Author Topic: icons....  (Read 361 times)

Offline SELECTOR

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« on: July 21, 2003, 07:16:33 AM »
who would like the icons just to represent country not plane type..
afterall in real like you wouldn't tell plane type till quite close..

i would also like the icon viz range to be shorter, or dependent on size of force you have in sector, for instance if you have the numerical superiority your icon range is greater than enemy, simulating the more eyes you have the better... same would go for buffs..

Offline beet1e

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« Reply #1 on: July 21, 2003, 08:00:39 AM »
I wouldn't like that at all. Would just become an eyesight test. I left WB3 because they did this sort of thing there. Some concessions are needed for play on computer screens, and the icons set up is one of them. Leave things as they are.

Offline WestyAH

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« Reply #2 on: July 21, 2003, 08:34:01 AM »
" in real like you wouldn't tell plane type till quite close."

 In real life you wouldn't be looking through a mere ~17" pixelated window.

 But I do agree that the ancient AW type of digital readout billboard icon could use some improvement and evolution. As has been suggested long before WWIIO was started one idea is a variable opacity.
« Last Edit: July 21, 2003, 08:36:04 AM by WestyAH »

Offline ramzey

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Re: icons....
« Reply #3 on: July 21, 2003, 09:19:06 AM »
Quote
Originally posted by SELECTOR
who would like the icons just to represent country not plane type..
afterall in real like you wouldn't tell plane type till quite close..

i would also like the icon viz range to be shorter, or dependent on size of force you have in sector, for instance if you have the numerical superiority your icon range is greater than enemy, simulating the more eyes you have the better... same would go for buffs..


im not

1.we have many various aircraft around from diferent ww2 theatres and diferent years. Only icons can give us fast reaction and use correct tactics against aircrafts attacking us.
We not have inteligence what opposition we meet in air in this area.

2.Mostly aircrafts was build to fight against specific types of aircrafts or outperform them. In RL never was fight Niki vs 109 or 190,.............., here is something normal

ramzey

Offline JB73

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« Reply #4 on: July 21, 2003, 04:50:38 PM »
Ditto ramzey...

a PAC theater pilot didnt have to try to ID a p51 coming @ him
a LW pilot didnt have to ID a TA152 coming @ him.

just wouldnt work in the MA with lesser icons. IMHO they should be more... SPIT9 / 109G / F4U1C so on.
I don't know what to put here yet.

Offline Rutilant

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« Reply #5 on: July 21, 2003, 07:11:13 PM »
they should be LESS, the perk planes are aleady hunted to near extinction, Spit14 should be Spit.. etc.

Offline nopoop

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« Reply #6 on: July 21, 2003, 07:48:08 PM »
Quote
Originally posted by beet1e
I wouldn't like that at all. Would just become an eyesight test.


And on that we AGREE !!!!!!!!!!!!!!

We've both done squint arenas..

You guys just "thought" beet and I liked to argue just to argue..

Taint so.

Don't fug wit'um..
nopoop

It's ALL about the fight..

Offline Toad

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Re: icons....
« Reply #7 on: July 21, 2003, 08:09:29 PM »
Quote
Originally posted by SELECTOR

afterall in real like you wouldn't tell plane type till quite close..
 


Please define quite close.
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Offline bockko

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« Reply #8 on: July 21, 2003, 08:12:27 PM »
How bout it cost you perkies  to id an nmy


just kidding, agree that the id tags should be generic, ie spit 14=spit, f4u=f4u etc

Offline Xjazz

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Re: icons....
« Reply #9 on: July 22, 2003, 04:16:16 AM »
Quote
Originally posted by SELECTOR
who would like the icons just to represent country not plane type..
afterall in real like you wouldn't tell plane type till quite close..

i would also like the icon viz range to be shorter, or dependent on size of force you have in sector, for instance if you have the numerical superiority your icon range is greater than enemy, simulating the more eyes you have the better... same would go for buffs..


Would be nice in CT and SEA.

Lets hope AH2 bring more Icon options for CM.