DAMN! All this over there not being any big bombers in this set-up? I take it that is what your gripe is by what you asked me last night.
If so - there really WASN'T many big bombers around this time on the Eastern Front. The Ruskies mostly used attack bombers. The Soviet's Air Force was mainly built for supporting their troops - that is why all their aircraft work best down low. The Lend-Lease stuff they received was also geared to this. You did not see any big bombers on the Eastern Front till the US/British Shuttle Missions late in the war.
As for "FAIR" - well this sounds like a DEFINATE "Whine" here, Sorry. If you want fair I suggest you go to the MA or DA or even the TA. War was NOT fair and we try to represent the historical situation in the CT. THAT IS WHY IT IS CALLED THE COMBAT THEATER!
From what I have observed most pilots want "Historical" over the "Quake" version and aren't wild about "Fantasy" set-ups far outside the norm. Pilots spend many hours flying here to develop their skills and most have more hours behind their aircraft than the actuall WW2 pilots did! I am sure the real WW2 Air Forces would have CREAMED to get pilots this well trained in flight dynamics and A2A Combat.
As for being a "NEWBY" sorry that won't won't fly either. Most everyone here started out as a new pilot and went on to become a regular ace. When I came over from WARBIRDS I was an above average pilot but quickly found I had trouble keeping in formation here in AH! Instead of "Whineing" I practiced and joined a good squadron so I would have wingmen to help watch my 6 till I was up to speed. Now I am back to the level I was in WB's. I would suggesst you do the same. You will get more out of your flying time.
The Set-up angle doesn't fly either. The Fin/Rus set-up is probibaly the most ballenced you will see in AH. The Russian aircraft perform best down low where 90% of all combats take place in AH so the Allies have a real advantage. While the Ruskie planes are harder to fly - if you fly them smartly you have a real advantage.
As for the CM's having "Powers" - yes, we do sometimes changes things around in it helps playability but generally we don't. Yes, we always will move fleets if players are "Misuseing" them by running them up on the beach to inhibit the other sides ability to take off out of a field or as mobile ack batteries or places to run to if they to save their hide if they get into a bind. That kind of action is just plane "Dweeby" but way too common by players.
Sorry that you are having a tough time getting started in AH but it is nothing a little practice and patients wouldn't cure.