Author Topic: Something for everyone?  (Read 1607 times)

Offline muckmaw

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Something for everyone?
« Reply #30 on: August 14, 2003, 12:10:26 PM »
HItech...

any comments?

Offline culero

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« Reply #31 on: August 14, 2003, 01:50:47 PM »
Just a brainfart...mebbe another way to skin this cat would be to allow an option when spawning tanks similar to the current bomber "formation" option. Allow a rifle squad of troops to accompany a tank.

The tank driver would have to care beeful of his speed, because running off too fast would leave his troops exposed, and they'd expire just like the bomber drones do now.

Perhaps the troops could be optionally player controlled, like gun turrets on bombers?

This way, teamwork would be encouraged. Rank wouldn't be a factor.

culero
“Before we're done with them, the Japanese language will be spoken only in Hell!” - Adm. William F. "Bull" Halsey

Offline lazs2

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« Reply #32 on: August 14, 2003, 02:38:12 PM »
Maybe I am missing something but how exactly does haveing a groundwar create a furball and why wouldn't the suicide fuel porkers continue to do so?   Why would anyone want to venture out of far away fields to be gangbanged unless they went as part of a steamroller?   In short... Why is this any different for air war gameplay than what we have now?   I certainly don't like to see flakpansies when I am in a fighter.
lazs

Offline Weavling

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« Reply #33 on: August 14, 2003, 05:49:15 PM »
Quote
Originally posted by Maniac
No good, if the commander has been online for 24 hours straight then im sure he will send the troops the wrong way anyway hehe!

;)


That is true, but at least this prevents last minute switches to save one's country.  And a lot can happen in 24 hours, so the situation can be very different by the time someone has command authority.  This will force this person to switch way in advance, and be unable to fly for his/her country.

Offline culero

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« Reply #34 on: August 14, 2003, 06:26:23 PM »
Quote
Originally posted by lazs2
Maybe I am missing something but how exactly does haveing a groundwar create a furball
snip


Groundwar participants are targets for jabo aircraft.

Jabo aircraft are attractive targets for vulchers.

Vulchers are attractive targets for air to air hunters.

Air to air hunters are attractive targets for others like them.

Its called "food chain" :)

culero (sounds like a furball to me!)
“Before we're done with them, the Japanese language will be spoken only in Hell!” - Adm. William F. "Bull" Halsey

Offline Hades55

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« Reply #35 on: August 14, 2003, 11:43:35 PM »
Sounds familiar :))
I agree 100% :)

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=90524&pagenumber=3
{Something more.....
Mobile Artillery also katiusha rockets and
88's at fields but also mobile 88s with tracks.
This will bring normandy style carpet bombing and jabo attacks but also more
furballs low & high alt to protect them.
This type of war is more tactical and less
strategic but its a war for all at all levels.
Terrible fights for just one field.
Rush and counter attacks at his best.}

Offline lazs2

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« Reply #36 on: August 15, 2003, 08:09:05 AM »
culero.. no... unless you are saying that the plane will concentrate the war..  How can this be if the maps are not changed.   seems more people will be in infantry or ground also.  less people in fighters with the same huge maps and same long distances between fields equal less furballs not more.   Would seem that the idea would encourage steamrollering and hitting where the enemy wasn't (milkrun raids).

lazs
Public Relations Officer for the BK's

Offline muckmaw

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« Reply #37 on: August 15, 2003, 02:24:14 PM »
The troops are AI, Lazs.

Just like the ones we have now, except they move in formation and fight.

Read the initial thread again and you'll see it is a food chain.

Basically this will create a furball about 12 miles from a base. (Where the radar circle is)

This is the optimal point to spawn or drop assaulting troops. This is where the defending troops will be. This is where the ground war will take place. Jabos and bombers will come in to support thier troops. Fighters will come in from both sides to protect their jabos. Furballs ensue. Plus, as I said on the original post, there will be less motivation to pork fuel at the base being attacked because the battle will only be 12 miles away, and therefore give every plane plenty of fuel even at 25% to get to the furball and back.

Offline culero

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« Reply #38 on: August 15, 2003, 02:45:36 PM »
Quote
Originally posted by lazs2
culero.. no... unless you are saying that the plane will concentrate the war..  How can this be if the maps are not changed.   seems more people will be in infantry or ground also.  less people in fighters with the same huge maps and same long distances between fields equal less furballs not more.   Would seem that the idea would encourage steamrollering and hitting where the enemy wasn't (milkrun raids).

lazs
Public Relations Officer for the BK's


Well, the map question is another one IMO. Certainly there are many factors involved, and I'm neither arguing against you regarding the maps nor saying the idea under current discussion will change that.

I was just answering the specific question you asked (how this could contribute to creating furballs). I believe the "foodchain" effect would often result in furballs.

culero
“Before we're done with them, the Japanese language will be spoken only in Hell!” - Adm. William F. "Bull" Halsey

Offline lazs2

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« Reply #39 on: August 16, 2003, 09:20:32 AM »
Soory guys but I see it not helping furballs at best and making things worse more likely...  Seems more people would fly jabo and ground vehicles... I don't enjoy fighting jabos and ground vehicles... those are the things that kill the fur not help it...  If the maps stay the same then we have just as many fields that are candidates for fights as we do now but every one of em is threatened...  either grab a suicide jabo or kill helpless planes/get killed by osties or quit/go to the CT.  

build this map and you will be doing like the AK but on a grander scale... wondering why everyone hates the map and why the furballers are so ungrateful..  spending most of your time telling the furballers that they could have fun on the map if they would just get organized and do some strat work.  the only "food chain" I am interested in is other fighters.

lazs

Offline muckmaw

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« Reply #40 on: August 16, 2003, 09:36:00 AM »
Well, lazs, as usual we disagree.

But this is not worth getting into, because like I cannot see furballs as you can, you seem to never be able to, or want to, understand what interests others.

But that's fine.

This is all hypothetical anyway, as I said in the original post. Just shooting the breeze on a slow day.

Offline lazs2

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« Reply #41 on: August 16, 2003, 10:00:30 AM »
muck... you said... "something for everyone".   I guess I was included in that.  Now you say... "well.. we dissagree so I will ignore what you say about furballs."   After all.... why listen to a furballer about furballs?   that would be unprecedented except maybe like NB did.... after the fact.   Even then... he had a hard time seeing what the furballers were upwset about... Like you, he felt that he had made a map with "something for everyone" and that the furballers were just lazy and ungratefull.

you seem to be looking at your map in microcosm... you are explaining what would happen at one field IF  everyone, or a good portion wanted to make that place the "front"... the timid and the suicde porkers and the strat and score and sky accountant guys would still simply milkrun at fields with less action.... missuns would still be to sneak up on the Ai with huge numbers advantages... the fields would still be too far apart.

The only advantage to your map I could see was that people might not follow a low damaged/out of fuel plane back over enemy lines to cherry pick it.   Your map WOULD make it more feasable to survive as "half way home" would be allmost good enough... basicly... you moved the ack of the fields closer together (ai and gv's).   Not bad but still involves long flight times if you don't ditch.... easier to ditch  that would be a good thing too..

but... furballs aren't about killing jabo or Ai or "helping the war" or stopping a fluff.   you only do those things when you are bored out of your skull.   Making a map that makes it easier to find the boring stuff is not a help to the average furballer.

lazs

Offline muckmaw

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« Reply #42 on: August 16, 2003, 11:43:29 AM »
The only reason I ignore you is because of the way you treat other people on these boards. I don't ignore furballers as a whole. Just one's who insult everyone else.

In my mind, I was trying to come up with an idea that would help everyone. So you don't think it will work. I do. It will never get implimented, so this is all hypothetical.


I've not the skills to make such a map otherwise I would.

Seriously, I'm wondering if you really do read everything, or just skim over the posts. If you do, than we are on 2 different planets, because you can't see how this would work, and I can't see how you think it won't work. Not exactly a news flash, but I think it's clear, we'll never understand each other.

*shrugs*

Agree to disagree.
« Last Edit: August 16, 2003, 11:47:01 AM by muckmaw »

Offline NoBaddy

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« Reply #43 on: August 16, 2003, 03:03:27 PM »
Quote
Originally posted by lazs2
bAfter all.... why listen to a furballer about furballs?   that would be unprecedented except maybe like NB did.... after the fact.   Even then... he had a hard time seeing what the furballers were upwset about... Like you, he felt that he had made a map with "something for everyone" and that the furballers were just lazy and ungratefull.b

lazs


Lazs...

Obviously, I understand what you post better than you understand what I post. I NEVER disagreed with your intial assessment of Trinity. I did try to explain to you that I was not sure I would be able to fix it. What ever gave you the impression that I don't furball? I started as a furballer over 13 years ago and I still furball now. The big difference between us is that I have fun attempting to do some of everything (clue enclosed: guess what, that is the way the game was intended to be). I also never stated or implied that ANYONE was "lazy or ungrateful". I have never allowed myself to become so jaded as to believe that MY way is the only way. I offered to try and do something similar to Tank Town. I did point out that the fields would have to be capturable (HT's restriction). The reponse I got was "if I have to defend it...I don't want it". The attitude seemed a bit childish at the time. However, I did my part...I offered to try.

Muck...

I do know that HT has some ideas along the lines you suggest. AH was never intended to be just another Fighter Duel. I do know that, eventually, HT wants to flesh out the land and sea segments of the game.
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline lazs2

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« Reply #44 on: August 17, 2003, 10:24:56 AM »
NB.. no, you did not say anyone was lazy and ungrateful.  there were no quote marks..  The lazy and ungrateful were my assesment on how you SEEMED to me to feel when you answered posts originaly.  It seemed that you didn't understand what could possibly be wrong with the map and you did say that you thought it had, or that you had tried to put in  "something for everyone."

The point is that "something for everyone" means, to me... something for every player.   I take this as very precise like saying "I am quitting FOREVER".   Most people who quit "forever" Or claim they will "never" reply to my posts again do so in a short time.   "something for everyone" has been used just as loosely as the aformentioned "forever" an " Never".  

I don't know if you furball or not NB.   I don't know or care about your history.  I only care what you are doing now IF, it affects me.  If the old infinity had something for everyone then I would put it that you don't know or, have forgotten what a furball is.

As for HT and c... I don't pretend to know what they want.   I have talked to him and that is all it is... couple of guys bouncing ideas.   I don't own controling or major stock and if my idea fails and drives folks away it doesn't cost me a cent.   I have no right to expect anything from HTC.   I think they have done the most amazing job imaginable... It is unbelievable how much they have done over the years.   My guess is that the company thrives because it figures out how to attract the biggest audience.   I would imagine that AH2 will be have some of the WWIIOL or everquest elements to it and will attract new players.   I would also guess that it will drive away some so there needs to be "AH classic"   for the same reasons that CT guys CAN'T understand why everyone isn't over there playing all the time...

lazs