Hi All,
Well now that the unmitigated slaughter of Bomber Command is finished, here are a few quick thoughts about night scenarios in particular. I should start by saying that I had fun tonight and my hat is off (along with the tail of my Mossie) to the Luftwaffe lads.
AH1 is just not the best vehicle to accurately depict night combat, that was abundantly clear in tonight's frame. I guessed ahead of time - given the aircraft, the environment, and the settings that it was going to be a massacre and I was correct. In reality, night combat in WW2 was a highly complex cat and mouse game; you searched for the raiders using searchlights and primitive radar and then once you actually had a contact, began the difficult process of both maintaining it and closing in close enough to get off a shot. The stalked rarely saw the stalker. [Pick up a contemporary memoir such as "Night Fighter" by C.F. Rawnsley & Robin Wright for more details on just how difficult this all was]
By contrast with icons on, the ability to maintain squadron cohesion, and the greatly enhanced AH night visibilty, what we had tonight was day combat with slightly lowered vis, complete with all the twisting turning dogfighting you'd expect. As such, Lancs and Mossies were bound to get chewed up by 109s and 110s.
So until we have the ability to really simulate night, can I make the following suggestions for any future night scenario?
1) Turn ICONS OFF, or at the very least reduce icon range to at most 1K
2) Turn RADAR ON for both sides - slow down the updates somewhat but not so much that it makes real time intercepts impossible
3) Reduce single seat fighter participation to 10%
4) Extend Ack Range to 30K - lower lethality
This will still be wildly inaccurate, but will at least get some of the tense and frustrating cat and mouse element back.
- SEAGOON