Hasn't it always been possible to destroy fuel bunkers in AH? (I don't recall the destruction of fuel bunkers being added as a new gameplay feature in the time I've been here since Nov.2001.) If not, then it's not the current strat that is causing suicide fuel porking as that strat feature has been there for a long time.
You could always pork the fuel. What's changed is before why would you want to? It was about the fight. Kill me and I'll come back looking for you. There was always field capture and resets etc.
This all began after there was a perk reward offered for resets. The gave a whole new meaning to resets. It meant winning something. Then came over a whole new type of player where the "war winning" got taken to a whole new level.
The fight became secondary to the "war". Some folks just want to pop in for an hour or so and fight. They dont care about wars or strat or any of that sillyness. When 1 or 2 guys can impact the fun of 50+ guys and it then takes 10 guys 20 min in c47s to repair want 1 suicide player has done then the balance has shifted to far.
Fluffers used to have a similiar impact. laser bombing of 2 or 3 buildings shut down an entire nights fun. HT changed the layout of the fields and changed the bombing system.
No one wants to waste their time flying about over a field being bored for an hour waiting for some suicide porker to happen by.
it simple really you can just reduce the imapct that 1 guy has over everyone else by adding more fule tanks to the fileds. Spreading umm out so it will take more then 1 guy to kill most or all of them. Increase their hardness, reduce their downtime and increase the effect of player resupplies. Finally on the 512 x 512 maps make the fuel mod 1.
All this can be done now. It would take some time to add fuel tanks but not much.
Ultimately, it would be good to see the reset trigger shifted away from a pure land grab to something else like say country resources/production. Where their are cities and factories that are large and need a constant pounding by bombers to destroy to a level that triggers a reset. The the strat guys could do that and the fighters can go at with out fear that some lonely war winner may decide you are having to much fun and pork your fuel.
but none of this has piss to do with AH2:ToD. There will be no war winning there.
