a certain range, Call it the grid square where the dar is, are not picked up, effecti range 25 miles, okay, make it 40 miles.

Dar Ceiling.
Low 1000Ft.
High 25,000 Ft.

And instead of the precise dots, use the current sector counter indicator, and don't have it update as often, build in some inaccuracy.

Make a chaff load out available to all fighters, do blind and confuse radar.

Of course radar can be bombed and disabled.

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Offline Downtown

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Radar, the realism thrown out the window.
« Reply #14 on: November 20, 1999, 05:45:00 AM »
Also add a "Contact Report" function or key.

Generally speaking, in the RW if a pilot saw an enemy aircraft, he reported its location and position, so others could come help destroy it.

I see a bish B-17 at Sector 12,10 at alt 20,000K grid square 4.  I push a button, and the message is displayed to all my country men, or every pilot in the same grid square with me.

I would use this function for large concentrations of fighters, B-17s, and of course C-47s.

This function should be disabled when you are in your chute.

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"I could feel the 20MM Cannon impacting behind me so I made myself small behind the pilot armor" Charlie Bond AVG
lkbrown1@tir.com
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Very Opinionated Person.