Author Topic: Boring and unstrategic maps  (Read 3108 times)

Offline genputty

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Boring and unstrategic maps
« Reply #75 on: August 11, 2003, 09:44:28 AM »
( walks out the door quickly )

Offline Rude

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Boring and unstrategic maps
« Reply #76 on: August 11, 2003, 09:49:28 AM »
Well, I brought up stats only because they will tend to shed some light on how a player plays.

For instance, if you check my old stats, they support a style of fight from an advantage, cherry picking, sky accountanting bravado. Not that there is anything wrong with that mind you:)

Today, I fight differently....not to say the other school holds just as much merit....afterall, I've always supported folks dancing to their own tunes.

I just found it interesting that someone who flys and engages reluctantly, is telling me and others who fly more aggressively how we should play this game.

This whole debate is only about how some of us would like to have more choices regarding available low altitude, short trip fights....not about limiting the strat guys in any way.

Remember....I used to fly the way you guys now fly...I've walked in your shoes for years. The majority of the strat guys are clueless as to furballing and what it takes to get after it. Not that anything is wrong with that of course....just I feel it's kinda silly for you guys to speak to this issue, when in reality, you can't really relate.

Offline Mini D

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« Reply #77 on: August 11, 2003, 10:08:30 AM »
Who are talking about rude?

I find it funny that anybody is telling anyone how to play the game period.  I find it funny that you yourself are now placing a label on yourself as if there is something that needs to be defended.  I find it funny that someone uses the "just leave me alone" argument for arena play.

But... I guess I have a different sense of humor.

MiniD

Offline Rude

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« Reply #78 on: August 11, 2003, 11:56:05 AM »
Quote
Originally posted by Mini D
Who are talking about rude?

I find it funny that anybody is telling anyone how to play the game period.  I find it funny that you yourself are now placing a label on yourself as if there is something that needs to be defended.  I find it funny that someone uses the "just leave me alone" argument for arena play.

But... I guess I have a different sense of humor.

MiniD


I'm not talking about you....just the guys who fly 40 fighter sorties and net themselves 20 kills. No need to bring up names.

I agree....folks should play as they see fit...it's their dime and I've always supported that mindset. However, asking for some tweaks which might make finding the lower faster quicker fights is hardly out of line, especially if it can be done without limiting the strat players....do you disagree?

I only used the label as this ongoing discussion seems to be divided among the in the weeds crowd vs the cloud huggers.

As to being left alone, I'm afraid you have all along misunderstood me....I want us all in the same sandbox....I have never wanted a furball arena. I want everything happening all at once, just would like to have something happening that I might enjoy as well. Trying to take off and fight only to find I have not enough fuel to fly the sector and a half to the fight is not fun.

My experience is that the further you have to fly, the higher the fight is....for me personally, I'll afk for a smoke only to return and drop 20k. During those hops that Mr. Nicotine is not calling me, I'de just like to grab 5k and get after it....anything HT can do to make that an option for me would be welcomed.

Can ya dig it?:)

Offline lazs2

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« Reply #79 on: August 11, 2003, 02:46:12 PM »
I would say that the tas guys have more right to talk about the two styles (sky accountant/late war flying dcherry picker or furballer) more than me or most of us here since they have done and, done well... both styles...  whenever you see or hear people that have done both you get about the same views.

the game is "off" right now.. unbalanced.  It would be better were there more opportunities for furballers.
lazs

Offline beet1e

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« Reply #80 on: August 17, 2003, 06:52:17 AM »
Quote
Originally posted by lazs2
oh and muck... on those stats things... some of those were brought up by you and corrected by me... beetle brought up his own and I corrected em.   corrected?  well... you guys brought up one little slice and I brought up an average of three tours.   For instance... beetle will say he is 30/1 (or some such) in the Chog... but you will see that he has a 2/1 K/D overall.
You're so freaking devious, Lazs. Everyone here knows you see things only from your own point of view. Like the arena would be better if there were more furballing opportunities - better for YOU.

Yes I did have a 38/3 k/d going in the CHog last tour. And when I stated that, you didn't contest it in the thread in which I said it, but you thought you could get away with it here by calling me a liar when you thought I wasn't looking.

Fact is that I wasn't lying. I had 38k and 3d in the CHog. I then went on to get another 36k in the Chog, but lost another 6, bringing to 74/9 my overall Chog stats. Now I wasn't talking about any other stats - just CHog stats. And I'm going to reproduce that scoresheet here for everyone to see that you're more full of cheese than a Christmas turkey. Please don't accuse me of lying again.

I should also point out that you did not "correct" me. The post in which I said that was the last one in the thread - this thread.


Offline lazs2

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« Reply #81 on: August 17, 2003, 09:43:24 AM »
beetle we are talking overall K/D here.   There are two stats pages.   look at the one that tracks kill per hour and hit percentage etc.  Everyone looks good on the page you are tracking... even me.   that's probly why you use it while everyone else is refering to the other page.
lazs

Offline beet1e

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« Reply #82 on: August 17, 2003, 09:58:36 AM »
No. I said what I said, and I was very careful in what I said. In that other thread, I was talking about the Hog - the whole Hog, and nothing but the Hog. And in that Hog, it was 38/3 at the time writing, finishing at 74/9 at the end of tour. The evidence is right here. ^^ The other page does not provide a breakdown by plane type. I was not talking about overall k/d in that thread. I even went so far as to agree with you that I have no skill - because the Hog comment was not about me, not about scores/stats - just the Hog - the C-Hog. Because it's the plane that counts. ;)

I don't mind you calling me skilless, dweeb, timid, sky accountant, pissant... but I do object to being quoted out of context or accused of half-truths/lies.

Hope that clears it up.
« Last Edit: August 17, 2003, 10:02:53 AM by beet1e »

Offline lazs2

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« Reply #83 on: August 18, 2003, 08:43:54 AM »
Beetle... when we bring up K/D you bring up those stats but....   Your K/D is very consistent at around 2/1   this is, like mine, mediocre.  You bring up your 9 kill sorties and your 100/1 against the **** but if that is true then you must be flying a lot of sorties that you get killed the minute you run into a rank newbie that sees ya in order to get back down to 2/1.   I guess all your talking about 9 kill sorties and such just makes it look like you are bragging with no cause.
lazs

Offline beet1e

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« Reply #84 on: August 18, 2003, 09:15:19 AM »
Geez Lazs - are you dim or just plain obtuse? Maybe a combination?

In that other thread, I was talking about the Hog - get it? The Corsair/F4U-1C. I made the point that it was a good plane, and indeed it is - given that even I can finish a tour with a 74/9 k/d. That is all I said. I did concede to your claim that I have no skill, and therefore it must be the plane, not the pilot. My point was not about me, but the CHog. NOW do you understand?

The point of the 9-kill sortie film was to show that even I can get 9-kill sorties, which should serve to demonstrate how little skill is involved in the type of furball action in which I did it. A much better film was my skirmish against the Spit noobs in a G10 - shows stealth and ropes... the sort of moves I first saw in Grünherz's film.

But Lazs, when will you fully understand - the scores mean Zip. You half understand it: You already understand that the strat (in this version of the game) comes down to one thing, and one thing only: Numbers. I have met in person one of the guys who finished a tour ranked #1. And he told me how he did it. You had to fly a bit of everything - some bombing, maybe some attack plane sorties, and the part I remember is what he did to keep top position: Vulch, vulch, vulch. Therefore, the scores mean nothing in isolation. I like a challenge, and am not content to simply join the winning side with the most numbers, or to achieve a high score by flying en masse in a plane of the Big 3 (P51/Spit ix/LA7).

Unfortunately for me, many players have no scruples and are only too happy to perform suicide fuel porkage, and suicide LANC divebombing of the CV. The fighters will simply re-up over and over and over again. Even if I can get a couple of kills, there will be fresh ones coming in 10K above - possibly including the guy I killed 5 mins. ago. And that is due in part to the fields being too close together on the children's maps. There is much less of that crap on the pizza map, which is probably why so many guys whine about it - no chainsaw vulchfest opportunities.

The scores will depend on many things - type of plane flown, whether flying in a group or alone, what time of day (number of players online), which map is in rotation, whether or not people are communicating... Looking at score alone is not enough. But to make a particular point, a FILM provides somewhat irrefutable evidence. I guess that's why you don't like films. :D

Yes, I hover at 2/1 because I like to experiment with different planes - seek new challenges, and not just fly the same plane tour after tour after tour after tour doing the same thing over and over and over and over - unlike some players I could mention. ;)

Offline Grimm

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Re: Boring and unstrategic maps
« Reply #85 on: August 18, 2003, 12:40:54 PM »
Quote
Originally posted by TopQuark
This could be controversial but...

I think the maps in AH are extremely boring and there seems to be hardly any strategic element to them at all.

Basically, the problem is due to the fact that all the bases are about the same distance apart so the map as a whole is just a homogenous mass of bases. As bases get taken, the 'front' moves this way and that across the map but it's all just about numbers - slowly taking bases until one side is down to just one. A base capture is just another base for one side and one less for another - there are no real strategic implications or great turning points.

 



Sorry to go back to topic of this thread..  ;)

Here is part of the equation your missing.   Taking Bases has very little to do with current strat system.   In fact the Current Strat system is very seldom attacked effectively.  

AH is not just about taking bases,  but with the current "Win the War" goal,  it directs players toward that.   Its also about Arial Combat,  Strategic bombing, team play, and many other things.  

It seems to me your proposal isnt really encompassing all types of play.   Its really geared toward long large missions.   where is might be an interesting challange,  I dont think it would work good for day to day play in AH MA.

The Strat sytem we have is interesting in itself and can be attacked effectivly,  But only with alot of cooperation.   on a small scale,  you need to pick a type of strat,  destory the facilities and cities.  Then attack that strat at a feild.   It pretty much means that country will be without that type of strat for the evening.  On a large scale just destroy all the strat.  

The only complaint I really have with the current system is the effects of the fuel resorces.  It seems far to easy to inflict hardship on the enemy for the effort and its not easily undone.  
It seems to be a bit unbalanced.

Maybe the Idea having some distant bases isnt bad,  perhaps thou it should be something like 3 distant perimiter bases with the central area more tightly pact together.  

Still,  Its good to ponder all Ideas,  perhaps a really good Idea will be spawned from the conversation.

Offline lazs2

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« Reply #86 on: August 19, 2003, 08:57:42 AM »
beetle... my K/D stayed the same when I flew every plane in the set till I landed a kill and never went over 6K...  It was the same when I flew the -1a for 6 tours in a row or so... My K/D stays the same even when the knits are outnumbered every day of a tour for several tours (at the time I play).    All those things matter but just not that much.   I also don't believe that 1 sortie "proves" anything.   It seems more like bragging than any kind of "proof".

In short... "experimenting" with the best planes in the game while being on the side that consistently has the highest numbers is not really...... experimenting now is it?


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Offline beet1e

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« Reply #87 on: August 19, 2003, 09:12:34 AM »
Lazsobtuse - I don't know what you're talking about, and I really can't be bothered to argue with you because you simply cannot stick to a point, but have to turn it around to suit your own agenda, or a "perceived" agenda. What's this about me flying on the side with the highest numbers? I've been Rook for about three weeks - seems like you haven't been paying attention-  and yesterday tried to defend their remaining assets - one CV and one airfield. Only one other guy at that CV with me, defending against walls od TBMs. I hardly think I can be accused of "being on the side that consistently has the highest numbers". But think what you like - I'm sure you'll come up with a way to cite that scenario as "bragging" or "attention seeking".

Offline Toad

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« Reply #88 on: August 19, 2003, 09:36:28 AM »
Quote
Originally posted by beet1e
you simply cannot stick to a point, but have to turn it around to suit your own agenda,


Ah... Beet... I think he learned that technique  from you.

;)
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Offline beet1e

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« Reply #89 on: August 19, 2003, 09:55:13 AM »
Quote
Originally posted by Toad
Ah... Beet... I think he learned that technique  from you.

;)
LOL! :D