Yes i do have the hall effect sensors fitted.
However it still reacts exactly the same as standard pots just no spiking with the HE's.
Ref the pixel perfect control claim, literally at 1600 res zoomed all the way in i can pitch the main gun up or down and watching the horizon line see the view going up pixel line at a time.
Its just a pity that i really cant be asked to drive the GV war in AH, but fine control whether its in plane or GV has to be a good thing.
And for Seeker.
In AH setup i have all pitch and aeleron response zones at 100% right across the board.
Dead zone and damper are at zero. (one exception will come to that later).
In Cougar control panel,
Curve for X and Y axes is at -2 (thats minus 2)
Dead zone for Y axes is at zero.
However because i have a bit of slop near centre i have the dead zone for X axes at 2.
Load up AH config in CCP, in the calibration section, under calibration mode click the auto calibration button.
Now select set centre positions and only tick the X and Y axes, rudders and Ant and Rng, follow instructions to save.
Btw i never use the throttle option when doing above, as i did it once and ended up with a central dead spot in the throttle !
Go into AH and calibrate again within the game and save it.
Now it should be good to go, however with mine i found the pitch axes would drift slightly, again due to some slop in the stick.
To cure this i added a fraction of dead spot in the AH pitch axes control.
Adding the dead spot in CCP was not as effective and definitely not as smooth at first take up of movement.
It works for me, no gaurantees for you of course but last time i offered similar suggestions people posted they did not have this problem until they tried my settings and suddenly it worked much better
