Originally posted by hitech
I do love statments like this.
"What I'm asking is that there be some relatively simple code be added"
Just to give you a little idea.
1. In lots of cases the sever dosn't know you disco until you time out with no communication.
2. There is no simulation code running on the server.
It would have to be added to keep your plane flying.
3. But wait you could fly into a mountain.
There is no terrain on the host, let alone collision detection. Even worse getting 1 fast enof to be able to collide mutilple people ,And run there sim.
4. What happens when you get shot down. Thats not handled on the server now.
5. But you could fly threw ack. There is no terrain on the server let alone AI for the ack to shoot at you.
Just a few quick thoughts, of that realatively simple code add.
Sorry not going to happen.
HiTech
Thanks for the constructive reply HiTech. I said relatively simple and relatively is a rather open position since it's relative to other things such as designing a new flight model or TOD. I did not mean to say it was trivial in nature since I didn't write the code.
Would you mind commenting about the following?
1. In lots of cases the sever dosn't know you disco until you time out with no communication.
What if you extend the timeout period up to about 1 min? Folks CTD when they ALT-TAB back and forth once in a while as well as for other reasons. This should fix those problems with no other work.
2. There is no simulation code running on the server.
It would have to be added to keep your plane flying.
May or may not be feasible, simply knowing alt, speed and direction would carry you without the burden of flight code.
3. But wait you could fly into a mountain.
There is no terrain on the host, let alone collision detection. Even worse getting 1 fast enof to be able to collide mutilple people ,And run there sim.
Clearly a problem, I assume AH2 does not have this functionality too so it would be painful
4. What happens when you get shot down. Thats not handled on the server now.
Same as 3, easy way out if you get pinged you go kerplooey.
5. But you could fly threw ack. There is no terrain on the server let alone AI for the ack to shoot at you.
Same as 3, these would be significant issues. Not sure how to solve it beyond my first suggestion of extending the timeout. I agree with what you said about the complications with implementing this. The only counter arguement I can make for it is based on all the times I have heard folks get ripped about discoing which seems to be far from uncommon. There is no way you can control everything but you can build buffers into the system to absorb the inconsistencies that are inherent to the environment. Happy people pay monthly bills , unhappy ones go away whether this one or any issue is worth dealing with is a business decision and you have your plate full there. Thanks again for participating!