1)Wind indicator in the bombsight...
Why? It's not too hard to figure it out. The limitation to doing this in AH is that we don't have the maps to do it. But in RL, I calculate it about every 20 minutes (so I have an excuse to give a PIREP, since I always like to know what the winds aloft REALLY are...)
If you had to calculate them, there would evolve a system of pilot reporting... Of course, HTC could always have the computer "generate" a forecast before you took off and you could use that to calculate where you should drop your bombs (or have a window where you entered wind direction/speed into the bombsight and let it compensate--at least you'd have to GET that info...).
2)Off runway operations...
They aren't that difficult. Especially since we've got taildraggers here. Now, it depends on exactly how rough we're talking about here, and I do realise that the 109's would take a big hit... But I've been on unimproved fields in nosedraggers and watched the main gear slamming back and forth four inches... They're MUCH more forgiving than you'd think. Of course, AH can't exactly model the "holy cow, I'm gonna catch all heck if I break these things off" factor

.
Actually, Grass is easier and more forgiving in many ways than paved runways, there are a lot of Warbirds out there that REALLY prefer grass to pavement for that reason (Black 6 was one of them if memory serves...).
Just my .02 (although it comes across as a dime and a nick)...
blk (AT)