I'm looking for additional files to process for the newly built, now in beta testing, AH Sound Manager. (which will utilize a peer to peer network for file sharing\trading.
If you have what you consider to be outstanding sounds, whether for AC, Vehicles or Effects, feel free to zip them up and send them to me, or email me a link to download them, at
animal@skyenet.net.
If the zip file containing the files is over 1mb please contact me first for arraignments. DO NOT send files found in Mitsu's Sound Collection, I have these all already.
What will happen to these sounds?
Background for those who don't know me.
First I've been a professional concert sound\audio engineer for going on 24 years now. I also own AH Tech Hangar, owned AW Tech Hangar, AWCast, WinGamer etc..., and have built several programs for Air Warrior. Also Gamer-Kit, and History & Cache Flush. So my background is Audio and software programming (VB). What I *intend* to do is bring the AH audio up to professional standards.
Basically what I do is convert the files to 32 bit stereo where the environment is much more digitally exact. At this phase I do some digital re-processing. The processes I use depends on the condition of the file. The file is then brought down and archived as 16-bit stereo, from this point a copy of the file is brought down to 16-bit mono for use in AH. (patiently awaiting use of stereo files in AH).
In some cases, such as plane engine files some sounds are mixed in to make the sound more complete, like propeller noise, or stretched to change RPM levels.
The best files will be included in the AH Sound Manager when downloaded.
AHSM (Aces High Sound Manager)
AH Sound Manager is built and is closed Beta version 1.0.5 soon to be 1.0.6. It will very soon be available.
*Some* features of AHSM.
2 complete file sets can be stored in every sound folder in AH. One set "Muted" and another set "Un-Muted". Each file can be individually muted or un-muted with 1 click. Files with same names will alternate depending on mute settings. When a file of the same name is un-muted the other file with same name becomes muted, and vise-versa. In short you can toggle between two sounds with one click.
AHSM also contains an Archive of files which lets you store multiple sets of sounds, limited only by Hard Drive Space.
When viewing files in AHSM you can view active AH files and Archive files at the same time. ALL categorized by country or effect.
Auto Play Audio - AHSM comes with it's own built-in .wav player. And option allows the user to listen to each sound on selection. This can also be toggle to off. At which point the "Play" button can be manually used to play files.
So not only can you see all associated files at once, you can compare the audio instantly.
The rest is file manipulations, peer to peer networking (using WinMX for file sharing, like napster), live chat and more...
Again, If you would like to contribute sounds to the project, contact me via email or late night in the game.
Thanks in advance
Animal AH ID: “anim” (Formerly of Air Warrior)