Well, to be honest I'm not that good when it comes to a duel situation. My SA is pretty good most times, and honestly I win fights that way most times. When it comes to a 1v1 co E... I'm not silly enough to engage.

Flying the Jug means having an E advantage. Period. If you don't, the best you can do is make 'em overshoot or surprise them with a very agressive move.
Now for the overshoot part and the 1v1 part, Drex is definately the man. He has a particular move that I can pick out instantly when I see it, and it is very effective. I'll let him tell you about it, but basically it's noting more complex than an oblique scissors that he starts nose up.
Other than that, the Jug is just a pure E fighter. It maintains E very well at speed, but it doesn't gain E back well at all. That means if you blow your E advantage, you are dogmeat. The key to the Jug is using the vertical and lag pursuit to maintain position on a better turning bandit until you can use your good instantaneous turn to burn your E advantage for a kill. The trick is judging E states, and knowing when you've blown it and it's time to bug out.
I'll recommend you set up a session with Drex. I'd be glad to help if you wish, but honestly in a 1v1 situation your just gonna smack me around. I think Drex is the just the anvil you need to hone your Jug skills against.
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Sean "Lephturn" Conrad - Aces High Chief Trainer
A proud member of the mighty Flying Pigs
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