Batz, for some reason, you have convinced yourself that IL2 is correct and AH is wrong. And then are trying to use IL2 as "proof". Thats kind of a circular arguement, because first you have to prove that IL2 is correct.
If IL2 was so correct, why was it changed in IL2FB and from what I've been told is much more "AH like" in gunnery?
There sure are many things wrong with IL2/FB, just like any game. But still some points in that game are far superior to AH, and the
"AH is still the most realistic of them all, and no other game comes close - we don't need to learn from anybody else, they need to learn from us. If anyone is different from us, they're wrong" type of pride is simply plain bullshi* now. That used to be true, but not anymore.
We're not using IL-2 as proof. We're simply offering a comparison that seems to make AH fans(hey, I'm one of them. I still like AH better than IL2/FB) sour again and again.
IL2/FB - they use the same ballistics data around, they don't neuter their rounds aritificially, they model every rounds, they model even the different trajectories in the round types - armour piercing, incendiary, high explosive and tracer. They model in wind and turbulence(which doesn't seem to bring out any strange or fishy results), flutter effect, different heat conditions and have a damage model that depicts almost every aspect of the engine - you can be hit in the oil line, radiator, supercharger, piston, air intake, get the magnetos busted and throttle control stuck.
Unless the 1C crew are using ballistics data that is wildly different from what HTC is using(could be a possibility.. how many sets of wildly different ballistics data are there, anyway?), they have created something that has all the initial factors and ballistics data AH has, and yet offer a different gunnery situation.
Using same ballistics, but with far more factors that would effect gunnery, and a more sophisticated DM, this game brings out a gunnery which pretty much matches the historical accounts as we know. Ofcourse, it is a little easier in IL-2/FB than real life too - people do get 'long range' shots in - but the whole definition of "long range" or "lucky shot", is different. Sometimes I manage to dig in a 400~500meter MK108 shot in against large targets like bombers. I can hit a plane out at about 200~250m with nose-armed guns(wing armed guns are far more difficult, and the difference between nose-armed weapons and wing-armed weapons are very much pronounced in IL2/FB).
The changes from Il2 to FB is mostly about FM, and so is the latest 1.1b version of FB. The gunnery, is, and have always been much same.
For some reason, Batz is convinced? Yes, so am I.
Those are all reasonable, and pretty damn good reasons the way I see it. A gunnery that doesn't use any artificial neutering, uses icons, models ballistics as data, and yet, still 'realistic' - wouldn't that convince you?