Author Topic: request to make all big isles vehicle bases airfields to improve gameplay  (Read 837 times)

Offline Citabria

  • Platinum Member
  • ******
  • Posts: 5149
it would help. travel time without a cv is too great for furballs
Fester was my in game name until September 2013

Offline Awake2

  • Zinc Member
  • *
  • Posts: 13
request to make all big isles vehicle bases airfields to improve gameplay
« Reply #1 on: August 02, 2003, 07:10:07 PM »
Wrong!:rolleyes:

Offline Jackal1

  • Plutonium Member
  • *******
  • Posts: 9092
request to make all big isles vehicle bases airfields to improve gameplay
« Reply #2 on: August 03, 2003, 01:57:36 AM »
Ummm Hmmmm, yea right. :D  Wouldn`t hold my breath.
Democracy is two wolves deciding on what to eat. Freedom is a well armed sheep protesting the vote.
------------------------------------------------------------------

Offline NoBaddy

  • Gold Member
  • *****
  • Posts: 2943
      • http://www.damned.org
request to make all big isles vehicle bases airfields to improve gameplay
« Reply #3 on: August 03, 2003, 08:52:14 AM »
It worked for Trinity.
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline lazs2

  • Radioactive Member
  • *******
  • Posts: 24886
request to make all big isles vehicle bases airfields to improve gameplay
« Reply #4 on: August 03, 2003, 08:52:23 AM »
citabria is correct.
lazs

Offline NoBaddy

  • Gold Member
  • *****
  • Posts: 2943
      • http://www.damned.org
request to make all big isles vehicle bases airfields to improve gameplay
« Reply #5 on: August 03, 2003, 08:53:09 AM »
Quote
Originally posted by lazs2
citabria is correct.
lazs


Beatcha Lazs...neener neener neener :)
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline lazs2

  • Radioactive Member
  • *******
  • Posts: 24886
request to make all big isles vehicle bases airfields to improve gameplay
« Reply #6 on: August 03, 2003, 09:28:26 AM »
NB... you changed all the V bases to airbases?   WTG!   when will we see it?
lazs

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
request to make all big isles vehicle bases airfields to improve gameplay
« Reply #7 on: August 03, 2003, 10:09:12 AM »
Quote
Originally posted by lazs2
NB... you changed all the V bases to airbases?   WTG!   when will we see it?
lazs


Lazs ...

The operative word in NB's post is ... worked ... meaning he already made his changes ... the changes that we have already seen. These did help Trinity alot.

I concur ... change almost all those useless - undefendable vehicle bases on the ISLANDS to airfields.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline NoBaddy

  • Gold Member
  • *****
  • Posts: 2943
      • http://www.damned.org
request to make all big isles vehicle bases airfields to improve gameplay
« Reply #8 on: August 03, 2003, 02:33:02 PM »
Quote
Originally posted by SlapShot
Lazs ...

The operative word in NB's post is ... worked ... meaning he already made his changes ... the changes that we have already seen. These did help Trinity alot.

I concur ... change almost all those useless - undefendable vehicle bases on the ISLANDS to airfields.


Give Slap a cookie :)
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline BNM

  • Nickel Member
  • ***
  • Posts: 559
      • http://www.christian3x3.com/
request to make all big isles vehicle bases airfields to improve gameplay
« Reply #9 on: August 04, 2003, 01:24:20 AM »
Agree with Fester. If not ALL VHs then MOST would be a big help... Without the CVs now the map would be worthless IMO. I am flying ONLY the P-38 this tour so the CVs don't help from my side. All those who fly other than CV planes kinda get screwed as it is accept when it's an enemy CV attacking...

Offline Tumor

  • Platinum Member
  • ******
  • Posts: 4294
      • Wait For It
request to make all big isles vehicle bases airfields to improve gameplay
« Reply #10 on: August 04, 2003, 01:33:30 AM »
Go to the DA.  No really.... we had quite a few over there the other night, was kappa's idea.  Had a blast until Dlamb started making a fool of himself.
"Dogfighting is useless"  :Erich Hartmann

Offline lazs2

  • Radioactive Member
  • *******
  • Posts: 24886
request to make all big isles vehicle bases airfields to improve gameplay
« Reply #11 on: August 04, 2003, 07:16:58 AM »
NB.. just kidding.. I do appreciate the changes.  And... like you I believe that they helped.   They could be more extensive tho...   but.. what do I know?

lazs

Offline NoBaddy

  • Gold Member
  • *****
  • Posts: 2943
      • http://www.damned.org
request to make all big isles vehicle bases airfields to improve gameplay
« Reply #12 on: August 04, 2003, 04:12:13 PM »
Quote
Originally posted by lazs2
NB.. just kidding.. I do appreciate the changes.  And... like you I believe that they helped.   They could be more extensive tho...   but.. what do I know?

lazs


Hehe, I know Lazs. Been givin' each other crap for so long...it's kinda hard to stop :D. It is now very close to what I initially intended...tuff to get rolling...easy to maintain once you get started. Personally, I think the average reset time on it now would be about 5 to 10 days. If HT can crack the 255 field limit, the mapmakers would have a LOT more flexibility (crossin' fingers) :).
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline ALF

  • Silver Member
  • ****
  • Posts: 1208
      • http://www.mikethinks.com
request to make all big isles vehicle bases airfields to improve gameplay
« Reply #13 on: August 04, 2003, 08:34:24 PM »
There are definitly some issues that need tweeking on this big island map (wow...this is a new thing...err but I digress).  As with any new map, its going to take some time to tweak it for best gameplay.

Right now there is a real problem with a multi sector trip for most initial attacks, which does a few things:

Goons are even harder to come by.  It takes 30 minutes to get a goon to the base, and in combination with that, you end up getting there just as all your fighter cap is out of gas.  Sure this is easy to overcome with squad ops coordination, but a big issue in the chaos that is the MA.  Goon drivers are punished and abused more....less goons.....which is never a good thing


A large number of planes are basically useless.  Planes with small gas loadouts or high fuel consumption are useless again because of the large distances.  We therefore take a map designed to emphasize fleet manuvers and take the number of NON fleet planes down by another factor of 10 because of the long distances making it a P51 F4U F6F Niki a go go arena.  109s La7 and other gas suckers are left out of a majorety of the map (which some think is a bad thing)

This map encourages DEFENSIVE play....it takes SO LONG for even fast planes to get to target, that a vastly inferior force can be used effectively for defense....end result....the map stagnates.


Tweeking may commence at any time:D

Offline ramzey

  • Gold Member
  • *****
  • Posts: 3223
request to make all big isles vehicle bases airfields to improve gameplay
« Reply #14 on: August 04, 2003, 08:54:12 PM »
hard to not agree, this map is boring
i move to CT so far

ramzey