Midnight wrote:
It would be nice to have that AP/I round in AH.
Well I'm not so sure we don't have it already. From what I can tell the Aces High damage model is mostly composed of large structural elements (i.e. planes tend to get killed by big pieces coming off). Planes don't catch on fire nearly as much as they did in the real world. And I've never seen my plane take damage to any of the following: controls, hydrallics, oxygen bottles, ammuntion boxes, fuel injection system, etc.. etc... I really doubt that penetration is modelled in the current damage system, and incendiary effects clearly are missing. So, with the existing damage system I can't think of a meaningful difference that having AP/I ammo would make in the game.
Personally given the large number of critical components crowded into fighter aircraft that were vulnerable to a single armor-piercing hit, I think the the lethality of MGs relative to cannons in AH is somewhat lower than it should be. Almost all MGs fired AP/I rounds and an across-the-board increase in ALL MG lethality to represent the high probability of getting a critical hit would certainly be welcomed by me.
Hooligan