P4-1.7GHz
256MB
GeForce3 with 64Megs
WinME, DirectX 9.0
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Startup with Default SettingsLoading map took 7 seconds vs. 25 seconds for 1st version
Settings:
- View Range Max
- 1024x768x32
- Max Texture Size unlimited
- Frame rate unlimited
- Bumps, Transitions, Horizon checked
- Disable Palettized Textures unchecked
- Level of Detail all the way left
- Displayed Object Size about 25% to the right
FR = 53, VidMem = 63.3, VidMem Used = 52.6
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VidMem Test with Texture Size, Display Object Size <--With Texture Size unlimited: FR = 43, VM = 63.3, VMU = 54.8
With Texture Size 128: FR = 43, VM = 63.3, VMU = 30.0
Went back to Texture Size unlimited.
NOTE: window panes in tower looked like tank main gun sight with 128 texture size.
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Test 1: Bumps and Transitions checked, DOS <-- FR = 43, VM = 63.3, VMU = 54.8
Test 2: Bumps unchecked, Transitions checked, DOS <-- FR = 43, VM = 63.3, VMU = 44.4
Test 3: Bumps and Transitions unchecked, DOS <-- FR = 53, VM = 63.3, VMU = 41.2
Test 4: Bumps and Transitions unchecked, DOS --> FR = 80, VM = 63.3, VMU = 38.7
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Clipboard Movement Problems:1. Resizing During Movement
I shrank the clipboard to about 2/3 of its default size. I then moved the clipboard around the edges of the screen. When doing so counter-clockwise, the clipboard jumped back to full default size when it hit the lower right corner of the screen. This is repeatable. However, this does NOT occur when moving clockwise. It only happens going counter-clockwise.
2. Sun Glare
Clipboard still has sun glare on it. The glare changes while the clipboard is being moved, zoomed, and resized.