Author Topic: Sunday Squad ops Frame 3 AAR  (Read 358 times)

Offline B17Skull12

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Sunday Squad ops Frame 3 AAR
« on: September 21, 2003, 03:43:51 PM »
well at first we had no boss. warloc didn't show. so me 3 start general skull12 asked if i could CO. our p51b's headed to our group of ships after droping our bombs right after take off while the spits went north and got alt. then 10 mins later the tiffies up and head south to get alt.spit reach a10 with out any problem. then the tiffies hit a10 with huge force that completely flattened the base. 101 red squadron report a single long 109 and head to kill it. they kill the 109 and them stumble onto a huge force of 190's and demolish in about 20 mins with the lose of only a few planes. i think it was only 1 spit. meanwhile in the south the p51bs are just pulling out lawn chair and putting rifles in there hands. nonthing out there. we have kills a lone 109 so far.  then a few more 109's come in they die fast. then a strike of 5 109 comes in 5 mins they are gone. then dantoo report low 110 all the p51b's dive on them 1 110 ded, 2 110 ded, 1 still alive and im chasing him. he straighten out and i whach him boom he is ded. so dantoo rtbs to a1 while i head up to 10. lucky i did i see 2 109's landing. vulch 1 and the other realizes it is over nad lands his plane. then i rtb with 50% fuel while. the spits and tiffies are otw to a6 by now. 880 squadron is over 6 and report nonthing. the tiffies come in with out any cons in sight. they pork everything but 1 fuel bunker and an ammo bunker. 332 is doing wounderful job of capping our cv south of 6.

880 and 302 rtb to a1 and 101 and 9 vss gaip up to hit the target. by now the LW have only 5 pilots still flying. the p51bs destroy everything that is left and im trying to decided what to do. we have enough force to wipe out D21 on the other hand we dont want to lose anymore pilots. so vblkknit says well skull you want to call of the frame now? i think for a min and say to my self lets end this frame now becuase i think that is the best solution. the frame end everyone lands.

axis.
skull12
II/JG3 DGS II