Other thoughts on SquadOps.
I rarely fly Sunday due to fatherly duties. Fridays are pretty much my goof-off night so I fly and design them (halloween excepted)(and what is that Guy Fawkes day about?
) . If there was one event that could be dropped it would be the Sunday SquadOp (slams helmet on head and drops into fox hole).
The old arguement about alt caps should be carefully considered by the SquadOp Admin CM. They should be implemented
only if there is some overwhelming reason for them (none come to mind).
I try to even out the numbers, although there are times where one side
should have more than the other. For example, in the last frame of Bomber Wars I added another late joining squad to the American side as they were fielding a lot of bombers and fighters at that time, and I felt that it would be reasonable to do so while not hindering the German abilities to hit the buffs.
There are HUGE gaps in our abilities to stage fights for the early years of the European war, in Russia, and in South-East Asia due to lack of appropriate aircraft. It's a pity, but I can understand the reluctance of HTC to design aircraft that will be little used in the MA. The point is, with these limitations, we need more experimental or imaginative ways to use what we have available. We could take a look at some of the Snap Shots for ideas that we can expand on for Squad Op designs.
We might want to try a SquadOp Team/Terrain Team discussion on a forum about what additional things could be done with terrains that would improve overall game play. In particular, the addition of more ground items in ALL terrains would be welcome for me as a designer, as then there are more targets to hit, different variables to play with. After all, much of the war in aircraft was about hitting things on the ground and preventing the other side from interdicting your ground forces. We really could use more:
- boats of all sorts
- vehicle/train convoys
- facilities to attack (factories, towns, ports, bridges, etc.)
- areas of buildings that could be hit (cities)
- flak batteries
I know the terrain team is busy, and updating old terrains may not be cool, but it couldn't be as time consuming as doing it from scratch.