*Grin*
supposing that a re-write was being done, which in some portions there more than likely is, then leaving out some code could
theoretically produce a faster turnout for AHII.
As you noted, I am not involved with the HT endeavor in anyway other than as a user/player. And therefore can only hypothesize on the nature and methods used in creating their game.
In my Experience, when a program gets to a certain size, things must be written from scratch using the new tech and methods learned in making previous updates. But this is just me, I am obsessive compulsive in wanting my code perfect. It's probably that reason I am a webmaster and not a full time programmer.
Supposing that the code has to be removed and is not being converted to a different language then yes you are right it would take more time.
But then again, I am only hypohethesizing, and wondering what if? Where did I outright say "Ok, guys, if you let me leave out the Damage list I can get AHII out to you faster?" That's right I didn't. I asked the question
wouldn't you rather see the damage list go away in favor of a quicker AHII? And now for my questions:
Can you please state the scientific nature of the BS?
IE: Can you explain how I am wrong?
I don't know what's going on the HTC Side of the programming, but there are some very standard principles involved. Sure we no longer live in the day of the procedural application, and live in the day of OOP. But Bloat Code is still Bloat Code. Could you be more specific if what you thought was BS?
Can you please sir, refute the concepts that are purported to be BS? You did a wonderful job attacking my "What if" theory, lets see you do the same for the above.
