Originally posted by GRUNHERZ
Why does a flight sim game need 10 levels? I could understand 2 or maybe 3 skill levels, but 10 is simply retarded... What gets turned on/off in each of the 10 levels?
I think that the idea is that you have lower levels with no spins and stalls, easy physics to get people into the game and then they all migrate to higher level, full physics, stalls spins, no icons as they get better.
er...unfortunately what actually happens is that people join, get used to flying what are little more that spaceships that look like WW2 a/c and then scream like pigs on the way to the bolt gun if anyone suggests that they try a higher more realistic level.
But there are a couple of hundred guys that look down on the lower levels (the Crayon Rooms) but who are frustrated that they only get about 10 people to fly against in the realistic rooms.
The benefits of the whole event vs WB and FA is that in both sims there are a large number of people who would probably move over to AH if they are encouraged to do so and an extra 20% subscriber base for AH would mean more resources to allow AH to bring in changes, more a/c etc.
That's the point - not whether FA or WB or AH is better, harder etc but rather how to encourage people to join AH.
It's a big decision to move from one sim to another and leave all your friends there so helping people and being polite are important - boasting how good one is on one's home turf is not in my opinion not the way to do it.