) why did you have to actually take up the button numbers
In the AH keymapper, press a button on your joystick and it will highlight a number in the keymapper screen. The AH keymapper is straight forward, and user friendly. AH even has an ingame calibration tool.
Not so in the WW2OL keymapper. To map a button in WW2OL, you have to first delete the default keyboard key, then use the mouse cursor to click a button or keyboard key indicated on the screen. Simply pressing the button on the joystick will do nothing.
The MS PP had each button's number cast into the js next to the buton. The Saitek does not, nore does the manual call these buttons out. Other than the hat, you need to know what functions you are assigning to each button. If you have a Saitek X-45, you know there are several, as well as three seperate sliders.
how can you possibly spend 20 minutes doing simple keymapping, unless you're changing the keymaps upside down or making invidual keymaps for several vehicles.
Setting up AH, the game automaticly recognizes and assigns views to your joysticks 8 way hat switch. Not WW2OL. These must be assigned, along with up and down views, primary guns, secondary guns, deploy weapons, etc, etc. You even have to assign a slider to the throttle.
WW2OL's keymapper is more cumbersome then AH's, but it does work, and it's easy to figure out.
Keymapper difficulties were not the heart of this post. The game would not recognize my controllers, and I had no way to resolve the problem. There is no way to contact them regarding tech help. That must be accquired through the community via the bbs. An item which was closed to me by virtue of being a "trial" subcriber.
The last time I tried the game, it wouldn't reconize the subscription key on the CD I pre-orderd 3 months prior to release. It took three days of communication with Hardcase
on this very bbs to get that ironed out. Then there were some performance issues to iron out, and the help for them could only be obtained through the WW2OL bbs. That took a week to find a good fix for.
Just the last of many straws. Unfortunate really, as the game has so much potential, I'm sure that as time goes by most of these will be ironed out. The frustration I've encountered each time I've tried it precludes me ever giving it another go.
When I pay money to play a game online, I want to have fun, not get frustrated. I don't mind working through some issues, but an inability to get direct feedback from the provider, or having to jump 20 hurdles prior to doing so is just too much effort, and I refuse to accelerate my heartrate over that particular product again.
Maybe some one with WW2OL bbs priviledges can post a link to this thread so the Rats might see the perspective some on the outside world have.