I don't think either side is playing the same game here. And while that does nothing to prevent the enjoyment of Aces High by furballers, it seriously effects the enjoyability of the game by Strat players.
That's where you are wrong IMHO. Taking away any of the radar we have would affect the enjoyability of the game for those that like to furball. You can't enjoy a good fight if you can't find it. Heck, the entire strat system inhibits the fun the furball crowd can have. Every time a strat player flies over a base and dumps the fighter hangars, be it ours or theirs, our fun gets curtailed. The furballers however, do NOT harm the strat players fun. All they do is choose not to participate in the strategic war. That's their decision, but it doesn't stop the strat-minded players from doing their thing. You are right, you always see strat players asking the furballers to play their way, and you don't see the furballers asking the strat players to play our way. That's the whole point, if we don't want to play that base taking game, it's our choice. Leave us alone about it. Don't try to re-design the game so we can't play how we want to just because you wish more folks would play your way. The very fact that more folks seem to be involved in the furball side tells me that there are more folks playing the game for pure "fun" type of play than there is the competitive way taking bases. It wouldn't be smart for HTC to limit it's most popular form of play now would it?
The problem is how do you minimize each type of player's impact on the other? The answer I supported before was some kind of small area that was not part of the strategic system. A "fighter town" or whatever you want to call it with one base from each side where the furballers can always find an aircraft and a fight quickly and easily. That way, both types of players would be able to do their thing without being a problem for the others.
Gadfly, there is no hard-set 32 plane limit in AH. Sure, at some point AH won't be able to display all the planes, but it isn't a hard number like it used to be in WB. In any case, I'm not talking about two large formations that clash... we're talking about a furball. You could have a 50 plane furball that never has more than about 25 all in visual range at once. You always have planes getting killed, diving out to escape, exiting to grab alt, and joining as the take off. It's a very large area overall, and not super concentrated enough to cause plane view limit problems. I've only ever seen view limitations be an issue in scenario setups where you have formations, in large furballs it's just never been an issue in my experience.
Curly, the bandwidth issue isn't THAT big of a deal. Don't forget, you only get updates to those planes within a certain range, and it's not until those planes get pretty close that the update speed increases. It minimizes the bandwidth problems for the clients. I was in a beautiful furball with about 40 planes participating the other night near A1. Now all 40 weren't in visual range at once, but at times there were 20 in icon range easy. Although one or two individuals were a bit warpy, there was no overall degradation in connection quality. It was a huge furball and it was a blast, warping was not a problem. In short, I've never seen a furball in the main arena large enough to cause problems on the server end. I've only ever seen it in the scenarios, and that was while there was also 100 folks plus in the main arena at the same time. You are proposing limiting furballs to avoid a problem that doesn't exist. There is no reason to do that. If HTC gets so many folks in the arena in huge furballs that it saturates their bandwidth on the server side, then they may have to upgrade their connection. As it is, I don't see the problem. Large furballs are rare enough, and they work just fine now, there is no reason to curtail them.
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Sean "Lephturn" Conrad - Aces High Chief Trainer
A proud member of the mighty Flying Pigs
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