Author Topic: So how bout this for a way to make the maps fun for now...  (Read 2978 times)

Offline lazs2

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So how bout this for a way to make the maps fun for now...
« on: August 06, 2003, 02:12:23 PM »
Add a CV to each CV group..  the groups would last a lot longer that way and so would the only action on the maps.

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Offline oboe

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« Reply #1 on: August 06, 2003, 02:25:06 PM »
Is it possible for early war planes be enabled at the VHs inside Trinity's center ring?

They aren't a threat to GVs, and could furball without interference from late war planes.

Offline mos

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« Reply #2 on: August 06, 2003, 02:27:41 PM »
Just to be certain I understand, you want 2 carriers in each convoy?  Your reasoning being that the strat guys will have to sink 2 of them, giving you a few more minutes of furballing?

Not that I necessarily support the strat guys or furballers, but I don't think that's a very good solution.  It's kind of a band-aid, because now they'll just send 2 guys over to knock out the fleet.

I think the real problem is the carriers are just a little too fragile.  Every time I've gone after a carrier, either someone else has put 3000 lbs of ordnance on it already, or they're made out of tissue paper, because I can dive bomb one and with a single 1000 lb bomb and knock it out.

As a strat guy, I would want the carriers to be a bit tougher, because as far as I know, a single p-38 wasn't able to sink a ship with one pass.  As a furballer, I would want the carriers to be a bit tougher for obvious reasons.
« Last Edit: August 06, 2003, 02:30:39 PM by mos »

Offline gofaster

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« Reply #3 on: August 06, 2003, 02:29:53 PM »
Rather than 2 carriers per fleet, I'd suggest more fleets and that way the admirals could cooperate and bring their fleets together as the situation warranted.

Offline mos

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« Reply #4 on: August 06, 2003, 02:31:09 PM »
Also a good solution.

Perhaps larger task groups from larger ports or something.

Offline JB42

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« Reply #5 on: August 06, 2003, 02:56:26 PM »
Are you kidding? :eek:  If used properly, a CV task force is unstoppable. Say what you really mean. You want to be able to park a task force 2 miles off a base and never have to worry about it again. Or maybe try this, get a group of flyers together, designate some as attackers, some as base suppression and some to protect the carrier. Have the carrier off shore far enough so that bombers can be picked off before they get close. Once the base is preped for capture, move the force in a bit closer and let the lvts roll.
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Offline Furious

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« Reply #6 on: August 06, 2003, 03:30:23 PM »
IMO, HT should increase the "way point touches land" distance.

6-8 miles offshore is still close, lets the big guns be used and stops the fleet ack from popping above the bad guy base.

The best CV vs. Land Base fights I have been in are when the CV is kept a reasonable distance from the shore.  The fights are just as intense and the CV lasts longer.

Offline mos

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« Reply #7 on: August 06, 2003, 03:32:05 PM »
In the MA, task forces are anything but "unstoppable."  It's a trivial task to take a jabo-loaded 38, 51, 47, whatever, up to around 15k, then dive-bomb it.  If you're at 20k and good, you'll even survive.  A single plane will drop the carrier, which is all that's needed to take the teeth out of a TG.  Now, you win due to attrition.

What lazs wants is for his furballing fun to last longer against the strat guy's fun, he's not arguing for a tougher CV attack against a land base.

Offline Ack-Ack

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« Reply #8 on: August 06, 2003, 04:00:13 PM »
The only time a single jabo will sink a CV is if it's already soft.  It takes 8,000lbs of ordnance to sink a CV.


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Offline muckmaw

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« Reply #9 on: August 06, 2003, 04:14:21 PM »
Not sure this will help. Normally, when we sink a CV, we have one flight of bombers going after the cruiser, or going home with bombs. Sinking 2 cvs would just be a simple matter of changing that bombers target. Granted, it would stop the lonw wolf strater, or at least slow him down. However, 9 times out of 10, when I go after a CV, I'm racing 3 or 4 other guys to get it first.

I think you need more task groups instead.

Offline Rude

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« Reply #10 on: August 06, 2003, 04:30:39 PM »
CT has multiple CV's in each group

Offline ccvi

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« Reply #11 on: August 06, 2003, 04:40:36 PM »
how do you take off from the other CVs in one group?

Offline NoBaddy

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« Reply #12 on: August 06, 2003, 04:55:49 PM »
Quote
Originally posted by oboe
Is it possible for early war planes be enabled at the VHs inside Trinity's center ring?

They aren't a threat to GVs, and could furball without interference from late war planes.


I asked (was going to enable 202's and P40b's since neither carry ord), the Great High Muckity Muck of AH said "no". It sets a precedent and he doesn't want to deal with the possible problems that could arise from it.
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Offline Steve

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« Reply #13 on: August 06, 2003, 05:13:33 PM »
I like Lazs idea.  Add another cv AND up the hardness significantly.
There aren't often good fights to be found on the Big Isle map but when there are good ones, they are  most often  cv related and pretty darned intense.
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Offline mia389

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« Reply #14 on: August 06, 2003, 05:42:27 PM »
some CV battles are fun but some are a hoard of red. I say keep as they are but Furious had the right idea. Dont bring them so close  to shore.