Author Topic: Impact of Strat Targets  (Read 365 times)

Rattler of The OUTLAWS

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Impact of Strat Targets
« Reply #15 on: December 06, 1999, 11:20:00 AM »
Goes back to my most basic beliefs.
In the last 8 years of ......
AW Dos via Genie.
AWII for Windows beta
Warbirds for almost the entire time
Orig. FA beta test(didn't last long on my HD)
CK Beta test

Strategy elements are better left out of a Main (furball & wildy mixed interests) Arena

There IS a better way.........



Offline Nash

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Impact of Strat Targets
« Reply #16 on: December 06, 1999, 11:59:00 AM »
Uhm...heh...ok.. This is gonna seem like this raid deeply wounded my psyche or sumthin' as this is the third time I've posted on this thread regarding it... and I'm not the most prolific poster, even close, by anyone's standards. And I'll preface this again by saying that it was a great attack, well planned, kudos and all of that. However, the radar issue keeps popping up as if it is in question.

I'll say it again. There is no indication whatsoever of any planes, nme or fren, bars stripes, NASDAQ ticker, dots, zen symbols, Pac Man heads, smileys, nuthin' - when planes fly off the map. I'm quite certain HT is aware of this and has been since this beta has been open. Feel free to test this somehow, but there ya have it. There is just no way that seven planes would have been ignored venturing from (I would guess) F18 allaway down to 1 (during the slim pickin's hours), had there been any indication of it.

And like I said before - the numbers (Rook to Bish) seemed quite even at the time - tho I'm perty sure you could have pulled this off even had you been outnumbered 3-1. In essence, when you guys appeared, it gave us 1 grid space to end our current sortie, get to one, fly to 30+, and shoot down 3 or 4 buffs. And if you were involved that night you'll also note that you guys very wisely sent in a single buff to kill our tower before the rest ventured out of the no dar zone.

Anyways - please don't get the impression that I'm on the verge of scoutin' out a tall bridge in my area to leap off of or anything.  The medication just kicked in again and I will get through these dark and difficult times  

214CaveJ

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Impact of Strat Targets
« Reply #17 on: December 06, 1999, 12:05:00 PM »
well rattler, we certainly got the furballers attention when we captured field 1.  Within 5 minutes of taking the field a furball started to erupt around f1.

Nash, we dinnae keep f1 for 18+hours straight.  I logged a few hours after taking f1, hammering the city and hq flat, and then doing a few gooney runs (got a Great tape of me turning/avoiding a spit then turning with a stang for several minutes =) and went to bed.  Got up the next morning and the arena had been reset.  We did it again last night, doing our best to complete flatten the bishcuit infrastructure and then flatten the supplies at the bases.
As far as being on the ball, one of the goons, I think it was Gronk, followed my line into f1, and I could see his icon for pretty much all of my approach.  When I crossed the edge of the field a spit made a run on me, a pony was turning towards, and there were 2 birds on the runway starting to roll.  That's 4 fighters who could have turned thier guns on the troops to save the base, but instead wanted the easy kills because they either a)dinnae care about the strat part of the game (mistake IMO) or b) dinnae know the goons were that close (unlikely IMO, kinda hard to miss those icons =)  When I crossed over the field I expected our raid to fail because of the fighters in the air and rolling on the runway.

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Air power is a thunderbolt launched from an egg shell invisibly tethered to a base.         -  Hoffman Nickerson

Offline Thunder

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Impact of Strat Targets
« Reply #18 on: December 06, 1999, 12:39:00 PM »
I am not sure if a large group of bombers may not be ignored from time to time! For example, Thursday December 2, 1999 at 21:00 hrs CST the Dickweed Heavy Bomber Group took off from field 9. We had fourteen (14) Bombers in a single formation to Rook Land. We flew a mission clearly on the playing board at all times. We were not attacked by one (1) fighter the intire "Boring" trip! hehe   We leveled the City and the HQ & Radar Complex as will as the Ammuntion Complex. This was a test for us because the HQ & Radar were not yet activated. BTW We invited HiTech to ride along as a gunner to see what that many planes looked like in formation. Feel bad but maybe he got to catch up on a good book hehe. So, to the assumption that any large formation seen on radar would be attacked is not always the case. Some guys like to furball to much. NOW THAT HQ & RADAR ARE IMPLIMENTED.... WE ARE NOW BEING ATTACKED AND KILLED REGULARLY!!! And to the other post which mentioned his qualifications which I respect and are impressive, I dissagree! Having the same credintials myself I feel that having stategic targets like radar ammo troops etc now active in the game gives the furballing masses a new reason to pay more attention to cooperative bombing efforts. If you analize the way that stategic targets, scoring, modeling is done in Aces High it appears to be for better game play for all, not just a few interest groups. I applaude this effort and think it stratigic targets DO belong in the main arena.

Salute,

Thunder
Aces High DickweedHBG: www.dickweedhbg.com

-kier-

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Impact of Strat Targets
« Reply #19 on: December 06, 1999, 01:07:00 PM »
Agreed, Thunder. I don't really see any losers here yet.

More targets = more buffs.

More buffs = more targets.    

On nights when I have plenty of time I might get into the "base defense/capture" mentality, and spend the whole night doing nothing else. If my time is going to be short I might ignore the buffs and hit fighters. It isn't because I prefer any method of play over another, it is only a matter of mood and available time. The worst thing that can happen on a night when no one goes for bombers is there is a reset.  

One thing that hasn't happened yet (to my knowledge) is the hated act of closing a team to one field in order to generate unlimited vultch kills. With the 3-country war this is far less likely to happen, as all countries have to keep looking over their shoulders...

[This message has been edited by -kier- (edited 12-06-1999).]

214CaveJ

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Impact of Strat Targets
« Reply #20 on: December 06, 1999, 05:15:00 PM »
kier the reason that hasn't happened is probably because when any country gets down to only 1 field the arena resets.  You can shrink a country to only 2 fields, any less than that and boom.
In our last major offensive taking field 1 and then wiping out the city/hq/factories I was thinking along those lines.  Kill city, kill HQ, kill factories.  Capture all but 2 bases and pound those 2 bases flat so they have no ammo, no fuel, no troops, no nothing.  Then hang around and kill til it's time to flatten the city-hq-factories-bases again =)

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Air power is a thunderbolt launched from an egg shell invisibly tethered to a base.         -  Hoffman Nickerson

-kier-

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Impact of Strat Targets
« Reply #21 on: December 06, 1999, 06:47:00 PM »
You of course understand that I in no way am advocating that type of flying. As Cabby said in another thread, don't play with your food. I think it is poor form to render a country helpless to get easy vultch kills. Vultching a field to take it is one thing, holding it down to rape it is another.