Actually,
What would be nice is to scale time and
leave all other factors unscaled. However
once in combat things happen too bloody
fast anyway without being accelerated
The problem is that in order to get decent
action vs time ratio required to keep
people interested, distance between fields
is unrealistically close. (based on that
other sim). If fuel consumption is scaled
without scaling altitude effects, it takes
an inordanent amount of fuel to reach
a given altitude. If one scales altitude
without scaling velocity, then zoom and
climb performance is all hosed.
If you scale only one aspect, then you end up
with an unrealistic environment. And if
you scale all aspects your right back with
the at ground zero with the problem that
caused one to scale in the first place.
I would suspect that if it took 2 hours of
flight time to reach an enemy base, then
most pilots would arrive at that base with
realistic altitudes. In addition, people
would be a bit more concerned with living
since setup time for combat was so long.
However I doubt such an arena configuration
would generate much pilot interest.
Regards,
Michael Carney