Westy, as of right now and to my knowledge, we are limited to airfield designations, like A24. Full field names were one of the suggestions that we made, but I'm not even sure if they are technically feasible at this point. Maybe in a future version.
FYI, all but like 3-4 fields on this map (these were gameplay considerations) are historic airfields/cities that actually played a part in battles in this theater. So I have a full set of names ready to go. The Vehicle bases are situated so that we can replay as many historic land battles as possible.
Funked, I forgot to get an exact scale measurement in my latest iteration (this is like the 3rd full north africa terrain from scratch, the others developed bugs at different points and I had to start over). But its approximately a 2.5:1 scale. Even then its a very large map. The full map size in the game is 512 arena miles x 512 arena miles. I timed a straight line B-26 flight from Algiers to Tunis at 5k alt last night and it was a 45 minute flight, without counting formup or climbout. HTC has provided us with plenty of space.

Eskimo, the "metallic" terrain map comes from Ogre's terrain tool that provides the terrain elevations and the land use data that determines which game textures to use for the ground. In the game it looks just like it normally does in the arena, but all the mountains and coastlines match the map and are too proper height scale. The only thing that doesn't look like the kneeboard map is the coloration and the coastline is more "jagged" or "sawtooth" than the kneeboard map. But you can easily look at the two and know where in the historic terrain you are.
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Vermillion
**MOL**, Men of Leisure
"Real Men fly Radials, Nancy Boys fly Spitfires"
[This message has been edited by Vermillion (edited 08-08-2000).]