Author Topic: They're Talking About Us Again  (Read 3658 times)


Offline Westy

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They're Talking About Us Again
« Reply #1 on: September 16, 2003, 12:33:20 PM »
"In short.. AI= Bandaid for gameplay problem elsewhere."

 With that as a definition I imagine CRS would eagerly sacrifice thier first borns to be able to introduce and utilize AI like HTC can.

 And Samart is incapable of not making things up.

Offline Gadfly

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« Reply #2 on: September 16, 2003, 12:38:14 PM »
Warbirds did the same thing re: AI, and for the same reason.

Offline FUNKED1

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« Reply #3 on: September 16, 2003, 12:40:07 PM »
You can't have a realistic "online battlefield" without AI.  Period.

Offline Curval

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« Reply #4 on: September 16, 2003, 12:40:57 PM »
In my best Sinefeld voice:

"Revvin"

(you know...like the way he said "Newman".)
Some will fall in love with life and drink it from a fountain that is pouring like an avalanche coming down the mountain

Offline Westy

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« Reply #5 on: September 16, 2003, 12:41:59 PM »
Yup.  And AI works well imo for that purpose.  There are a lot fewer that prefer driving a two or four engined "bus" in these games than some would have us believe.  AI does very well as a stand-in for human players when it comes to bombers, base defense guns, supply and ack-ack.

And also IMO, WWIIO sure could use AI for gun/troop haulering, supply convoys, trains and naval units/convoys just for starters.  I mean, when they get trains, convoys or a navy of course ;)
« Last Edit: September 16, 2003, 12:46:11 PM by Westy »

Offline Gadfly

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« Reply #6 on: September 16, 2003, 12:46:05 PM »
AI has it's uses, for sure, provided they are not used in place of something that people would like to do, which is, I think, his point.

Offline Westy

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« Reply #7 on: September 16, 2003, 12:48:40 PM »
I can see that point if it were applicable. It's not. His point is moot as far as AH-II is concerned because AI isn't prohibiting players from flying bombers nor fighers or ground vehicles either.  AI fills in the positions not manned by humans to ensure that the numbers are there for a "fuller" scenario.

IF AI was taking the place of human players then I would agree that a system such as that would suck. Might as well "fly" offline or with a box game that has limited MP.

Offline Gadfly

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« Reply #8 on: September 16, 2003, 12:54:27 PM »
Yep, and that has always seemed to me like the right way to run a persistant online war.  Make it so the war goes on, even if no one is there to play, and allow people to jump into an AI's position at any point .

Offline Udie

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« Reply #9 on: September 16, 2003, 12:54:41 PM »
Quote
Originally posted by FUNKED1
You can't have a realistic "online battlefield" without AI.  Period.




 yes you can,  if it weren't for the stupid AI in the towns WW2OL would be what you said we cannot have....


 and I think there are enought players to take up the slack too....


West,

 when was the last time you checked the game out?  I hope the army guys had a good time driving all those ships I strafed last night ;)

Offline Sikboy

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Re: They're Talking About Us Again
« Reply #10 on: September 16, 2003, 12:57:10 PM »
Quote
Originally posted by AKWeav
They're Talking About Us Again


That's cool. I tried my free week of WWIIOL. They can talk about us all day long over there and then we can talk about them. And then at the end of the day, we'll all just go back to playing "our" game :)

-Sik
You: Blah Blah Blah
Me: Meh, whatever.

Offline Westy

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« Reply #11 on: September 16, 2003, 01:04:23 PM »
Hi Udie. Been playing a lot this last week as I have a 2ghz plus machine this go round to try it with.  Not able to get any "river boats" or the new DD's as I do not have sufficient rank. But a badly modelled river boat and a one shot kill all DD don't a navy make.

http://216.91.192.19/forums/showthread.php?s=&threadid=95978

 While some such as you, Revvin or Gadly enjoy it I still find it has too many serious issues.   Most of which have been there since day one and have not been addressed sufficiently or at all.
 In the meantime other major changes have essentially made it so that new players either jump in with one of the first squads that invite them or they end up (like me) dissatisfied that they cannot just logon and participate in the "electronic battlefield" on thier own.

Offline Gadfly

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« Reply #12 on: September 16, 2003, 01:13:01 PM »
Westy-I will play with sticks and dirt and have a great time-so long as it is me and some friends doing it together.

Offline Dinger

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« Reply #13 on: September 16, 2003, 01:22:09 PM »
Bah, Funked's right.  Look at WW2OL -- what's the ratio of ground troops to tanks to aircraft in operation at any given time?  How does that compare to RL?  How often do you have _organized_ engagements of at least an infantry company on each side?  What kind of logistics are there in WW2OL? Do you have enough people manning the repair depots, ammo dumps, POL facilities?

Basically, a "realistic modern battlefield simulation" involves a lot of people doing boring stuff.  AI needs to be applied to take care of the boring stuff.  Criticizing AH for having AI supply convoys is dumb.

Offline gofaster

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« Reply #14 on: September 16, 2003, 01:24:07 PM »
Still can't compare to "Chuck Yeager's Air Combat".