this sucker is 512 by 512 but does not use up the whole oversized area and just in the mapping out stages but damn is it looking somthing fierce out of furballers paradise.
fields are close 25 miles or so sometimes less, the close fields are supported by rear fields with 4 zones for each country.
canyons will be at the corners of each border with dual gv bases opposing eachother beta map style, real close fast moving stuff.
as to the fight being too spread out and haphazard...
think of it this way, the person designing this map has more hours playing this game than anyone else on earth and knows every aspect of gameplay in and out, how a furball starts, what keeps it going, what buffs want to kill how far they will go to kill it, what gv dweebs like to fight in and where.
it could be just another map, but likely it will be a catalyst for some fiersome furballs with gv dweebs and strat dweebs
so keep your fingers crossed, all I know is there will be no shortage of fast action and short travel times on this map.
altitudes will be less extreme as well, there isnt going to be idiotic 20k canyons or such nonsense though there will be decent canyons on part of each countries front where the only route of attack in the area is ground attack, further towards the edge of the front is a ocean or large gulf with about 6 carriers (3 per side) in each ocean which can attack sea level bases along the shore.
but the goal here is action, fast paced action on a 512 map, the fights have to be channeled well to keep them from being borefests but hey it just might work