I've posted most of this in Bloom's thread, but I think it's important enough to have its own thread. And, like most of the dribble we post here, this probably isn't new.

I've often thought loss of arena wide DAR is so catastrophic, it should be done away with. Hell, there are so many reasons not to have arena wide DAR.
1. Realism.
2. Loss of arena-wide DAR when your opponents still have it removes much of the fun for the DAR-less competitors.
Instead, I propose something like this:
1. display local (say 25 mile radius, altitude of 800ft ABOVE the ground - not altimeter reading) dar dots.
2. increase the field ack - make it tougher to take down local dar. None of this 20mm stuff, 1k direct hit.
3. the strat chart should give you a way to look at the dar map for any FRIENDLY area -- perhaps this would be similar to calling a friendly base and saying "how are you doing?" Perhaps information about ack status in addition to hangar status. Anyway, it gives you a way to check local DAR for any friendly field (that has intact local DAR,) but it's not global and it would be realistic.
4. get rid of the freaking sector bars completely.
5. keep the factories and HQ. Damage to HQ and factories would continue to have the same effect it does now, but with no global dar, no effect.
This would bring so many benefits:
a. Low-level sneak raids become possible. Man, everyone loves them, why isn't HTC listening to this? Not only are they fun, but low-level sneak raids give outnumbered sides a way to recover!
b. Loss of global dar is such a downer (given that your opponents have it) and can thwart your moves.
c. No dar is worse than night - folks loggout -- bad for business HTC.
d. No global dar would discourage massive furballs and would instantly give HTC a big network boost.
e. Did I mention low-level sneak raids?

AKcurly