If you've been flying bombers, then you know all about flying straight. If you're good at flying straight, then the 190A8 with four 20mm cannons and two big machine guns is for you!
The 190A8 with the "Elephant Guns" package is great for HO attacks (and you'll find a lot of those in the MA), bomber intercepts, ground strafing, and snap-shot kills. It has a great roll rate, good visibility out of the cockpit, plenty of WEP for climb-outs, good fuel capacity, and a paint scheme that screams "Evil! EEEEEvil!".
The only thing the 190A8 can't do is turn. But hey, you go in, you swing that four .20mm battleaxe, lop off a couple of heads, and fly away, then turn around and come back to do it again.
Set your wing gun convergence for d300. Set your nose gun convergence for d400.
When starting out on your mission, WEP it off the runway up to around 12k or so, then normal climb until the needle is below the yellow, then WEP it up to 20k or 25k, depending on your mood. Chances are, if you find anything co-alt with you at 20k or more, it won't be doing much turning so a straight-in approach at the merge is probable. This is to your advantage so long as the target you're about the HO isn't a 110, Mosquito, or P-38. Start firing at d1.2 and let the enemy charge into your 20mm shower. The nose-mounted machine guns at d400 will start hitting him at d800 or so, then the 20mm will kick in and finish him off.
Never try to attack anything above you. If you see something below you, make a pass with enough speed to get away if you miss, but not so much that you have a miniscule firing window. I usually cut throttle at d600 or so, just to reduce my accelleration a bit so I'll have a big larger firing opportunity before I blow past.
If you miss, don't try to turn around right away. Hit WEP and go into a gentle climb to turn your kinetic energy into potential energy. When you've gotten about d3.0 or more away, then you can initiate a turn back for another guns run.
Watch out for compression at extremely high speeds and don't let your alt get below 10k unless you're doing ground strafing runs or coming in for a landing.
If you lose a wingtip during a fight, don't worry about it too much; just keep your speed up and adjust to level flight with your stick and look to bring the bird in for a high-speed landing. If you can keep your belly landing on the runway, it'll still count as a successful landing.
Otherwise, drop gear and use your brakes.