Author Topic: Your overall opinion on Squad Operations.  (Read 3638 times)

Offline Sikboy

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Your overall opinion on Squad Operations.
« Reply #30 on: November 02, 2003, 08:55:38 AM »
Quote
Originally posted by EsmeNhaMaire
If Squad ops can offer us what we are looking for, we might well be happy to sign up (if timing allows), as a full-time Axis bomber unit (don't mind flying fighters in "defence of the Reich" type scenarios. They tended to stuff buff pilots into fighters towards the end in RL)., although if there's no place for such in a particular game, we don't mind flying other stuff for whatever side occasionally.  


Does this mean you'd be OK flying "in defense of the Empire" as well? One problem that a lot of very specific historic squads have with SO, is the multi-theater aspect of the game. Personally, I'm not much of a fan of the ETO stuff (shocking, I know lol) but don't mind taking up a Ju-88, or FW-190 when needed for squad ops, and that is one of the things that makes it a strong event in my opinion.

-Sik
You: Blah Blah Blah
Me: Meh, whatever.

Offline EsmeNhaMaire

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« Reply #31 on: November 02, 2003, 09:39:41 AM »
(Chuckle...) No. That's why I said that type of situation.  Don't even mind whether it's teh Japanese or British Emire involved, either.

All I'm saying is that my unit has a speciality, and it so happens in our case that it is a fairly rare, because of its being unpopular, speciality, namely operating in the manner of a LW bomber unit. We have in our time also flown as an IJN bomber unit, padded out the numbers as extra fighter pilots in the JGs (we emphatically are NOT a fighter unit, and we do not train as one, though all of us have, I believe, been a member of or flown along with "serious" fighter units at one time or another, often concurrently with being in KG2.


 All of us know the basics, fighter-side, and some are OK as individuals, but if we're to fly fighters, we're best merged with a specialist fighter unit), and as an Allied bomber unit. I gather that in the next S3, I./KG2 will, in fact, be playing the role of an Allied torpedo-bomber unit.

In short, the multi-theatredness is no problem at all to us. Neither is having to fly for either side. What CAN be a problem is if, when we are given bombers to fly, not being allowed to use the skills we have. That takes all the fun out of it for us.  Fighter pilots want to find the foe and rack up kills. We want to avoid the foe, sneak in, bomb, sneak out and get home safely without seeing any other aircraft at all, if we possibly can.  A very large chunk of the satisfaction we get is in putting together plans to try to make it so then executing 'em as best we can.

Ground and sea warfare is another matter, of course, and we'll happily take our turns at that the same as everybody else. Indeed, I personally am quite fond of the Panzer IV. :-)

Esme

Offline ramzey

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« Reply #32 on: November 02, 2003, 11:56:35 AM »
Quote
Originally posted by EsmeNhaMaire
I hope folks don;t mind me putting in my two penn'orth, even though I am not currently involved with Squadops games...

I'm a veteran of the S3 games in Warbirds, and a bit of a "realism" nut.  I like flying no-GPS (I'm a bomber specialist, specifically LW/Axis bombers), I do not like having any kind of radar when airborne, and I like to be given the chance to do proper flight-planning (essential if flying no-GPS).



im realis nut too, but most of players not

i just got idea, all what we need is "superuser" right for CIC
Honestly only CiC need radar to have overlook on all his pplanes.
Usual we fly without dot radar anyway.
So if HT would be so kinde and give admin arena rights to set one or two men's per side, radar on. And all the rest radar off , we can have this problem from head.
Its should be work for BOB and many future events.

If i wrote to complicated, small example:
knights - radar off
bishops - radar of
set player Andy H - radar on (as co of axis)
set player warlock - radar on (as co of allies)

if this option can be set for more players we can have less problems with planing "radar defence"

Skuzzy you not read this?;) right?

ramzey

Offline ghostdancer

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« Reply #33 on: November 02, 2003, 01:06:47 PM »
Unfortunately admin rights only allow for admins to load terrains, change the arena settings (which affect all includind admin), field settings, planes available, Gods Eye view (no radar), and mute and eject.

If you set radar for one side to be none all the people flying for that side .. including the admin have no radar. If just dot dar then all have it.

So while good idea unfortunately that is not the way the programming works. All country settings apply to everyone on that side whether an admin or normal user.
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Offline Marco50

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« Reply #34 on: November 02, 2003, 01:33:16 PM »
Ghosthdancer! hey my application is in am and ready! :)


Marco50
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Offline Sarge

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« Reply #35 on: November 04, 2003, 09:24:03 AM »
I been talking about this on another BBS, I cant understand , well take Kadesh.. all week before frame 1 in the MOTD was the orders to leave from a1 and to take v44 for the win... then I orders you tell attackers to take off from here and go to there,.. then defenders to attack base were leaving from and to cap what were attacking. I think just cause furballers want kill numbers instead of mission, I was told it is planed so all can have action.. Which to me is dumb. I am thinking that most of the full grown guys can take 2 hr. out of there furball time to do these missions right. Some attack and the defenders have to find us.  
    last Sat I came on 30 mins early as requested, we started late as it has become a habit. take off in a hvy 51, fly at 200 ft noe, then the other side you already told where were leaving from and what were attacking. 20 mins noe, and of course you really don’t know how lucky all those 262 waiting for us, found us... we die I wasted about 60 mins, to auger the p51 cause I was to low and slow and hvy to turn out of way of pouncing 262s so I hit water and die.
    I know the answer before you say anything. they get bored looking for us so the numbers have been falling.. guess what the ones that like mission types less furballing don’t like this either to waste 60 mins to get killed.  So numbers are dropping from them also. take the well they get bored action out of it and have a mission like you suppose to in actual combat since we are doing Historical , I am about to end SEA tours cause of this so numbers will drop again. I will finish kadesh but wont sign up for any more. If I want to furball I can do that 24/7 in all the arenas ,
    I guess historically we told the enemy were we are going to and leaving from all the time. so they could wait for us so there pilots could go home and talk about their kills , take some of the gamy stuff out of historical replays of actual events and make them more real.. I think the ones that hate to look for fights can managed for 2 hrs and go back to ma CT DA to get their kill fix.. defenders should send out scouts and use radar for attack coming in like they did for real then up to defend . but guess Us nonfurballers don’t count in these event.
   Our squad upped all gvs one time and a20's were there to meet us. by the time my gv stared and I got to go forward for evasive action and then to man gun we were all but wiped out in 3 mins.. tell me where the fun is.. OK whine done..lol was one of my first since almost 2 yrs Bring back actual historic events like they were..

Offline EsmeNhaMaire

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« Reply #36 on: November 04, 2003, 10:45:46 AM »
I agree with Sarge's general sentiments.  Anyone wanting quick-fix furballing can go to the MA. Anyone interested in realism needs to accept that that means that fighters may actually have to patrol in order to find the enemy, and even - shock, horror, gasp! - they might be unlucky and not see any enemy at all if they are unlucky!

It seems to me that online WW2 flightsimming in general hit a bad patch a while back where what was happening was that the lowest common denominator was being catered for, and not a lot else.  various reasons for why, and I don;t intend to go into them here. But the more that is true, the less involved and involvimng the games, the less interesting they are, and the quicker people will tire of them.

Another thing I've noticed. In the civil flight sim community are many people that look down their noses at combat flight sims, as they think them to be very arcadish.  Some truth in that - they havent been aimed much higher than that level, and many folks flying em play them as if they were just 3D arcade shoot-em-ups in planes (although the games dont HAVE to be played like that).  Amongst the civil flight simmers are virtual airlines. That's folk that will happily fly simulated RL air routes that take hours to fly, and they do all the proper navigational stuff, and flight-planning beforehand, etc.

Meanwhile, some in the WW2 flight sims seem to think that no-one wants to fly a bomber for three hours to get to a target and back, heck, some folk think that even an hour in the air is a long time!  Am I the only one to see a missed opportunity here? As in add in just enough to make good flight-planning pay off (so fuel use rate needs to vary with throttle setting, and fuel load needs to be definable in smaller than 25% chunks, AND plane fuel loads need to be accurately modelled, as a minimum), to try toattract more folk who like both making long flights AND WW2 planes. It means making crewing buffs more interesting, and IMO Otto is imperative.  Flak accuracy in AH needs to be reduced (it can stay as deadly when it hits; its the insanely over-accurate low-level flak that kills realistic NOE bomber attacks). Damn, I'm digressing into other stuff.

Anyway, overall, the experience in the S3s was and is that greater realism attracts more people in the long run. The real sense of achievement when a difficult mission is pulled off against the odds, or even knowing that your fighter units very presence dissuaded the foe from attacking a vital spot - it makes up for the bits where things are slow, or when things go wrong. As the games in S3 got better and better, they acquired a reputation, and curious newcomers came to see what they were like - and most stayed.  Why? Because it was so different to the MA.  Because it was nail-bitingly exciting (one frame, one life (in the air) ).  You knew that the object of the excercise was to fly it as if it was for real, which meant that you had to go into hostile skies, do your job AND do your damndest to get back to base.  If you didnt, you hurt your sides chances of winning. Sometimes we would even abort a raid or sortie, when we ran into unexpectedly heavy opposition, to give us a chance of flying again later in the frame somewhere where we could do some good, rather than just get killed for no gain.

That's the thing that haunts my memory, that is luring me back towards WB.  And it;s that kind of thing I'd love to see here.

Anyway, I think I've wibbled on quite enough about what I'd like to see.  My apologies for having unintentionally diverted teh thread a tad.

Esme

Offline AndyH

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« Reply #37 on: November 04, 2003, 03:49:21 PM »
Quote
Originally posted by Sarge
and of course you really don’t know how lucky all those 262 waiting for us, found us...  


Sarge, I was one of those Meteors.

Dont let one bad experience put you off scenarios, remember the fun we had in Okinawa?

Offline lucull

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« Reply #38 on: November 04, 2003, 04:47:53 PM »
Back from the thinking corner. :D

Esme, you are not the only one thinking like this. ;)

On SSO we have 60 people in SEA and 300+ people in MA.
On S3 you have 200+  and 50 in MA.

SquadOps has to be something unique giving you the feeling of WW2 flying packed in 2 hours frames. We need designs to encourage that and players who wanna play like that. Last sunday SO frame was a huge step into this direction compared to "V1-Hunters". ;)

Offline skernsk

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« Reply #39 on: November 04, 2003, 05:04:01 PM »
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Originally posted by lucull
Back from the thinking corner. :D

Esme, you are not the only one thinking like this. ;)

On SSO we have 60 people in SEA and 300+ people in MA.
On S3 you have 200+  and 50 in MA.

 


I have looked at the last few events in warbirds.  The last scenario lite had about 25 participants.  Ouch!

Not all squad-ops are going to be popular.  Typically we see a decrease in attendance every frame.  Some of your ideas and suggestions can be implemented I'm sure and with some hard work (and commitment from the players) the event will get better every week.

Offline ghostdancer

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« Reply #40 on: November 04, 2003, 05:27:57 PM »
Little more complicated than that.

Friday squad ops field 180-200 players per frame. Sunday Squad Ops is back to closing in on 70 (we did 67 on this past sunday). And actually would have been hire except for some unfortunate events such as MAG-33 disbanding and such.

We could have hit over 80 actually based on past participating except for these events that sidelined 3 squads.

So part of it does dealw with design but also part of it does deal with the day and the fact that we have many events running.

Squad Ops Sunday and Friday. Saturday CAP, Snapshots, and KOTH, etc. While this does offer events on many days for many people it also tends to dilute the events player base as people tend to only fly in one event on average.

While I can turn out 20-30 pilots on friday nights (11 pm EST to 1 am EST) I have had not luck turning out people also on sunday. The group chose friday as their special event night in my case.

So yes, what is offered plays a part but its not the sole reason. Fridays we do turn out 200+. Sundays we are working on expanding the base.
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Offline daddog

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« Reply #41 on: November 04, 2003, 05:57:24 PM »
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On SSO we have 60 people in SEA and 300+ people in MA.
On S3 you have 200+ and 50 in MA.
That is not a fair comparison. That reflects the over all health of Warbirds Vs Aces High, not a reflection of Events. Plug in Friday and you have:
FSO we have 200 in the SEA and 400+ in the MA
S3 you have 200 in the SEA and 50+ in the MA

I am not going to debate pro’s and con’s of Warbirds Vs Aces High, but IMHO one of the main reasons Warbirds is still alive and kicking is he quality events that are put on. Many of those guys were instrumental in my design of Snapshots and TOD’s/Squad Operations and for that I will always be grateful.

I have been reading all the posts here, and will post in a day or two with a long response to much of what has been suggested or questioned. But the above post had to be addressed promptly.

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Offline lucull

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« Reply #42 on: November 04, 2003, 06:53:29 PM »
Geezus, one little post and 3 CMs answering. :D

Don't get into defense directly guys. I just wanted to support esme in his view-point. ;)

I keep it short. The discussion is indeed a little more complicated, because we have friday and sunday SO. The basic concept is the same, but I think we can agree that there were differences in the past and I don't mean the numbers only.

Also, talking about events/scenarios, the game itself has only little effect on the percentage of players it attracts, which was the reason why I posted those numbers above. O fcourse it's a generalization, but there is something behind it.
It's more about the difference between MA and SEA. The smaller the difference between both of them, you will get the effect of people going were they find higher numbers.

Conclusion: if you make something unique and a special experience the players like and can only have in the SEA, you get higher numbers and also with the side effect, that new people are attracted, cause all the others who are already in the SEA can't be that wrong. :D

I think you, the CMs, have enough "feedback" now to attract even more people to the SEA and especially in the long run.
I didn't want to write and risk skuzzy stepping up again, but esme was speaking just from my heart and I wanted to let him know that in public.

For me, MA is like fastfood. Easy and fast to saturate your hunger. The SEA is like a restaurant where you have the great culinary stuff, you normally don't eat. :D

Offline daddog

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« Reply #43 on: November 04, 2003, 08:29:52 PM »
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Don't get into defense directly guys. I just wanted to support esme in his view-point.
Not defensive in the least.  :) Just pointing out the shortcomings of that truncated comparison.

P.S. Esme is a Lady. ;)
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Offline ghostdancer

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« Reply #44 on: November 04, 2003, 09:17:32 PM »
Not being defensive .. just was a long day at work and I decided to ignore work and post a bit today.

Sunday Squad Ops is hopefully stabilizing. First frame of Channel Strike roughly equalled previous peaks last month with 3 less squads.

Also Friday Squad Ops is starting to pick up numbers. So things are picking up again to an extent.
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