Author Topic: AH rewards milkrunner bombers...  (Read 1408 times)

Offline Rude

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AH rewards milkrunner bombers...
« Reply #30 on: July 30, 2003, 04:55:09 PM »
I'de like all you girlscouts to get out of you boats, bombers and battle wagons and come fight like real men instead of stratin all over the place....air combat ya sissies:)

Offline Nilsen

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« Reply #31 on: July 30, 2003, 05:02:12 PM »
take a stuka with big egg and drop on a cluster of buildings, rearm and repeat a couple of times and you will stay in top 10 for the entire tour.

Offline B17Skull12

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« Reply #32 on: July 30, 2003, 05:02:31 PM »
TAKE AWAY THE STRAT'S IM HAVING TO MUNC FUN GETTing A TON OF PERK'S WITH THEM:D . what we should do is make strat smaller and have more per zone and we should also add aircraft facotries as start's to now that would be fun:D  that would put strat's at a "HIGHER" level of importance than we have today and also increase the down time for strat's would do the same. i find start's not even worht saving today they come back just to fast like on mon day the knight's had only 1!!!! airfield and we had our training down to 3% and 30 second's later i look again and it was up to 96%!!!!!!!!!!!!!!!!! now if thing's come back that fast strat is of no importance anyone else agree?



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Offline B17Skull12

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« Reply #33 on: July 30, 2003, 05:04:57 PM »
Quote
take a stuka with big egg and drop on a cluster of buildings, rearm and repeat a couple of times and you will stay in top 10 for the entire tour

i think i might just do that:D
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Offline Chairboy

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« Reply #34 on: July 30, 2003, 05:17:55 PM »
But Rude, if we don't fly our bombers, then there won't be any planes maneuvering slow enough for you to shoot!
"When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis

Offline SKurj

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« Reply #35 on: July 30, 2003, 09:49:15 PM »
Hmm.... you just figured this out now?


When I was flying I would game this one often...


Doesn't take too many milkruns to a facility to keep up in the ranks...

The only problem with this is, with the zones, guys would be happily milking that real close factory when oops your team just took the zone, and now your rebuild or what have you is slow because the milkers flattened the factory.

Make strat mean something!!  something as simple as the old AW plane factories.  Doesn't impact everyone, but it gives the buffer a feeling of having accomplished something, and forces someone to think about defending the factory.


SKurj

Offline ET

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« Reply #36 on: July 30, 2003, 10:08:01 PM »
The bombers should have 2 categories for rank as the fighters have. They have fighter and attack. Bombers should have Norden and Dive. I worked hard to get even fairly decent with the new bombsight but if I want to improve my ranking, I can do it faster with an A20 then a level bomber. But I don't know how I compare to others who use the Norden.
Another thing I would like to have is the ability to reload my formation on the reload pad if I get the chance to. Every time I've tried to, only 1 plane goes back up.

Offline B17Skull12

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« Reply #37 on: July 31, 2003, 12:41:11 AM »
Quote
I worked hard to get even fairly decent with the new bombsight but if I want to improve my ranking, I can do it faster with an A20 then a level bomber

 i learn the bomb sight prefectly in 3 day's now i never miss


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Offline ramzey

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« Reply #38 on: July 31, 2003, 02:44:53 AM »
rotfl

funniest whine thread i read since month ;) WTG

all what we need is separate scoring system for each category
and listed on separated page

Offline gofaster

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« Reply #39 on: July 31, 2003, 09:23:20 AM »
Almost makes me want to learn how to calibrate the bombsite.

Or I could just keep running B17s at 5k alt and dead-eye bomb stuff and maybe shoot down all of the Spits and LA7s that come after me. :D

Offline Midnight

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« Reply #40 on: July 31, 2003, 10:13:44 AM »
Quote
Originally posted by JB73
first off you have to hit the "City" strat that affects the rebuild time of all objects.

after that you hit the "grunt training"

once bothe of there are down to 25% or less kill the barracks @ a base, and watch how long it takes for it to come back up.

pizza map is the best example of this. how many times have you gone to a GV base to attack only to find there are no troops available?

stopping the enemy from having troops is the best way IMHO to stop their advance.

now the example you mentioned is an extreme (outnumbered and nowhere to start an offensive from). there are different tactics for each segemnet of the war (i DONT profess to be an expert.. just know logical tactics) during the example you gave killing an FH at a base might be a short term fix but it comes right back up in 15 min.


Sounds good JB, but there is a HUGE problem with that. TIME.
Let's say you get 10 guys who would do this mission. To be effective and increase the chances of success, all 10 bombers (in formation) would have to go on the city strike mission. Let's say that mission takes about an hour round trip. Now those same 10 have to go to the Troop Training Camp and destroy it.. another hour. Now those 10 have to fly across all the front and second line fields to bomb troop barracks so the enemy gets no troops.

WOW.. That should take only about 3 to 4 hours to deprive the enemy of base capture ability.

Reality - 10 bombers (formations would be 30) will be lucky to make it to target and back without escort of some kind. And the hydrogen filled drones that HTC has given us allows all them fighter dweebs to wipe out half the force before they even make it to target. Probably the other half before they make it home.

If your country is outnumbered and you try this... Huh.. good luck. A gang banging country with 20 or more players than the other side could probably pull it off.

The reality of the MA large maps is just to take those same guys (obviously they have to be well organized to pull off such an undertaking, as a "mission" group of whomever joins can barley fly to the same target together, let alone actually have a plan that works) and just JaBo raid and capture airfields in line to the zone control field.

Why bother killing strat when capturing the zone control field gives you instant control over everything?

AH MA Strat is USELESS and is easly worked around

Offline JB73

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« Reply #41 on: July 31, 2003, 10:52:10 AM »
Quote
Originally posted by Midnight
Sounds good JB, but there is a HUGE problem with that. TIME.
Let's say you get 10 guys who would do this mission. To be effective and increase the chances of success, all 10 bombers (in formation) would have to go on the city strike mission. Let's say that mission takes about an hour round trip. Now those same 10 have to go to the Troop Training Camp and destroy it.. another hour. Now those 10 have to fly across all the front and second line fields to bomb troop barracks so the enemy gets no troops.

WOW.. That should take only about 3 to 4 hours to deprive the enemy of base capture ability.

Reality - 10 bombers (formations would be 30) will be lucky to make it to target and back without escort of some kind. And the hydrogen filled drones that HTC has given us allows all them fighter dweebs to wipe out half the force before they even make it to target. Probably the other half before they make it home.

If your country is outnumbered and you try this... Huh.. good luck. A gang banging country with 20 or more players than the other side could probably pull it off.

The reality of the MA large maps is just to take those same guys (obviously they have to be well organized to pull off such an undertaking, as a "mission" group of whomever joins can barley fly to the same target together, let alone actually have a plan that works) and just JaBo raid and capture airfields in line to the zone control field.

Why bother killing strat when capturing the zone control field gives you instant control over everything?

AH MA Strat is USELESS and is easly worked around
why not send 2 bombers to each one at the same time?

all you really need to wipe a strat down to 25% is 3 stukas or 2 ju88 formations. 1 way trip is about 15 min for a sector. so that cuts it to 15-30 min from the start of the mission that both strats are down to 25% or less.

also only need basically 4 willing pilots to get the strats to this situation. i think you are thinking about an HQ raid where you need 19000 lbs. a strat is not defended as much so you dont need the massive escorts either.

then the Jabo raids are free to kill barracks at will... they will stay down for a good long time.

try again young grasshopper ;)

up to 8¢ now.... GS where's that dollar? i need to make rent.
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Offline Furball

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« Reply #42 on: July 31, 2003, 11:44:27 AM »
Quote
Originally posted by gofaster
Almost makes me want to learn how to calibrate the bombsite.

Or I could just keep running B17s at 5k alt and dead-eye bomb stuff and maybe shoot down all of the Spits and LA7s that come after me. :D


I never learned how to use the bombsite either til about 2 tours ago.  Just didnt really appeal to me.  One day i decided to take b-26's up and basically self taught myself with some helpful advice from squaddies.  Its so easy once you know how to do it.

I find most important thing is keeping speed level, calibrate on something on the ground before target too.

Im no bomber dweeb tho so there are probably many more people who could give u some better advice than me!
:)
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Offline muckmaw

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« Reply #43 on: July 31, 2003, 12:13:24 PM »
Quote
Originally posted by JB73
why not send 2 bombers to each one at the same time?

all you really need to wipe a strat down to 25% is 3 stukas or 2 ju88 formations. 1 way trip is about 15 min for a sector. so that cuts it to 15-30 min from the start of the mission that both strats are down to 25% or less.

also only need basically 4 willing pilots to get the strats to this situation. i think you are thinking about an HQ raid where you need 19000 lbs. a strat is not defended as much so you dont need the massive escorts either.

then the Jabo raids are free to kill barracks at will... they will stay down for a good long time.

try again young grasshopper ;)

up to 8¢ now.... GS where's that dollar? i need to make rent.


He's actually right. I tried this last night.  Her's what happened.

First off, you're going to be flying more than 2 sectors. We found a base, after much searching, that was at a decent start alt, was 4.5 grids from the enemy city and Fuel depot.

Step one: Up fighters, to clear out enemies attacking launch base. Time: 20 minutes.
Step 2: Load up 4 flights of B-17's and launch from 6k base that does not have a mountain at the end of the runway
Step 3: Climb out, head to target
Step 4:Form up, level out, give out tgt assignments
Step 5: Rally point: 2 flights head for Fuel Depot, 2 flights head for City
Step 6: Calibrate, Drop
Step 7: RTB

Results: All bombers survived, as we met with 0 resistance. Apparently the bish felt the strat targets were not worth defending...and they were right. My group bombed the city, with 3 of 4 salvos successful (each salvo was 8 500lb bombs). Total damage to city: 50% destroyed. Analysis: 1 more flight of 17's necessary to be effective

Group 2 attacked the refinery. 1 Bomber flight mistyped his delay, and dropped entire salvo in a small area. Second salvo was perfect. Total damage to refinery 30%. Conclusion: 4 bomber flights needed to be sure of success.

Final conclusion:
After my experience last night,  I would recommend to be sure a Strat target is destroyed, a strike group should consist of 4 flights of b-17s or equivalent, with the 4 th flight being a clean-up/reserve.

The mission lasted apprx. 2 hours from launch to landing.

In order for this type of strat to succeed, a strat mission should coincide with a JABO strike on the airfields in the zone of the Strat strike.

Bottom line: This type of mission takes planning, excellent timing, and more than anything else, a fairly large group of dedicated people, to accomplish the mission.

The same group can simply up jabos, and pork and capture the zone base, and spend the second hour drinking in the pub.

Offline Midnight

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« Reply #44 on: July 31, 2003, 02:00:45 PM »
I think you were just lucky, muck.

Sure, if you run into no resistance, 2 bomber formations is all you need to kill a factory. But what happens if those 2 bomber formations happen to run into a pair of 190-A8s or a pack of N1K dweebs? Yes... chances are those bombers will be slaughtered and now your mission is a failure.

As you said muck, the strat targets were undefended - they mean nothing, so why bother defending them?

The zone control concept screws up the whole thing also - If you killed all the factories in a zone and then captured the zone control field.. guess what - you now own a bunch of factories that are not resupplying your fields - how messed up is that?

The whole thing is stupid anyway. At some point HTC will just announce a strat system that doesn't do anything to the arena situation either. With all the discussions about how strats could work, it's a shame we still are playing air-quake