Author Topic: Something for everyone?  (Read 1597 times)

Offline mars01

  • Platinum Member
  • ******
  • Posts: 4148
Something for everyone?
« Reply #15 on: August 13, 2003, 11:35:54 AM »
Hey muck that would be cool, Hope HTC was 1 step ahead of you and that's what we are going to see in AHII.  I think although it will not solve the furball problem it would definately be a cool aspect to this game.

  Mars01

Offline Sandman

  • Plutonium Member
  • *******
  • Posts: 17620
Something for everyone?
« Reply #16 on: August 13, 2003, 11:58:48 AM »
Quote
Originally posted by loser
Interesting idea.  It would be good to try this out at zone control bases to start with to see if it would be feasible or desired by the community.

I don't think it should be as easy to capture a large zone control base as it is to capture a small airfield.  Maybe this idea could kill two birds with one stone.


An alternative would be to simply harden and multiply the VH and beef up the armor on Panzers. Right now, taking an airfield really does not require any ground component.

In addition... if one cargo load would restore 25% of the fuel, we might see more C47/M3 use.
sand

Offline Grimm

  • Silver Member
  • ****
  • Posts: 1015
Something for everyone?
« Reply #17 on: August 13, 2003, 12:22:43 PM »
Muck,

Are you thinking without proper authorization???  

Interesting Idea,  Cant say Im sold on it yet,  but Its worth thinking on.

My first thought is this...   If Rank controls the troops.   Whats to prevent the #1 Rank guy from switching sides and then marching all the troops away.   Think if it was on the verge of reset.   1 guy could just take away the Reset by grabbing control of troops and walking them in exactly the wrong direction.   Not a good thing.

Offline muckmaw

  • Gold Member
  • *****
  • Posts: 3874
Something for everyone?
« Reply #18 on: August 13, 2003, 12:42:02 PM »
I would think it would be, or could be programmed into the AI that once the troops are spawned and begin their march, there can only be 3 waypoints programmed into their march orders, and once submitted, they cannot be changed. All waypoints must lie within the radar circle and the final waypoint must end on the town. They could also program the AI so that once a set of troops spawn, they automatically take the most direct route toward the city.

The second method would take the strategic thinking out of troop deployment, which is not good, but would avoid the problem of sabotaging the depolyment.

The first option would allow a certain amount of control of the troops, with the worst a saboteaur could do being delaying the troops arrival.

Now stop asking tough questions!!!:D

Offline john9001

  • Plutonium Member
  • *******
  • Posts: 9453
Something for everyone?
« Reply #19 on: August 13, 2003, 01:09:20 PM »
i thought HT said something about defending troops in the maproom in AH2 ?

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 13294
Something for everyone?
« Reply #20 on: August 13, 2003, 01:36:28 PM »
Much as I hated the flight aspect to WWIIOnline, their ground war was a lotta fun. Fill up the back of a truck with live (non-AI) troops and make a mad dash for the town. If yer lucky and the truck makes it to town jump out and run for cover in a building. Work yer way from cover to cover 'till ya find the flag building. Run in and the town is yours, or are there multiple flags?
Here we put salt on Margaritas, not sidewalks.

Offline muckmaw

  • Gold Member
  • *****
  • Posts: 3874
Something for everyone?
« Reply #21 on: August 13, 2003, 01:43:54 PM »
Yes, Iron-

That would be very cool, and offer an alternative for those who are not in the mood to fly.

Problem is, something along those lines would require what would amount to a whole new game.

I know HT talked about having a FPS ground element to the game, but I've not heard a peep about it since.

Still, having human controlled ground troops would be the ultimate in AH ground war.

Offline Pooh21

  • Gold Member
  • *****
  • Posts: 3145
Something for everyone?
« Reply #22 on: August 13, 2003, 03:32:05 PM »
This is a cool idea, especially if Napalm dispensers were added to my Il-2 would make the MGs usefull as well.
Bis endlich der Fiend am Boden liegt.
Bis Bishland bis Bishland bis Bishland wird besiegt!

Offline NoBaddy

  • Gold Member
  • *****
  • Posts: 2943
      • http://www.damned.org
Something for everyone?
« Reply #23 on: August 13, 2003, 03:40:09 PM »
Quote
Originally posted by john9001
i thought HT said something about defending troops in the maproom in AH2 ?


Actually, what he was thinking was doing a FPS for field captures. Enter the map room and you are switched to MOH.

Muck...

As a former grunt, you realize that the map circle is 12 miles? Gonna be a lot of way tired troopies :).
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline ccvi

  • Gold Member
  • *****
  • Posts: 2074
      • http://www.carl-eike-hofmeister.de/
Something for everyone?
« Reply #24 on: August 13, 2003, 04:09:02 PM »
You can have this without AI if you put lots and lots of vehicle bases between the current fields, vehicle bases without forward spawnpoints - and without moving the fields much further apart of course.

Offline muckmaw

  • Gold Member
  • *****
  • Posts: 3874
Something for everyone?
« Reply #25 on: August 13, 2003, 06:44:43 PM »
Quote
Originally posted by NoBaddy
Actually, what he was thinking was doing a FPS for field captures. Enter the map room and you are switched to MOH.

Muck...

As a former grunt, you realize that the map circle is 12 miles? Gonna be a lot of way tired troopies :).



Hey that's what you guys are paid for!

Geez, NB. All these years ina virtual ****pit's made you soft!

Offline NoBaddy

  • Gold Member
  • *****
  • Posts: 2943
      • http://www.damned.org
Something for everyone?
« Reply #26 on: August 13, 2003, 07:38:04 PM »
Quote
Originally posted by muckmaw

Geez, NB. All these years ina virtual ****pit's made you soft!


Yes.......and your point is??? :)
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline FT_Animal

  • Nickel Member
  • ***
  • Posts: 554
Something for everyone?
« Reply #27 on: August 13, 2003, 11:39:48 PM »
AWSOME IDEA.

But,…
Can you say,.... “massive programming”>?

I may be wrong, simply because the code does not sit in front of me, nor do any works.

BUT!!

I would have to say, this is probably comparable to building a game within the game.

*That *I* know of*, there are no objects in presently in the game to support this without adding tons of coding. *I COULD BE WRONG*.

But the present exterior view of the man object would not pass the critics as a common, redundant view. Does the view show the man aiming a rifle, running, throwing, ducking, kneeling etc..?

To do it, what *I* would consider, right and pass the graphic critics, it would probably need to *resemble* something along the line of "example" Counter-Strike figures.

While the "interior view may not be so hard, for HTC, to compile "original" material it would all have to be re-invented. Which means the sprite movements, the choreographed moves etc.... from scratch.

AGAIN, I could be totally off the mark here, but I would assume to tackle such a project would probably take much more time then what's spent on AH2, like maybe a year or more.

I *KNOW* HT can do it, I'm not sure how long it would take him, But I do assume it would be a huge project and a LOT of coding to be beta tested to death.

That's my "assumption"

Great idea though, but is it a sim? Or a WWIIonline clone? Gota watch that. Once you add troops you get into a whole new area of things you’ll NEED to add to compliment it. So we’re not just talking human figures. How many types of guns>? How many types of grenades, what would the total armament be for a troop? Skins? I think it starts to get real deep. But it’s nothing HT and crew couldn’t do, that’s the inviting part.

But I could be wrong

Anim

Offline Weavling

  • Copper Member
  • **
  • Posts: 104
Something for everyone?
« Reply #28 on: August 14, 2003, 12:58:22 AM »
I love the idea of this muck!  Even if the FPS system is not there, the AI ground battle would be cool!  Seeing the GVs do things other than constantly reappearing at a spawn point would be awesome!  I always thought that the gv assults were interesting, even though I absolutly suck in a GV.  :D

Quote
Originally posted by Grimm
My first thought is this...   If Rank controls the troops.   Whats to prevent the #1 Rank guy from switching sides and then marching all the troops away.   Think if it was on the verge of reset.   1 guy could just take away the Reset by grabbing control of troops and walking them in exactly the wrong direction.   Not a good thing.


If you're worried about this, how about someone has to be on a side for at least 24 hours before he/she is allowed to be in command?  At least that way no one can make immediate switches to save thier country.  That, and you can have the person who started in command, stay in command unless he/she leaves.  That way no one can usurp(sp?) command.

About the "massive programming" that would be involved, why not do this in steps.  You have to crawl before you walk.  Maybe first have it AI driven, and have it simple, just to test the concept.  If things look good, improve upon it, instead of implementing the whole shabang at once.

If this were there, it would be one more step to creating that "perfect WWII sim" that WWIIOL was advertised to be.  It would be very cool of HT utilizes this idea, or a similar one, or a completly different one providing it's as good as this one. :)

Way to go Muckmaw, it's awesome to hear great ideas like this! :cool:

Offline Maniac

  • Gold Member
  • *****
  • Posts: 3817
Something for everyone?
« Reply #29 on: August 14, 2003, 06:52:46 AM »
Quote
If you're worried about this, how about someone has to be on a side for at least 24 hours before he/she is allowed to be in command?


No good, if the commander has been online for 24 hours straight then im sure he will send the troops the wrong way anyway hehe!

;)
Warbirds handle : nr-1 //// -nr-1- //// Maniac