Author Topic: Damage display  (Read 846 times)

Offline Devourer

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Damage display
« on: July 26, 2003, 01:47:45 AM »
To get a more realistic feel, HTC should ditch the damage display on fighters. It really isnt necessary because the pilot can usually tell whats wrong with his plane after he's hit. Landings will be a lot more exciting once you notice that your right landing gear is jammed, which should create SPARKS once the plane hits the runway.
The physics model should also be revised for emergency landings without landing gear. Currently when you land on the runway or in the middle of nowhere with no landing gear, its actually safer than with the gear down because you brake faster. Emergency landings should be more dramatic dont you think?

Offline Rutilant

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Damage display
« Reply #1 on: July 26, 2003, 02:57:05 AM »
I just wanna see better crash models (including crashlandin), like the plane hopping and skidding if the angle is shallow enough, especially if the guy bails out.. sparks wouldnt hurt, but we'll be seeing a lot less emergency landing with the new MTFs (micro-terrain features)

Kinda pointless to use a time saving acronym if i define it afterwards, huh? ;)

Offline 2Hawks

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All for no Damage display...
« Reply #2 on: July 26, 2003, 04:00:36 PM »
I am all for getting riod of the damage list (Control D). With the New Damage modeling, a Wingman can get into formation with you and give you a report on what you can't see from the cockpit.

I always feel like I am cheating when I look at the damage list. Often I see things like one of my guns is out. But I wouldn't notice till I couldn't shoot and had such and such amount of ammo left. getting rid of the damage list will also give other indicators on the dash more important meaning. Like the gear indicator lights, If a gear is gone, it's red. If it's not locked, or jammed it's yellow. Otherwise Green for all gear down and locked. Or even better yet, on planes that had them, model the little red pins that stuck out through the top of the wing to indicate down and locked.

Otherwise give us the ability to select a nme plane and get a list of HIS damage too...

Lets get rid of the damamge list and bring in a tad More immersion, and involvement from other players.

Offline Inferno

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Damage display
« Reply #3 on: July 26, 2003, 07:13:05 PM »
Does someone hold a gun to your head and force you to press control D?

Offline SKurj

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Damage display
« Reply #4 on: July 26, 2003, 08:41:48 PM »
Not sure I agree with getting rid of the damage list...

We don't have the feedback a pilot in reality would have, and therefore we would not be able to tell the extent of the damage as well as RL

We also do not have a wingman assigned (or are not assigned to be) to report to us the extent of damage.  Nor do we have a tower able to confirm damage prior to landing...

take out some of the details of the damage list maybe, but I think we need the list.  Though as someone already said, if you wanna be more immersed like you believe it makes you... don't look at it.


SKurj

Offline 2Hawks

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Nobody holds a gun to my head...
« Reply #5 on: July 26, 2003, 09:58:00 PM »
Quote
Originally posted by Inferno
Does someone hold a gun to your head and force you to press control D?



But from a programmers point of view less code == faster apps. The less code there is to Convert to a new language, rewrite, or simplyly revising, the less code there is to test, and debug, The faster we get our new version.


wouldn't you rather see the damage list go away in favor of a quicker AHII?

Offline Rutilant

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Re: Nobody holds a gun to my head...
« Reply #6 on: July 27, 2003, 03:47:43 AM »
Quote
Originally posted by 2Hawks
But from a programmers point of view less code == faster apps. The less code there is to Convert to a new language, rewrite, or simplyly revising, the less code there is to test, and debug, The faster we get our new version.


wouldn't you rather see the damage list go away in favor of a quicker AHII?


LOL, that was BS. :D

Offline 2Hawks

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Re: Re: Nobody holds a gun to my head...
« Reply #7 on: July 27, 2003, 01:52:20 PM »
Quote
Originally posted by Rutilant
LOL, that was BS. :D



Can you please state the scientific nature of the BS?

IE: Can you explain how I am wrong?

I don't know whats going on on the HTC Side of the programming, but there are some very standard principles involved. Sure we no longer live in the day of the procedural application, and live in the day of OOP. But Bloat Code is still Bloat Code. Could you be more specific if what you thought was BS?
« Last Edit: July 27, 2003, 01:54:49 PM by 2Hawks »

Offline Drunky

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Damage display
« Reply #8 on: July 28, 2003, 04:48:50 PM »
I can.

I would imagine in the overall grand scheme of things that the code (that's already written btw) won't delay AHII any significant time.

It would also seem that you are trying to justify yourself after a couple of others posted contrary opinions to yours by claiming a faster delivery of AHII by not including the damage report.

By the same standards and measures I want you to prove that AHII will be delivered faster without it.

Also of note.  It takes time to remove coding from a program also.  I seriously doubt that HTC is completely re-writting Aces High so the existing code is already there.

Have a nice day.
Drunky | SubGenius
Fat Drunk Bastards
B.A.A.H. - Black Association of Aces High

Offline 2Hawks

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You must be a lawyer... :)
« Reply #9 on: July 28, 2003, 05:30:47 PM »
*Grin*

supposing that a re-write was being done, which in some portions there more than likely is, then leaving out some code could theoretically produce a faster turnout for AHII.

As you noted, I am not involved with the HT endeavor in anyway other than as a user/player. And therefore can only hypothesize on the nature and methods used in creating their game.

In my Experience, when a program gets to a certain size, things must be written from scratch using the new tech and methods learned in making previous updates. But this is just me, I am obsessive compulsive in wanting my code perfect. It's probably that reason I am a webmaster and not a full time programmer.

Supposing that the code has to be removed and is not being converted to a different language then yes you are right it would take more time.

But then again, I am only hypohethesizing, and wondering what if? Where did I outright say "Ok, guys, if you let me leave out the Damage list I can get AHII out to you faster?" That's right I didn't. I asked the question wouldn't you rather see the damage list go away in favor of a quicker AHII?

And now for my questions:


Can you please state the scientific nature of the BS?

IE: Can you explain how I am wrong?

I don't know what's going on the HTC Side of the programming, but there are some very standard principles involved. Sure we no longer live in the day of the procedural application, and live in the day of OOP. But Bloat Code is still Bloat Code. Could you be more specific if what you thought was BS?


Can you please sir, refute the concepts that are purported to be BS? You did a wonderful job attacking my "What if" theory, lets see you do the same for the above. :)

Offline SKurj

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Damage display
« Reply #10 on: July 28, 2003, 05:42:16 PM »
AH isn't getting rewritten....

Some portions are yes.. but not the whole thing..

SKurj

Offline snocone

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back to the original point
« Reply #11 on: July 28, 2003, 06:12:07 PM »
i have become very dependant of the damage list. i want to quickly know what is damaged, especially in the middle of a fight. i am here to have fun, and the most enjoyable aspect of this game is immersion. no damage lists would make the game more challanging and therefore, more fun. you can access most control surface damage with views, but sometimes it is difficult to differentiate oil, radiator, and centerline fuel damage, as all the smoke blends together. you know the oil is shot, but you cant see the white smoke indicating radiator damage. and you cant really watch the temp needle in the middle of a fight. but i say "tuff". give me the total immersion package. get rid of the bullet counters too.

Offline Inferno

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Re: back to the original point
« Reply #12 on: July 28, 2003, 11:15:54 PM »
Quote
Originally posted by snocone
i have become very dependant of the damage list. i want to quickly know what is damaged, especially in the middle of a fight. i am here to have fun, and the most enjoyable aspect of this game is immersion. no damage lists would make the game more challanging and therefore, more fun. you can access most control surface damage with views, but sometimes it is difficult to differentiate oil, radiator, and centerline fuel damage, as all the smoke blends together. you know the oil is shot, but you cant see the white smoke indicating radiator damage. and you cant really watch the temp needle in the middle of a fight. but i say "tuff". give me the total immersion package. get rid of the bullet counters too.


It's really just a matter of don't want it, don't press it.

Offline Sandman

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Re: All for no Damage display...
« Reply #13 on: July 29, 2003, 12:51:24 AM »
Quote
Originally posted by 2Hawks
I always feel like I am cheating when I look at the damage list.


Then don't use it...


There... problem solved with no rewrite of code... now, they can work on something else...

You're welcome. :D
sand

Offline Rutilant

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Damage display
« Reply #14 on: July 29, 2003, 06:02:05 AM »
It's BS for..

#1, it's funny (i'll have to explain this scientifically later ))


#2, it's basically.. "If you agree, you'll get AH2 faster.. You DO want AH2 faster.. don't you?" ..so a bribe of sorts

#3, it's BS! :D <--