Author Topic: How far is to far.  (Read 299 times)

Offline Baddawg

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How far is to far.
« on: August 11, 2000, 09:15:00 PM »
The advent of the terrain editor spells good times to come for future senarios.

 But my question is to all of you who like or would like to  participate in historical re-enactments.

How long could you stand to fly in a bomber or a fighter before you met the enemy or  enemy defenses,such as flak?

 Bear in mind that in most Historical senarios there is   usually a late start so  assume 30 minutes  {est}prior to flight .

For instance in a 1:1 BoB terrain im  playing around with. A flight from London to Paris is  31 -35 minutes ( in a pony  low flight) ,depending where I choose City center to City center. Now London to Paris is only a 210 (approx) mile distance.

Is it worth it for the  builders to build 1:1
terrains or are the majority of participants going to complain that flight times are to long?

Offline Yeager

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How far is to far.
« Reply #1 on: August 11, 2000, 09:39:00 PM »
I would love to participate in a true scale scenario from time to time.  Sort of like a very special "Special Event".  And yes, I am well aware of the problems associated with online events lasting several hours.  I am just saying I am for it on occasion.

The weekly and weekend stuff should probably be on scaled terrains to allow for shorter periods of involvement.

Yeager

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[This message has been edited by Yeager (edited 08-11-2000).]
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Offline AKDejaVu

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How far is to far.
« Reply #2 on: August 11, 2000, 09:54:00 PM »
I'm for 1:1 on European maps.  I'm sure there will be enough fantasy maps to tide the "quick-flight" guys over.

AKDejaVu

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How far is to far.
« Reply #3 on: August 11, 2000, 10:09:00 PM »
the more real the better

Offline AKcurly

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How far is to far.
« Reply #4 on: August 11, 2000, 10:42:00 PM »
I think real distances for typical BoB scenarios will be well received.  I will be surprised if deep strikes into Germany become popular for the Brits/Yanks.

Rather than worrying about distances, I think time is a better parameter to think about.  I believe most AH participants sit down at their computers with the intention of participating for 1-3 hours during a typical AH session.

AKcurly

Offline hblair

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How far is to far.
« Reply #5 on: August 11, 2000, 10:51:00 PM »
fer it.  

Offline leonid

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How far is to far.
« Reply #6 on: August 11, 2000, 10:53:00 PM »
And if you want a quick fix that's historical, just make a Russian front scenario.  Most forward airfields were a mere 40 miles from the front.

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Offline texace

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How far is to far.
« Reply #7 on: August 12, 2000, 12:43:00 AM »
Make a 1:1 scale map of France...so we can get the Eiffel Tower (or the beer bottle) to shoot at.   Sorry Frency  

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Offline Dingy

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How far is to far.
« Reply #8 on: August 12, 2000, 01:00:00 AM »
Well how long are we talking here?  30-35 minutes are fine.  I've flown in AW scenarios where round trip flight times were on the order of 2 hours.  

If I were a B-17 based in England and was bombing Berlin, how long of a flight is that?  I think trying to stay in formation for more than 2 or 3 hours is going to be pushing it.

-Ding

Offline Karnak

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How far is to far.
« Reply #9 on: August 12, 2000, 01:49:00 AM »
A real B-17 mission could last as long as 12 hours.  At 1 to 1 scale that is what we are looking at for deep B-17 and Lancaster strikes.

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Offline flakbait

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How far is to far.
« Reply #10 on: August 12, 2000, 02:29:00 AM »
Just remember to turn down the fuel burn rates. As it stands now you need a Texico Station (Star Mart included) on your wing just to hit 12k. More than once I've burned 25% of my fuel in a fully loaded 190-A8. 25% fuel to hit 8k and run to a fight 25 miles away. That's a bit much by any standard.


Flakbait

[This message has been edited by flakbait (edited 08-12-2000).]

Offline Udie

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How far is to far.
« Reply #11 on: August 12, 2000, 08:52:00 AM »
 During the AH beta I was in an awesome EAW squad, JG26. We used to fly full realism, starting on the runway. The longest mission we flew took just over 4 hours, all but one of the 4 of us RTB'd   Heheh the fight lasted about 15-20 min. The rest of the flight was formation flying.

 Heck I'd probobly be willing to fly a 6 hour mission.  It helps the fantasy apear more real  

udie

Offline Ghosth

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How far is to far.
« Reply #12 on: August 12, 2000, 08:58:00 AM »
As to fuel burn rates you need to be aware that Main has a rather hefty mulitplier in place.

SEA ussually is set for no multiplier, hence fuel goes a LOT farther.

I know several of us are working on 1-1 scale maps. BoB I'd think would work well, Pearl Harbour & Hawaii should also work well.

The grand experiment has started, be interesting to see where it leads us  

Offline Vermillion

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How far is to far.
« Reply #13 on: August 12, 2000, 09:26:00 AM »
See, its issues like this that really make it difficult for the CM Group.

On the BBS if a question like this is asked, we typically get "the more real the better", and "I don't mind flight times like that" and such answers.

But when we actually design events to those specifications, the feedback we get is bad.

In one of the recent Snapshots the B-17's had a total flight time of around 30 minutes to get to target.

And you wouldn't BELIEVE the adverse comments we got for "making them fly for so long".

Keep the feedback coming guys, I just hope we can interpret it correctly  

Vermillion
Senior CM, Aces High Scenario Corps.

Offline StSanta

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How far is to far.
« Reply #14 on: August 12, 2000, 09:29:00 AM »
Verm,

for what it is worth, I really like the AAACHTUUUNG; SPHEETFEURE scramble missions; relatively short in duration, which means no 35k merges  .

And, of course, my 109 with wep usually can get an alt advantage  



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