Author Topic: Sound Hunting for AHSM  (Read 1061 times)

Offline FT_Animal

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Sound Hunting for AHSM
« on: August 05, 2003, 02:17:19 PM »
I'm looking for additional files to process for the newly built, now in beta testing, AH Sound Manager. (which will utilize a peer to peer network for file sharing\trading.

If you have what you consider to be outstanding sounds, whether for AC, Vehicles or Effects, feel free to zip them up and  send them to me, or email  me a link to download them, at animal@skyenet.net.

If the zip file containing the files is over 1mb please contact me first for arraignments. DO NOT send files found in Mitsu's Sound Collection, I have these all already.

What will happen to these sounds?

Background for those who don't know me.
First I've been a professional concert sound\audio engineer for going on 24 years now. I also own AH Tech Hangar, owned AW Tech Hangar, AWCast, WinGamer etc..., and have built several programs for Air Warrior. Also Gamer-Kit, and History & Cache Flush. So my background is Audio and software programming (VB). What I *intend* to do is bring the AH audio up to professional standards.

Basically what I do is convert the files to 32 bit stereo where the environment is much more digitally exact. At this phase I do some digital re-processing. The processes I use depends on the condition of the file. The file is then brought down and archived as 16-bit stereo, from this point a copy of the file is brought down to 16-bit mono for use in AH. (patiently awaiting use of stereo files in AH).

In some cases, such as plane engine files some sounds are mixed in to make the sound more complete, like propeller noise, or stretched to change RPM levels.

The best files will be included in the AH Sound Manager when downloaded.


AHSM (Aces High Sound Manager)
AH Sound Manager is built and is closed Beta version 1.0.5 soon to be 1.0.6. It will very soon be available.

*Some* features of AHSM.

2 complete file sets can be stored in every sound folder in AH. One set "Muted" and another set "Un-Muted". Each file can be individually muted or un-muted with 1 click. Files with same names will alternate depending on mute settings. When a file of the same name is un-muted the other file with same name becomes muted, and vise-versa. In short you can toggle between two sounds with one click.

AHSM also contains an Archive of files which lets you store multiple sets of sounds, limited only by Hard Drive Space.

When viewing files in AHSM you can view active AH files and Archive files at the same time. ALL categorized by country or effect.

Auto Play Audio - AHSM comes with it's own built-in .wav player. And option allows the user to listen to each sound on selection. This can also be toggle to off. At which point the "Play" button can be manually used to play files.

So not only can you see all associated files at once, you can compare the audio instantly.

The rest is file manipulations, peer to peer networking (using WinMX for file sharing, like napster), live chat and more...

Again, If you would like to contribute sounds to the project, contact me via email or late night in the game.


Thanks in advance

Animal AH ID: “anim” (Formerly of Air Warrior)

Offline FT_Animal

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Sound Hunting for AHSM
« Reply #1 on: August 05, 2003, 02:30:15 PM »
Screen Shot AHSM beta version 1.0.6, not yet released.

http://www.icongrp.com/~stagemon/ah/ahsm.jpg

Offline gofaster

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Sound Hunting for AHSM
« Reply #2 on: August 05, 2003, 03:01:40 PM »
I've got some tunes I use as substitute engine start-ups.  Not exactly realistic, but they do make for a good intro to a long climb-out.

Offline Ack-Ack

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Sound Hunting for AHSM
« Reply #3 on: August 05, 2003, 03:19:43 PM »
You ever get that link I sent you for Roboto's sound pack?  Flakbait also has a sound pack out there and was looking for a host, maybe he'll see this and contact you.


ack-ack
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Elite Top Aces +1 Mexican Official Squadron Song

Offline boxboy28

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Sound Hunting for AHSM
« Reply #4 on: August 05, 2003, 03:20:20 PM »
Sounds like a cool idea if you need Beta testers my email is in my profile!

TY
BOX
^"^Nazgul^"^    fly with the undead!
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Offline WestyAH

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Sound Hunting for AHSM
« Reply #5 on: August 05, 2003, 04:06:43 PM »
Wow. This is awesome. Let me look around as I until last summer I was collecting every sound posted and offered by players here (some from WB's also).  The sounds included those from Citabria, Flakbait, Mitsu, Whels and others.  It was a BIG collection - a few hundred meg worth. If I can find it I'll see what's on it and maybe make arrangments to just mail you a copy of the CD. While you may already have a good chunk of what's been offered (Mitsu's) there may be others you could use off the CD.

Offline FT_Animal

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Sound Hunting for AHSM
« Reply #6 on: August 05, 2003, 06:26:24 PM »
Ahhhh Westy, always on top of the game. ;-)

Sounds good, you have my email addy. (animal@skyenet.net)

I can give you a mailing address from there.

I probably have a couple hundred myself, although I'm sure that barely taps in to what is probably availble, SOMEWHERE.

Even found some P-51 sounds on WinMX .

anim

Offline FT_Animal

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Sound Hunting for AHSM
« Reply #7 on: August 05, 2003, 06:34:56 PM »
Quote
Originally posted by Ack-Ack
You ever get that link I sent you for Roboto's sound pack?  Flakbait also has a sound pack out there and was looking for a host, maybe he'll see this and contact you.


ack-ack


Dunno, must have lost it, resend just in case.

As soon as I get the actual software nailed down, I'm going to start processing.

AKAK (beta tester)
Keep checking the "Check for update" option. When it auto DLs the update, save your sound folders while it's DLing, *remove* beta version 1.0.5.  The update .exe is stored in the AHSM\bin\update folder. Remove 1.0.5 and reinstall 1.0.6. This will be the only time you need to do this. However, I'm still nipping and tucking the corners, so it may be another day or two. Re distribute your sounds accordingly, go to "Options" and click the "Archive Files" button to auto lable all files in AHSM as Archived files.

"Import" was removed, no longer needed.

Offline FT_Animal

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Sound Hunting for AHSM
« Reply #8 on: August 05, 2003, 06:36:11 PM »
Quote
Originally posted by boxboy28
Sounds like a cool idea if you need Beta testers my email is in my profile!

TY
BOX


It will be available in open beta very soon.
If you don't want to wait email me a reminder.

anim

Offline Ack-Ack

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Sound Hunting for AHSM
« Reply #9 on: August 05, 2003, 07:10:41 PM »
Quote
Originally posted by WestyAH
Wow. This is awesome. Let me look around as I until last summer I was collecting every sound posted and offered by players here (some from WB's also).  The sounds included those from Citabria, Flakbait, Mitsu, Whels and others.  It was a BIG collection - a few hundred meg worth. If I can find it I'll see what's on it and maybe make arrangments to just mail you a copy of the CD. While you may already have a good chunk of what's been offered (Mitsu's) there may be others you could use off the CD.


Do you have any of Voxx's WB 2.xx sounds?  I can't find them anywhere anymore and the only ones I can find are his new Mac WB sounds for WB3, which are in .dll format.

Oh, and howdy Westy :)

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline mia389

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Sound Hunting for AHSM
« Reply #10 on: August 05, 2003, 07:24:42 PM »
Sounds really cool animal

Offline Ghosth

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Sound Hunting for AHSM
« Reply #11 on: August 06, 2003, 07:16:02 AM »
Cool idea!

Offline Maniac

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Sound Hunting for AHSM
« Reply #12 on: August 06, 2003, 07:36:14 AM »
Cool, Kazaa for Aceshigh players! Do you have contacts with RIAA? :D
Warbirds handle : nr-1 //// -nr-1- //// Maniac

Offline WestyAH

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Sound Hunting for AHSM
« Reply #13 on: August 06, 2003, 08:49:34 PM »
Found it!  Man I collected a lot of stuff. Alot of funny picks etc.  For example; Kieran giving the LW pilots the finger still cracks me up good :)

Will post details tommorow

Offline ramzey

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