Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: TequilaChaser on June 22, 2010, 01:26:35 PM

Title: New announcement: Radar Settings
Post by: TequilaChaser on June 22, 2010, 01:26:35 PM

http://bbs.hitechcreations.com/smf/index.php/topic,291382.0.html

Quote
Radar settings
« on: Today at 02:20:44 PM » 

--------------------------------------------------------------------------------
We're using some new radar settings for the main arenas.

The radar deck has been lowered to 65 feet above ground
level and will require challenging nap of the earth
flying to stay below radar.

Tower based radar range has been increased to 20 miles. 
You can view the radar distances right clicking on the
clipboard map and selecting Radar from the display
settings menu.

this sounds most excellent.........  I like it
Title: Re: New announcement: Radar Settings
Post by: Delirium on June 22, 2010, 01:28:59 PM
http://bbs.hitechcreations.com/smf/index.php/topic,241309.0.html

1 down, 2 to go.

(edit): Pyro, you do realize that the challenge is completely lost by allowing them to use auto level, right?)
Title: Re: New announcement: Radar Settings
Post by: FLS on June 22, 2010, 01:38:57 PM
This should be fun.  :D

Delirium I don't see a big difference in auto-level, auto-angle set to level flight, and manually trimming to level.
Title: Re: New announcement: Radar Settings
Post by: uptown on June 22, 2010, 01:41:31 PM
 :lol  This will be interesting.
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 22, 2010, 01:42:52 PM
I for one welcome the changed radar altitude quite much, but I thoroughly dislike the increased dar ranges.

One thumb up, one thumb down.
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 22, 2010, 01:43:53 PM

(edit): Pyro, you do realize that the challenge is completely lost by allowing them to use auto level, right?)


Only over water. You won't get far when trying to NOE overland at less than 65 feet with auto-level ;)

Also the warning ranges have increased accordingly... base alert will be triggered much earlier now.
Title: Re: New announcement: Radar Settings
Post by: Tilt on June 22, 2010, 01:49:07 PM

Also the warning ranges have increased accordingly... base alert will be triggered much earlier now.


Base alert (Fighter, bomber, vehicle) is not the same as tower based radar range which can be greater or lesser

Whilst 65 feet over water is more realistic I would wish that over ground that hills etc formed appropriate radar shadows/blind spots
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 22, 2010, 01:50:45 PM
Base alert (Fighter, bomber, vehicle) is not the same as tower based radar range which can be greater or lesser

Hitech said it will match the incresed dar range?

Whoops.. apparently it does not...(yet?)
Title: Re: New announcement: Radar Settings
Post by: thndregg on June 22, 2010, 01:53:24 PM
Who needs this NOE thing anyway? ;)
(http://img683.imageshack.us/img683/8980/ahss4.jpg)
Title: Re: New announcement: Radar Settings
Post by: Soulyss on June 22, 2010, 01:56:20 PM
I like the sound of this. :)
Title: Re: New announcement: Radar Settings
Post by: Rob52240 on June 22, 2010, 01:59:10 PM
Not Happy, really really not happy with the new radar settings.  I take a lot of noobs on NOE missions and It's hard enough keeping them below 200 feet let alone 65.  Wasn't a 200 foot radar deck about standard for the Cold War?
Also, I would like less radar range.  The old range gave plenty of time to intercept incoming planes as long as we flew an appropriate plane to intercept.
Title: Re: New announcement: Radar Settings
Post by: RTHolmes on June 22, 2010, 02:00:21 PM
I really hope you're joking there rob ....


if not you're going to need a very thick asbestos coat :uhoh
Title: Re: New announcement: Radar Settings
Post by: kilo2 on June 22, 2010, 02:07:27 PM
65 feet seem like its too close at least 100 ft. We will see I have a feeling several people are not going to be pleased.
Title: Re: New announcement: Radar Settings
Post by: waystin2 on June 22, 2010, 02:08:06 PM
I like the change.   :aok
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 22, 2010, 02:08:55 PM
We will see I have a feeling several people are not going to be pleased.


Already happening on CH200: "Now you can't capture bases anymore"  :D
Title: Re: New announcement: Radar Settings
Post by: SunBat on June 22, 2010, 02:09:53 PM
http://bbs.hitechcreations.com/smf/index.php/topic,241309.0.html

1 down, 2 to go.

(edit): Pyro, you do realize that the challenge is completely lost by allowing them to use auto level, right?)



This is why you have nothing to worry about Del.

 :lol  :lol :lol :lol :lol :lol

Not Happy, really really not happy with the new radar settings.  I take a lot of noobs on NOE missions and It's hard enough keeping them below 200 feet let alone 65.  Wasn't a 200 foot radar deck about standard for the Cold War?
Also, I would like less radar range.  The old range gave plenty of time to intercept incoming planes as long as we flew an appropriate plane to intercept.


WTG HTC!!!!!
Title: Re: New announcement: Radar Settings
Post by: waystin2 on June 22, 2010, 02:11:37 PM

Already happening on CH200: "Now you can't capture bases anymore"  :D

Oh the hordes!  What will they do now?   :aok :rofl
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 22, 2010, 02:12:47 PM
Oh the hordes!  What will they do now?   :aok :rofl

Send two formations of buffs ahead @25k and kill all hangars before moving in.
Title: Re: New announcement: Radar Settings
Post by: Delirium on June 22, 2010, 02:12:52 PM
The whines on 200 right now are like sweet ambrosia.

Damn, can someone near HTC give me the address of the local pizza place? I think I need to spring for lunch to say 'thank you!'.
Title: Re: New announcement: Radar Settings
Post by: SunBat on June 22, 2010, 02:14:01 PM
The whines on 200 right now are like sweet ambrosia.

Damn, can someone near HTC give me the address of the local pizza place? I think I need to spring for lunch to say 'thank you!'.

I will chip in.

I am dead serious....
Title: Re: New announcement: Radar Settings
Post by: kilo2 on June 22, 2010, 02:14:28 PM
simmer down delirium its just a test.

Edit: i hope
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 22, 2010, 02:16:26 PM
simmer down delirium its just a test.

Edit: i hope

Don't hope too much ;)
Title: Re: New announcement: Radar Settings
Post by: Yossarian on June 22, 2010, 02:17:25 PM

Already happening on CH200: "Now you can't capture bases anymore"  :D

 :rofl

Sod exams, I'm logging on just to see this  :D
Title: Re: New announcement: Radar Settings
Post by: 1MADDOG1 on June 22, 2010, 02:19:13 PM
F A I L !    Two thumbs down :O
Title: Re: New announcement: Radar Settings
Post by: Sperky on June 22, 2010, 02:21:57 PM

Already happening on CH200: "Now you can't capture bases anymore"  :D

 :rofl  

New radar settings:   :aok  :aok

To the whiners:  you can still NOE base take...just more challenging to succeed.  

EDIT:  NOT implying NOE's are bad...  :)
Title: Re: New announcement: Radar Settings
Post by: Tigger29 on June 22, 2010, 02:22:15 PM
OK... this change is just fine.. and even though I am a member of a squad that frequents NOE missions, I actually do support the change.... with a couple of... 'enhancements'...

1> If Radar is down at a base, it should revert back to the original 12K distance, and increase height to about 200ft or so for the base to flash.
2> Mountains should block base flashing altogether.  If there is no direct line of sight between the top of the radar tower and your location, you should not appear on the scope and the base should not flash UNLESS another plane/GV on that bases' country DOES have icon range on you.
3> The rules for town flashing/scope blips should apply to the radar tower in town, and base radar should be based on the radar tower in base.

Make sense?
Title: Re: New announcement: Radar Settings
Post by: Boozeman on June 22, 2010, 02:25:32 PM
I wonder if a noe mishun gets busted now, are they still going to blame some spiez for that?
Title: Re: New announcement: Radar Settings
Post by: cactuskooler on June 22, 2010, 02:32:59 PM
Huzzah!
Title: Re: New announcement: Radar Settings
Post by: HawkerMKII on June 22, 2010, 02:38:30 PM
Send two formations of buffs ahead @25k and kill all hangars before moving in.

Ok....in that case do away with DAR BAR!!!!!!!!!!!!!!

Furballers win!!!!
Title: Re: New announcement: Radar Settings
Post by: HawkerMKII on June 22, 2010, 02:41:57 PM
The whines on 200 right now are like sweet ambrosia.

Damn, can someone near HTC give me the address of the local pizza place? I think I need to spring for lunch to say 'thank you!'.

Why do you care, you do nothing but vulch anyway
Title: Re: New announcement: Radar Settings
Post by: bravoa8 on June 22, 2010, 02:53:46 PM
There's gonna be alot more augering in NOE missions. :lol
Title: Re: New announcement: Radar Settings
Post by: olds442 on June 22, 2010, 02:56:43 PM
the bish will have a hard time :lol
Title: Re: New announcement: Radar Settings
Post by: Rino on June 22, 2010, 03:01:24 PM
Why do you care, you do nothing but vulch anyway

     Joke?  :huh
Title: Re: New announcement: Radar Settings
Post by: BiPoLaR on June 22, 2010, 03:08:39 PM
     Joke?  :huh
no hes not. he is really upset over the dar change.
Title: Re: New announcement: Radar Settings
Post by: AWwrgwy on June 22, 2010, 03:13:31 PM
 :aok :aok

I just LOL'd alot.  Sounds like fun.

I think 100ft would have been better.  Where's 65ft on my altimeter?   :uhoh

We need some 70 foot trees now.

 :banana:


wrongway
Title: Re: New announcement: Radar Settings
Post by: BiPoLaR on June 22, 2010, 03:14:21 PM
Where's 65ft on my altimeter?   :uhoh

We need some 70 foot trees now.


wrongway
:rofl :aok
that would be funny
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 22, 2010, 03:16:19 PM
I think 100ft would have been better.  Where's 65ft on my altimeter?   :uhoh

We need some 70 foot trees now.


Dunno why, but suddenly I have to think of a certain old Ploesti Raid thread  :D
Title: Re: New announcement: Radar Settings
Post by: usvi on June 22, 2010, 03:27:40 PM
Back to flight school for the NOE dwellers...excellent!

(http://pacojonnes.files.wordpress.com/2007/01/plane-crash-tree-next-to-flight-school-sign.jpg)
Title: Re: New announcement: Radar Settings
Post by: bustr on June 22, 2010, 03:29:42 PM
Now that HiTech has thrown us Lemons, lets make lemonade and go find the buff's. Each buff now has a case of vodka.............. :cheers:
Title: Re: New announcement: Radar Settings
Post by: texastc316 on June 22, 2010, 03:30:04 PM
Nice
Title: Re: New announcement: Radar Settings
Post by: klingan on June 22, 2010, 03:30:32 PM
I for one welcome the changed radar altitude quite much, but I thoroughly dislike the increased dar ranges.

One thumb up, one thumb down.

+1
Title: Re: New announcement: Radar Settings
Post by: Rino on June 22, 2010, 03:38:58 PM
     20 miles seems like a good compromise, even 1940 radar had better range  :aok
Title: Re: New announcement: Radar Settings
Post by: Babalonian on June 22, 2010, 03:48:16 PM
Love it.   :aok

Take the rest of the week off HTC, Skuzzy is back now to look after everything while the rest of you are away.  :devil


Already happening on CH200: "Now you can't capture bases anymore"  :D

 :banana:  :cheers:  :banana:

Keep the newsworthy updates for those of us stuck in the office for a few more hours today comming!
Title: Re: New announcement: Radar Settings
Post by: fbWldcat on June 22, 2010, 03:49:58 PM
     20 miles seems like a good compromise, even 1940 radar had better range  :aok

You mean the guys sitting in the room filled with microwaves and being slowly cooked alive could know we were coming from father that 20 miles?!  :x
Title: Re: New announcement: Radar Settings
Post by: oTRALFZo on June 22, 2010, 03:57:08 PM
Sweet mother of baby jesus!!! TY HTC!!. Now that the hordlings have to work for what they want. Something tells me though they will find a way through it. Can someone be a sport and post some classic chan 200 whines?. Im at work, but when I get home, I wanna get some popcorn and log in  :banana:
Title: Re: New announcement: Radar Settings
Post by: The Fugitive on June 22, 2010, 03:59:37 PM
I am looking forward to this!! I may have to re-arrange my schedule a bit to have some time to fly week nights again.

Sunday was miserable flying. I had switched to Bish looking for fights....had a few fun runs against the knights off to one side of the map....the rest of the bish were running NOE mission after NOE mission. Even the rest of the bish where complaining about NOEs !!

While the changes don't take away the NOEs.... bet you see a lot of them on coastal bases.... it does make it harder and I think will open up more combat.

As a side note, to all you guys who love running NOEs and are not happy with the changes....... remember back when I posted all those "dooms day" post about changing how you play before HTC changes things for you..... Well I told you s...<SLAP!>      :old:
Title: Re: New announcement: Radar Settings
Post by: grizz441 on June 22, 2010, 03:59:57 PM
OK... this change is just fine.. and even though I am a member of a squad that frequents NOE missions, I actually do support the change.... with a couple of... 'enhancements'...

1> If Radar is down at a base, it should revert back to the original 12K distance, and increase height to about 200ft or so for the base to flash.


So you can send a patsy to suicide strafe the tower before resorting to the standard NOE strategy? No thx.
Title: Re: New announcement: Radar Settings
Post by: DrBone1 on June 22, 2010, 04:05:04 PM
 :aok
Title: Re: New announcement: Radar Settings
Post by: Baumer on June 22, 2010, 04:14:37 PM
Thank you HTC.   :aok
Title: Re: New announcement: Radar Settings
Post by: fbWldcat on June 22, 2010, 04:17:43 PM
Good, very good, now certain Bish squads won't be able to continuously steam roll Knights 24/7... Its like a JOKE or something....  :D
Change is good, wtg HTC.  :cheers:
Title: Re: New announcement: Radar Settings
Post by: AirFlyer on June 22, 2010, 04:48:03 PM
Going to love seeing this, but I can only imagine the whines to come.
Title: Re: New announcement: Radar Settings
Post by: Tilt on June 22, 2010, 05:26:58 PM
Seems to work very well NOE is still very doable but .............requires a bit of skill to achieve............... over land there is no route 1.   

Longer range radar is Ok and the base flash is as it was and sort of OK left at that when dar is down.

If stuff can be picked up 65ft off the ground should we not be showing incoming fleets with con towers well above 65ft?

Base are still very capturable the same level of co-ordinated attack achieves the same as it did before..... hording is less productive however.
Title: Re: New announcement: Radar Settings
Post by: Ardy123 on June 22, 2010, 05:28:14 PM
Thank you HTC.     :aok

Can't wait to get home and play :)
Title: Re: New announcement: Radar Settings
Post by: Tec on June 22, 2010, 05:32:36 PM
Nice.  I wish my account was active so I could log on and enjoy the whines.

Why do you care, you do nothing but vulch anyway

The tears of unfathomable sadness, yummy (http://www.youtube.com/watch?v=owzhYNcd4OM&feature=related)

Title: Re: New announcement: Radar Settings
Post by: FALCONWING on June 22, 2010, 05:59:47 PM
This is a great thing for large squads!!!  no more small groups of guys sneaking fields!!!!  No more sneaky goons!!!!  More dropping all hangers and steamrolling fields with unopposable numbers!!!  More high alt grabbing so intercepting is more difficult and less low level fights between fields!!! 

I guess swerving to avoid killing that squirrel has paid off in happy karma coming to moi!! :banana:

2 thumbs up!!!!  More if I had them!!! :aok :aok :aok :aok




 :bolt:
Title: Re: New announcement: Radar Settings
Post by: Spikes on June 22, 2010, 06:02:56 PM
Well you still can NOE but it's extremely, extremely hard. I did it in a 262 earlier...50 feet off the deck and it was quite nerve racking to say the least. This was over water though, over land you will not see another NOE again me thinks. :)
Title: Re: New announcement: Radar Settings
Post by: RTHolmes on June 22, 2010, 06:04:54 PM
pfff if you're not dodging trees its not NOE ...
Title: Re: New announcement: Radar Settings
Post by: groundfeeder on June 22, 2010, 06:07:30 PM
65 is to low........radar even now cant detect object in hilly terrain at certain altitudes.....one good thing is the spies with second accounts will have them for no reason now! :rofl
Title: Re: New announcement: Radar Settings
Post by: Zazen13 on June 22, 2010, 06:08:53 PM
Praise God. This will go a long way to thwart the fight-allergic, NOE, milk-running, back slappers. Let's see how much back slapping they do now that they will actually have to fight for fields...<gets popcorn ready>
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 22, 2010, 06:21:20 PM
Praise God. This will go a long way to thwart the fight-allergic, NOE, milk-running, back slappers. Let's see how much back slapping they do now that they will actually have to fight for fields...<gets popcorn ready>

We have already seen the first successfull NOE'S with the new settings. Maybe the hordes will just get bigger too, and more FH dropping.
Title: Re: New announcement: Radar Settings
Post by: texastc316 on June 22, 2010, 06:35:42 PM
Tardnation will find a way. Win t eh war!!
Title: Re: New announcement: Radar Settings
Post by: lyric1 on June 22, 2010, 06:52:24 PM
We have already seen the first successfull NOE'S with the new settings. Maybe the hordes will just get bigger too, and more FH dropping.
That is my thought too. First thing that will go is going to be F/H's. This may be even worse for the furballer types.
Title: Re: New announcement: Radar Settings
Post by: Wobbly on June 22, 2010, 07:16:06 PM
cant see the point myself, still its the same for all sides, will just lead to bigger hording missions IMHO
Title: Re: New announcement: Radar Settings
Post by: uptown on June 22, 2010, 07:21:15 PM
I like it!  :aok
Title: Re: New announcement: Radar Settings
Post by: DREDIOCK on June 22, 2010, 07:23:39 PM
http://bbs.hitechcreations.com/smf/index.php/topic,241309.0.html

1 down, 2 to go.

(edit): Pyro, you do realize that the challenge is completely lost by allowing them to use auto level, right?)

You haent flown many NOE missions have you?  Auto level often is only good over the water. Over rolling terrain this new development should be considerably more challenging.

BTW I am in favor of it.

To me it doesnt matter because when I go NOE I actually enjoy dodging the trees.
Title: Re: New announcement: Radar Settings
Post by: gyk99 on June 22, 2010, 07:31:05 PM
I think this will just lead to larger hoards.
Title: Re: New announcement: Radar Settings
Post by: rvflyer on June 22, 2010, 07:33:19 PM
Not Happy, really really not happy with the new radar settings.  I take a lot of noobs on NOE missions and It's hard enough keeping them below 200 feet let alone 65.  Wasn't a 200 foot radar deck about standard for the Cold War?
Also, I would like less radar range.  The old range gave plenty of time to intercept incoming planes as long as we flew an appropriate plane to intercept.


 :airplane: 200ft was a myth it was 500ft or below.
Title: Re: New announcement: Radar Settings
Post by: hitech on June 22, 2010, 07:35:34 PM
rvflyr is correct, it has always been 500.
Title: Re: New announcement: Radar Settings
Post by: Babalonian on June 22, 2010, 07:36:03 PM
Keep in mind hordes have many sizes, shapes and flavors in AH.  Not ALL hordes are bad, but many can be and almost all are situational (IE: sometimes it's better to be the horde, and othertimes it's better to be the horded).


And if we needed any more proof that this change is to lead us away from the NOE bread-n-butter base taking strategy, how many people here in this thread assumed the ceiling to be at 200' previously instead of the 500' that it's was set at forever (and anyone who cared to research it previously could of easily found it) due to the number of these raids organized and ran as such?
Title: Re: New announcement: Radar Settings
Post by: AKP on June 22, 2010, 07:38:46 PM
 :aok  I like it  :salute
Title: Re: New announcement: Radar Settings
Post by: SPKmes on June 22, 2010, 07:39:50 PM
The only problem I have with these new settings (and I haven't been on yet with them) is that I will have too much down time from the time of the base flashing till the time they all arrive.....I'll end up daydreaming whilst flying around waiting to put a thorn in their base taking side.......


Buuuttt that's what 200's for...shoot the breeze....before I start whining about being ganged and vulched  hahaha
Title: Re: New announcement: Radar Settings
Post by: SunBat on June 22, 2010, 07:41:41 PM

The tears of unfathomable sadness, yummy (http://www.youtube.com/watch?v=owzhYNcd4OM&feature=related)



LOL!!!  Yummy, Yummy!!
Title: Re: New announcement: Radar Settings
Post by: minke on June 22, 2010, 08:05:49 PM
I dont fly noe so much these days, I do like taking bases however.

What disturbs me is the sacrificing of realism to appease a certain percentage of the community. People are always gonna horde and as I posted on 200 this evening 1 guy alone can stop an noe, 1 guy aint gonna stop 15-20+ hi alt cons coming in above the cloud layer, warning or not.

once again how effective was ww2 radar?
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 22, 2010, 08:10:15 PM
What disturbs me is the sacrificing of realism

Where did this new settings sacrifice realism?
Title: Re: New announcement: Radar Settings
Post by: falcon23 on June 22, 2010, 08:14:37 PM
It will still end up being about the numbers on each respective side.Just run a few missions at the same time and stretch out the other teams manpower along the front...

  All sides will be weakened by this as far as taking ground.The maps will just SIT until TTuesdays I believe,The furballers will not be happy when their hangars are taken down (which will have to be done)..99% of the time,any bases taken have hangars down,unless noe or a "sneak"..

  I dont really mind the radar being stretched out a bit,but I think 65 AGL is a bit too low..I would like to see it at about 150..                                                      Falcon23 :salute
Title: Re: New announcement: Radar Settings
Post by: Bronk on June 22, 2010, 08:18:09 PM
I dont fly noe so much these days, I do like taking bases however.

What disturbs me is the sacrificing of realism to appease a certain percentage of the community. People are always gonna horde and as I posted on 200 this evening 1 guy alone can stop an noe, 1 guy aint gonna stop 15-20+ hi alt cons coming in above the cloud layer, warning or not.

once again how effective was ww2 radar?

How effective was ground spotters and listening posts.

How did the BoB go again?
Title: Re: New announcement: Radar Settings
Post by: minke on June 22, 2010, 08:18:31 PM
Where did this new settings sacrifice realism?

when the radar dropped to what, 65ft?

Granted the game radar has to have balance between realism and game terms, but dropping it was purely to comfort those who whine about noe
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 22, 2010, 08:19:37 PM
when the radar dropped to what, 65ft?

How is that less realistic than the across the board 500 ft setting?
Title: Re: New announcement: Radar Settings
Post by: bj229r on June 22, 2010, 08:20:15 PM
Not Happy, really really not happy with the new radar settings.  I take a lot of noobs on NOE missions and It's hard enough keeping them below 200 feet let alone 65.  Wasn't a 200 foot radar deck about standard for the Cold War?
Also, I would like less radar range.  The old range gave plenty of time to intercept incoming planes as long as we flew an appropriate plane to intercept.
Trying to think of something witty that hasn't already been....ahh screw it
Title: Re: New announcement: Radar Settings
Post by: minke on June 22, 2010, 08:21:46 PM
How is that less realistic than the across the board 500 ft setting?

please dont focus on the actual altitude of the dar limit, you know that aint my point.
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 22, 2010, 08:24:30 PM
please dont focus on the actual altitude of the dar limit, you know that aint my point.


No I don't.

But let me quote you again:

Quote from: minke
What disturbs me is the sacrificing of realism to appease a certain percentage of the community

That's pretty clear. Your point was realism was "sacrificed". Now I just want to know: Where?

What settings are less realistic than before?
Title: Re: New announcement: Radar Settings
Post by: grizz441 on June 22, 2010, 08:25:56 PM
Logic trumps Emotion (whine) everytime.
Title: Re: New announcement: Radar Settings
Post by: 321BAR on June 22, 2010, 08:28:46 PM
you don't get how much i love this... :x although i NOE raid sometimes, i love the new settings. It will stop the constant raiding and uber milk runs for Win te Warz people. (yes, sometimes im the WtW people too :D )


Edit: also... I LOVE CHALLENGES!!! :D
Title: Re: New announcement: Radar Settings
Post by: Babalonian on June 22, 2010, 08:30:40 PM
Lets talk about how realistic every single tree in the game being only 15' tall is.  How about all the objects in this game taller than a 25'-tall windmill or grain silo?  That's still an unhealthy and unrealistic 40' NOE margin... oh wait, i guess if you can't auto-pilot a portion of the distance and keep the throttle to the firewall then entire time then it isn't a realistic NOE raid, now is it?

/end sarcasm

 :rofl  :rofl  :rofl  I LOVE THIS THREAD!
Title: Re: New announcement: Radar Settings
Post by: minke on June 22, 2010, 08:34:53 PM
This is my last post on the topic since I have appeared to have wandered from a general discussion to a trolling zone.

WW2 did not have radar that covered 65ft alt.

and just so I am absolutely clear, this was done purely to appease the scoretard whiners who dont like noe.

done here.

Title: Re: New announcement: Radar Settings
Post by: grizz441 on June 22, 2010, 08:36:58 PM
:cry :cry :cry :cry :cry

Way to bow out in style.   :aok
Title: Re: New announcement: Radar Settings
Post by: Letalis on June 22, 2010, 08:38:12 PM
I'm Letalis and I approve of this thread. (And the reason for it)  :aok

I think we're gonna see a "HTC: Radar Altimeter PLEASE!" thread pop up in wishlists soon  :lol
Title: Re: New announcement: Radar Settings
Post by: waystin2 on June 22, 2010, 08:48:40 PM
This is the funnest Titanic Tuesday that I have had in a long time!!! :banana:
Title: Re: New announcement: Radar Settings
Post by: lyric1 on June 22, 2010, 08:54:44 PM
This is the funnest Titanic Tuesday that I have had in a long time!!! :banana:
Until the tactic is kill F/H's first & based off some other squad members of yours well we know he wont like those hangars going down first will he.
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 22, 2010, 09:01:37 PM
This is my last post on the topic since I have appeared to have wandered from a general discussion to a trolling zone.

WW2 did not have radar that covered 65ft alt.

and just so I am absolutely clear, this was done purely to appease the scoretard whiners who dont like noe.

done here.




 :rofl :rofl :rofl

Note the universal "scoretards" accusation.
Actually if you are into score above everything else you will be against the new rules... you absolutely need base captures in goons for a good score, and thatS' far more difficult with the new settings :)
Title: Re: New announcement: Radar Settings
Post by: StokesAk on June 22, 2010, 09:03:13 PM
You could just kill the radar...






or just not do NOE raids.
Title: Re: New announcement: Radar Settings
Post by: lyric1 on June 22, 2010, 09:04:29 PM





or just not do NOE raids.
:lol
Title: Re: New announcement: Radar Settings
Post by: lyric1 on June 22, 2010, 09:05:10 PM

 :rofl :rofl :rofl

Actually if you are into score above everything else you will be against the new rules... you absolutely need base captures in goons for a good score, and thatS' far more difficult with the new settings :)
Very true.
Title: Re: New announcement: Radar Settings
Post by: The Fugitive on June 22, 2010, 09:06:15 PM
It will still take a co-ordinated attack to take out the FH's and still have something left over for the VH.....which should be the first to go down.... and the town. With just the single dar you will have about 11 minutes to up and build a cap. With dar circles over lapping your going to have more of a warning and so more time to get a cap in place. Fights might actually break out all over the place !
Title: Re: New announcement: Radar Settings
Post by: crazyivan on June 22, 2010, 09:06:48 PM
Would be nice not loggin in just to see bish, in control of 1/2 the map all summer. IMO

100ft sounds lil better, but I'm not complaining. :aok
Title: Re: New announcement: Radar Settings
Post by: lyric1 on June 22, 2010, 09:12:07 PM
It will still take a co-ordinated attack to take out the FH's and still have something left over for the VH.....which should be the first to go down.... and the town. With just the single dar you will have about 11 minutes to up and build a cap. With dar circles over lapping your going to have more of a warning and so more time to get a cap in place. Fights might actually break out all over the place !
Unless the nits are all defending one base already as soon as you change location they seem to take about 6 base captures later to realize the fight is no longer where it was. :rofl
Title: Re: New announcement: Radar Settings
Post by: grizz441 on June 22, 2010, 09:26:46 PM
At the risk of sounding a little foolish, 65 ft does sound a little arbitrary.  Does anyone know if the number has historical relevance?  Imo 100ft would be better.  65 ft, seems almost ludicrous to run a successful NOE at, even at full concentration with perfectly capable cartoon warriors.
Title: Re: New announcement: Radar Settings
Post by: lyric1 on June 22, 2010, 09:29:13 PM
At the risk of sounding a little foolish, 65 ft does sound a little arbitrary.  Does anyone know if the number has historical relevance?  Imo 100ft would be better.  65 ft, seems almost ludicrous to run a successful NOE at, even at full concentration with perfectly capable cartoon warriors.
Don't know but if I am doing one I am going to have to learn where that 65 is on the dial.
Title: Re: New announcement: Radar Settings
Post by: USRanger on June 22, 2010, 09:29:53 PM
At the risk of sounding a little foolish, 65 ft does sound a little arbitrary.  Does anyone know if the number has historical relevance?  Imo 100ft would be better.  65 ft, seems almost ludicrous to run a successful NOE at, even at full concentration with perfectly capable cartoon warriors.

I agree with Grizz
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 22, 2010, 09:33:30 PM
At the risk of sounding a little foolish, 65 ft does sound a little arbitrary.  Does anyone know if the number has historical relevance?  Imo 100ft would be better.  65 ft, seems almost ludicrous to run a successful NOE at, even at full concentration with perfectly capable cartoon warriors.

Actually almost all kind of numbers have a historic relevance. It all depends on type of dar and installation (and atmospheric conditions). IIRC, the really war home chain radar had indeed a minimum altitude of 500ft. Other radars had much lower limits, especially over water or flat terrain.
There's a good reason intruders of all nations did skim the see or did fly at treetop level.
A flat 500ft or 65ft limit isn't "realistic" in either case, as the game doesn't check for things like radar line of sight and so on. (And of course: The radar ranges are still totally "unhistoric" ;) )
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 22, 2010, 09:34:38 PM
Don't know but if I am doing one I am going to have to learn where that 65 is on the dial.

it's 8ft over CV flightdeck  :D
Title: Re: New announcement: Radar Settings
Post by: grizz441 on June 22, 2010, 09:36:32 PM
Actually almost all kind of numbers have a historic relevance. It all depends on type of dar and installation (and atmospheric conditions). IIRC, the really war home chain radar had indeed a minimum altitude of 500ft. Other radars had much lower limits, especially over water or flat terrain.
There's a good reason intruders of all nations did skim the see or did fly at treetop level.
A flat 500ft or 65ft limit isn't "realistic" in either case, as the game doesn't check for things like radar line of sight and so on. (And of course: The radar ranges are still totally "unhistoric" ;) )

It's just odd that they would change it from 500 ft to 65 ft.  That's going from one extreme to the other in the blink of an eye.
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 22, 2010, 09:38:26 PM
It's just odd that they would change it from 500 ft to 65 ft.  That's going from one extreme to the other in the blink of an eye.

Maybe Hitech did play in shades on Sunday and was witnessing the absolutely worst NOE gameplay day in years....  :noid
Title: Re: New announcement: Radar Settings
Post by: Sperky on June 22, 2010, 09:40:02 PM
I dont really mind the radar being stretched out a bit,but I think 65 AGL is a bit too low..I would like to see it at about 150..                                                      Falcon23 :salute

Hey Falcon- you know those goons you were always looking for???  I found one!!!!!   ...hope it's not too late...  :lol

(http://i890.photobucket.com/albums/ac109/Sperky76/plane-crash-tree-next-to-flight-sch.jpg)

 :salute
Sperky
Title: Re: New announcement: Radar Settings
Post by: lyric1 on June 22, 2010, 09:40:39 PM
it's 8ft over CV flightdeck  :D
If I have a 13 foot diameter prop though how much then? :D
Title: Re: New announcement: Radar Settings
Post by: Agent360 on June 22, 2010, 09:40:48 PM
Now you can not sneak in NOE, kill all the FH's, take the base and then go across the map to another base and do the same thing.

Perhaps NOE missions might have to re think in terms of strategy.

You see...now it is not as easy to roll in kill the FH and ruin a fight.

But I don't see the big deal anyway...if you have a massive hord it doesnt matter what alt you come in at.
Title: Re: New announcement: Radar Settings
Post by: Agent360 on June 22, 2010, 09:55:38 PM
At the risk of sounding a little foolish, 65 ft does sound a little arbitrary.  Does anyone know if the number has historical relevance?  Imo 100ft would be better.  65 ft, seems almost ludicrous to run a successful NOE at, even at full concentration with perfectly capable cartoon warriors.

65 ft is 15 ft over 50. That means you have to actually be on the deck....50ft is not that hard to do.

This means if you really want to fly NOE all night you will have to take some risk doing it.

Historical....LOL...are you kidding...how many missions ran at 100 feet...NONE...there are documented cases of NOE but with like, 2 or three planes in the desert...

NOE didn't happen until after the 1970's

Our maps are not historically accurate....show me a map that is historically accurate with terrain that depicts France/Europe and then maybe we could discuss what real NOE means....you would have to be a suicide case to NOE into occupied France with German airfields everywhere....you would get slaughtered.

Title: Re: New announcement: Radar Settings
Post by: E25280 on June 22, 2010, 10:28:52 PM
Historical....LOL...are you kidding...how many missions ran at 100 feet...NONE...there are documented cases of NOE but with like, 2 or three planes in the desert...

NOE didn't happen until after the 1970's

Umm . . . never heard of Ploesti?
Title: Re: New announcement: Radar Settings
Post by: USRanger on June 22, 2010, 10:30:37 PM
it's 8ft over CV flightdeck  :D

So, as soon as one plane takes off, the CV is given away. :headscratch:
Title: Re: New announcement: Radar Settings
Post by: Agent360 on June 22, 2010, 10:58:02 PM
Umm . . . never heard of Ploesti?

Actually no. But I did look it up.

And that mission proves my point. NOE missions were extremly rare and extremly dangerous. So now there is proper risk involved.

So if you run an NOE expect to be slaughtered. Otherwise run a real mission with proper fighter cover. But, see this takes too much time. Players would rather run NOE, kill the FH, take the base, and go to the other side of the map leaving GV's to stop a re take.

From this source:
http://www.b17sam.com/ploesti.html

"The formations, somewhat disorganized by the loss of the lead navigator, descended to 500 feet at Pitesti, 65 miles from the targets. Halfway to the initial point where the final turn was to be made into Ploesti, the 376th Group, followed by the 93rd Bombardment Group, made an erroneous turn southeast toward Bucharest. The other bomb groups, the 389th, 98th, and 44th, continued as briefed. When Ent discovered the error, both groups headed back toward Ploesti. The 376th was told to strike targets of opportunity, and the 93rd attacked the original targets from the opposite direction as briefed.

The return flight to Libya was disorganized and under heavy German fighter attack for much of the way. In all, 54 planes were lost, but the bombing destroyed up to 42 percent of Ploesti's cracking capacity. The AAF's 30 percent losses meant that a follow-up mission was not practical, and with no opposition, the Germans were able to repair the facilities rapidly. Five officers received the Medal of Honor for bravery on this mission.
"
Title: Re: New announcement: Radar Settings
Post by: lyric1 on June 22, 2010, 10:58:22 PM

Historical....LOL...are you kidding...how many missions ran at 100 feet...NONE...there are documented cases of NOE but with like, 2 or three planes in the desert...

NOE didn't happen until after the 1970's

Our maps are not historically accurate....show me a map that is historically accurate with terrain that depicts France/Europe and then maybe we could discuss what real NOE means....you would have to be a suicide case to NOE into occupied France with German airfields everywhere....you would get slaughtered.


:headscratch: Funny  :headscratch: Holland looks a lot wetter than what I thought for a desert environment & there seems to be a lot more than three aircraft.



http://www.youtube.com/watch?v=AZzgDkFvHbI
Title: Re: New announcement: Radar Settings
Post by: SunBat on June 22, 2010, 10:58:33 PM
I say that the Win teh Warz guys should be happy that they even have an NOE option anymore the way they have abused it so much over the years.  I say take NOE out all together.  That will end the history debate - which is a silly debate anyway for a game that is far from historical in the MA.  
Title: Re: New announcement: Radar Settings
Post by: Agent360 on June 22, 2010, 11:17:14 PM
:headscratch: Funny  :headscratch: Holland looks a lot wetter than what I thought for a desert environment & there seems to be a lot more than three aircraft.

http://www.youtube.com/watch?v=AZzgDkFvHbI

Ok you history hounds will probably drag up every obscure NOE raid ever flown. I am not a professor of history but I do know that 95% of all  bomber missions were NOT noe....because it was pure suicide.

The point is if you run NOE then expect to take heavy losses. If there is a reason to go NOE..for a particular strategic base then its worth it.

But if you just want to fly around all night NOE with no opposition...well that now coming to an end.

Perhaps we will actually have some contested fights...mabey even make it more interesting to take bases for all involved.

Title: Re: New announcement: Radar Settings
Post by: waystin2 on June 22, 2010, 11:18:41 PM
Actually no. But I did look it up.

And that mission proves my point. NOE missions were extremly rare and extremly dangerous. So now there is proper risk involved.

So if you run an NOE expect to be slaughtered. Otherwise run a real mission with proper fighter cover. But, see this takes too much time. Players would rather run NOE, kill the FH, take the base, and go to the other side of the map leaving GV's to stop a re take.

From this source:
http://www.b17sam.com/ploesti.html

"The formations, somewhat disorganized by the loss of the lead navigator, descended to 500 feet at Pitesti, 65 miles from the targets. Halfway to the initial point where the final turn was to be made into Ploesti, the 376th Group, followed by the 93rd Bombardment Group, made an erroneous turn southeast toward Bucharest. The other bomb groups, the 389th, 98th, and 44th, continued as briefed. When Ent discovered the error, both groups headed back toward Ploesti. The 376th was told to strike targets of opportunity, and the 93rd attacked the original targets from the opposite direction as briefed.

The return flight to Libya was disorganized and under heavy German fighter attack for much of the way. In all, 54 planes were lost, but the bombing destroyed up to 42 percent of Ploesti's cracking capacity. The AAF's 30 percent losses meant that a follow-up mission was not practical, and with no opposition, the Germans were able to repair the facilities rapidly. Five officers received the Medal of Honor for bravery on this mission.
"

I am sorry Agent All I am hearing is BLAH BLAH BLAH.  I just can't stop staring at your Avatar.  Simply Awesome Sir!
Title: Re: New announcement: Radar Settings
Post by: BaldEagl on June 22, 2010, 11:36:49 PM
I never fly NOE missions anyway but what I won't like about this is the difficulty in exiting a fight low on fuel, ammo or damaged.  Exiting under DAR was only a 60-40 proposition before... now it will be less than 50%.
Title: I agree with thndregg
Post by: Swoops on June 22, 2010, 11:39:03 PM
Quote
Who needs this NOE thing anyway? ;)
- thndregg

(http://i49.tinypic.com/351aceq.jpg)

<S> 91st

Swoops
CO 777th Heavens Demons
Title: Re: New announcement: Radar Settings
Post by: SWrokit on June 23, 2010, 01:19:01 AM
Send advanced recon in, kill dar.  End of story.

<S>
Rokit
Title: Re: New announcement: Radar Settings
Post by: allaire on June 23, 2010, 02:05:49 AM
Also send in 2 or 3 formation of heavies to drop the FH and VH.  Everyone else comes in gvs or as normal.
Title: Re: New announcement: Radar Settings
Post by: oTRALFZo on June 23, 2010, 02:10:15 AM
Send advanced recon in, kill dar.  End of story.

<S>
Rokit
That would work only some parts of the time and only if you don't have people watching the map for the red dar that keeps fluctuating up and down when a base is flashing.
Title: Re: New announcement: Radar Settings
Post by: oTRALFZo on June 23, 2010, 02:12:50 AM
Also send in 2 or 3 formation of heavies to drop the FH and VH.  Everyone else comes in gvs or as normal.
It wont be that easy anymore.  Not saying it cant be done, but now these NOE hordlings will have to depend on those 2 or 3 guys to get the mission successfull.
Title: Re: New announcement: Radar Settings
Post by: texastc316 on June 23, 2010, 02:22:21 AM
This is the funnest Titanic Tuesday that I have had in a long time!!! :banana:

+1
Title: Re: New announcement: Radar Settings
Post by: allaire on June 23, 2010, 02:32:24 AM
2 or 3 competent people coming in at 15,000+ will have a decent chance.  Couple that people hitting the dar at several bases; and with a distraction NOE mission to cause confusion.  The point is that this won't change anything the hordlings as you call them will still figure out ways to have "gamey" game play.  While it will be harder to do NOE base grabs it is still entirely possible but now it's going to be even worse for the furballers because the FH will be dropped. Every time.  Some might figure that this change unfairly targets them and their style of game play so they decide to play fun police.  Some will say if my way has been "nerfed" lets ruin the furballers fun.
Title: Re: New announcement: Radar Settings
Post by: RTHolmes on June 23, 2010, 02:33:40 AM
do bomber drones show up on dar? because you cant get them under 65' however low the lead buff is ...
Title: Re: New announcement: Radar Settings
Post by: oakranger on June 23, 2010, 02:40:16 AM
i remember the good old days (5 years ago) when a missions go 15-25 k, two to threes sections from the target.  it was a fight with escorts pouncing on any cons near by the bomber.  I love those kind missions.  Perhaps we will see the old styal missions come by on with the new dar system. 
Title: Re: New announcement: Radar Settings
Post by: BrownBaron on June 23, 2010, 02:42:38 AM
styal

 :rofl
Title: Re: New announcement: Radar Settings
Post by: rpm on June 23, 2010, 03:01:11 AM
65 feet, really? Why not just make it 0? As RT pointed out bomber drones won't even fly that low.
Title: Re: New announcement: Radar Settings
Post by: allaire on June 23, 2010, 03:11:02 AM
Don't the drones stop at 100'?
Title: Re: New announcement: Radar Settings
Post by: RTHolmes on June 23, 2010, 03:27:36 AM
100' sounds about right, I think its whatever alt they form up at after takeoff.
Title: Re: New announcement: Radar Settings
Post by: save on June 23, 2010, 03:51:24 AM
Real Radars in the 40's had altitude reference, also the dots should be updated less often , lets say like 30-1min sec or so.
This way, barrier- cap can do field  attacks on outgoing cons without knowing precise location in real-time.

Title: Re: New announcement: Radar Settings
Post by: bozon on June 23, 2010, 04:04:41 AM
do bomber drones show up on dar? because you cant get them under 65' however low the lead buff is ...
NOE missions should not be flows with drones.  (<-- big period)

There is no justification for driving a tight 3 ship formation intended for level bombing when using the bombers as attackers.
Title: Re: New announcement: Radar Settings
Post by: oTRALFZo on June 23, 2010, 04:11:45 AM
2 or 3 competent people coming in at 15,000+ will have a decent chance.  Couple that people hitting the dar at several bases; and with a distraction NOE mission to cause confusion.  The point is that this won't change anything the hordlings as you call them will still figure out ways to have "gamey" game play.  While it will be harder to do NOE base grabs it is still entirely possible but now it's going to be even worse for the furballers because the FH will be dropped. Every time.  Some might figure that this change unfairly targets them and their style of game play so they decide to play fun police.  Some will say if my way has been "nerfed" lets ruin the furballers fun.
Still will be alot harder than the old way of making a base flash and staying below 500 feet. Having it at 65 feet will make it harder to hide those tardish 25 smash grab missions especially over land. Dar bar fluctuating up and down rapidly will alert the enemy well before hand, especially now with the dar ring way out. Yes it can still be done, but I praise HTC on the change. As the game grows, people should learn that taking bases is the means by which to fight and create fun for everybody. Im not a "furballer", "landgrabber" or "toolshedder". I like to mix things up and enjoy every aspect of the game.
I can see where NOEs can be fun. Bunch of guys together for one goal is great. It just seems that lately this tactic is way over used and takes over the game making game play completly boring. Thanks agian HTC, I hope this sticks and isnt experimental. :salute
Title: Re: New announcement: Radar Settings
Post by: Beefcake on June 23, 2010, 04:12:23 AM
NOE missions should not be flows with drones.  (<-- big period)

There is no justification for driving a tight 3 ship formation intended for level bombing when using the bombers as attackers.

What about B25C strafers?  :D

Honestly I'm happy for the change. I'm amazed at the amount of people who avoid combat in an online air combat game with no AI. (aside from drones and Acky the drunk field gunner) If you want to NOE and cap undefended bases then go play Command and Conquer.
Title: Re: New announcement: Radar Settings
Post by: Bronk on June 23, 2010, 05:04:07 AM
Umm . . . never heard of Ploesti?
Careful
http://bbs.hitechcreations.com/smf/index.php/topic,194474.0.html
 :noid :rofl
Title: Re: New announcement: Radar Settings
Post by: rpm on June 23, 2010, 06:39:11 AM
NOE missions should not be flows with drones.  (<-- big period)

There is no justification for driving a tight 3 ship formation intended for level bombing when using the bombers as attackers.
Many real life examples of just that.
Title: Re: New announcement: Radar Settings
Post by: thndregg on June 23, 2010, 07:30:51 AM
I will say that although you can choose to turn off the radar circles on the map, the fact that they overlap so severely now makes it redundant to have that option. Now it is just clutter.
Title: Re: New announcement: Radar Settings
Post by: HighTone on June 23, 2010, 07:33:28 AM
Praise God. This will go a long way to thwart the fight-allergic, NOE, milk-running, back slappers. Let's see how much back slapping they do now that they will actually have to fight for fields...<gets popcorn ready>


LOL, you really think a dar change is going to accomplish that.

To all you folks who are just praising this thing as the best thing that could happen, you guys are easily entertained.

I would rather have the hoard on the deck trying for a base then at 30K toolshedding them. But hey you guys know whats best for everyone  :lol
Title: Re: New announcement: Radar Settings
Post by: iwomba on June 23, 2010, 07:48:57 AM
I am neither in favour or against this change.

To me it's just another example of the elite group of whiners who get what they want changed in this game.

Most noe missions succeed solely because very few up to defend.

Like eny , milk runners , tool shedders , hoards & such noe's had been part of the game for many many years & you lived with it.

The game is many things too many people & that is what makes it unique. To whine about the " win the war types " ( which in it's purest form is what this game is/was all about ) from a furballer ( which if this game was about furballing you would only have 3 fields that cannot be captured ) & vice a versa is a waste of space.

I am just not sure what the change is trying to achieve or will achieve or who the change is for.

It has been like this for several years or so & now it needs to be changed? I am yet to be convinced there was a need to change it but then again I don't spend every day on the forums whining about such things.

Title: Re: New announcement: Radar Settings
Post by: Rino on June 23, 2010, 08:11:08 AM
     So what group of whiners do you belong to?
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 23, 2010, 08:21:20 AM
To me it's just another example of the elite group of whiners who get what they want changed in this game.

Have you any proof for that?
About all things in game are being whined about, so you can throw "HT bowed to the whiners" at almost any change in game.

If HTC really would succumb to whining, we would had

- no arena caps
- a changed collision model
- Spit 16 and La 7 perked

because the "whines" about them outnumbered the NOE whines by several magnitudes.


Quote
Most noe missions succeed solely because very few up to defend.

And why is it that way? Most players are not sitting in tower all the time, watching the map. You just can't instantly jump here and there. Especially not if you are severely outnumbered and the enemy is launching NOEs in rapid succession in different parts of the map with 20+ pilots each.

And that is what probably caused the changes - "abuse" of that feature. NOEs are fun to fly and (for me) often fun to defend again... they can break a stale map position and get another front, another fight going. Personally I never asked for them to be removed, I always had much in in trying to guess the next attack and to go goon hunting...

But last Sunday was a prime example of what's going wrong. One side was completely outnumbering the other one, and only then the NOE'S started rolling. And not just one or two. It went on for hours, always rapidly switching target at the first sign of resistance. For gameplay, this was a catastrophe.

Just to emphasize again, I'm not completely happy with the change... but I do see where it came from.

Title: Re: New announcement: Radar Settings
Post by: kilo2 on June 23, 2010, 08:28:21 AM
Have you any proof for that?
About all things in game are being whined about, so you can throw "HT bowed to the whiners" at almost any change in game.

If HTC really would succumb to whining, we would had

- no arena caps
- a changed collision model
- Spit 16 and La 7 perked

because the "whines" about them outnumbered the NOE whines by several magnitudes.


And why is it that way? Most players are not sitting in tower all the time, watching the map. You just can't instantly jump here and there. Especially not if you are severely outnumbered and the enemy is launching NOEs in rapid succession in different parts of the map with 20+ pilots each.

And that is what probably caused the changes - "abuse" of that feature. NOEs are fun to fly and (for me) often fun to defend again... they can break a stale map position and get another front, another fight going. Personally I never asked for them to be removed, I always had much in in trying to guess the next attack and to go goon hunting...

But last Sunday was a prime example of what's going wrong. One side was completely outnumbering the other one, and only then the NOE'S started rolling. And not just one or two. It went on for hours, always rapidly switching target at the first sign of resistance. For gameplay, this was a catastrophe.

Just to emphasize again, I'm not completely happy with the change... but I do see where it came from.



Even if that were the truth. You would never get any proof.
Title: Re: New announcement: Radar Settings
Post by: Kev367th on June 23, 2010, 08:29:32 AM
I am sure the non-furballers will adapt and respond to the changes, they always have done in the past.

There are ways to overcome the latest changes and I'm sure some of the more 'adept' guys will realise them within a short time.

Would be kind of funny if all it led to was a huge increase in hoard sizes and FH's being dropped all the time.

Lusche - Many, many times when I played I (in fact most of the 367th, and others) bailed out of planes to up against an NOE.
Upping against an NOE or capped field and successfully defending it was very satisfying.
You just had to completely forget about your score.
Title: Re: New announcement: Radar Settings
Post by: SunBat on June 23, 2010, 08:33:20 AM
2 or 3 competent people coming in at 15,000+ will have a decent chance.  Couple that people hitting the dar at several bases; and with a distraction NOE mission to cause confusion.  The point is that this won't change anything the hordlings as you call them will still figure out ways to have "gamey" game play.  While it will be harder to do NOE base grabs it is still entirely possible but now it's going to be even worse for the furballers because the FH will be dropped. Every time.  Some might figure that this change unfairly targets them and their style of game play so they decide to play fun police.  Some will say if my way has been "nerfed" lets ruin the furballers fun.

Already the wheels are turning to figure out new ways to take bases. In the quick sketch you present above variation has been added to the game for the attackers and the defenders. This is good for everyone and this is what many of us have been encouraging the large horde squads to do.  I hope the land-grabbers invent all kinds of new techniques for bravely capturing land. The best thing that could happen is that the rest of the players care that they are doing it and battles occur over that precious cartoon real estate.
Title: Re: New announcement: Radar Settings
Post by: SunBat on June 23, 2010, 08:34:48 AM
I am sure the non-furballers will adapt and respond to the changes, they always have done in the past.

There are ways to overcome the latest changes and I'm sure some of the more 'adept' guys will realise them within a short time.

Would be kind of funny if all it led to was a huge increase in hoard sizes and FH's being dropped all the time.

Lusche - Many, many times when I played I (in fact most of the 367th, and others) bailed out of planes to up against an NOE.
Upping against an NOE or capped field and successfully defending it was very satisfying.
You just had to completely forget about your score.

See my post above.
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 23, 2010, 08:35:29 AM
Lusche - Many, many times when I played I (in fact most of the 367th, and others) bailed out of planes to up against an NOE.
Upping against an NOE or capped field and successfully defending it was very satisfying.
You just had to completely forget about your score.

I'm not rtb'ing because of my score. The slightly lower K/D would be more than made up by a huge increase in K/H if I wouldplay that way.
Title: Re: New announcement: Radar Settings
Post by: Kev367th on June 23, 2010, 08:49:04 AM
I'm not rtb'ing because of my score. The slightly lower K/D would be more than made up by a huge increase in K/H if I wouldplay that way.

Was a general observation about scores, not aimed specifically to you.
But you know many many play for the score.

Frankly I think 65ft is taking the ****, 150-->200 would have been a better initial step to see what effects it has.

Many ways to negate the 65ft level, just requires a little guile.

Title: Re: New announcement: Radar Settings
Post by: iwomba on June 23, 2010, 08:52:07 AM
I rarely get on the boards because it's just the same people whining about this or that or abusing some poor guy about their english or spelling.

I don't remember HTC asking me or anyone actually if noes are a problem that needed fixing. Did I miss a poll that was taken on this?

How many paying members actually use the forum? 10%-5% , or even less ? Hardly a large enough sample to make any decisions from really.

Especially when it is or was considered to be a community controlled game.

I guess it is. It is just a very small part of the community.
Title: Re: New announcement: Radar Settings
Post by: Delirium on June 23, 2010, 08:53:57 AM
But last Sunday was a prime example of what's going wrong. One side was completely outnumbering the other one, and only then the NOE'S started rolling. And not just one or two. It went on for hours, always rapidly switching target at the first sign of resistance. For gameplay, this was a catastrophe.

Sunday was more like playing 'Whack-a-mole' than anything resembling good game-play. Glad I wasn't the only one to have seen the problem with it.

Careful, Lusche, they are going to put you into the furballer catagory.
Title: Re: New announcement: Radar Settings
Post by: Delirium on June 23, 2010, 08:56:42 AM
Frankly I think 65ft is taking the ****, 150-->200 would have been a better initial step to see what effects it has.

I'd agree with you, 150ft is plenty but they would have to remove the auto level option below 500ft for that to become viable.
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 23, 2010, 09:02:39 AM
Careful, Lusche, they are going to put you into the furballer catagory.


Als long as I'm still being alternately insulted as a furballer, basegrabber, win-teh-war guy and scorepotato, I'm fine  :D
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 23, 2010, 09:04:04 AM
I don't remember HTC asking me or anyone actually if noes are a problem that needed fixing. Did I miss a poll that was taken on this?


HTC is only allowed to change things with a poll? Is it us that's owning & running the company or them?  :headscratch:

And again.. what makes you so sure HTC "gave in to the whiners"?
Title: Re: New announcement: Radar Settings
Post by: RufusLeaking on June 23, 2010, 09:15:57 AM
I rarely get on the boards because it's just the same people whining about this or that or abusing some poor guy about their english or spelling.
I did a self imposed PNG for the above reason.

I am back now because the elitist crap that fills these boards is driving me crazy. (Crazier?) There needs to be more opposing opinions to the "I like their tears" set.

Though, I am guilty of being a vocabulary dweeb.  Sorry.

Back to the OP, the change of radar settings seems to lend tacit approval to the whiners of the "win teh fitez" group who think the history of air combat was to just have dog fights.

The next two items on the whine list will be the removal of gvs and the removal of destructable(?) ground targets.
Title: Re: New announcement: Radar Settings
Post by: RTHolmes on June 23, 2010, 09:59:45 AM
But last Sunday was a prime example of what's going wrong. One side was completely outnumbering the other one, and only then the NOE'S started rolling. And not just one or two. It went on for hours, always rapidly switching target at the first sign of resistance. For gameplay, this was a catastrophe.

agreed, Sunday was a prime example. I spent a hour or so watching for flashing bases trying to 2nd guess where the bish horde would be NOEing next. racked up a bunch of kills but it really wasnt much fun.

cant help thinking that most of these players would be better served by a 1-side vs AI arena. or maybe just vs sheds if AIs are too much of a challenge.
Title: Re: New announcement: Radar Settings
Post by: WMLute on June 23, 2010, 10:27:50 AM
I did a self imposed PNG for the above reason.

I am back now because the elitist crap that fills these boards is driving me crazy. (Crazier?) There needs to be more opposing opinions to the "I like their tears" set.

Though, I am guilty of being a vocabulary dweeb.  Sorry.

Back to the OP, the change of radar settings seems to lend tacit approval to the whiners of the "win teh fitez" group who think the history of air combat was to just have dog fights.

The next two items on the whine list will be the removal of gvs and the removal of destructable(?) ground targets.

There is a huge amount of players, like myself, the love a good base capture.

Our idea of a base capture involves fighting enemy.

To many of us, a base capture where the enemy doesn't fight back is boring.

We understand that AcesHigh is about combat and anything that promotes combat is a good thing.
Title: Re: New announcement: Radar Settings
Post by: waystin2 on June 23, 2010, 11:10:08 AM
I like to furball, but it consumes maybe 25% of my time online.  Part of the reason AH has kept me as a subscriber for 3+ years now is the variety.  So I fit squarely in the "good decision HTC and hope you keep these settings" crowd, but I am by no means a "dog-fighting is all that matters" player.  Variety is the spice of life, but playing whack-a-mole with non-stop NOE's is quite frustrating and eventually boring.  Base-capture with little or no resistance should be the rare choice, not the first.  I am here after all to get it on with the red guys!  I believe that HTC saw a problem, and is attempting to address it for the health of their game and their bottom line.
 
:salute

Way
Title: Re: New announcement: Radar Settings
Post by: Soulyss on June 23, 2010, 11:18:12 AM
I have to say that I did discover one downside to the new radar settings after I logged in last night for a few sorties.  With the extended "dot" radar ranges I now have I much better idea of how badly the odds are stacked against me.  Radar looked like an angry swarm of bees surrounding my poor little clipboard airplane icon. 

I have to say I missed the slightly more benign and passive looking "bar" radar from before. 

AH ignorance can be bliss.  :D
Title: Re: New announcement: Radar Settings
Post by: Yeager on June 23, 2010, 11:22:39 AM
Especially when it is or was considered to be a community controlled game.

I guess it is. It is just a very small part of the community.

Pyro doesn't make settings changes for any other reason but to fix what he see's as a potential problem in gameplay.  AH has NEVER been a community controlled game.  Where on Earth did you get that?  Lastly, For you to think that HTC is caving in to a small band of elite whiners, or whatever you called them, proves that you honestly do not know of what you speak.  

HTC owns this game and they manage it solely at their own discretion.  No one inside the game comes along and tells them what to do.
Title: Re: New announcement: Radar Settings
Post by: macdp51 on June 23, 2010, 11:24:18 AM
NOE below 65' aww no biggie - are the trees gonna get kill points? - cuz there was alot of tree abuse last night, just think what the enviro weenies are gonna say about that  :cry
All seeing 20 mile radar - not possible gentlemen especially in WWII era.
And I lament the loss of my beloved deep strike missions - nothing better than grabbing a base 6 sectors to the rear - talk about starting a fight when the front line scanners woke up HHHOOOOO WEEEEEE.
However life goes on and changes will be made - time to adapt.
Going to need to spread the bases out, as it appears overlap will now be an issue, unless of course terrain masking and chaff will come into play.
Let the flaming begin again :rock
 HP
Title: Re: New announcement: Radar Settings
Post by: Kev367th on June 23, 2010, 11:38:04 AM
NOE below 65' aww no biggie - are the trees gonna get kill points? - cuz there was alot of tree abuse last night, just think what the enviro weenies are gonna say about that  :cry
All seeing 20 mile radar - not possible gentlemen especially in WWII era.
And I lament the loss of my beloved deep strike missions - nothing better than grabbing a base 6 sectors to the rear - talk about starting a fight when the front line scanners woke up HHHOOOOO WEEEEEE.
However life goes on and changes will be made - time to adapt.
Going to need to spread the bases out, as it appears overlap will now be an issue, unless of course terrain masking and chaff will come into play.
Let the flaming begin again :rock
 HP


No terrain masking,,,,is there?
Title: Re: New announcement: Radar Settings
Post by: Raptor on June 23, 2010, 11:41:26 AM
20 mile radar not possible in WWII? I beg to differ.


HiTech does not make the settings in the MA to be historically accurate. They are adjusted to encourage gameplay and fighting.
For further proof, see:
Fuel Burn Rate
CV Hardness
Airfield/town Ack increased
CV Ack
Title: Re: New announcement: Radar Settings
Post by: WMLute on June 23, 2010, 12:02:56 PM
HTC has made many changes over the years designed to promote combat.

This is just another in a long list.

I don't recall a change implemented to facilitate base taking.

I am curious what warped perversion of the game setup the hoard weenies will come up with now to avoid contact with enemy as they try to capture bases.
Title: Re: New announcement: Radar Settings
Post by: SlapShot on June 23, 2010, 12:03:12 PM
I don't remember HTC asking me or anyone actually if noes are a problem that needed fixing. Did I miss a poll that was taken on this?

No poll required ... Dale and/or Pyro must have seen it first hand.

Especially when it is or was considered to be a community controlled game.

Wow ... Where did you get the idea that the amount of money to goes into HTC's coffers is "community controlled" ? Were that true ... HTC would have gone out of business a long time ago.

I guess it is. It is just a very small part of the community.

Yeah ... it's a "community" of "one" ... and that "one" writes the coad.
Title: Re: New announcement: Radar Settings
Post by: RufusLeaking on June 23, 2010, 12:33:28 PM
Wow ... Where did you get the idea that the amount of money to goes into HTC's coffers is "community controlled" ? Were that true ... HTC would have gone out of business a long time ago.
Actually, the amount of money is controlled by the individuals in the community.

The form and content of the game are HTC's, of course.

I keep paying because I like the game.  I like the realism.  I like the many airframes' flight models.  I like the many skins (these guys are legitimate artists.)  And I like flying against other people.
Title: Re: New announcement: Radar Settings
Post by: Ardy123 on June 23, 2010, 12:43:33 PM
I really enjoyed the new changes but an unintended consequence came out of it. Now that everyone knows where the fulball is and how large it was, the 1 major furball was so huge that every time I got near it, my frame rate had such a huge hit, that fighting became next to impossible. That all changed of course once I waited several hours for people to clear out.
Title: Re: New announcement: Radar Settings
Post by: bustr on June 23, 2010, 02:05:43 PM
Ardy you almost gave away the next base rolling strategy.

While the furballers concentrate themselves over two or three feilds, the sissy NOE steamroller crowd will launch massive medium bomber missions. They will flatten a feild in one fast 7k pass with JABBo and fighter cover to clean up while the C47 is inbound. More likely where possible M3 troop deliveries will be the vouge because they wont show on DAR. Heck we may see a resurgence of hot A20 sticks because of the 8-500 pounds, fast speed to target, and furball abillity when light.

Gents dust off your B26's and Lanc's. Fast attack missions with up to 10 boxes of B26's will become very popular to roll feilds. HTC just gave us back a target rich environment where good bomber pilots like 999000 are going to rule base taking with the help of good furballers tagging along using them for bait.

Guys this game has reached the point that the following question is askable: Are we so afraid of loosing a fight of any kind that we accept being safe and bored in a rinse and repeat rut?

I think HTC answered this question for us with the DAR change. Why aren't we discussing how to use this change to our advantage as opposed to telling everyone in this Forum how "Absolutly Inflexeble Most of YOU Seem to BE" in a game that requires maximum mental agillity to even HO successfully? The real WW2 generation did not whine about their lives like we do over every tiny change to this game. They just made lemonaid with the lemons and found a distillery to party at with an NOE raid........what a whiny culture we have become......

   
Title: Re: New announcement: Radar Settings
Post by: Zoney on June 23, 2010, 02:41:57 PM
I am sure the non-furballers will adapt and respond to the changes, they always have done in the past.

There are ways to overcome the latest changes and I'm sure some of the more 'adept' guys will realise them within a short time.

Would be kind of funny if all it led to was a huge increase in hoard sizes and FH's being dropped all the time.

Lusche - Many, many times when I played I (in fact most of the 367th, and others) bailed out of planes to up against an NOE.
Upping against an NOE or capped field and successfully defending it was very satisfying.
You just had to completely forget about REALITY BASED GAMEPLAY.


Fixed
Title: Re: New announcement: Radar Settings
Post by: Ghosth on June 23, 2010, 02:43:56 PM
Wow, Bustr ever now and then you knock my socks off!  <S> Sir

Good post, and exactly on the money, Bullseye!

And that is exactly the point of the changes. Trying to promote "change" because a lack of it gets really dull after a while. People will try all kinds of new attacks now. Resulting in more variation of plane types seen. More use of medium and hvy bombers. More use of fighters in an escort/cap role.

Title: Re: New announcement: Radar Settings
Post by: cactuskooler on June 23, 2010, 03:04:40 PM
I think the backlash from the update is proof enough that there was a problem. There's a plethora of tools and tactics available to take bases, yet so many can't see past the noe raid.

I took part in the base taking side of the game when I first started. I quit that aspect of the game after a month or two because noe 110 raids had become completely dull. Perhaps some new tactics will cause a boost in players interested in helping with the land grabbing?

I'd imagine any base on the coast is still vulnerable to noe raids. Staying below 65ft may be difficult for some over terrain, but most shouldn't have too much trouble over the sea.

I must admit I'll miss singlehandedly swatting down entire noe missions, but I'll gladly give that up to see an increase of bomber missions and the like.
Title: Re: New announcement: Radar Settings
Post by: allaire on June 23, 2010, 03:08:04 PM
Already the wheels are turning to figure out new ways to take bases. In the quick sketch you present above variation has been added to the game for the attackers and the defenders. This is good for everyone and this is what many of us have been encouraging the large horde squads to do.  I hope the land-grabbers invent all kinds of new techniques for bravely capturing land. The best thing that could happen is that the rest of the players care that they are doing it and battles occur over that precious cartoon real estate.
You missed a cogent point.  The biggest complaint I have seen on the boards from the furballers and others is that the "toolshedders" drop FH thereby killing a furball.  This change is going to make that happen ever more.  Some will see it as their mission in the game to cause as many problems with people's furballs by killing the FH at nearby bases, thus stopping combat for one side.  This in turn will cause more whining on the boards about "toolshedding fun police", see http://bbs.hitechcreations.com/smf/index.php/topic,290874.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,290874.0.html).  Where as this is going to promote combat, it's also going to promote even more gamey tactics to insure a base capture and/or just to cause people grief.

As Rufusleaking stated in another thread.  Since the late 80's early 90's there has been a prevalent attitude of participation instead of true competition.  What this means is there is a large group of people that think that everything should be easier for them.  That or they have an overblown sense of entitlement.  Some of these people want things to be easy and won't stick around long if there isn't some instant or almost instant gratification.  Let alone put up with the hazing/abuse they will receive in all the MAs(all 4 of them).  Of course why should they have to put up with that crap in something they pay for.
Title: Re: New announcement: Radar Settings
Post by: SunBat on June 23, 2010, 03:17:46 PM
As Rufusleaking stated in another thread.  Since the late 80's early 90's there has been a prevalent attitude of participation instead of true competition.  What this means is there is a large group of people that think that everything should be easier for them.  That or they have an overblown sense of entitlement.  Some of these people want things to be easy and won't stick around long if there isn't some instant or almost instant gratification.  Let alone put up with the hazing/abuse they will receive in all the MAs(all 4 of them).  Of course why should they have to put up with that crap in something they pay for.

You "cater to the ninnies" ninnies blow my mind.  Save your teary whines for someone else.  You will NEVER gain my sympathy. 

...and they will never shut down all of the fighter hangers in an area large enough to keep fighters out of the air in a given region.  Yes, they may take down a base, maybe even two, but there will be one nearby that a person can up from, and at the very least, go hunt bombers.  At the very least hunting bombers is more fun that chasing packs of ghey NOEers around for hours. 
Title: Re: New announcement: Radar Settings
Post by: Wiley on June 23, 2010, 03:37:58 PM
I think I like the new settings.  I've never been a fan of NOE base stealing.  They've really put the 'nap' into NOE.  65 feet might seem excessive on first glance, but I think in the long run it just means people will actually have to pay attention to NOE successfully versus setting autolevel and going to fix a sandwich.

Allaire's point about the fighter hangars becoming a target could be seen as a benefit.  Shouldn't enemy bombers over your country's base be seen as a threat, versus 'Oh, there go some B24s at 20k.  Gee, we're probably about to lose dar and ords.  Oh well, not like it affects me in any way.  HEY!  A 190 in the weeds!  GET HIM!!!'

I'm interested to see how the game evolves with this change being in.  Maybe the hordes will look less like a loosely grouped collection of fighters and more like a group of bombers/strike with fighter escort.  I think overall it's going to slow down the gameplay to a certain degree as defenders will have more time to get more alt, so attackers probably won't be coming in as low as they used to, and with FHs being more of a target, people will have to come in from the next base over anyways, so that's not necessarily a bad thing.  It could evolve into groups of aircraft meeting at alt and fighting, as opposed to everybody scrabbling around in the dirt and vulching all the time.

I would very much like to see it end up like that, but only time will tell.

Wiley.
Title: Re: New announcement: Radar Settings
Post by: RufusLeaking on June 23, 2010, 03:53:00 PM
Guys this game has reached the point that the following question is askable: Are we so afraid of losing a fight of any kind that we accept being safe and bored in a rinse and repeat rut?
 
NOE was not the only rut.  I just land when confronted with a bunch of B&Z guys.  It gets boring real fast. 

I think HTC answered this question for us with the DAR change. Why aren't we discussing how to use this change to our advantage as opposed to telling everyone in this Forum how "Absolutely Inflexible Most of YOU Seem to BE" in a game that requires maximum mental agility to even HO successfully?
Best post yet. :salute  (Only three spelling corrections.)


You "cater to the ninnies" ninnies blow my mind.  Save your teary whines for someone else.  You will NEVER gain my sympathy. 

...and they will never shut down all of the fighter hangers in an area large enough to keep fighters out of the air in a given region.  Yes, they may take down a base, maybe even two, but there will be one nearby that a person can up from, and at the very least, go hunt bombers.  At the very least hunting bombers is more fun that chasing packs of ghey NOEers around for hours. 
Call me “Don Quixote,” but I am going to take one more pass at the windmill.

What is fun for you may not be fun for everyone. 

Lighten up, Francis.
Title: Re: New announcement: Radar Settings
Post by: Kev367th on June 23, 2010, 04:01:27 PM
Fully expect the next 'complaints' to be about hoards at 30k, or FH's going down.

2 to 3 sets of Lancs can close down a small field (assuming good pilots/aiming) for 30 mins+.

Clock is ticking........

Title: Re: New announcement: Radar Settings
Post by: SEseph on June 23, 2010, 04:04:17 PM
You missed a cogent point.  The biggest complaint I have seen on the boards from the furballers and others is that the "toolshedders" drop FH thereby killing a furball.  This change is going to make that happen ever more.  Some will see it as their mission in the game to cause as many problems with people's furballs by killing the FH at nearby bases, thus stopping combat for one side.

Yeah, I already did that to two bases where there were furballs and we took them soon after. Why use NOE when you can bomb from 25k+, kill FH's and get yelled at on 200? A single B17 can take out FH's at 2 bases if you're a decent pilot. It's just more fun now because of all the people who were excited about not having to chase NoE'ers will complain about the other side of the Y plane.

Yes, there may be other bases close by, but that means we just use more bombers and level everything we come to. Furball squashed :) (This was a tactic used before, now it's just going to become even more common place!)
Maybe the hardcore furballers will want a cap on alt?
Title: Re: New announcement: Radar Settings
Post by: JunkyII on June 23, 2010, 04:06:10 PM
I have been in the field for 3 days sleeping in the rain....and this is what I come back too.





Time for some base takers to befriend some of us furballers.....
Title: Re: New announcement: Radar Settings
Post by: lyric1 on June 23, 2010, 04:06:53 PM
Question? What part of an aircraft is safe to radar when flying NOE? For example the dar is now set at 65 feet, so if you fly a C-47 this an aircraft that is 17 feet high when wheels down. Lets say for arguments sake with wheels up & from the bottom of the prop tips to the very top of the tail is 13 feet when flying flat & level.


Since sea level is 0 feet & if you fly at 66 feet you will break dar & will show dar bar or red dot if within radar ring.
So if you are at 65 feet your safe no problems. The question is what part of an aircraft is considered at 65 feet bottom,middle,top? To me it would have to be the very bottom of the plane that is measured to sea level.

So at 65 feet you have maybe 13 feet of aircraft above the 65 foot limit in the case of a C-47. Or less or more depending on what your in. Am I making sense? :headscratch:


Title: Re: New announcement: Radar Settings
Post by: Oldman731 on June 23, 2010, 04:12:02 PM
Yeah, I already did that to two bases where there were furballs and we took them soon after. Why use NOE when you can bomb from 25k+, kill FH's and get yelled at on 200? A single B17 can take out FH's at 2 bases if you're a decent pilot. It's just more fun now because of all the people who were excited about not having to chase NoE'ers will complain about the other side of the Y plane.

Yes, there may be other bases close by, but that means we just use more bombers and level everything we come to. Furball squashed :) (This was a tactic used before, now it's just going to become even more common place!)
Maybe the hardcore furballers will want a cap on alt?

....Soooooo.....get ready for the return of the more challenging bomb sight?

- oldman
Title: Re: New announcement: Radar Settings
Post by: SEseph on June 23, 2010, 04:25:51 PM
....Soooooo.....get ready for the return of the more challenging bomb sight?
True furballers only want to pick and fight. They don't care about base defense, because if they did, they wouldn't whine if the hangers fell. I don't care that they lowered the dar or expanded the ring, I'm not super NoE supportive, but it was moved to the Hard level of options to change the game up, yet furballers want it to stay the same.. how does that work exactly?
- oldman

Tis what I learned on initially, but by this statement, anything used to disadvantage the furballer over the base taker must be changed, or at least in the mind of some.

Here's where I have an issue with this. Furballers either only want to furball, or find many things to do and don't complain if one base is down. Those that ONLY want to furball and not help with any sort of base capture or defense, should go to the DA where they have this nifty thing called Furball Island. It's a magical world were you can pick and fight all day without worry of your FH's going down. Now, if you're in the MA, and someone kills your base.. tough, this is the MA, alot do alot differing things, but bases are open for destruction and capture. True furballers only want to pick and fight. They don't care about base defense, because if they did, they wouldn't whine if the hangers fell. I don't care that they lowered the dar or expanded the ring, I'm not super NoE supportive, but it was moved to the Hard level of options to change the game up, yet furballers want it to stay the same.. how does that work exactly?
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 23, 2010, 04:27:56 PM
Here's where I have an issue with this. Furballers either only want to furball, or find many things to do and don't complain if one base is down. Those that ONLY want to furball and not help with any sort of base capture or defense, should go to the DA where they have this nifty thing called Furball Island.

Am I a furballer when I approve the new dar altitude and the reasons behind that decision?   :headscratch:
Title: Re: New announcement: Radar Settings
Post by: waystin2 on June 23, 2010, 04:48:34 PM
I have been in the field for 3 days sleeping in the rain....and this is what I come back too.





Time for some base takers to befriend some of us furballers.....

Dude it's rocking fun!!!
Title: Re: New announcement: Radar Settings
Post by: allaire on June 23, 2010, 04:59:26 PM
You "cater to the ninnies" ninnies blow my mind.  Save your teary whines for someone else.  You will NEVER gain my sympathy. 

...and they will never shut down all of the fighter hangers in an area large enough to keep fighters out of the air in a given region.  Yes, they may take down a base, maybe even two, but there will be one nearby that a person can up from, and at the very least, go hunt bombers.  At the very least hunting bombers is more fun that chasing packs of ghey NOEers around for hours. 
You miss the point.  How many new people have you seen in game that take constructive criticism as an adult?  My post wasn't about sympathy just trying to get people to realize that if you completely destroy people and then heap abuse on them, or hazing as some view it, you run a very real risk of chasing someone off from the game if not the hobby of simming.  A game like this can only benefit from a large group of people.  It makes sense to keep as many around as possible rather than run them off.  You want to cut down on the NOEs catch the newer players early and show them other ways of doing things not just NOE smash and grab.  

I have to agree with some that 65' seems an arbitrary number that's designed to make on aspect almost impossible.  I have to agree with oldman, what's next going back to the old style of bomb sight because the furballers are going to scream when the tactics shift to dropping FHs and VHs at all the bases near to one they plan on taking?
Title: Re: New announcement: Radar Settings
Post by: Ack-Ack on June 23, 2010, 05:23:24 PM
Those that ONLY want to furball and not help with any sort of base capture or defense, should go to the DA where they have this nifty thing called Furball Island.

Why should we have to?  Why should we have to move if we don't play how you want us to play?  I find the whole base capturing thing boring as I've 'been there and done that' many years ago.  The MA is open to all and that is where I choose to play.


ack-ack
Title: Re: New announcement: Radar Settings
Post by: JunkyII on June 23, 2010, 05:52:11 PM
Base-taking spawns fights......us furballers get mad when yall land grabbers go NOE or drop the FH because you kill those fights.......


This is the best thing to hit Aces High since Ive been in the game, I hope it stays. :rock
Title: Re: New announcement: Radar Settings
Post by: SunBat on June 23, 2010, 05:52:40 PM
...if you completely destroy people and then heap abuse on them, or hazing as some view it, you run a very real risk of chasing someone off from the game if not the hobby of simming.  

I fail to see how taking away simple NOE's equates to heaping abuse on a person and hazing them.  What is happening here is that you and those that are on your side in this argument make such broad generalizations about who others are and how they treat others that you have created unrealistic paper tigers that have caused you to form opinions that are not based on reality.  There is much that can be said about this but the fact remains that the experts that have created this game and make their livelyhood from this game have determined that this is the best thing to do for their game.  
Title: Re: New announcement: Radar Settings
Post by: oTRALFZo on June 23, 2010, 05:57:34 PM
Im trying to figure out this whole stereotype that if your not into the large mass NOE smash grab mission type, then your automaticly categorized as a "furballer".
There is a huge crowd out there that love to kill things. Personally, I love the whole "war" idea and the fact that you get to take bases. It adds so much excitement to the game. If they implemented that in the WW1 arena, it would be much less wasted server space.
Fact here is that it ADDS to the game, It is most certainly  notTHE game.
 Nothing has been done to appease or give into any crowd, it just simply made things alot more challenging for all.
What I think is funny is the fact that most of these guys that are consistantly in those NOE missions will cry "HORDE" if the same tactic is used against them. Just think, you dont have to worry anymore  :aok
Title: Re: New announcement: Radar Settings
Post by: Kev367th on June 23, 2010, 05:58:42 PM
Why should we have to?  Why should we have to move if we don't play how you want us to play?  I find the whole base capturing thing boring as I've 'been there and done that' many years ago.  The MA is open to all and that is where I choose to play.


ack-ack

Thats the whole point though isn't it?
"MA is open to all" and therefore open to all forms of gameplay.

Theres a certain minority who consider any other method of gameplay that doesn't meet their 'standards' as being wrong, lame etc etc.

Was going to reactivate my account once I completed my move to Sydney next month, think I'll just hold off.
'Rules' might have changed, same old problems.

[edit] Traflz - It doesn't make it more challenging to ALL, in fact it only affects one group of players, and definately doesn't affect another group, easy to work out which ones. (effect as in makes it more challenging)
Title: Re: New announcement: Radar Settings
Post by: allaire on June 23, 2010, 06:16:36 PM
That statement is about some of the attitudes prevalent in the MAs that might hurt the game in the long run by killing numbers.  It looks like it has some truth to it.

I think that the repeated use of NOEs to roll bases is cheesy but to drop the deck to 65ft is a little bizarre and harsh.  100ft would have been plenty as all know that most NOE basemilkers have trouble flying under 500' over land.  When I first started I went on a NOE and had people who couldn't maintain a consistent height to save their life.  Not to mention that withing the first 2 minutes it went from 30 people to 23 what with people wanting to take a swim. :rofl  I have no problem with people that want to do what they want to do in the MA it's when they try to dictate what others do is when it annoys me.
Title: Re: New announcement: Radar Settings
Post by: Mongoose on June 23, 2010, 06:19:50 PM
I just learned that NOE was under 400 feet, not 200 like I thought.  And now they go and change it on me. 

Oh, well.  More of a challenge. 
Title: Re: New announcement: Radar Settings
Post by: texastc316 on June 23, 2010, 06:22:20 PM
Was 500 ;)
Title: Re: New announcement: Radar Settings
Post by: SlapShot on June 23, 2010, 06:44:55 PM
Actually, the amount of money is controlled by the individuals in the community.

Exactly ... and if gameplay were left to the devices of this community ... this game would have died a fast death.

So ... it is Dale's gameplay decisions that has kept this boat afloat for all these years by providing a fun and challenging game that people will want to pay to play.
Title: Re: New announcement: Radar Settings
Post by: lyric1 on June 23, 2010, 06:46:37 PM

Was going to reactivate my account once I completed my move to Sydney next month,

Australia?
Title: Re: New announcement: Radar Settings
Post by: Kev367th on June 23, 2010, 06:52:51 PM
Australia?

Yup, fly out July 20th.
Getting out of the UK before total meltdown!
Title: Re: New announcement: Radar Settings
Post by: Guppy35 on June 23, 2010, 07:14:17 PM
You gents do know that the guys who flew the NOE missions for real often brought pieces of trees, or broken props back from hitting the water.

The Beaufighter guys flew low level as a rule, many leaving parachutes behind as they were to low to bail.  50 feet was was high with 20 feet being best. They often got salt water sprayed all over the windscreen and could tell they were low enough by the prop wash kicking up water behind them.  Practice was to climb to 200 feet just before the target to allow for a shallow dive.  When going after shipping, if you were low enough you could see the silhouette of the ships on the horizion.

And we're talking hand flying it all the way on 5-7 hour missions with no autopilot to help them.

Dropping the radar height if anything just adds to the challenge and the realism.   Now if I could only get me a Beaufighter :)



Title: Re: New announcement: Radar Settings
Post by: Kev367th on June 23, 2010, 07:22:57 PM
You gents do know that the guys who flew the NOE missions for real often brought pieces of trees, or broken props back from hitting the water.

The Beaufighter guys flew low level as a rule, many leaving parachutes behind as they were to low to bail.  50 feet was was high with 20 feet being best. They often got salt water sprayed all over the windscreen and could tell they were low enough by the prop wash kicking up water behind them.  Practice was to climb to 200 feet just before the target to allow for a shallow dive.  When going after shipping, if you were low enough you could see the silhouette of the ships on the horizion.

And we're talking hand flying it all the way on 5-7 hour missions with no autopilot to help them.

Dropping the radar height if anything just adds to the challenge and the realism.   Now if I could only get me a Beaufighter :)
 

Beaufighter yes.

Realism? Is in the eye of the beholder, and depends on what part of and how much realism suits the persons particular style of gameplay.

Eg
Want to sit on the runway warming your engine up - thats realism
Want anything but perfect summer days - thats realism
Want in-flight failures - thats realism

Realism is a very subjective point of view
Title: Re: New announcement: Radar Settings
Post by: lyric1 on June 23, 2010, 07:23:28 PM
Yup, fly out July 20th.
Getting out of the UK before total meltdown!
Congrats then on your move you will have fun. :aok
Title: Re: New announcement: Radar Settings
Post by: The Fugitive on June 23, 2010, 07:26:19 PM
HTC is not taking the "win the war" aspect out of the game, they are just turning it more toward a strategic type war.

While I'm a "fighter guy" and preffer to fight other fighters I'm not above defending a field, or dropping buffs before they can drop. With the new dar set-up when I see a red dot coming in I'll have more than 10 minutes to get my 38 in the air and at it's best climb rate I can get to 25k. More options for us guy who were looking for fights.

As for you guys that are hell bent on winning the war, go for it! It may take a bit more planning, and bit co-ordination, maybe a bit more skill, but those that want it and like it it really shouldn't be that big of a problem.

For those worried about the "new guys" giving up due to the high learning curve... I call BS Get off your high horse and whine about what is really bothering you. If you were so worried about keeping new guys I'd see you more often in the TA.

For the new guys, yes the game has a high curve, but every minute you put in to learning new things about the controls, vehicles, planes, tactics and combat the more fun you will have down the road. We have all been on the bottom of the food chain, and practice and a willingness to learn will move you up that chain readily until your one of the sharks we ALL hope to be someday.
Title: Re: New announcement: Radar Settings
Post by: lyric1 on June 23, 2010, 07:26:46 PM
One thing I noticed with some of these overlapping radar rings now you only have to spawn on the runway & the enemy base next door is flashing :headscratch: I see the potential for a lot of abuses taking place with that happening.
Title: Re: New announcement: Radar Settings
Post by: WMLute on June 23, 2010, 07:29:56 PM
One thing I noticed with some of these overlapping radar rings now you only have to spawn on the runway & the enemy base next door is flashing :headscratch: I see the potential for a lot of abuses taking place with that happening.

No you didn't.

Base warning ranges didn't change, only the dot dar range did.
Title: Re: New announcement: Radar Settings
Post by: grizz441 on June 23, 2010, 07:39:11 PM
No you didn't.

Base warning ranges didn't change, only the dot dar range did.

Right but if two bases are close enough and each base is in the others radar ring, then what lyric says is accurate.
Title: Re: New announcement: Radar Settings
Post by: Kev367th on June 23, 2010, 07:42:21 PM
One thing I noticed with some of these overlapping radar rings now you only have to spawn on the runway & the enemy base next door is flashing :headscratch: I see the potential for a lot of abuses taking place with that happening.

Should come in handy huh ;) .

Yup I'll enjoy Oz, looking forward to no more scraping ice off the car on a cold winters morning.
Title: Re: New announcement: Radar Settings
Post by: WMLute on June 23, 2010, 07:44:39 PM
Right but if two bases are close enough and each base is in the others radar ring, then what lyric says is accurate.

HiTech said that base Warnings were NOT changed. 

The reason bases flash is the Warnings settings.

The size of the radar ring (dot dar) has nothing to do with the Warning ranges. 

It just so happens that they were the same size before.

According to HiTech only the Dot Dar (radar ring) and radar alt settings were tweaked.
Title: Re: New announcement: Radar Settings
Post by: Kev367th on June 23, 2010, 07:52:05 PM
From Pyros announcement -
"Tower based radar range has been increased to 20 miles.  
You can view the radar distances right clicking on the
clipboard map and selecting Radar from the display
settings menu."

I would take to mean that the base flashes when the 20 mile radius is broken.

I'm sure someone will try it out, but I think from the other two posts it already has been.

[edit] Thinking about it - Changing the dot dar to 20 miles doesn't help detect NOEs earlier, changing the base warning ring DOES.

However if WMLute is correct it doen't change sea/water based NOEs one little bit.
Title: Re: New announcement: Radar Settings
Post by: The Fugitive on June 23, 2010, 08:00:38 PM
....and Hitech said that the flashing range is still 12 miles even tho the dar ring has been moved to 20 miles. So the over lapping circle will show dots, but will not set off the flash warning.
Title: Re: New announcement: Radar Settings
Post by: Baumer on June 23, 2010, 08:01:58 PM
You gents do know that the guys who flew the NOE missions for real often brought pieces of trees, or broken props back from hitting the water.

Here's nice one of a USN PB4Y-2 that struck the mast of the ship it was attacking. The USN PB4Y's logged most of their patrols at low altitude (500 feet or less for 10 hours at a time).

(http://332nd.org/dogs/baumer/BBS%20Stuff/PB4Y-2NOE.jpg)

Kev367th if you look at the arena settings off-line you will see that the radar rings [TowerBasedRadarRange] is separate from either [FighterWarningRange] or [BomberWarningRange]. In the past HTC has had the radar range and the fighter/bomber warning range the same. From Pyro's post he only states that the radar range has been increased. A simple test is all that's needed to confirm this. I will do that after the family goes to sleep tonight.
Title: Re: New announcement: Radar Settings
Post by: Kev367th on June 23, 2010, 08:06:59 PM
....and Hitech said that the flashing range is still 12 miles even tho the dar ring has been moved to 20 miles. So the over lapping circle will show dots, but will not set off the flash warning.

Dar ring used to be 15?
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 23, 2010, 08:09:44 PM
Dar ring used to be 15?

12. Dar diameter was slightly smaller that a sector grid.
Title: Re: New announcement: Radar Settings
Post by: lyric1 on June 23, 2010, 08:15:26 PM
....and Hitech said that the flashing range is still 12 miles even tho the dar ring has been moved to 20 miles. So the over lapping circle will show dots, but will not set off the flash warning.
If your more than 65 feet above ground it will though? So as soon as you take off an overlapping radar ring & hit 65 feet the red dot and alert will take place correct?
Title: Re: New announcement: Radar Settings
Post by: falcon23 on June 23, 2010, 08:20:52 PM
ONLY the dot..the ALARM is still set at 12 miles.
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 23, 2010, 08:21:53 PM
...and alert was always independent of flight altitude.
Title: Re: New announcement: Radar Settings
Post by: lyric1 on June 23, 2010, 08:25:01 PM
ONLY the dot..the ALARM is still set at 12 miles.
:aok Got it. Now i asked the question earlier in the thread & has not been answered yet. What part of the aircraft is deemed to be the portion that sets off the radar as in dar bar or red dot or base flashing center,top,bottom?
Title: Re: New announcement: Radar Settings
Post by: Kev367th on June 23, 2010, 08:34:09 PM
12. Dar diameter was slightly smaller that a sector grid.

Thanks.

In that case -
Fugitive - you claimed the increased dar range gave you over 10 mins to get in the air.

Lets try some basic maths -
Lanc @ 30k @ approx 240mph = 4 miles per min
4 miles per min = 5 mins from breaking dar to being over the field (no where near 'over 10 mins')
Only difference is an extra 2 mins warning which still isn't going to help in that situation.

By the time you get up, the Lancs are still well gone, and yup I always took Lancs to around 30k.
[edit] Unless of course you're expecting the buffs to hang around till you get to them ;)

People will adapt, bigger and higher hoards, buffs at higher alts, kill dar then FHs / VH and then if they are sneaky that might not be the actual field they are after.

Theres an easy way around the lowered NOE level, all it relies on is human nature and worked for my old squad 90% of the time.
Title: Re: New announcement: Radar Settings
Post by: lyric1 on June 23, 2010, 08:48:03 PM
I think the AR-234 may become the new base killer of choice in conjunction with NOE raids. A 415 MPH jet that will be in so fast & then will level all the hangars very quickly & then leave the standard 110's & the usual town killers to do their thing. Timing will be the critical thing though.
Title: Re: New announcement: Radar Settings
Post by: blutic on June 23, 2010, 08:52:31 PM
Thats the whole point though isn't it?
"MA is open to all" and therefore open to all forms of gameplay.

If it is open to all? Why are there perk points in the MA?
Title: Re: New announcement: Radar Settings
Post by: lyric1 on June 23, 2010, 08:54:43 PM
Thats the whole point though isn't it?
"MA is open to all" and therefore open to all forms of gameplay.

If it is open to all? Why are there perk points in the MA?
Open to all & you will have to do some work to get the perk points to up perk Planes? Sorry that is how it is.
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 23, 2010, 08:54:44 PM
Thats the whole point though isn't it?
"MA is open to all" and therefore open to all forms of gameplay.

If it is open to all? Why are there perk points in the MA?

Do perks point make the MA not open to all styles of gameplay?

You can furball, grab bases, fly buffs, hunt buffs, do CV battles, fly NOE raids and so on without a single perk point.
Title: Re: New announcement: Radar Settings
Post by: Kev367th on June 23, 2010, 08:59:48 PM
Do perks point make the MA not open to all styles of gameplay?

You can furball, grab bases, fly buffs, hunt buffs, do CV battles, fly NOE raids and so on without a single perk point.

I think he might have misunderstood the jist of my post. TY for specifying exactly what I meant.
Title: Re: New announcement: Radar Settings
Post by: Kev367th on June 23, 2010, 09:08:26 PM
Thinking about the whole 20 mile dot dar thing.
I think it changes nothing.
If it gets an extra 2 mins warning for incoming bad guys at 240mph (see Lanc example few back)
For most fighters (LW arenas anyway) it may drop the extra warning to 1 min.

People who didn't up to defend prior to the changes are unlikely to up against a hoard even with a whole 1 min extra. You need to be upping BEFORE the hoard breaks the dot dar ring.
Then again dot dar will only last until the bad guys reach the field (if it wasn't 'killed' before the main attack), then you are back to no dot dar anyway.

People never watched the map in the past (amazing what you can spot ahead of time IF YOU LOOK), seems like things haven't got any better with time.
Title: Re: New announcement: Radar Settings
Post by: E25280 on June 23, 2010, 09:09:10 PM
Base-taking spawns fights......us furballers get mad when yall land grabbers go NOE or drop the FH because you kill those fights.......


This is the best thing to hit Aces High since Ive been in the game, I hope it stays. :rock
Sorry, logic check . . . going NOE into an undefended base to get a sneak capture kills a fight . . . how?  There's no fight there to kill.

I fear the unintended consequence of this will be that the horde is favored (announced or unannounced, it's still a horde), and the small-scale NOE raid that is much easier for one or two alert defenders to thwart is harmed.  Most of the horde captures I see have the bombers come in at altitude already and they simply flatten the base, so they aren't affected as much.  By contrast, a raid with smaller numbers (say 5-8) often wants / needs a couple sets of bombers to take the town down quickly.  At a 65 foot ceiling, those lumbering buff formations will be the most challenging to get in (if possible at all, depending on terrain), and will likely be abandoned.  Fewer captures means frustration rather than fun for these small squads, which may mean several band together and form something more horde-like.

Maybe.

We'll see how it all plays out.  I'm sure the majority of the player base will adapt - it will be interesting to see just how.
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 23, 2010, 09:16:42 PM
Thinking about the whole 20 mile dot dar thing.
I think it changes nothing.

It changes a few things. Not for the standard from A to B base attack stuff, or even the "furballers".

But for the single buff pilot trying to hit a target (strats for example) deep behind enemy lines. On many maps you could skip dars by careful mission planning - while that did not made him totally invisible (thanks to darbar and flashing tonws), it still left any potential interceptor with some kind of guesswork. As a dedicated buff hunter, I did like that.
Now he's in plain sight all of the time. Single glance will always reveal not only where he exactly is, but also where he's going to. He'S just back to brute force & ignorance, instead of being more able to increase his survival chances by planning his route.
Not unrealistic, but I liked the old gameplay aspect more, even though it made "my job" much easier.

Also, the base radars are now overlapping very much. For example, right now you have many airbases in LWO that are within the radar circle of one or even several vehicle bases one sector away. With the new 65ft alt limit, you are basically "on screen" as soon as you take of. I do not like that either.

If anyone had asked me (of course nobody ever does  :furious) I would have lowered the dar alt to maby 100ft, but left the radar range to 12 miles. Maybe I would have had increased the air warning range instead of the radar range "We know something is out there, but it's not on screen yet"
Title: Re: New announcement: Radar Settings
Post by: Kev367th on June 23, 2010, 09:22:07 PM
EZ25280 - I think you hit it spot on.

Small squad over land NOE will most likely become a thing of the past. Doesn't affect water/sea ones.

I would expect larger and probably higher hoards, tower dar being 'killed' all along front lines, high alt buffs flatenning bases totally.

It's the logical adaptation.

Lusche - Yeah, I hadn't thought about buffs picking their way between bases. :(

OK enough for tonight, posted more this night than the last year lol.
Have a good one, one and all..
Title: Re: New announcement: Radar Settings
Post by: RTHolmes on June 23, 2010, 09:23:24 PM
I would have had increased the air warning range instead of the radar range "We know something is out there, but it's not on screen yet"

same :aok
Title: Re: New announcement: Radar Settings
Post by: falcon23 on June 23, 2010, 09:24:27 PM
It changes a few things. Not for the standard from A to B base attack stuff, or even the "furballers".

But for the single buff pilot trying to hit a target (strats for example) deep behind enemy lines. On many maps you could skip dars by careful mission planning - while that did not made him totally invisible (thanks to darbar and flashing tonws), it still left any potential interceptor with some kind of guesswork. As a dedicated buff hunter, I did like that.
Now he's in plain sight all of the time. Single glance will always reveal not only where he exactly is, but also where he's going to. He'S just back to brute force & ignorance, instead of being more able to increase his survival chances by planning his route.
Not unrealistic, but I liked the old gameplay aspect more, even though it made "my job" much easier.

Also, the base radars are now overlapping very much. For example, right now you have many airbases in LWO that are within the radar circle of one or even several vehicle bases one sector away. With the new 65ft alt limit, you are basically "on screen" as soon as you take of. I do not like that either.

If anyone had asked me (of course nobody ever does  :furious) I would have lowered the dar alt to maby 100ft, but left the radar range to 12 miles. Maybe I would have had increased the air warning range instead of the radar range "We know something is out there, but it's not on screen yet"



 X2 :aok
Title: Re: New announcement: Radar Settings
Post by: hitech on June 23, 2010, 09:58:46 PM
....and Hitech said that the flashing range is still 12 miles even tho the dar ring has been moved to 20 miles. So the over lapping circle will show dots, but will not set off the flash warning.

I said no such thing, I said the warning range was the same as it was before. I never looked at the current settings which is different for fighters, bombers and vehicles.

HiTech
Title: Re: New announcement: Radar Settings
Post by: SIK1 on June 23, 2010, 09:59:40 PM
Sorry, logic check . . . going NOE into an undefended base to get a sneak capture kills a fight . . . how?  There's no fight there to kill.

It kills fights because some run from undefended base to undefended base. The minute they encounter resistance they abandon the current objective to move onto another undefended base. There is no fight too kill because some do not wish to fight, they would rather display their prowess against objects that don't move, and with the exception of auto ack doesn't shoot back.
Title: Re: New announcement: Radar Settings
Post by: thndregg on June 23, 2010, 10:01:40 PM
But for the single buff pilot trying to hit a target (strats for example) deep behind enemy lines. On many maps you could skip dars by careful mission planning - while that did not made him totally invisible (thanks to darbar and flashing tonws), it still left any potential interceptor with some kind of guesswork. As a dedicated buff hunter, I did like that.
Now he's in plain sight all of the time. Single glance will always reveal not only where he exactly is, but also where he's going to. He'S just back to brute force & ignorance, instead of being more able to increase his survival chances by planning his route.
Not unrealistic, but I liked the old gameplay aspect more, even though it made "my job" much easier.

I will agree with your assesment, although it not only pertains to a single person flying bombers, but also for dedicated bomber squads/groups. There has to be a "fog-of-war" maintained in this game. Otherwise the "hunt" is eliminated, such as it is now.

If I were to roll our bomb group in force now, overlapping radar circles eliminate the ability to keep our presence somewhat of a mystery as to exactly where we are and where we are going. We cannot plot a course to & from that ensures the best possible outcome, which is how I prefer to play this game. It is also unrealistic to have folks plink away at a line of radar towers in advance of a two-hour long buff run. Too many, too far- especially with the current strat setup having no effect on downtimes.

I would repectfully ask HiTech to reinstate the former radar radius, but do what you will with the NOE level. Otherwise, I see this current setup encouraging the above dar hordes he despises as much as the NOE ones.
Title: Re: New announcement: Radar Settings
Post by: Baumer on June 23, 2010, 11:30:57 PM
I said no such thing, I said the warning range was the same as it was before. I never looked at the current settings which is different for fighters, bombers and vehicles.

HiTech

Hitech it was my understanding that the default off-line arena settings, matched the main arena settings. Is that still correct, (not counting the recent change to the radar range and altitude) so that if You fly off-line (with default settings) you would see the "old" fighter and bomber warning ranges, as well as the "old" radar range?
Title: Re: New announcement: Radar Settings
Post by: USRanger on June 23, 2010, 11:35:19 PM
NOE-100ft. & lower, dar range at say 15 miles. :pray
Title: Re: New announcement: Radar Settings
Post by: KingRat on June 23, 2010, 11:49:12 PM
As far as NOE I don't have a problem with 65' other than some of the habitual NOE squads will splatter half their planes across the countryside rather than let people kill them, which will take away a little bit of the defenders' fun.  The 20 mile range is a bad idea in my opinion.   I just don't like the idea of having enemy sitting in tower watching me take off because their dar ring overlaps my field.   The biggest change in gameplay that I think this will cause is that radars will constantly be either porked or soon to be porked.  It's too much of an advantage for the defender when they can count the number of people coming off a runway as soon as they hit 66 feet...which is pretty much as soon as wheels are up.   

Don't know if somebody else already said the same thing in this thread because I didn't read 15 pages of posts before I replied...my opinion is the only one I really care about anyway so I didn't bother.
Title: Re: New announcement: Radar Settings
Post by: Guppy35 on June 24, 2010, 01:43:45 AM
This is my last post on the topic since I have appeared to have wandered from a general discussion to a trolling zone.

WW2 did not have radar that covered 65ft alt.

and just so I am absolutely clear, this was done purely to appease the scoretard whiners who dont like noe.

done here.



Just so I can point it out again.  The only real full time NOE guys in WW2 were the Beaufighter drivers.  The standard was no higher then 50 feet to defeat the radar.  This was PTO, CBI, MTO and ETO.  They 'popped up' to 200 feet or so to allow for a slight dive into the target.  They aimed for 20 feet off the deck and yes guys went into the water and the ground at times as they hand flew it all the way.

If you really want to NOE, then accept the challenge and make it work.  Mossies come to mind right away.  Get down in the weeds, rev the Merlins and go for it.
Title: Re: New announcement: Radar Settings
Post by: Beefcake on June 24, 2010, 02:56:43 AM
I don't see what all the uproar is about, these new NOE missions are fun. :D

(http://i455.photobucket.com/albums/qq278/GenBeef/B25NOE.png)
Title: Re: New announcement: Radar Settings
Post by: RTHolmes on June 24, 2010, 03:40:33 AM
:D :aok



Quote
Location: Sinking your CV......with a Sherman.
 :rofl
Title: Re: New announcement: Radar Settings
Post by: BrownBaron on June 24, 2010, 04:01:25 AM
I don't see what all the uproar is about, these new NOE missions are fun. :D

(http://i455.photobucket.com/albums/qq278/GenBeef/B25NOE.png)

You whiny horde dweebs, learn from this mans example!  :lol
Title: Re: New announcement: Radar Settings
Post by: iwomba on June 24, 2010, 04:35:19 AM

Wow ... Where did you get the idea that the amount of money to goes into HTC's coffers is "community controlled" ? Were that true ... HTC would have gone out of business a long time ago.
Yeah ... it's a "community" of "one" ... and that "one" writes the coad.

Hmmm where did I mention anything about money being controlled by the community?

There are many other possibilities to stop noe hoards. But the lowering of radar level is designed to stop almost all noes.

You can restrict the maximum number in a mission & combine this with limiting the number of aircraft that can take off in a given time period.
Title: Re: New announcement: Radar Settings
Post by: RTHolmes on June 24, 2010, 05:03:42 AM
the lowering of radar level is designed to stop almost all noes.

hardly, it just means that an NOE raid requires some skill rather than being the easiest option. just like RL.
Title: Re: New announcement: Radar Settings
Post by: Kev367th on June 24, 2010, 06:12:10 AM
hardly, it just means that an NOE raid requires some skill rather than being the easiest option. just like RL.

Ah been waiting on this.
As the furballers are so keen in pointing out - This is not RL.

I pointed out earlier Rl and realism are very subjective and very biased depending on which group you fall into.
Title: Re: New announcement: Radar Settings
Post by: RTHolmes on June 24, 2010, 06:48:48 AM
so which group do I fall into? I hate furballing and I hate mass NOE raids.
Title: Re: New announcement: Radar Settings
Post by: TW9 on June 24, 2010, 06:58:05 AM
Many real life examples of just that.


could u show one please? of a formation of large bombers with a minimum of 8k load out running a noe? Ive think ive only heard once of lancasters doing it very early but i dont think it was very successful and i think one even got taken out from running into the debris of anothers bomb blast.

Title: Re: New announcement: Radar Settings
Post by: TW9 on June 24, 2010, 07:06:57 AM
Ah been waiting on this.
As the furballers are so keen in pointing out - This is not RL.

I pointed out earlier Rl and realism are very subjective and very biased depending on which group you fall into.

i dont understand why this would be a "furballer" issue. Considering most of the good ones are on the deck and are 2 busy watching their 6s to really give a sht about whats going on on radar. Just thought i'd point that out.  :aok
Title: Re: New announcement: Radar Settings
Post by: TW9 on June 24, 2010, 07:08:48 AM
so which group do I fall into? I hate furballing and I hate mass NOE raids.

he doesnt even know. To him anyone who is not for easy mode smash and grabs is a furballer.  :huh
Title: Re: New announcement: Radar Settings
Post by: Noah17 on June 24, 2010, 07:24:41 AM
I like the altitude of the new radar settings. I really don't like the extended ranges.
It turns the MA in to one big Dueling Arena. Everybody knows where everyone is at all times. I like the uncertainty of not knowing where the enemy is at times, it keeps you working to keep your six clear. Now with the new settings you can take off set auto level at a con and go to sleep until your both HO'ing each other.

I like flying FSO and occasionally AvA. The MA's can have a little of that feel without all the radar. Really, most times in WWII there was no radar to tell everyone where the bad guys are. The new extended ranges stink if I want the DA I'll go to the DA........
Title: Re: New announcement: Radar Settings
Post by: thndregg on June 24, 2010, 07:44:01 AM
I like the altitude of the new radar settings. I really don't like the extended ranges.
It turns the MA in to one big Dueling Arena. Everybody knows where everyone is at all times. I like the uncertainty of not knowing where the enemy is at times, it keeps you working to keep your six clear. Now with the new settings you can take off set auto level at a con and go to sleep until your both HO'ing each other.

I like flying FSO and occasionally AvA. The MA's can have a little of that feel without all the radar. Really, most times in WWII there was no radar to tell everyone where the bad guys are. The new extended ranges stink if I want the DA I'll go to the DA........
                                                                                                                                   /---------------------------
Yep. For squad night this weekend, the 91st will be towing a big banner behind our B17's saying ---HERE WE ARE, COME KILL US!
                                                                                                                                   \---------------------------
..of which I don't complain about the fight, I complain about the lack of "the hunt."
Title: Re: New announcement: Radar Settings
Post by: hitech on June 24, 2010, 09:57:07 AM
baumer most settings are the same online offline but I am not positive they all are. So here is the current settings in LW. If you go off line and save your current arena settings there will be a file settings/arena.cfg that is in the same order as below.




ColorLight[0]=16777215
ColorLight[1]=-1275527171
ColorLight[2]=6710886
ColorSun[0]=-1275068417
ColorSun[1]=-1276249859
ColorSun[2]=30975
ColorFog[0]=-1278827119
ColorFog[1]=-1278168915
ColorFog[2]=1053717
ColorDuskFog[0]=-1279537178
ColorDuskFog[1]=-1279537178
ColorDuskFog[2]=0
ColorSky[0]=-1278180508
ColorSky[1]=-1277905758
ColorSky[2]=0
ColorCloud[0]=11184810
ColorCloud[1]=11184810
ColorCloud[2]=1315860
ArenaFlags=38
CountryFlags[0]=3
CountryFlags[1]=3
CountryFlags[2]=3
ChangeCountryTime=3600.000000
PlaneGunLethality[0]=1.000000
PlaneGunLethality[1]=1.000000
PlaneGunLethality[2]=1.000000
WeaponLethality[0]=1.000000
WeaponLethality[1]=1.000000
WeaponLethality[2]=1.000000
GroundAutoLethality[0]=1.000000
GroundAutoLethality[1]=1.000000
GroundAutoLethality[2]=1.000000
PlaneGunAmmoMult=1.000000
ManGunnerAmmoMult=1.000000
PlaneAutoAmmoMult=1.000000
FuelBurnRateMult=2.000000
DownTimeMult=1.000000
ManuverKillRange=6000.000000
FlightModeFlags=8064
ExitWhileMoving=492
EnemyMidAirsOn=1
FriendlyMidAirsOn=0
ViewModeFlags=18
RadarAlt=65
TowerBasedRadarRange=105600
RadarMode[0]=201
RadarMode[1]=201
RadarMode[2]=201
EnemyIconRange=18000
FriendlyIconRange=18000
EnemyLowIconRange=10000
FullIconRange=2400
BadWordFilterCnt=2
MuteTime=600
Morning=5.750000
Evening=18.250000
CommunicationFlags=2
TaskGroupCommandCnt=1
SectorCounterRange=63360
SectorCounterAlt=500
WarningFlags[0]=15
WarningFlags[1]=15
WarningFlags[2]=15
FighterWarningRange=63360
BomberWarningRange=63360
VehicleWarningRange=15840
BoatWarningRange=15840
RadarUpdateRate=2
StratFlags=54
PlayerResupplyTime=30
TaskGroupRespawnTime=10
StallLimitAOA=2.000000
DeathMaxCount=0
DeathTimeMin=0
FogVisibilityMiles=14.000000
BaseCountryPer=0.100000
CountryBalanceScale=1.600000
MinBalanceTotal=70
ResetTotalFieldCnt=6
ResetAirFieldCnt=3
ResetPerkPoints=25
ComplainMins=10000
ComplainCnt=5
ComplainMutedMins=11000
MinEnyValue=29.000000
ObjectHardnessMults[0]=1.000000
ObjectHardnessMults[1]=1.000000
ObjectHardnessMults[2]=1.000000
ObjectHardnessMults[3]=1.000000
ObjectHardnessMults[4]=1.000000
ObjectHardnessMults[5]=1.000000
ObjectHardnessMults[6]=1.000000
ObjectHardnessMults[7]=1.000000
ObjectHardnessMults[8]=1.000000
ObjectHardnessMults[9]=1.000000
ObjectHardnessMults[10]=1.000000
ObjectHardnessMults[11]=1.000000
ObjectHardnessMults[12]=1.000000
ObjectHardnessMults[13]=1.000000
ObjectHardnessMults[14]=1.000000
ObjectHardnessMults[15]=1.000000
ObjectHardnessMults[16]=1.000000
ObjectHardnessMults[17]=1.000000
ObjectHardnessMults[18]=1.000000
ObjectHardnessMults[19]=1.000000
ObjectHardnessMults[20]=1.000000
ObjectHardnessMults[21]=1.000000
ObjectHardnessMults[22]=1.000000
ObjectHardnessMults[23]=1.000000
ObjectHardnessMults[24]=1.000000
ObjectHardnessMults[25]=1.000000
ObjectHardnessMults[26]=1.000000
ObjectHardnessMults[27]=1.000000
ObjectHardnessMults[28]=1.000000
ObjectHardnessMults[29]=1.000000
ObjectHardnessMults[30]=1.000000
ObjectHardnessMults[31]=1.000000
ObjectHardnessMults[32]=1.000000
ObjectHardnessMults[33]=1.000000
ObjectHardnessMults[34]=1.000000
ObjectHardnessMults[35]=1.000000
ObjectHardnessMults[36]=1.000000
ObjectHardnessMults[37]=1.000000
ObjectHardnessMults[38]=1.000000
ObjectHardnessMults[39]=1.000000
ObjectHardnessMults[40]=1.000000
ObjectHardnessMults[41]=1.000000
ObjectHardnessMults[42]=1.000000
ObjectHardnessMults[43]=1.000000
EnemyFieldPer=0.400000
FriendlyFieldPer=0.900000



HiTech
Title: Re: New announcement: Radar Settings
Post by: Hawk55 on June 24, 2010, 10:09:05 AM
Thank you HTC.   :aok

What he said!   :rock
Title: Re: New announcement: Radar Settings
Post by: WMLute on June 24, 2010, 10:17:36 AM
HiTech

In other words the bomber and fighter warning ranges are still 12 miles and vehicles are 3.
(just like before)


(edit: Baumer, will the CM's ever update their Default Aces High Settings page @ AHEvents.org?  Link (http://ahevents.org/images/stories/scenarios_images/defaultSettingDocument/defaultArenaSettings.html) it is a bit dated)
Title: Re: New announcement: Radar Settings
Post by: lyric1 on June 24, 2010, 12:17:55 PM
I don't see what all the uproar is about, these new NOE missions are fun. :D

(http://i455.photobucket.com/albums/qq278/GenBeef/B25NOE.png)
Good one :aok
Title: Re: New announcement: Radar Settings
Post by: Zoney on June 24, 2010, 12:27:52 PM
I don't see what all the uproar is about, these new NOE missions are fun. :D

(http://i455.photobucket.com/albums/qq278/GenBeef/B25NOE.png)

Very nice, now think how much more exciting that would be with a few rogue waves thrown in here and there.   :airplane: :joystick:
Title: Re: New announcement: Radar Settings
Post by: Ack-Ack on June 24, 2010, 12:32:27 PM

Historical....LOL...are you kidding...how many missions ran at 100 feet...NONE...there are documented cases of NOE but with like, 2 or three planes in the desert...

NOE didn't happen until after the 1970's




Thousands of NOE missions took place during World War II.


ack-ack
Title: Re: New announcement: Radar Settings
Post by: Ack-Ack on June 24, 2010, 12:36:24 PM


If it is open to all? Why are there perk points in the MA?

Perk points has nothing to do with the MA being open to all.


ack-ack
Title: Re: New announcement: Radar Settings
Post by: SEseph on June 24, 2010, 01:03:48 PM
Am I a furballer when I approve the new dar altitude and the reasons behind that decision?   :headscratch:

yeah, my wording was horrible on that... :O    makes me one too, eh?  :uhoh
Title: Re: New announcement: Radar Settings
Post by: dtango on June 24, 2010, 01:08:41 PM
(http://thetongsweb.net/images/undertheradar.jpg)

Come join the fun!  We need more photoshoppers!

http://bbs.hitechcreations.com/smf/index.php/topic,291476.0.html
Title: Re: New announcement: Radar Settings
Post by: Baumer on June 24, 2010, 01:32:25 PM
Thanks Hitech that should make it clear for everyone how radar and warnings are set up.  :aok

WMLute that's an interesting point, I'll have to talk to the CM's to update that.
Title: Re: New announcement: Radar Settings
Post by: 1Boner on June 24, 2010, 02:15:56 PM
hardly, it just means that an NOE raid requires some skill rather than being the easiest option. just like RL.

Ya mean "skill" like flying around waaaaay above a fight and diving in to pick off guys that are "fighting" at lower alt?

It seems to me guys like that are more prevelant and disruptive to the actual air combat going on, than guys doing an noe that no one seems to care about anyway.
Title: Re: New announcement: Radar Settings
Post by: FireDrgn on June 24, 2010, 02:21:22 PM
I had no idea that radar settings were this big a deal........Muahahaahahha

I think ill switch sides and join a NOE  just to laugh at all the guys crashing into trees.....
Title: Re: New announcement: Radar Settings
Post by: 1Boner on June 24, 2010, 02:43:02 PM
Oh the hordes!  What will they do now?   :aok :rofl

They'll come in at 15-20k just like they always have.
Title: Re: New announcement: Radar Settings
Post by: allaire on June 24, 2010, 05:15:43 PM
so which group do I fall into? I hate furballing and I hate mass NOE raids.
¿Toolshedder? :D
Title: Re: New announcement: Radar Settings
Post by: sky25 on June 24, 2010, 05:46:15 PM
It kills fights because some run from undefended base to undefended base. The minute they encounter resistance they abandon the current objective to move onto another undefended base. There is no fight too kill because some do not wish to fight, they would rather display their prowess against objects that don't move, and with the exception of auto ack doesn't shoot back.

Why do you care if some guy displays prowess against some object that doesnt move? Are you paying their subscriptions? What your really mad about is that they refused to give you an easy kill. The score tards want all of the noobs furballing so that they can have the glory of 1000's of kills. Maybe they can have the name in lights on the HTC web site.  Then after some of those guys shoot down the noob, they PM him and trash talk him. No wonder some of those guys leave after their two week trial is over.

Who cares what they do? This is a fine example of the problem. Each person if he is a two week noob or a 2 year experienced player pays his monthly subscription to HTC to play this fun game the way they see fit. Some like to GV, some like to NOE base take. Some like to furball. Some simply enjoy defending airfields with Wirbles. The furballers complained about NOE raids so HTC gave in and changed that. Now I see from another thread that they want the bombers to be perked. Whats next?

Last time I checked this was a combat simulation. Not real. Some of these guys think it is real. Why don't people play there game the way they like to play it and not worry about what the other guys are doing. Even with NOE missions going on there are always plenty of furballs to get into. I dropped hangers in the middle of a furball awhile back and the local armchair general came on  channel mad as heck about it. I told the armchair general that I didn't recall him paying my monthly subscription fees to HTC. When he starts paying them we can then discuss his complaint.

I love this game it is addicting. My wife doesn't like it at times. At the end of the day it is only a game. If you don't like NOE raids why don't you defend your bases against them?  Most of the guys complaining are the score hounds who probably play with their flight suits on, and wear a fighter pilot jacket when its 100 degrees outside, and are still mad because the Air Force wouldn't accept them into flight school.

I do not really like to fly fighters. I enjoy attack planes,and attack missions,  GV's and bombers. It is starting to look like the only acceptable way to play the game is to fly in the furball.

I have been playing for about one year. I always treat brand new guys with respect and teach them what I can about the game. I am really surprised at how some of the so called veterans (Term used for discussion purposes only. I am a veteran and have respect for other military veterans) treat these new players. There are some really good Bish squads who let these guys fly with them and teach them. There are others who kick them to the curb and kick them out of their missions. That certainly makes a guy feel welcome.
Title: Re: New announcement: Radar Settings
Post by: Bear76 on June 24, 2010, 05:55:18 PM
Why do you care if some guys displays prowess against some object that doesnt move? Are you paying their subscriptions? What your really mad about is that they refused to give you an easy kill. The score tards want all of the noobs furballing so that they can have the glory of 1000's of kills. Maybe they can have the name in lights on the HTC web site.  Then after some of those guys shoot down the noob, they PM him and trash talk him. No wonder some of those guys leave after their two week trial is over.

Who cares what they do? This is a fine example of the problem. Each person if he is a two week noob or a 2 year experienced player pays his monthly subscription to HTC to play this fun game the way they see fit. Some like to GV, some like to NOE base take. Some like to furball. Some simply enjoy defending airfields with Wirbles. The furballers complained about NOE raids so HTC gave in and changed that. Now I see from another thread that they want the bombers to be perked. Whats next?

Last time I checked this was a combat simulation. Not real. Some of these guys think it is real. Why don't people play there game the way they like to play it and not worry about what the other guys are doing. Even with NOE missions going on there are always plenty of furballs to get into. I dropped hangers in the middle of a furball awhile back and the local armchair general came on  channel mad as heck about it. I told the armchair general that I didn't recall him paying my monthly subscription fees to HTC. When he starts paying them we can then discuss his complaint.

I love this game it is addicting. My wife doesn't like it at times. At the end of the day it is only a game. If you don't like NOE raids why don't you defend your bases against them?  Most of the guys complaining are the score hounds who probably play with their flight suits on, and wear a fighter pilot jacket when its 100 degrees outside, and are still mad because the Air Force wouldn't accept them into flight school.

I do not really like to fly fighters. I enjoy attack planes,and attack missions,  GV's and bombers. It is starting to look like the only acceptable way to play the game is to fly in the furball.


No one's stopping you from playing "your way". HTC doesn't do things anyone's way, they do what they feel is best for game play. If what you say is true, there would be no ENY. Go count all the "I hate ENY" threads.
Title: Re: New announcement: Radar Settings
Post by: sky25 on June 24, 2010, 06:04:28 PM

No one's stopping you from playing "your way". HTC doesn't do things anyone's way, they do what they feel is best for game play. If what you say is true, there would be no ENY. Go count all the "I hate ENY" threads.
Salute Bear76. I dont mind the ENY thing. Makes you try out different planes. That's how I learned to fly the Mossy!!!
Title: Re: New announcement: Radar Settings
Post by: Ack-Ack on June 24, 2010, 06:23:29 PM
Why do you care if some guys displays prowess against some object that doesnt move? Are you paying their subscriptions? What your really mad about is that they refused to give you an easy kill. The score tards want all of the noobs furballing so that they can have the glory of 1000's of kills. Maybe they can have the name in lights on the HTC web site.  Then after some of those guys shoot down the noob, they PM him and trash talk him. No wonder some of those guys leave after their two week trial is over.

Nobody is against toolshedders or trying to prevent anyone that enjoys bombing to engage in such activities.  This is not the reason why the changes to the radar were made, HiTech pretty much explained why he made the changes.  It was done to improve the game play in the main arenas and now it actually takes some skill to engage in NOE raids.  Notice those crying the loudest about the changes are the ones not skilled enough to be able to fly NOE or have the intelligence and fortitude to adapt to the new changes?  I sure have.

From HiTech himself. 
A few simple thoughts.

1. Best way to win a war is to hit the enemy where they ain't.

2. Best way to have fun in a combat orientated game is to have combat.

3. Attacking undefended targets is not combat even though it is the best strategy to win.


Quote
Who cares what they do? This is a fine example of the problem. Each person if he is a two week noob or a 2 year experienced player pays his monthly subscription to HTC to play this fun game the way they see fit. Some like to GV, some like to NOE base take. Some like to furball. Some simply enjoy defending airfields with Wirbles. The furballers complained about NOE raids so HTC gave in and changed that. Now I see from another thread that they want the bombers to be perked. Whats next?

As the creator, developer and owner of the game, HiTech the right to make adjustments to improve the game however he sees fit.  He saw how some of these large NOE hords were causing some issues with the game play and made the necessary changes to improve the quality of the game play.  He was forced to make these changes because the community couldn't do it itself.  If players like you didn't insist on being so timid and purely use NOE missions to avoid combat while 20-30 guys steam roll an undefended base, HiTech wouldn't have been forced to make such changes.  So from where I look at it, you and others like you are the reasons why this was done.  You're to blame, not the furballers.


Quote
Last time I checked this was a combat simulation.

Since this is a combat simulation, why do you have your panties twisted in such a bunch over this?  If combat is your aim, you'd be happy that these changes help promote combat. 

Another point from HiTech about how the changes encourage combat.
5. Defense now has more warning on a strike and time to organize a  defense, so now we are more likely to have an offense and defense playing against each other instead of 2 offenses playing by themselves.


Quote
Why don't people play there game the way they like to play it and not worry about what the other guys are doing.

You should follow your own advice (see your below comment) otherwise you just come off as an incredibly large hypocrite.


Quote
Even with NOE missions going on there are always plenty of furballs to get into. I dropped hangers in the middle of a furball awhile back and the local armchair general came on  channel mad as heck about it. I told the armchair general that I didn't recall him paying my monthly subscription fees to HTC. When he starts paying them we can then discuss his complaint.

You were upset because there were fellow countrymen enjoying a good furball and not playing how you wanted them to play and help you attack/capture the base.  So you decided to show "The Furballers(tm)" and destroy the fighter hangers and ruin their fight and now they'll be forced to help you capture the enemy base. 

You won't want others to worry about how others player as long as they're playing your way.  Say it with me...H-Y-P-O-C-R-I-T-E.

Quote
At the end of the day it is only a game. If you don't like NOE raids why don't you defend your bases against them?

4. This is a game and not work or war. Expecting some one to be on defense with no idea if a strike is coming is not a legitimate expectation.  Hence, you should defend your field is not a legitimate argument if it requires some one to do a very boring act with no guaranty of combat.
 


Quote
Most of the guys complaining are the score hounds who probably play with their flight suits on, and wear a fighter pilot jacket when its 100 degrees outside, and are still mad because the Air Force wouldn't accept them into flight school.

Because you have a very tough time understanding the reasons, I'll post HiTech's own words again.  If I typed it slower, would you understand?

2. Best way to have fun in a combat orientated game is to have combat.

3. Attacking undefended targets is not combat even though it is the best strategy to win.

It's really not hard to understand the reasons for the changes.


Quote
I do not really like to fly fighters. I enjoy attack planes,and attack missions,  GV's and bombers. It is starting to look like the only acceptable way to play the game is to fly in the furball.

Oh please, stop with the girlish drama.  These changes does not stop you from flying a bomber or getting into a GV.  The only thing stopping you is your lack of ability to adapt to the changes and instead of adapting, you resort to hold your breath until your face turns blue in the hopes the changes will be reversed.  Well, I'm happy to say that these changes aren't going to be reversed and you better learn to adapt to the changes or be prepared to hold that breath for a very long time.

ack-ack
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 24, 2010, 06:32:46 PM
Hm... I have to admit, the longer I play, the less i like the increased radar ranges...  :uhoh
Title: Re: New announcement: Radar Settings
Post by: lulu on June 24, 2010, 06:34:00 PM
I agree wiht You Sky25,

Astonished to see how many people defend new settings only
as support of their (sometimes bad/good) philosophy.

I played until now: made good kills, sometimes happy to see more apparently movements and variety of machines uses,
but I'm not happy as before. A bit borrowed. This, for me, still means that new settings
couldn't be definitively. Why apparently? Because flying furballing all the time this happened.


We Bishops attack hi buff as always.
Same things as in past times, except that few ppl noe missions becamed more borrowed,
without an appreciable increment of fun (avoid this tree, avoid those others. Sombody call this a demostration of skill).
For precision, I defend all the time tonight (killing a strange kind of player
 named chewi coming from Padania!  :rofl very dangerous and vindictive  :joystick: ).
So, perhaps, Bish who played noe missions can add something new.

Still perplex about ppl who speak about whining, or noe hotards and so on.   :noid

Hey, Hitech if You publish these posts, probably You became more reach. If so remember of us pls.   :lol

I suggest a title: Posts from a virtual world!  :rofl
Preface by Ghost!?

English visioned by myself!?

 :salute

  
Title: Re: New announcement: Radar Settings
Post by: gpwurzel on June 24, 2010, 06:42:17 PM
I must be thicker than I thought - as Im really not seeing what the big deal is. I can see how the range increase could cause a few issues, but the dropping from 500 to 65ft?

Come on guys, whilst noe's were utilised in WW2, they were not every single attack. No one can accuse me of being a furball elitist, as I do what I like, when I like, in what I like (and yeah, see sig for details)

If you cant fly noe all the time, come up with an attack plan - send in 1 brave soul to despatch radar - leave it 2 mins or so, launch your attack.........sure, that act of taking out radar will give the clue that its being prepped, but no one will know for sure its going to be hit.

Use a bit of ingenuity, stop whining (its giving me a headache  :D) and at least give it a week or so to settle down...


Wurzel
Title: Re: New announcement: Radar Settings
Post by: lulu on June 24, 2010, 06:56:11 PM
Can I shake Your hand gpwurztel?

 :salute
Title: Re: New announcement: Radar Settings
Post by: shppr01 on June 24, 2010, 07:00:37 PM
I must be thicker than I thought - as Im really not seeing what the big deal is. I can see how the range increase could cause a few issues, but the dropping from 500 to 65ft?

Come on guys, whilst noe's were utilised in WW2, they were not every single attack. No one can accuse me of being a furball elitist, as I do what I like, when I like, in what I like (and yeah, see sig for details)

If you cant fly noe all the time, come up with an attack plan - send in 1 brave soul to despatch radar - leave it 2 mins or so, launch your attack.........sure, that act of taking out radar will give the clue that its being prepped, but no one will know for sure its going to be hit.

Use a bit of ingenuity, stop whining (its giving me a headache  :D) and at least give it a week or so to settle down...


Wurzel
+1
Title: Re: New announcement: Radar Settings
Post by: sky25 on June 24, 2010, 07:43:06 PM
  Notice those crying the loudest about the changes are the ones not skilled enough to be able to fly NOE or have the intelligence and fortitude to adapt to the new changes?  I sure have.

ack-ack

Thanks Ack-Ack, You made my point exactly. Because I do not like the new NOE and Radar changes you automatically say that I cannot fly NOE, you turn it into a skill thing. Actually, I am very capable of flying at tree top level. My squad is very good at it as well.  Or you make some really Genius comment about the persons lack of intelligence. Then you pull out the word Fortitude, and say that I do not have that as well.  Basically what you are saying is that I must play the game your way or I lack skill, fortitude and intelligence. Or if someone makes a comment about the game that you disagree with they are crying..

Sorry Ack-Ack, I didnt mean to offend the Aces High elite like yourself!!!!
Title: Re: New announcement: Radar Settings
Post by: Ack-Ack on June 24, 2010, 08:08:02 PM
Basically what you are saying is that I must play the game your way or I lack skill, fortitude and intelligence. Or if someone makes a comment about the game that you disagree with they are crying..

Sorry Ack-Ack, I didnt mean to offend the Aces High elite like yourself!!!!

Your reply isn't helping in your defense.

Basically, I corrected your incorrect assertions that these changes were the sole result of 'The Furballers(tm)" crying to HiTech to change things.  I provided, in HiTech's own words, why these changes were made.  I also pointed out your hypocrisy (i.e. You're the one that demands others play your way or hit the highway) and the fact that you insist on whining about the changes instead of sucking it up and adapting. 

You're just upset because you can no longer do the 20-30 man NOE raids on undefended bases and avoid combat.  That is the simple truth.  Learn and adapt or get off the pot.

ack-ack
Title: Re: New announcement: Radar Settings
Post by: caldera on June 24, 2010, 08:23:30 PM
Radar at 65 feet now?  Damn it.   :mad:

I was just about to start a new Spit XVI NOE horde squad - "The Rainbow Coalition".   
Title: Re: New announcement: Radar Settings
Post by: Bear76 on June 24, 2010, 08:42:29 PM
Radar at 65 feet now?  Damn it.   :mad:

I was just about to start a new Spit XVI NOE horde squad - "The Rainbow Coalition".   

Recruiting should be easy  :D
Title: Re: New announcement: Radar Settings
Post by: caldera on June 24, 2010, 08:50:27 PM
Recruiting should be easy  :D

You better believe it.  I had 14 wings all filled in, ready to go.  ;)
Title: Re: New announcement: Radar Settings
Post by: Bear76 on June 24, 2010, 08:59:07 PM
You better believe it.  I had 14 wings all filled in, ready to go.  ;)

What's it called? CJ Lite? :D
Title: Re: New announcement: Radar Settings
Post by: caldera on June 24, 2010, 09:00:28 PM
CJ's Gimp.  :lol
Title: Re: New announcement: Radar Settings
Post by: CAV on June 24, 2010, 09:41:45 PM
Quote
Hm... I have to admit, the longer I play, the less i like the increased radar ranges... 



Same here..... The more I play the less I like it.


Cavalry
Title: Re: New announcement: Radar Settings
Post by: thndregg on June 24, 2010, 09:47:05 PM
Must not have been our lucky night to attract attention. Not one Rook followed through to catch four flights of our B17's at 23K tonight in Late War Orange. Dar circles were up, but alas... :(

Oh, well. :)
Title: Re: New announcement: Radar Settings
Post by: Guppy35 on June 24, 2010, 10:26:31 PM
Ya gotta love the history

RAAF Beaufighter pilot Raynor Barber

"We had a very specific way of approaching targets.  We flew at sea-level to keep under radar and out of sight, as surprise was crucial.  It was not advisable to turn around and look back at that stage as the sea would be swirling just behind the wing from the wash from the propellers.  The propellers themselves were less then a foot off the water.  This caused trouble if their was an inexperienced pilot on the mission. One would occasionally panic when he saw how low he was and automatically pull the aircraft up into the air.  If this happened once, the Japanese radar would know we were coming.  If it happened a couple of times they could pinpoint our intended target from our flight path and be ready and waiting.  We lost too many aircraft that way.  We got wiser as we got older and never allowed an inexperienced crew to go out on a job like that.  We would be one aircraft short rather then take an inexperienced pilot."

Apparently noobs were a problem then too.  Looks like 65 feet would have been nice :)
Title: Re: New announcement: Radar Settings
Post by: Ack-Ack on June 25, 2010, 12:54:34 AM
I wonder if these RAF pilots whined about having to fly 65ft or lower as loud as some have been in these forums.

RAF raid on Philips Radio Works factory (http://www.youtube.com/watch?v=AZzgDkFvHbI&feature=player_embedded)


ack-ack
Title: Re: New announcement: Radar Settings
Post by: gpwurzel on June 25, 2010, 01:17:16 AM
Nice find Ack-Ack - enjoyed watching that one, and definitely puts things into perspective.

Wurzel
Title: Re: New announcement: Radar Settings
Post by: JunkyII on June 25, 2010, 05:07:18 AM
Looks like the arm-chair generals didnt adapt to the change yet....
Title: Re: New announcement: Radar Settings
Post by: lulu on June 25, 2010, 05:08:44 AM
Ack-Ack,

Bases are undefended also because they are leaved so by players who
like other style of combat more.

 :salute
Title: Re: New announcement: Radar Settings
Post by: lulu on June 25, 2010, 05:34:26 AM
Interesting?

http://www.warbirdsresourcegroup.org/LRG/Secweap.htm#RADAR

http://www.ibiblio.org/hyperwar/USN/ref/NightFighterRadars/index.html

http://books.google.it/books?id=gYDN-UfehEEC&pg=PA1181&lpg=PA1181&dq=wwii+radar+minimum+altitude+range&source=bl&ots=zlj38vme1Q&sig=87SrrJGKLdbaeYJJCchbrXkz2WM&hl=it&ei=lIgkTKDtEcTzOcLjvLoC&sa=X&oi=book_result&ct=result&resnum=10&ved=0CEQQ6AEwCTgK#v=onepage&q&f=false

low minimum altitude ---> low range service

 :salute
Title: Re: New announcement: Radar Settings
Post by: RufusLeaking on June 25, 2010, 08:27:24 AM
English visioned by myself!?

 :salute
Regardless of whether one agrees with the posts, I salute lulu for hanging in this thread, with English as a second language, no less.  :salute

A side note: subconsciously, I read lulu’s posts in a foreign accent.
Title: Re: New announcement: Radar Settings
Post by: RufusLeaking on June 25, 2010, 08:29:47 AM
Hm... I have to admit, the longer I play, the less i like the increased radar ranges...  :uhoh
It will take some getting used to seeing dots now without a corresponding dar bar.  

And increased radar notification can be used to avoid combat as well as seek it.

Then there are the old habits, like using the dar circles to estimate distance…

Jury is still out.
Title: Re: New announcement: Radar Settings
Post by: RTHolmes on June 25, 2010, 08:30:17 AM
I wonder if these RAF pilots whined about having to fly 65ft or lower as loud as some have been in these forums.

RAF raid on Philips Radio Works factory (http://www.youtube.com/watch?v=AZzgDkFvHbI&feature=player_embedded)

probably not, but I bet the ones that made it home had a good moan about the mission though ...
Title: Re: New announcement: Radar Settings
Post by: RufusLeaking on June 25, 2010, 08:31:12 AM
 
Learn and adapt or get off the pot.
 
Adapt or leave?  Definitely not the right answer.  People playing the game is good.  People leaving the game is bad.  “Play my way or play offline” is B.S.
Title: Re: New announcement: Radar Settings
Post by: HawkerMKII on June 25, 2010, 08:59:59 AM
Why do you care if some guy displays prowess against some object that doesnt move? Are you paying their subscriptions? What your really mad about is that they refused to give you an easy kill. The score tards want all of the noobs furballing so that they can have the glory of 1000's of kills. Maybe they can have the name in lights on the HTC web site.  Then after some of those guys shoot down the noob, they PM him and trash talk him. No wonder some of those guys leave after their two week trial is over.

Who cares what they do? This is a fine example of the problem. Each person if he is a two week noob or a 2 year experienced player pays his monthly subscription to HTC to play this fun game the way they see fit. Some like to GV, some like to NOE base take. Some like to furball. Some simply enjoy defending airfields with Wirbles. The furballers complained about NOE raids so HTC gave in and changed that. Now I see from another thread that they want the bombers to be perked. Whats next?

Last time I checked this was a combat simulation. Not real. Some of these guys think it is real. Why don't people play there game the way they like to play it and not worry about what the other guys are doing. Even with NOE missions going on there are always plenty of furballs to get into. I dropped hangers in the middle of a furball awhile back and the local armchair general came on  channel mad as heck about it. I told the armchair general that I didn't recall him paying my monthly subscription fees to HTC. When he starts paying them we can then discuss his complaint.

I love this game it is addicting. My wife doesn't like it at times. At the end of the day it is only a game. If you don't like NOE raids why don't you defend your bases against them?  Most of the guys complaining are the score hounds who probably play with their flight suits on, and wear a fighter pilot jacket when its 100 degrees outside, and are still mad because the Air Force wouldn't accept them into flight school.

I do not really like to fly fighters. I enjoy attack planes,and attack missions,  GV's and bombers. It is starting to look like the only acceptable way to play the game is to fly in the furball.

I have been playing for about one year. I always treat brand new guys with respect and teach them what I can about the game. I am really surprised at how some of the so called veterans (Term used for discussion purposes only. I am a veteran and have respect for other military veterans) treat these new players. There are some really good Bish squads who let these guys fly with them and teach them. There are others who kick them to the curb and kick them out of their missions. That certainly makes a guy feel welcome.

 :aok :aok :aok :aok
Title: Re: New announcement: Radar Settings
Post by: waystin2 on June 25, 2010, 09:34:59 AM
Adapt or leave?  Definitely not the right answer.  People playing the game is good.  People leaving the game is bad.  “Play my way or play offline” is B.S.


Hey I actually agree with Ruf here.  I do not want to see changes so I can gloat, toss names, see people log in disgust, or leave the game forever.  I wan to see changes that encourage conflict/combat to everyone's continued enjoyment.  Saddens me that some have this attitude.

Way
Title: Re: New announcement: Radar Settings
Post by: Zoney on June 25, 2010, 11:42:14 AM
Regardless of whether one agrees with the posts, I salute lulu for hanging in this thread, with English as a second language, no less.  :salute

A side note: subconsciously, I read lulu’s posts in a foreign accent.


LOL, even though I too teased him I have enjoyed his posts too.  I agree with you on the foreign accent but I also (because of the name) imagine it's coming from a 4'11" brunette with big knockers, you know, the kind of knockers that opens doors.
Title: Re: New announcement: Radar Settings
Post by: Ack-Ack on June 25, 2010, 12:14:59 PM
Ack-Ack,

Bases are undefended also because they are leaved so by players who
like other style of combat more.

 :salute

Incorrect.  Those that used to engage in the 20-30 man NOE hord raids always targeted undefended bases because to do otherwise would invite something they try to avoid with these mass NOE raids...combat.


ack-ack
Title: Re: New announcement: Radar Settings
Post by: SunBat on June 25, 2010, 12:31:39 PM
Adapt or leave?  Definitely not the right answer.  People playing the game is good.  People leaving the game is bad.  “Play my way or play offline” is B.S.


Aren't you one of those, "Get to the DA Furball Lake" guys? 
Title: Re: New announcement: Radar Settings
Post by: lulu on June 25, 2010, 12:38:43 PM
definition of knocker

http://en.wikipedia.org/wiki/Steve_Norton


Title: Re: New announcement: Radar Settings
Post by: RufusLeaking on June 25, 2010, 12:43:24 PM
Aren't you one of those, "Get to the DA Furball Lake" guys? 
Furball lake is a paid subscriber area.

You have a point here?
Title: Re: New announcement: Radar Settings
Post by: lulu on June 25, 2010, 12:46:42 PM
for zoney

http://www.youtube.com/watch?v=3xGm_xoYcmI&feature=related

 :rofl


for guys You speak about an evolution ....

http://www.youtube.com/watch?v=5Q0g_MhKL9g

 :rofl  :rofl

Title: Re: New announcement: Radar Settings
Post by: SunBat on June 25, 2010, 01:09:37 PM
Furball lake is a paid subscriber area.

You have a point here?

I thought my point was clear. Anyway, guys of your ilk typically make statements like the following, "If you don't like NOE missions and the way we take bases then get out of the MA and get to the DA furball lake."  That is pretty much the same thing as what you are saying is bad right here:

Adapt or leave?  Definitely not the right answer.  People playing the game is good.  People leaving the game is bad.  “Play my way or play offline” is B.S.

Title: Re: New announcement: Radar Settings
Post by: 1Boner on June 25, 2010, 01:43:26 PM
Incorrect.  Those that used to engage in the 20-30 man NOE hord raids always targeted undefended bases because to do otherwise would invite something they try to avoid with these mass NOE raids...combat.


ack-ack

Yup!

Its kinda like having a huge alt. advantage and diving in on otherwise engaged planes at a lower alt.

Some call it flying "smart".
Title: Re: New announcement: Radar Settings
Post by: RufusLeaking on June 25, 2010, 01:48:25 PM
I thought my point was clear. Anyway, guys of your ilk typically make statements like the following, "If you don't like NOE missions and the way we take bases then get out of the MA and get to the DA furball lake."  That is pretty much the same thing as what you are saying is bad right here:

My ilk?

Anyway, my last post was already way too close to a flame or troll, and I was considering withdrawing it.

Some vocal cliques on the forums need to accept that there are people who might want to explore different aspects of the game than fighter on fighter combat.

Live an let play. 
Title: Re: New announcement: Radar Settings
Post by: RTHolmes on June 25, 2010, 01:56:16 PM
Some vocal cliques on the forums need to accept that there are people who might want to explore different aspects of the game than fighter on fighter combat.

that may be true, but the biggest division between players I see here is between those that look for combat (of any kind), and those who avoid it.
Title: Re: New announcement: Radar Settings
Post by: WMLute on June 25, 2010, 02:16:05 PM
My ilk?

Anyway, my last post was already way too close to a flame or troll, and I was considering withdrawing it.

Some vocal cliques on the forums need to accept that there are people who might want to explore different aspects of the game than fighter on fighter combat.

Live an let play.  

I have no issue with players exploring different aspects of the game as long as combat is involved.  (and even some times when no combat is involved such as field resupply which I do a lot of)

This game being about combat and all, it makes sense that players should be encouraged to fight each other, be it air, ground, or sea.

One thing that keeps coming up is players saying that they are being forced to 'furball'.

If you are attacking a base with the intent of capturing it and the base is well defended, would that be called a 'furball'?  

Do you consider having to shoot down enemy in order to capture a field 'furballing'?

To me a furball is a fight where players are enjoying the fight in and of itself.  Neither side is attempting to capture the other field and are enjoying the fight for fighting sake alone.
Title: Re: New announcement: Radar Settings
Post by: Ack-Ack on June 25, 2010, 02:42:32 PM


Some vocal cliques on the forums need to accept that there are people who might want to explore different aspects of the game than fighter on fighter combat.
 

As Sunbat pointed out, your post is ripe with hypocrisy and irony.  You and your kind have always repeatedly told those that don't agree with your playing style to either start playing your way or move on.  You should learn to heed your own lessons before trying to impart them on others.

BTW-  I never told the whining OP to 'play my way', I only suggested he learn to adapt to the new changes.  Far different from your cries and the others like you.

ack-ack
Title: Re: New announcement: Radar Settings
Post by: SunBat on June 25, 2010, 02:49:08 PM
My ilk?

Anyway, my last post was already way too close to a flame or troll, and I was considering withdrawing it.

Some vocal cliques on the forums need to accept that there are people who might want to explore different aspects of the game than fighter on fighter combat.

Live an let play. 

Okay, so my point was made effectively enough for you to ignore it and place the broken record back on the turntable. Good. 

Just so you know, I love all aspects of this game - that involve a fight and/or competition.  You think you know me and those that you and your ilk refer to as "furballers" and you think that all we like is pure aerial combat. You are quite wrong about that and I can speak with some amount of authority being that I fly with a squad that would probably be one of the most likely to fall in your stereotypical category.  While we do enjoy the aerial combat aspect of the game the most,  we enjoy it all and can be found participating in all of it. We just hate seeing the game damaged by a style of game play that does not promote competition but rather deprives the game of players by focusing them into large groups who effectively become one large player that does not fight or compete.  

Anyway, spin that broken record and continue to lump ppl into big all-encompassing categories so you can easily dismiss their observations and opinions.  
Title: Re: New announcement: Radar Settings
Post by: 1Boner on June 25, 2010, 03:18:31 PM
that may be true, but the biggest division between players I see here is between those that look for combat (of any kind), and those who avoid it.

 :rofl  :rofl  :rofl
Title: Re: New announcement: Radar Settings
Post by: RufusLeaking on June 25, 2010, 03:27:59 PM
As Sunbat pointed out, your post is ripe with hypocrisy and irony.  You and your kind have always repeatedly told those that don't agree with your playing style to either start playing your way or move on.  You should learn to heed your own lessons before trying to impart them on others.

BTW-  I never told the whining OP to 'play my way', I only suggested he learn to adapt to the new changes.  Far different from your cries and the others like you.

ack-ack
Flame wars are pointless.

I do not recall anything about delivering any ultimatums, which doesn't mean I haven't.  I have flamed, though, and I now regret it.  I am not looking to "win teh forums."

You did basically distill it to "adapt or leave."  You and your kind have always repeatedly told those that don't agree with your playing style to either start playing your way or move on.  You should learn to heed your own lessons before trying to impart them on others.  (I couldn't come up with better words.)
Title: Re: New announcement: Radar Settings
Post by: 1Boner on June 25, 2010, 03:42:47 PM
Incorrect.  Those that used to engage in the 20-30 man NOE hord raids always targeted undefended bases because to do otherwise would invite something they try to avoid with these mass NOE raids...combat.


ack-ack

Sorry, I had to re-post this.

Its one of the funniest statements I've read today, and there were quite a few!!
Title: Re: New announcement: Radar Settings
Post by: RufusLeaking on June 25, 2010, 03:48:04 PM
You think you know me and those that you and your ilk refer to as "furballers" and you think that all we like is pure aerial combat.
I don’t know you beyond what you post.  I occasionally ilk-run, sure, but I am not sure who I represent other than myself.

… I can speak with some amount of authority being that I fly with a squad that would probably be one of the most likely to fall in your stereotypical category.  While we do enjoy the aerial combat aspect of the game the most,  we enjoy it all and can be found participating in all of it.
No argument from me on this point.   In game, I have never had any problems with you all, except the too frequent trips to the tower.

We just hate seeing the game damaged by a style of game play that does not promote competition but rather deprives the game of players by focusing them into large groups who effectively become one large player that does not fight or compete. 
I disagree.  Capturing bases is competition.  NOEs may have become an abused exploit, but it was (and is) within the framework of the game.

Anyone who expresses anything other than “win the fitez” is beat down by a very vocal minority on these boards.

Anyway, spin that broken record and continue to lump ppl into big all-encompassing categories so you can easily dismiss their observations and opinions. 
Please forgive me for lumping people into an “ilk.”  I am not dismissing your opinions.  In fact, I am enjoying the responses.  I sincerely intend to remain respectful as I go forward in my posting, but I slip from time to time.

For the young people out there, think of a “broken record” as a scratched CD or a corrupted file.
Title: Re: New announcement: Radar Settings
Post by: 1Boner on June 25, 2010, 03:54:41 PM
Ack-Ack,

Bases are undefended also because they are leaved so by players who
like other style of combat more.

 :salute

Correct!

I cannot count the times I've detected NOEs and announced them on channel, only to have to defend the base alone.
I didn't mind though, always had great fun upping against them.

I would do that all day long rather than avoiding the incessant alt. monkeys looking for an easy kill
Title: Re: New announcement: Radar Settings
Post by: ink on June 25, 2010, 04:41:18 PM
i THINK MANY ARE STEREOTYPICALLY PLACING EVERY ONE IN ONE GROUP OR OTHER, WRONGLY, SAME WAY THEY DO WHEN THEY TALK ABOUT "SPIT PILOT" OR "la PILOTS" OR hURRI... ect ect  

SUNBAT IS CORRECT
ack ack IS CORRECT
1bONER IS CORRECT
RufusLeaking  IS CORRECT,
....ect ect


AND THEY ARE ALSO ALL WRONG, BECAUSE AT ONE POINT OR OTHER  EVERY THING THEY ARE SAYING OR REFERRING TO HAS TAKEN PLACE, BUT NOT ALL "FURBALLERS" ONLY FURBALL, AND nOT ALL BOMBER PILOTS ATTACK fh TO STOP THE FURBALLING, NOT ALL "noe" MISSIONS ARE TRYING TO AVOID cOMBAT, NOT ALL "la DRIVERS" ONLY ho AND RUN...ect ect

BUT THERE ARE ALSO THOSE THAT "noe" JUST TO AVOID THE FIGHT AND BACK SLAP ABOUT HOW AWESOME THEY ARE....THOSE "FURBALLERS" THAT FLY IN A GREEN HORDE ATTACKING A LONE CON WITH HUGE NUMBERS TO bACK SLAP ABOUT HOW AWESOME THEY ARE, THEN THERE ARE THE....

YOU SEE WHAT i AM SAYING?

WE, ALL oF US, NO MATTER WHAT WE ENJOY IN ah, WE ALL ENJOY ah, TO MANY OF US IT IS MORE THEN "JUST A GAME" IT IS A PLACE TO HANG OUT WITH FRIENDS THAT WE HAVE MET,  AND HELL TO MANY, THE PEOPLE ON HERE HAVE BECOME LIKE FAMILY AND HAVE SPENT YEARS OF THERE LIFE with. i BELIEVE THIS IS WHY EMOTIONS GET HEATED AND YOU SEE WHAT HAPPENS HERE.

   ME PERSONALLY  i ONLY FLY FIGHTERS AND ONLY FLY "FIGHTER" SORTIES, i HAVE NOT BEEN IN A gv OR bOMBER IN AT LEAST 3 YEARS, (even when my Muppet brothers take up the bombers or jump in GV's, I wont do it, I suck bad enough in fighters...ya should see me in bombers or Gv's....shivers)
 i DON'T CARE HOW MANY TIMES i DIE OR WHAT MY "RANK" IS.
i dont care how many FH hangers the bomber guys destroy, unless they come along and drop hangers to grief the "furballers"
I dont care if someone "Picks" or "Vulches" or "hords" to be the Bestest cartoon pilot in AH.

The one thing that I do get aggravated about and this happens pretty much every sortie,  I will be fighting multi cons say two or three,  and before I know it there are 10 to 15 guys all diving in and trying to kill me....this is something I just don't understand, especially when they come on 200 and talk smack about killing me.... :furious
      hell if  I see two guys fighting I will NOT interfere unless my friendly asks for assistance,  why on earth do these people do this????????    something I will never understand.

alright my rant is over......................... .........beep................ ...........beep.............. ................beep......... ............................. ............


edit----
well this is funny I use a custom font and I guess it does not show caps.... cap lock was on........................dur rrrrrrrrrrrrrr..... dee dee dee
Title: Re: New announcement: Radar Settings
Post by: Agent360 on June 25, 2010, 05:06:17 PM
It occured to me that perhaps the motives behind the radar changes might be:

In ww2 the Allies had better bombers. The goal was to destroy strategic targets. Fighters were there to escort and protect. The Axis goal was to destroy the bombers. The Allies had to stop the Axis fighters before they could destroy the bombers.

"Dog Fights" primarily resulted from this premise....NOT because Allied fighters went out looking for Axis fighters....that did happen but it wasn't something either side wanted to engage in.

Mabey...just mabey....the changes mean that

1. If you up a bomber mission the mission should include enough fighters to cover the bombers.

2. The radar changes mean that the bomber mission can be discovered in time for a defense to take off and intercept.

So this further means that there is more of a POINT TO FURBALLING...I like furballing...but I would like it even better if there was a REASON to get into a furball other than score.

Such as killing the escort, killing the buffs, and stopping a planned attack.

This might lead to organized fighter missions...which are very rare because there is no reason to other than pounce a base and CAP it for score kills.

Am I making any sense here?
Title: Re: New announcement: Radar Settings
Post by: Crash Orange on June 25, 2010, 05:14:03 PM
This game being about combat and all, it makes sense that players should be encouraged to fight each other, be it air, ground, or sea.

The trouble with that statement as it relates to the recent changes is that it assumes player response will be what you (or more importantly, hitech) hope it will be. But that isn't the path of last resistance, and the path of least resistance is what you're most likely to see.

In this case the path of least resistance is to send bomb-and-bailers to pork every radar within three sectors and then bring in buffs at 25k+ to drop all the hangers at the target base before bringing in fighters, town killers, and troops. It's also to fly in even bigger hordes than before.

And that's exactly what I've been seeing for the past three nights.

None of these changes is for the better. None of them encourages more fighting; in fact, they encourage less fighting and bigger hordes at the fights that do occur. With all the dar down people who want to up alone or in a pair and go hunting will have a much, much tougher time finding a fight. The only reliable way to find a fight will be to go to where there are 20-30 friendlies and an equally big enemy dar bar.

You'll also see more GVs and fewer fighters in base takes. Instead of scrambling fighters to intercept an incoming raid, you'll be scrambling them to dive-bomb incoming tanks. I don't think there are many players who find that more exciting.

Believe me, I'm not saying this because I think that's how things should go, I'm saying it because I regret that that's how things will go. And I'm not complaining because it will make taking bases harder - if it's harder for me, it's harder for the enemy too, so that's all good. I'm complaining because it will encourage worse gameplay, not better.

Much of the criticism of NOE raids has always been misplaced. You don't fly NOE to avoid combat. You fly NOE to gain the advantage of surprise so as to win the ensuing combat. You can't possibly avoid combat flying so low that it takes all of ten seconds for the enemy to take off and engage you. If you want to avoid combat you fly at 30k where no one can possibly catch you. Or you fly in enormous hordes so the enemy is intimidated out of even trying to resist. But flying in that huge horde is no less a problem if you come in at 10k than it is at 100 feet.

I enjoy defending against base takes at least as much as taking bases, and there's little in AH that excites me more than seeing 10-12 enemies pop up in an NOE raid. I know that if I up there I'll be in for a vicious knife fight and a challenging defense, and if a few other friendlies up we have a fighting chance to foil the attack. It's when the bad guys come in at 20k+ or in hordes of 30 or more that I know there's no point in taking off. And that's exactly what this change is already encouraging.

However, I really hope hitec will leave the settings the way they are for a bit rather than giving in to the temptation to keep tinkering in realtime. If he keeps tinkering, the source of the trouble will never be clear, but if we stick with the new settings for a few weeks, it will give everyone a better view of the resulting changes in behavior and what does and doesn't work in encouraging the sort of gameplay they'd like to see.
Title: Re: New announcement: Radar Settings
Post by: Ack-Ack on June 25, 2010, 05:46:35 PM
It's always amusing reading a post from a member of The Devil's Rejects pronounce how much they enjoy 'combat' when they do nothing but try and avoid it at every step.  I'm sure we'll be seeing you and the other Rejects at 35k in bombers bombing some undefended base and trying as hard as you can to avoid combat.  Just like you and the others were trying to do last night, though I shouldn't complain...not often do I win a 7v1 fight or rack up so many kills in just a few sorties.


ack-ack
Title: Re: New announcement: Radar Settings
Post by: RTHolmes on June 25, 2010, 05:48:45 PM
i THINK MANY ARE STEREOTYPICALLY PLACING EVERY ONE IN ONE GROUP OR OTHER, WRONGLY, SAME WAY THEY DO WHEN THEY TALK ABOUT "SPIT PILOT" OR "la PILOTS" OR hURRI... ect ect  

SUNBAT IS CORRECT
ack ack IS CORRECT
1bONER IS CORRECT
RufusLeaking  IS CORRECT,
....ect ect

that custom font still giving you trouble there ink?  :lol
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 25, 2010, 05:49:25 PM
Much of the criticism of NOE raids has always been misplaced. You don't fly NOE to avoid combat. You fly NOE to gain the advantage of surprise so as to win the ensuing combat. You can't possibly avoid combat flying so low that it takes all of ten seconds for the enemy to take off and engage you. If you want to avoid combat you fly at 30k where no one can possibly catch you. Or you fly in enormous hordes so the enemy is intimidated out of even trying to resist. But flying in that huge horde is no less a problem if you come in at 10k than it is at 100 feet.

While I agree with many of your statments to varying degrees, I have to disagree with this one.
In theory, you may be right. And some NOE attacks are really meant to break a stalemate, win a local fight, get another battle going.
What was getting a problem: Most were never flow with that intention. The only intention was to grab a base. Quick, and without risk. You could easily tell that both from execution as well as clearly stated mission goals & intentions on country channel: "Let's grab a base.. JOIN *insert amous lemming leader* mission, they never fail.. They can't defend them all, let's NOE AXXX". And when opposition shows up, the attack is not being pressed (and I do not refer to those situations where at some point it's absolutely clear the attacker has no chance to prevail), but quickly aborted... followed by a NOE at a totally different place by the same guys. And that being repeated for hours, always switching targets, and preferredly aimed at the country least likely to put up any resistance. Rinse & repeat. And a lot of local laughter & WTG if the base was captured without any resistance.

Just to emphasize again: I'm not a toolshedder-hating, landgrabbing-contempting furballer that wanted to get rid of NOE's. Heck, occasionally I have even joined some. I also have no general problem with guys tring to sneak, or to smash & grab a base in the most "efficient" way. I think all tactics have their place in the MA. But the usage of NOE's was on some days well beyond any proportions and did in fact really pose a gameplay problem affecting the whole arena.

Title: Re: New announcement: Radar Settings
Post by: Zoney on June 25, 2010, 06:05:57 PM
The trouble with that statement as it relates to the recent changes is that it assumes player response will be what you (or more importantly, hitech) hope it will be. But that isn't the path of last resistance, and the path of least resistance is what you're most likely to see.

In this case the path of least resistance is to send bomb-and-bailers to pork every radar within three sectors and then bring in buffs at 25k+ to drop all the hangers at the target base before bringing in fighters, town killers, and troops. It's also to fly in even bigger hordes than before.

And that's exactly what I've been seeing for the past three nights.


My observations are similar to yours, the only difference is I have been shooting them down before they drop, and I've been shooting them down at 30k, because I planned well, anticipated their attack, and put myself in a position to be able to defend against them.  I've tried "whining" them to death but I think cannons have proved to be more effective.  Yeah sometimes they get through and drop the dar, good for them, now I have to be even smarter, think faster and spend a few extra minutes positioning myself where I am most likely to have a timely engagement.  I thought it might be easier to defend with the new settings, it's not, but I think it has been alot more fun.  Maybe the difference is that I enjoy actually flying here and enjoy the time spent setting up an engagement as much as the engagement itself.
Title: Re: New announcement: Radar Settings
Post by: texastc316 on June 25, 2010, 06:16:02 PM
I agree 110% with agent.

AKAK, got film on that 7 v 1? Saw you mention it last night, I'd like to see it.
Title: Re: New announcement: Radar Settings
Post by: Ack-Ack on June 25, 2010, 07:51:53 PM
I agree 110% with agent.

AKAK, got film on that 7 v 1? Saw you mention it last night, I'd like to see it.

Yeah, I filmed it.  Was a really fun sortie, as soon as I shot down one plane another would dive in until I ran out of bandits to shoot down.

ack-ack
Title: Re: New announcement: Radar Settings
Post by: sky25 on June 25, 2010, 10:11:01 PM
The trouble with that statement as it relates to the recent changes is that it assumes player response will be what you (or more importantly, hitech) hope it will be. But that isn't the path of last resistance, and the path of least resistance is what you're most likely to see.

In this case the path of least resistance is to send bomb-and-bailers to pork every radar within three sectors and then bring in buffs at 25k+ to drop all the hangers at the target base before bringing in fighters, town killers, and troops. It's also to fly in even bigger hordes than before.

And that's exactly what I've been seeing for the past three nights.

None of these changes is for the better. None of them encourages more fighting; in fact, they encourage less fighting and bigger hordes at the fights that do occur. With all the dar down people who want to up alone or in a pair and go hunting will have a much, much tougher time finding a fight. The only reliable way to find a fight will be to go to where there are 20-30 friendlies and an equally big enemy dar bar.

You'll also see more GVs and fewer fighters in base takes. Instead of scrambling fighters to intercept an incoming raid, you'll be scrambling them to dive-bomb incoming tanks. I don't think there are many players who find that more exciting.

Believe me, I'm not saying this because I think that's how things should go, I'm saying it because I regret that that's how things will go. And I'm not complaining because it will make taking bases harder - if it's harder for me, it's harder for the enemy too, so that's all good. I'm complaining because it will encourage worse gameplay, not better.

Much of the criticism of NOE raids has always been misplaced. You don't fly NOE to avoid combat. You fly NOE to gain the advantage of surprise so as to win the ensuing combat. You can't possibly avoid combat flying so low that it takes all of ten seconds for the enemy to take off and engage you. If you want to avoid combat you fly at 30k where no one can possibly catch you. Or you fly in enormous hordes so the enemy is intimidated out of even trying to resist. But flying in that huge horde is no less a problem if you come in at 10k than it is at 100 feet.

I enjoy defending against base takes at least as much as taking bases, and there's little in AH that excites me more than seeing 10-12 enemies pop up in an NOE raid. I know that if I up there I'll be in for a vicious knife fight and a challenging defense, and if a few other friendlies up we have a fighting chance to foil the attack. It's when the bad guys come in at 20k+ or in hordes of 30 or more that I know there's no point in taking off. And that's exactly what this change is already encouraging.

However, I really hope hitec will leave the settings the way they are for a bit rather than giving in to the temptation to keep tinkering in realtime. If he keeps tinkering, the source of the trouble will never be clear, but if we stick with the new settings for a few weeks, it will give everyone a better view of the resulting changes in behavior and what does and doesn't work in encouraging the sort of gameplay they'd like to see.

 :aok :aok :aok :aok :aok
Title: Re: New announcement: Radar Settings
Post by: Crash Orange on June 25, 2010, 11:16:00 PM
Now, you see, Ack-Ack, that's the difference between people like RufLeak, Snailman and myself on the one hand and you, Sunbat, and all the other obnoxious jerks on these forums on the other. Some of us try and have an adult discussion presenting reasoned arguments, sometimes agreeing and sometimes disagreeing, while dimwits like you - excuse me, your ilk - just want to sling insults around and think you're making some sort of point. Well, anyone can sling insults when that's the game, but I guess some just don't have the maturity or intelligence to join the adult discussion. Sucks being you.

Oh, and for the record, no more Rejects, we're the Devil's Brigade these days - we trimmed down the roster and merged with the former Screaming Devils.
Title: Re: New announcement: Radar Settings
Post by: TW9 on June 25, 2010, 11:21:48 PM
Now, you see, Ack-Ack, that's the difference between people like RufLeak, Snailman and myself on the one hand and you, Sunbat, and all the other obnoxious jerks on these forums on the other. Some of us try and have an adult discussion presenting reasoned arguments, sometimes agreeing and sometimes disagreeing, while dimwits like you - excuse me, your ilk - just want to sling insults around and think you're making some sort of point. Well, anyone can sling insults when that's the game, but I guess some just don't have the maturity or intelligence to join the adult discussion. Sucks being you.

Oh, and for the record, no more Rejects, we're the Devil's Brigade these days - we trimmed down the roster and merged with the former Screaming Devils.

You're going on about others slinging insults and not acting like adults while slinging insults and rambling on like a child yourself.
Title: Re: New announcement: Radar Settings
Post by: Crash Orange on June 25, 2010, 11:37:23 PM
You're going on about others slinging insults and not acting like adults while slinging insults and rambling on like a child yourself.

And you're complaining about my complaining while you're complaining yourself.  :rolleyes:

Again: anyone can insult when that's the game, the question is who is capable of reasoned discussion. There's no bringing down the level of Ack-Ack's discussion because it already started in the gutter (or as close as you can get without using banned language).
Title: Re: New announcement: Radar Settings
Post by: Guppy35 on June 25, 2010, 11:37:35 PM
Ya gotta love the history.  It keeps showing up everywhere I look now :)

"To avoid detection by German Radar, the planes tried to creep below the effective height of that equipment and this meant getting down to about 50 feet above the sea..."

65 feet sounds about right :aok
Title: Re: New announcement: Radar Settings
Post by: TW9 on June 26, 2010, 12:31:10 AM
And you're complaining about my complaining while you're complaining yourself.  :rolleyes:

Again: anyone can insult when that's the game, the question is who is capable of reasoned discussion. There's no bringing down the level of Ack-Ack's discussion because it already started in the gutter (or as close as you can get without using banned language).

I'm not sure exactly where I was complaining in my "reasoned" observation of your comments. Just noted that of all the posts here you've sunk the lowest while attempting to be "reasoned" and adult.

Maybe when the school year starts again you will learn the definition of contradiction and hypocrisy. Oh and comprehension..  :aok
Title: Re: New announcement: Radar Settings
Post by: grizz441 on June 26, 2010, 12:31:18 AM
Much of the criticism of NOE raids has always been misplaced. You don't fly NOE to avoid combat. You fly NOE to gain the advantage of surprise so as to win the ensuing combat. You can't possibly avoid combat flying so low that it takes all of ten seconds for the enemy to take off and engage you.

Bull.  I have seen the way your squadron operates on a nightly basis for some time now.  You guys are notorious for NOE hording a base, capturing it, and then landing real quick and moving to the other side of the map before the defenders who took off at the adjacent base can get there to attack you.  It's like clockwork.  I don't even bother upping to fight your full red dar hordes anymore because I know by the time I get there, the base will be yours and you guys will all have quickly landed and towered out leaving me with a desolate sector.  Hate to say it, but probably some of the worst game play I have ever seen in flight sims.
Title: Re: New announcement: Radar Settings
Post by: sky25 on June 26, 2010, 03:27:51 AM
 author=grizz441 link=topic=291383.msg3711121#msg3711121 date=1277530278]
Grizz Quote[ Bull.  I have seen the way your squadron operates on a nightly basis for some time now.  You guys are notorious for NOE hording a base, capturing it, and then landing real quick and moving to the other side of the map before the defenders who took off at the adjacent base can get there to attack you.  It's like clockwork.  I don't even bother upping to fight your full red dar hordes anymore because I know by the time I get there, the base will be yours and you guys will all have quickly landed and towered out leaving me with a desolate sector.  Hate to say it, but probably some of the worst game play I have ever seen in flight sims.]




That statement Grizz is totally false. I do not recall the last time we took a base that wasn't defended. I see what your attitude is. If we do not run around in a 262 picking everyone off, we are not playing the game the way you want us too. I respect your obvious talent in fighters. I do not recall seeing you on the ground defending any of those bases. I think your comment was false and clearly out of line. I had alot of respect for you before you wrote this. You are like the other score hounds. If we are not flying in the furball allowing you to pad your kill scores, we are not playing the game to your liking. I have a new idea that HTC can come up with for you guys. Once a night all of the Bish can line up on a runway and allow you and your score hound partners to pick us all off to pad your scores for the night. And then we can go back to doing what we like to do.

I am not a fighter pilot. Your talent is without question in this game. I just think you really are out of line with your insults just because someone doesn't agree with changes the HTC made to the game.
Title: Re: New announcement: Radar Settings
Post by: Crash Orange on June 26, 2010, 03:38:01 AM
Grizz, as much time as you spend in 262s I get a big laugh from you saying anyone else is afraid to fight. When you're not in a 262 you're in a K4 so you can pick and  run run run as soon as you don't have a 5k alt advantage. Stay in real (i.e., prop-driven) planes and get down and dirty and mix it up and then I'll have a shred of respect for you. But that will never happen because you might actually drop from # 1 fighter to # 10 or 15 and being the worst score ho in the game you just can't bear to let that happen. And yeah, I know you're a good pilot and could kick my butt in a fair fight - that only makes your neo-maxi-zoom-dweebery all the more pathetic.

Over and out  :bolt:
Title: Re: New announcement: Radar Settings
Post by: sky25 on June 26, 2010, 03:47:41 AM
It's always amusing reading a post from a member of The Devil's Rejects pronounce how much they enjoy 'combat' when they do nothing but try and avoid it at every step.  I'm sure we'll be seeing you and the other Rejects at 35k in bombers bombing some undefended base and trying as hard as you can to avoid combat.  Just like you and the others were trying to do last night, though I shouldn't complain...not often do I win a 7v1 fight or rack up so many kills in just a few sorties.


ack-ack

What a statement!!! Too bad it is totally false. Go look at the individual scores for our squad.  Look at my score! It is not a really good score. Look at the kill/death numbers for all of the members of the squad. We all get killed  trying to take bases.
I have at this time on the current tour  238 kills and 248 deaths. I got the 248 deaths trying to take those undefended bases you talked about. I got the 238 kills trying to take those undefended bases you talked about. If the statement that you Grizz and others made about our squad running from fights and only taking undefended bases was true. Then our kills and deaths really low. This is not the case. Actually for most members of the squad the death rate is higher than the kill rate. How does that happen when you say that we only take undefended bases?

The squad is actually the Devils "v" Brigade now.
Title: Re: New announcement: Radar Settings
Post by: Dadano on June 26, 2010, 04:29:30 AM
Quote
neo-maxi-zoom-dweebery

 :lol

That's a new one. 

As for the dar. I've been finding more cartoon airplane fights more often. I dig it.
Title: Re: New announcement: Radar Settings
Post by: ink on June 26, 2010, 04:37:27 AM
that custom font still giving you trouble there ink?  :lol


 :P
Title: Re: New announcement: Radar Settings
Post by: TonyJoey on June 26, 2010, 11:31:20 AM
Where's the popcorn smiley when you need it?! :eek:


Love the dar though, seeing the cons from much farther allows some great furballs to ensue.
Title: Re: New announcement: Radar Settings
Post by: grizz441 on June 26, 2010, 11:35:06 AM
Grizz, as much time as you spend in 262s I get a big laugh from you saying anyone else is afraid to fight. When you're not in a 262 you're in a K4 so you can pick and  run run run as soon as you don't have a 5k alt advantage. Stay in real (i.e., prop-driven) planes and get down and dirty and mix it up and then I'll have a shred of respect for you. But that will never happen because you might actually drop from # 1 fighter to # 10 or 15 and being the worst score ho in the game you just can't bear to let that happen. And yeah, I know you're a good pilot and could kick my butt in a fair fight - that only makes your neo-maxi-zoom-dweebery all the more pathetic.

Over and out  :bolt:


I wouldn't have posted about, as Sunbat would say, your ilk if I hadn't witnessed your dweebery too many times to count over the past year.  Thx for the tip though, but German iron is for men.   :aok

Actually for most members of the squad the death rate is higher than the kill rate. How does that happen when you say that we only take undefended bases?

I would explain why that is, but it would be rather insulting, so I'll pass.   :aok
Title: Re: New announcement: Radar Settings
Post by: WMLute on June 26, 2010, 11:52:52 AM
I would explain why that is, but it would be rather insulting, so I'll pass.   :aok

I had to pass on this as well.

Too easy.
Title: Re: New announcement: Radar Settings
Post by: whipster22 on June 26, 2010, 12:09:58 PM
I guess we won't see this anymore  :D

http://www.youtube.com/watch?v=YwKpKAMKJBU&feature=related (http://www.youtube.com/watch?v=YwKpKAMKJBU&feature=related)


we will see this
http://www.youtube.com/watch?v=N_URHNGCgww&feature=related (http://www.youtube.com/watch?v=N_URHNGCgww&feature=related)
  :D
Title: Re: New announcement: Radar Settings
Post by: 68ZooM on June 26, 2010, 12:20:08 PM
I guess we won't see this anymore  :D

http://www.youtube.com/watch?v=YwKpKAMKJBU&feature=related (http://www.youtube.com/watch?v=YwKpKAMKJBU&feature=related)


we will see this http://www.youtube.com/watch?v=N_URHNGCgww&feature=related (http://www.youtube.com/watch?v=N_URHNGCgww&feature=related)

Just leave the drones at home,use more real pilots, problem solved
Title: Re: New announcement: Radar Settings
Post by: sky25 on June 26, 2010, 12:46:03 PM
I wouldn't have posted about, as Sunbat would say, your ilk if I hadn't witnessed your dweebery too many times to count over the past year.  Thx for the tip though, but German iron is for men.   :aok

I would explain why that is, but it would be rather insulting, so I'll pass.   :aok

Thats ok Grizz. Insulting people seems to be what you enjoy the most. You cannot explain it. Thats why you passed. You said that I only take undefended bases and run away from all fights. My scores clearly show that your statement is false. I have seen what you score dweebs do. As soon as you get below 5k and it starts getting hot, you turn and run back to base for fear of getting shot down and losing your kills. Because the score is the most important thing to you..
Title: Re: New announcement: Radar Settings
Post by: TonyJoey on June 26, 2010, 12:51:46 PM
If all I cared about was attacking undefended bases, my scores would be very good. They are not because I get killed alot trying to attack those undefended bases you talk about.

No, they wouldn't be good at all.
Title: Re: New announcement: Radar Settings
Post by: Zoney on June 26, 2010, 12:55:03 PM
I gotta agree with Grizz on this one.  I stopped chasing the noe horde hoppers awhile back myself.  I'm afraid you may have missed a finer point in that.  No I'm not out there in the dirt fighting it out because as soon as we try to, the base is captured, you all tower out and we are left over an empty enemy base.  It's the noe horde HOPPERS that I prefer not to bother with.  You wanna do an noe horde then take the next one and the next one adjacent to it, fantastic, now we can have a fight.  Personally I prefer to play mostly as a defender, it's just silly to hop all over the map imo.  <S> Gentelmen
Title: Re: New announcement: Radar Settings
Post by: WMLute on June 26, 2010, 01:07:23 PM
Thats ok Grizz. Insulting people seems to be what you enjoy the most. You cannot explain it. Thats why you passed. You said that I only take undefended bases and run away from all fights. My scores clearly show that your statement is false. I have seen what you score dweebs do. As soon as you get below 5k and it starts getting hot, you turn and run back to base for fear of getting shot down and losing your kills. Because the score is the most important thing to you..

Ouch.

He seems to have you pegged Grizz...  Everybody knows that if Grizz can't cherry pick from alt or is out numbered he immediately runs home trying to protect his score.  That is his reputation in the community.   :rolleyes:


FYI Sky, your score, and your squads score, DO tell us something.  

I am quite positive you don't know what that is or why.
Title: Re: New announcement: Radar Settings
Post by: grizz441 on June 26, 2010, 01:14:41 PM
Thats ok Grizz. Insulting people seems to be what you enjoy the most.

I'm sorry if I insulted you.  I merely pointed out my observations of what your squadron has done on a consistent nightly basis for the past year.  If that fact is insulting, then maybe you should change the way you go about things, oh wait, HTC already did that for ya.   :aok
Title: Re: New announcement: Radar Settings
Post by: sky25 on June 26, 2010, 02:12:17 PM
Ouch.

He seems to have you pegged Grizz...  Everybody knows that if Grizz can't cherry pick from alt or is out numbered he immediately runs home trying to protect his score.  That is his reputation in the community.   :rolleyes:


FYI Sky, your score, and your squads score, DO tell us something.  

I am quite positive you don't know what that is or why.

Speaking for myself. I do not care if my score is 400 or 2000 at the end of the tour. I just enjoy playing the game the way I like to play it. I am a terrible fighter pilot and would like to get better. I get shot down alot, I salute the person who did it, and move on. My scores mean nothing to me. The only reason I brought up kills and deaths was because some folks said that we do not stay and fight. This is not the case. We took a heavily defended base last night using combination fighters and Gv's. It was a good fight and I got killed several times, and I killed just as many. We didn't use NOE tactics. That same base was taken right back from us while we were defending. It was a fun battle. Many of our base takes do not use NOE tactics. Actually we do alot of base takes using GV's. That is what I enjoy about the game. You have many different options. But a few in the community only want furball fights. I have actually studied some of the tactics on the Muppet's web Site. And watched many of Grizz's films. I was somewhat surprised by the responses of some people on this forum. If you make a comment that others do not agree with, instead of making a rational adult response, they insult and flame. At the end of the day, we all have to agree that Aces High is a very fun game to play...My wife doesn't agree with that statement some days...
Title: Re: New announcement: Radar Settings
Post by: Bear76 on June 26, 2010, 02:19:54 PM
Grizz, as much time as you spend in 262s I get a big laugh from you saying anyone else is afraid to fight. When you're not in a 262 you're in a K4 so you can pick and  run run run as soon as you don't have a 5k alt advantage. Stay in real (i.e., prop-driven) planes and get down and dirty and mix it up and then I'll have a shred of respect for you. But that will never happen because you might actually drop from # 1 fighter to # 10 or 15 and being the worst score ho in the game you just can't bear to let that happen. And yeah, I know you're a good pilot and could kick my butt in a fair fight - that only makes your neo-maxi-zoom-dweebery all the more pathetic.

Over and out  :bolt:


Try him one on one in the DA?
Title: Re: New announcement: Radar Settings
Post by: lulu on June 26, 2010, 02:40:16 PM
Does never exist a pilot that would have a behavior different from Grizzly ones?

Have You never watched hawks vs swarm of little birds?

c'mon

 :salute
Title: Re: New announcement: Radar Settings
Post by: WMLute on June 26, 2010, 02:53:40 PM
I didn't say rank sky...

I pay zero attention to rank.

Some stats do paint a picture on the pilot, how they fly, and how good they are.

Lets look at Grizz.

Grizz
Kills per Death + 1               13.75
Kills per Sortie                         4.60    
Kills per Hour of Flight       16.34

So what does this tell us?

Grizz kills a whole heck of a lot more than he dies.  (which could mean 'good' or could mean 'timid' so lets look at the other two stats)

Almost 5 kills per sortie means he is pretty durn active each and every hop.  (almost rules out 'timid' right there)

16 kills per hour means he doesn't waste much time as that is a kill every 3 almost 4 min. (nope, not 'timid')

So going by Grizz's stats he doesn't grab much, is usually in the thick of things, and obviously does quite well killing far more than dying.

Players that grabs to the moon and pick/run usually had a low kill/hour score.  (dead give away)

Players with a high kill/hour score are usually mixing it up quite a bit.

If you run across a player with a high k/d, k/s and k/h then be careful as they probably know what they are doing.

If only one of the 3 is high but the other two are low then they probably are not really good in a straight up even 1 on 1.

If any 2 of the 3 are good it could go either way and they may or may not be a good fight 1 on 1.  (I then usually look at their plane picks and that will tell me a bit as well)
Title: Re: New announcement: Radar Settings
Post by: RufusLeaking on June 26, 2010, 07:55:42 PM
For what it's worth, I was up against a few Devils in a base defense, last night.  Good, fair fights.  Too many holes in my plane.  :salute

What's up with the hubris?  It's a game.  Everyone should have fun.

Sorry for my occasional troll like tendencies.  Sometimes, I compulsively post.
Title: Re: New announcement: Radar Settings
Post by: Tarstar on June 26, 2010, 08:05:01 PM
Hey look.. I myself being so close to Grizz's K/D ratio, which is ummm.. lets see... (X)Up x (Q)fight x (A) (for always die).. Divided by (Y) (maybe I got a proxy before I bailed) to the square root of (E) (for everyone) The number of sticks better than me.   =  (     ?     )    Oh crap, never mind I don't think I'll be judging Grizze's methods.. But trust me... I'm uber dude...

(Grizz, this is not and ankle hump.... You Jerk)  :D
Title: Re: New announcement: Radar Settings
Post by: Sperky on June 26, 2010, 09:28:54 PM
(http://i890.photobucket.com/albums/ac109/Sperky76/beating_a_dead_horse.jpg)

'nuf said...
Title: Re: New announcement: Radar Settings
Post by: RTHolmes on June 26, 2010, 09:37:28 PM
^ great photoshop of a great movie  :lol
Title: Re: New announcement: Radar Settings
Post by: SIK1 on June 26, 2010, 09:42:41 PM
^ great photoshop of a great movie  :lol


:rofl  yep
Title: Re: New announcement: Radar Settings
Post by: The Fugitive on June 27, 2010, 08:51:27 AM
Well I finally got to spend some time flying with the new dar system in place. While it was a bit easier to "find" bad guys, it wasn't any easier to fight them. These guys that use to hide under dar now run away or to friends the first second a red guy shows up.

I didn't see too many FHs taken out, but a lot of dar was down, unfortunately it was taken down by a new squad that was formed. I think their name is "The Lawndarters"  :rolleyes: To bad radar can't just pop back up if the guy who took it down suicides doing it.

Did get to have a few good fights, and helped take a base..... I know, I'm a "land grabber" but it's a part of the game!  :P Lots of GV fights going by the numbers in the arenas ( I did get to play in both) Numbers in the air were way off from what was logged in. I think once the dust settles this will be very good for the game, Lusche may even get his tank town battles back. Inexperienced players can't hide under dar any more so maybe they will go back to the old way of learning the game by trying to hide under trees instead.

WTG HTC!
Title: Re: New announcement: Radar Settings
Post by: RTHolmes on June 27, 2010, 05:30:15 PM
Ive noticed a load more gvs too :aok
Title: Re: New announcement: Radar Settings
Post by: 1Boner on June 27, 2010, 06:58:44 PM
Inexperienced players can't hide under dar any more so maybe they will go back to the old way of learning the game by trying to hide under trees instead.
WTG HTC!

Or maybe they'll learn to use altitude to hide from real fights like the "experienced" players do.

There were and still are more guys hiding from real combat using other means than there EVER were supposedly hiding from combat using noe as a tactic.

Lowering the radar to 65 ft. supposedly to "promote combat" ???? LOL!! Thats a really bad joke.

WTG HTC!!  :rofl :rofl

Title: Re: New announcement: Radar Settings
Post by: oTRALFZo on June 28, 2010, 02:56:08 AM
Or maybe they'll learn to use altitude to hide from real fights like the "experienced" players do.

There were and still are more guys hiding from real combat using other means than there EVER were supposedly hiding from combat using noe as a tactic.

Lowering the radar to 65 ft. supposedly to "promote combat" ???? LOL!! Thats a really bad joke.

WTG HTC!!  :rofl :rofl


Old dar system: base flashing, no vis on dar: could be a large force coming in or just a lone guy flying low. You had about 2 minutes to ditch, land or whatever and reup at that base and hunt whatever is making the base flash. Knowing this, these guys would imploy other tactics to fool the others ( make X base flash and post a dot NE of the field while the main force will come in SW.) Sure its a successful tactic, but what are you really trying to do here? PREVENT INTERACTION with other players.

A NOE raid here and there wasnt killing the game. Quite a few times, I log in and that would just go on ALL DAY. So YES, the new way does promote combat. Making them be seen gives you the option to chase them down rather than wonder if its worth landing, or ditching your ride to go to base X.
Title: Re: New announcement: Radar Settings
Post by: bustr on June 29, 2010, 11:41:37 AM
Grizz,

If you are talking about dogfight's personal bish hoard, Waystin got to the point for awhile he could anticipate the next isolated feild they were going to sneak up on with an NOE. He would make a piggy call to whirbles&fighters and 90% of the time he called we upped and stopped them the same way they get stopped now because of dar. I almost feel sorry for them now because NOE gave many of them a better chance of survival. When Waystin guessed the right feild to defend they died pretty easy. POTW got bored with following them around when it was obvious finding them group to group was not much of a challenging fight. In retrospect we should have gone back to picking fights with the muppets. We gained much more from those past encounters with the "Evil Puppet People"..... :devil

Live and learn....... :old:
Title: Re: New announcement: Radar Settings
Post by: swift on June 29, 2010, 04:50:42 PM
Just wondering, isn't a cv deck around 75ft? At work so I can't look, but are we able to see planes on a cv deck now, or just after they take off from it? Love the changes btw, thanks HTC.
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 29, 2010, 04:52:16 PM
Just wondering, isn't a cv deck around 75ft?

57ft
Title: Re: New announcement: Radar Settings
Post by: swift on June 29, 2010, 04:53:33 PM
57ft

damn dyslexia lol, thanks :)
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 29, 2010, 04:54:52 PM
damn dyslexia lol, thanks :)

As long as you can spell dyslexia, you don't really have a problem  :D
Title: Re: New announcement: Radar Settings
Post by: swift on June 29, 2010, 04:56:57 PM
As long as you can spell dyslexia, you don't really have a problem  :D

I give all the credit to my iPhone's autotyper. If only it had autogrammar ;)
Title: Re: New announcement: Radar Settings
Post by: 1Boner on June 29, 2010, 07:53:06 PM
Old dar system: base flashing, no vis on dar: could be a large force coming in or just a lone guy flying low. You had about 2 minutes to ditch, land or whatever and reup at that base and hunt whatever is making the base flash. Knowing this, these guys would imploy other tactics to fool the others ( make X base flash and post a dot NE of the field while the main force will come in SW.) Sure its a successful tactic, but what are you really trying to do here? PREVENT INTERACTION with other players.

A NOE raid here and there wasnt killing the game. Quite a few times, I log in and that would just go on ALL DAY. So YES, the new way does promote combat. Making them be seen gives you the option to chase them down rather than wonder if its worth landing, or ditching your ride to go to base X.

Please don't use the "prevent interaction" with others line. It doesn't work.

There are alot more people hiding from fights in this game using other means than there ever were doing noes.

They just "hide" higher. Or spawn camp , or vulch etc etc etc.

I personally found flying Noes very boring, however I loved busting them up the best I could.

I find it frustrating to up at a flashing base that has several cons on dar, only to find that they are too high to engage.

Maybe HT should incorporate some type of color coding in the dar dots to indicate the altitude of incoming cons on dar so I might have a better chance of "interacting" with them. :D
Title: Re: New announcement: Radar Settings
Post by: bj229r on June 30, 2010, 07:22:21 AM
Quote
Is that, 65 feet above sea level, or 65 feet above the terrain you're currently overflying?
Has anyone answered this? Truly don't know...(I'm guessing the latter)
Title: Re: New announcement: Radar Settings
Post by: 321BAR on June 30, 2010, 07:27:06 AM
Has anyone answered this? Truly don't know...(I'm guessing the latter)
the latter...
Title: Re: New announcement: Radar Settings
Post by: lulu on June 30, 2010, 08:03:53 AM
"So YES, the new way does promote combat"

Does Furballing outnumbered 90% of the time promote  air combat?
(perhaps it promotes squads contest - look at DA for this.)

Until now i saw only is massive raids where number becomes the most important element.

If I take-off from a near field to get alt advantage, then i'm pretty sure that i will find
some cons that are sort after me and have gained more alt advantage ( possible using a second
account to spy or to have more view on their plane using a second account.  :noid )

I find this very borrowing and not educative.

Title: Re: New announcement: Radar Settings
Post by: Crash Orange on June 30, 2010, 10:41:57 AM

That's pretty hilarious coming from a guy whose squad had about 30 planes capping a de-acked small field (A70, I think) the other night with a CV about 500 yards offshore and still couldn't take it.

And we've been rolling bases better than ever with the new settings. So have most of the folks who did before. Exactly as I predicted, the main result has been that every radar along every front gets porked continuously, so fights are if anything harder to find, unless you want to jump into one of the 40-plane perpetual furballs. That, and some of the folks who used to run small NOE hordes now run enormous mid-altitude hordes instead. The alt-monkeys, who have always been much worse for the game than NOEers, are of course unaffected.

It is nice to see that 6-8 of our pilots still constitute a "hoard" these days. I've always taken that as a compliment.
Title: Re: New announcement: Radar Settings
Post by: kilo2 on June 30, 2010, 10:53:28 AM
There was a lot of people who thought the radar settings were going to magically make game play how they wanted it. It wont change anything once this change settles in there will be a new complaint and so on and so forth.
Title: Re: New announcement: Radar Settings
Post by: Crash Orange on June 30, 2010, 11:02:24 AM
Sure its a successful tactic, but what are you really trying to do here? PREVENT INTERACTION with other players.

Nonsense. If you don't want to interact with the enemy you fly around at 25k so they can't possibly catch you. Going NOE the enemy can always up and be fighting you in seconds. The point of NOE is to gain the initiative and thereby gain an advantage if the enemy chooses to try to defend the base. He can engage you, but it will be in your time and on your terms rather than on his. It's one way to take a base without overwhelming numbers.

So YES, the new way does promote combat.

No it doesn't, it promotes dar-porking, alt-monkeying, and bigger hordes than ever before. Combat promotes itself, and if someone is determined to avoid it, most of the ways (especially the worst ones) to do so still exist.

I love defending against NOEs. Against mostly buffs it usually means easy kills and against mostly fighters it means quickly jumping into a tough, challenging fight. What I loathe on defense is a raid coming in at 20k+; I can waste 20 minutes trying to climb to and catch them and eventually run out of fuel and RTB without anyone having fired a shot. What fun is that? If hitech had to make a change, I think a hard ceiling at 10k would do ten times more to promote good game play than lower radar coverage. That, and take 262s and Tigers out of the game.
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 30, 2010, 11:12:27 AM
What I loathe on defense is a raid coming in at 20k+; I can waste 20 minutes trying to climb to and catch them and eventually run out of fuel and RTB without anyone having fired a shot. What fun is that?

It's enourmous fun - of course not running out of fuel without having to a shot, but frankly: You just did fly wrong then. Too many people are chasing high alt raids instead of intercepting  them
A huge 25k buff mission has a darbar that's screaming for at least 30 mins "We are coming, we are heavy, we are slow!"

Quote
If hitech had to make a change, I think a hard ceiling at 10k would do ten times more to promote good game play than lower radar coverage. That, and take 262s and Tigers out of the game.

You are going the same way as many anti-noe guys: I don't like that part of game, so take it out, screw everyone else.

A "good game" can be found down low as well as "up high". I for one truly dig the different world of high-altitude combat.
Title: Re: New announcement: Radar Settings
Post by: waystin2 on June 30, 2010, 11:19:09 AM
That's pretty hilarious coming from a guy whose squad had about 30 planes capping a de-acked small field (A70, I think) the other night with a CV about 500 yards offshore and still couldn't take it.


Now this is funny Loki.  The Pigs have maybe 45 pilots total, with about 35 active.  The most I have ever seen on in one session is 26 (record set several months ago on a Titanic Tuesday), and we average about 14-15 at our high point of attendance every night.  So, we don't have 30 planes to cap a field, we didn't even have enough on our record attendance night to cap a field with 30 planes.  Pure BS-

Spout your vitriol elsewhere, but Pig bashing won't help prop up your weak arguments.  

Way
Title: Re: New announcement: Radar Settings
Post by: grizz441 on June 30, 2010, 12:17:21 PM
I for one truly dig the different world of high-altitude combat.

Would you call it a chalenge?  Or would that be strato alt non combat?   :noid
Title: Re: New announcement: Radar Settings
Post by: Crash Orange on June 30, 2010, 12:21:37 PM
Now this is funny Loki.  The Pigs have maybe 45 pilots total, with about 35 active.  The most I have ever seen on in one session is 26 (record set several months ago on a Titanic Tuesday), and we average about 14-15 at our high point of attendance every night.  So, we don't have 30 planes to cap a field, we didn't even have enough on our record attendance night to cap a field with 30 planes.   

Presumably some of the nits present weren't Pigs, then. The ones who vulched me on the runway and the ones I killed after finally getting wheels up were.

And interesting, that's more on in one night and more average attendance than our "hoard" ever has. We probably have hit 26 when folks from other squads who join our vox are added in, but even with them it's a rare night that we go over 15, 8-10 at one time is usually the peak. And we generally don't advertise missions. So much for DOGFITE's "personal hoard" - but again, it's nice to know that our impact is perceived as disproportionate to our actual numbers.

Spout your vitriol elsewhere, but Pig bashing won't help prop up your weak arguments.  

Tell it to bustr, then. And please, give the poor guy a dictionary while you're at it.
Title: Re: New announcement: Radar Settings
Post by: waystin2 on June 30, 2010, 12:32:01 PM
Presumably some of the nits present weren't Pigs, then. The ones who vulched me on the runway and the ones I killed after finally getting wheels up were.

And interesting, that's more on in one night and more average attendance than our "hoard" ever has. We probably have hit 26 when folks from other squads who join our vox are added in, but even with them it's a rare night that we go over 15, 8-10 at one time is usually the peak. And we generally don't advertise missions. So much for DOGFITE's "personal hoard" - but again, it's nice to know that our impact is perceived as disproportionate to our actual numbers.

Tell it to bustr, then. And please, give the poor guy a dictionary while you're at it.

First Bustr's vocabulary is far more extensive than most on this board.  I do not see myself ever correcting his spelling or pronunciation.  

I have always been cordial with Dog, albeit not in agreement with his methodologies.  It's why he left the Pigs to begin with.  The Devils "whatever you are calling yourself now" in and of itself is not the only squad in the Bishop hordes.  It's the draw of Dogfites base taking methodology that earned this ire for your squad.  

Changes have been made to make it harder to accomplish a base take without conflict.  In fairness on the flip-side, it's changed for the furballing crowd too.  There is now no excuse for not upping and defending bases.  Yes, that includes bases where furballs are occurring.  Ample warning time exists for folks to respond to any incoming attack thanks to the most recent changes by Hitech.  So with that said, I am not trashing or thrashing anyone here, just stating it as it is.  It has affected all players, not just one subset of folks.

 :salute

Way
Title: Re: New announcement: Radar Settings
Post by: 68ZooM on June 30, 2010, 01:43:54 PM
i have been reading alot of comments on this, and do have one question, what's the height from the bottom of the fuselage to the top of the tail on the bombers say a B-17 or such 20ft? ( just guessing) bet the snailman knows  hehe, anyway i degress.... so you would have to factor that into your actual Alt, now you will have to fly with the altimeter reading 40ft just to be safe, it seems that using formations for NOE runs have been taken out of the game land or water they wont go low enough, or are they going to re-adjust the formation settings from there current low alt settings?  I'm just curious to this, the change made has changed the games play thats for sure
Title: Re: New announcement: Radar Settings
Post by: Soulyss on June 30, 2010, 01:47:32 PM
i have been reading alot of comments on this, and do have one question, what's the height from the bottom of the fuselage to the top of the tail on the bombers say a B-17 or such 20ft? ( just guessing) bet the snailman knows  hehe, anyway i degress.... so you would have to factor that into your actual Alt, now you will have to fly with the altimeter reading 40ft just to be safe, it seems that using formations for NOE runs have been taken out of the game land or water they wont go low enough, or are they going to re-adjust the formation settings from there current low alt settings?  I'm just curious to this, the change made has changed the games play thats for sure

I could be wrong but I don't believe that is the case, as long as the altimeter reads under 65 ft I believe you're good to go regardless of the size/height of the aircraft you're flying.
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 30, 2010, 02:15:09 PM
i have been reading alot of comments on this, and do have one question, what's the height from the bottom of the fuselage to the top of the tail on the bombers say a B-17 or such 20ft? ( just guessing) bet the snailman knows  hehe, anyway i degress

It doesn't really matter, as your plane doesn't really have a height regarding to radar. If your altimeter shows 50ft, you plane is at 50ft, no matter how high your vertical stabilizer is.
And the altimeter is referring to a single point in your plane

A 109F sitting on a runway has alt=4, a 47N has alt=6, a Lancaster has alt=9
Ditchign on water, the 47N is at alt=3, and so are the B17 and Lancaster

Title: Re: New announcement: Radar Settings
Post by: allaire on June 30, 2010, 02:58:14 PM
It doesn't matter anyway 68zoom.  If you have drones you have to reach 1000ft before they will form up and IIRC they won't go below 100'.
Title: Re: New announcement: Radar Settings
Post by: 1Boner on June 30, 2010, 03:09:57 PM
You are going the same way as many anti-noe guys: I don't like that part of game, so take it out, screw everyone else.

Its not a matter of what people like or don't like to do.

Its a matter of "promoting combat".

I LOVE the idea of a alt ceiling.

They have been trying to force the fight down low for a long time, its about time they started to funnel the fights down vertically also.
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 30, 2010, 03:16:30 PM
Its not a matter of what people like or don't like to do.

Its a matter of "promoting combat".


Fighting bombers & escorts at 20k is no combat? We really gonna simulate WW2 planes by flying them on the deck only, thus completely negating aspects & altitudes P-51s, Ta 152s, 109s or Spit 14 were made for?
Title: Re: New announcement: Radar Settings
Post by: 1Boner on June 30, 2010, 03:25:14 PM

Fighting bombers & escorts at 20k is no combat? We really gonna simulate WW2 planes by flying them on the deck only, thus completely negating aspects & altitudes P-51s, Ta 152s, 109s or Spit 14 were made for?

You can't engage Bombers and fight at 12k??

Why do you need to go higher?

Wouldn't you rather spend your time among the masses who are fighting, rather than wasting all that time to climb to altitudes that are waaaay above the fighting?

Most of the fights occur at lower altitudes, why would anyone want to go higher??
Title: Re: New announcement: Radar Settings
Post by: WMLute on June 30, 2010, 03:33:08 PM
Hey HiTech...

Have you considered increasing the hardness of the Radar?

The new changes have really increased its value.
Title: Re: New announcement: Radar Settings
Post by: Lusche on June 30, 2010, 03:35:37 PM
You can't engage Bombers and fight at 12k??

Why do you need to go higher?

Wouldn't you rather spend your time among the masses who are fighting, rather than wasting all that time to climb to altitudes that are waaaay above the fighting?

Most of the fights occur at lower altitudes, why would anyone want to go higher??

Because it's fun. Because it's a competely different type of fight, where even small losses in E will get you in trouble very quickly and turn radii are measured no longer in yards but almost miles. Because flying at 12k or below is simple suicidey most of the time for any buff. Because that altitude means the bomber doesn't have even a remote chance to get to strategic targets, for example.  Because not everybody is looking for flying arcadish all of the time

Because a kill at 3k is not worth more than a kill at 30k - but the latter can be much more challenging and fun.

Heck, one of the most successful scenarios in AH, Der Große Schlag, was all about ultimate high-alt combat, with heavy German interceptors gasping for air at 25k and trying to evade the fierce attacks of American Lightnings made for that altidude.


Title: Re: New announcement: Radar Settings
Post by: bustr on June 30, 2010, 04:45:29 PM
I used to fly for Nomde in the 56th. Many years ago we were requested to fly D11 as 36k escorts during an FSO. You could always tell which pilots of the german interceptors were grass furballers and which had some clue that the environment at 36k was not in Kansas anymore. The furballers were the ones who stalled themselves in their first evasive turn and either died or got left low and behind the bomber stream.

I've taught the Pigs if you go hunting bombers take a Ta152 and get above and ahead of them. They don't very often but when they do most of them come home with kills. Nomde also had us hunt bombers in Jug flights in the Old MA. He was a good teacher along with Frenchy on how to use Kartveli's Dumptrucks to kill everything else in the game.

I'm not sure the average paying cunsumer of this game has the patience or interest in spending the time along with accepting the higher frustration levels inherit to higher altitiude air combat. The majority of players I meet above 15k give up and dive away if they cannot get a quick guns solution or finish the duel with a HO. I'll also qualify this with most players above 15k won't engage co-alt. They turn on WEP while running out of Icon range to climb 2k-5k higher before coming back often with a freind they call in to help them.

Personaly I beleive from witnessing it that massed bomber boxes in the MA above 15k are almost invulnerable and could become just as frustrating to the game as the earlier massed bomber NOE smash and grab raids. But, I don't beleive it will happen because of the time investment. I think the bish NOE hoard can still accomplish the same affect while being seen by radar. They need to bring a minimum of 12 B26 boxes at medium MA alt with fighters.
Title: Re: New announcement: Radar Settings
Post by: oTRALFZo on June 30, 2010, 05:08:24 PM
Nonsense. If you don't want to interact with the enemy you fly around at 25k so they can't possibly catch you. Going NOE the enemy can always up and be fighting you in seconds. The point of NOE is to gain the initiative and thereby gain an advantage if the enemy chooses to try to defend the base. He can engage you, but it will be in your time and on your terms rather than on his. It's one way to take a base without overwhelming numbers.

Those guys at 25k can stay at 25k. You will find that if you are one them, you will get bored quickly as most of the fights are at med alt. Both parties can select to engage. Me, if I have spare time on my hands, Ill dance with them knowing they cant resist a lower con like me, Ill even throw a few mock shots at 2k to make him think I dont know any better. You drag them lower and lower. You can manipulate that situaion. Or if they arent worth my time, Ill just ditch if they dont play.

Not everyone cares about basetaking. I could care less if I have 2 bases or 100 bases. Think out of the box here for a second and realize that Capturing the feild is not the game itself. Its a neat addition to the game that initiates combat through working together (attacker vs defender) to a common goal.  Otherwise we would just have DA lake and the WW1 arena ( which would get alot more response if the "war" idea was added). When you tire yourself from making your game taking bases, I promise you either you quit, or you move on to furballing. You never see a "furballer" go to being a "basetaker", its always the other way around. Give it time Itll happen
Title: Re: New announcement: Radar Settings
Post by: bustr on June 30, 2010, 05:28:41 PM
Low level flying was accomplished in WW2.

http://www.youtube.com/watch?v=8ntknTCfsLY&NR=1
Title: Re: New announcement: Radar Settings
Post by: RTHolmes on June 30, 2010, 07:06:39 PM
high alt fights rule - no pickers :D
Title: Re: New announcement: Radar Settings
Post by: Draggon on June 30, 2010, 09:28:19 PM
I understand the reason for the low dar range, but having the dar ring out so far it even covers your own base is a little much. You can't even take off of your base on some maps without the enemy knowing just where your at. So they either need to make the base's further away from each other ( which no one will like ) or at least shorten the tower radar on maps where the bases are close to each other.   :airplane:
Title: Re: New announcement: Radar Settings
Post by: lyric1 on June 30, 2010, 09:30:02 PM
I understand the reason for the low dar range, but having the dar ring out so far it even covers your own base is a little much. You can't even take off of your base on some maps without the enemy knowing just where your at. So they either need to make the base's further away from each other ( which no one will like ) or at least shorten the tower radar on maps where the bases ares so close to each other.   :airplane:
Or just flu NOE until it's time to climb. :bolt:
Title: Re: New announcement: Radar Settings
Post by: Draggon on June 30, 2010, 09:33:31 PM
Why should we have to noe off the base, we should be able to climb out to meet the enemy without the enemy seeing us on there radar just off our base. The tower radar is to close to enemy bases ( on some maps ).
Title: Re: New announcement: Radar Settings
Post by: bustr on July 01, 2010, 01:02:25 AM
On a scale of 1-10..........

1. Grizz doesn't care if someone announces on 200 from the tower at the field he is upping a J3 Cub with a Nerf Gun that he is on his way to fight you and he will tell you himself his location personally to let you get a 262.

10. NOE and radio silence is the only chance you will ever have to survive Grizz's J3 Cub.

Five and up to one just want to fight with whatever they fly, drive or cruise thru the water. POTW and AOM live by that philosophy in the game.

If you are complaining about the current radar situation because it's TOO reveling for whatever reason you are a six down to ten. Do you want to fight or not? Fighters have a common attiude. Whatever is thrown at them, they will adapt and overcome it. Why are you complaining?

Fight!
Title: Re: New announcement: Radar Settings
Post by: bj229r on July 01, 2010, 06:28:01 AM
As I can tell, since this has been put in place, there's a dedicated group of guys from each country who make a point of killing dar damn near EVERYwhere. As it stays down for 45 min.....not so much an issue as would first seem
Title: Re: New announcement: Radar Settings
Post by: Lusche on July 01, 2010, 06:33:31 AM
If you are complaining about the current radar situation because it's TOO reveling for whatever reason you are a six down to ten. Do you want to fight or not? Fighters have a common attiude. Whatever is thrown at them, they will adapt and overcome it. Why are you complaining?

Well, just remove base dar then and make dot dar arena wide, so you can see any dot, any time, anywhere. After all, do you want a fight or not? ;)
Title: Re: New announcement: Radar Settings
Post by: thndregg on July 01, 2010, 07:17:47 AM
Well, just remove base dar then and make dot dar arena wide, so you can see any dot, any time, anywhere. After all, do you want a fight or not? ;)

Yep. So much for actually hunting.
Title: Re: New announcement: Radar Settings
Post by: 1Boner on July 01, 2010, 09:50:55 AM
Well, just remove base dar then and make dot dar arena wide, so you can see any dot, any time, anywhere. After all, do you want a fight or not? ;)

They might as well ! The dar cirlcles are ridiculous.

And while they're at it, make the dar dots show differnt colors or something so I can tell what altitude they are at. :rock
Title: Re: New announcement: Radar Settings
Post by: HawkerMKII on July 01, 2010, 10:05:20 AM
Well, just remove base dar then and make dot dar arena wide, so you can see any dot, any time, anywhere. After all, do you want a fight or not? ;)

Think we have that already.....lets see....WWI arena :x
Title: Re: New announcement: Radar Settings
Post by: bustr on July 01, 2010, 02:59:46 PM
Sounds like HiTech will have to place a 200 perk price on "Nerf Guns" and charge Grizz $50 per/m with all this Hoopla over Radar...... :huh

No body wants to fly bombers above 12k to be safe.<---But, They want to fly under radar to undefended bases to be safe.
No body wants to be seen on radar to be safe.<---But, They want to pick once they get 12k over a furball to be safe.
No body wants to be seen attacking anything to be safe.<---But, They convince a suicide porker to ruin his own score now to take out all base dar for 6 local bases to be safe.
No body likes HiTech forceing them to fight in the light of day.<---With NOE they could sneak around with the illusion they were controlling some aspect of the fight in their favor.

So why don't those who dislike everyone else in the arena being able to see them now pettition HiTech to create a Star Trek space combat game with Klingon and Romulan cloakable rides so you can fly around invisible and shoot everyone else with no risk?.....That would be safe...right....... :rolleyes:

Oh, Sorry I forgot, eventualy in the Star Trek universe you could track those invisible ships on DAR by takion leak emissions...ooops<---not even this is safe...Oh well.... :rofl
Title: Re: New announcement: Radar Settings
Post by: thndregg on July 01, 2010, 11:27:09 PM
Was able to put some game time in tonight in LW Orange. 91st & company put up seven flights of B17's with volunteer escorts. Altitude leveled at only 18K. Targets were three Rook fields, specifically hangars. Rook resistance was sparse and easily supressed. Targets all hit with excellent results, one base retaken as a result. Granted, this is only one mission I'm addressing, but it seems so far, bombers are going to have an easy time of it. I hope you bad guys prove us wrong like you used to do. :) What happened? :O
Title: Re: New announcement: Radar Settings
Post by: 68ZooM on July 02, 2010, 12:24:15 PM
Altitude leveled at only 18K.

They were probally screaming on country what Alt monkeys you were   :rofl  :rofl   sounds like a fun run  :salute
Title: Re: New announcement: Radar Settings
Post by: Tarstar on July 02, 2010, 05:59:07 PM
I say that the Win teh Warz guys should be happy that they even have an NOE option anymore the way they have abused it so much over the years.  I say take NOE out all together.  That will end the history debate - which is a silly debate anyway for a game that is far from historical in the MA.  

I think it would be fairly accurate to say that NOE, as an overused, dominating tactic, has be removed from the tool box.. Is it still possible? Yes, in certain situations especially on maps with lots of water.. Practical? Not really.. It is going to be interesting to see how it changes the dynamic of the game.. Hey I'm happy to admit that flying NOE was the very first thing I learned to do when I started out.. Most missions posted were NOE and they were fun.. Did my learning to really fly and fight suffer because of this, certainly..

Hitec, obviously felt this change was needed for his own reasons and I have no real qualm with it at all.. I'm still going to love the game.. But I don't think the complete and total banning of any "tactic" is a good idea.. The option to do many different things, hated or not, is what gives this game a diversity that is unique..  :salute
Title: Re: New announcement: Radar Settings
Post by: bj229r on July 02, 2010, 06:19:00 PM
Sounds like HiTech will have to place a 200 perk price on "Nerf Guns" and charge Grizz $50 per/m with all this Hoopla over Radar...... :huh

No body wants to fly bombers above 12k to be safe.<---But, They want to fly under radar to undefended bases to be safe.
No body wants to be seen on radar to be safe.<---But, They want to pick once they get 12k over a furball to be safe.
No body wants to be seen attacking anything to be safe.<---But, They convince a suicide porker to ruin his own score now to take out all base dar for 6 local bases to be safe.
No body likes HiTech forceing them to fight in the light of day.<---With NOE they could sneak around with the illusion they were controlling some aspect of the fight in their favor.

So why don't those who dislike everyone else in the arena being able to see them now pettition HiTech to create a Star Trek space combat game with Klingon and Romulan cloakable rides so you can fly around invisible and shoot everyone else with no risk?.....That would be safe...right....... :rolleyes:

Oh, Sorry I forgot, eventualy in the Star Trek universe you could track those invisible ships on DAR by takion leak emissions...ooops<---not even this is safe...Oh well.... :rofl
I believe Bustr has the gist of it :aok