Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Vraciu on September 08, 2014, 04:06:39 AM

Title: Warbirds vs Aces High
Post by: Vraciu on September 08, 2014, 04:06:39 AM
7 Players there with about 70 bases.

33 Players here with 250 bases.

Wouldn't AH be better with 33 players and 60 bases vs the status quo????

Come on guys.   OFF PEAK is a market.   The Guys in Aussie land and so forth are being left out in the cold for what?

Time to wake up to what is happening here....


Title: Re: Warbirds vs Aces High
Post by: MrKrabs on September 08, 2014, 04:09:27 AM
I should buy some stock in cheese companies to take advantage of the constant whining around here...
Title: Re: Warbirds vs Aces High
Post by: Vraciu on September 08, 2014, 04:10:30 AM
I should buy some stock in cheese companies to take advantage of the constant whining around here...

Where are you so I can find a fight?   Oh you would probably run.   Nevermind.
Title: Re: Warbirds vs Aces High
Post by: MrKrabs on September 08, 2014, 04:14:02 AM
I don't run... I skuttle... There's a difference...

Most people do this ( ( ( ( (> ; ___ ;)>

While I do this ( ( ( ( ( (V) ( ^;;;^ ) (V)





Title: Re: Warbirds vs Aces High
Post by: GhostCDB on September 08, 2014, 04:34:31 AM
Coming from a guy I couldn't get to fight me 2 v 1 without extending for 5k+  :rolleyes: I mean you have a buddy, what more do you need?

This thread could get interesting though.


Ratio
Title: Re: Warbirds vs Aces High
Post by: TequilaChaser on September 08, 2014, 07:12:44 AM

This thread could get interesting though.

Ratio

I recently read a thread in the Help & Training forum titled "Inside Loop"............. I really thought I was going to be reading something about BFM, etc..... but actually learned something even better considering IN  stuff

thread link:
http://bbs.hitechcreations.com/smf/index.php/topic,365333.0.html

Hey I've been around since Janurary.  Sometimes I see post and "in" is used in bold letters.  Now I'm not one to feel left out of the inner loop and actually excell outside it but curiosity has gotten the better of me and this is an example.  I'd like to know what this signifies?  Is it an inside joke? A reference to some sort of elite super covert squadron?


The "in" you see is a reference to "in before the lock" for threads that people think will be locked for whatever reason by the forum mods.

ack-ack


It is like Ack-Ack said, but it,in of itself, is a forum posting rule violation of #2.  It really does a lot more negative than positive.  It causes threads, which should die, to be bumped to the top of the forum.

It really is a horrible habit the community has gotten into.



I guess that might be why I ever maybe posted one of these no more than once or twice at best


as for trying to compare WB's arena roster ( amount of attendance logged in at 5 AM EST on a Monday Morning  <--- work day ) with AH's arena roster/attendance at the same time, I believe imo, that you chose the wrong time to try and make the comparison

hope this helps

TC
Title: Re: Warbirds vs Aces High
Post by: Swoop on September 08, 2014, 08:01:35 AM
some stuff


What about those players that like big maps be it off peak or not?  They do exist...
Title: Re: Warbirds vs Aces High
Post by: guncrasher on September 08, 2014, 08:15:55 AM
7 Players there with about 70 bases.

33 Players here with 250 bases.

Wouldn't AH be better with 33 players and 60 bases vs the status quo????

Come on guys.   OFF PEAK is a market.   The Guys in Aussie land and so forth are being left out in the cold for what?

Time to wake up to what is happening here....





pay my bills and I'll stay up all night playing.




semp
Title: Re: Warbirds vs Aces High
Post by: SirNuke on September 08, 2014, 08:51:17 AM
As stated above aces high never really cared about off hours, it WAS just a bonus pay check.
Title: Re: Warbirds vs Aces High
Post by: Zoney on September 08, 2014, 10:54:04 AM

What about those players that like big maps be it off peak or not?  They do exist...

Looks at feet, slowly raises hand, and does not make eye contact.
Title: Re: Warbirds vs Aces High
Post by: Someguy63 on September 08, 2014, 11:00:15 AM
There is always something to do on both off peak and peak hours. People who take it to the forums just need to find that thing. :old:
Title: Re: Warbirds vs Aces High
Post by: NatCigg on September 08, 2014, 02:19:06 PM
I like to get into a plane and fly around like im a ww2 pilot and possibly initiate an attack to preemptively thwart the evil enemies plans of destruction and ruining.  :airplane:

Or maybe even get in a ground vehicle amongst the all powerfull trees and pretend im a ww2 tanker and possibly initiate an attack to preemptively thwart the evil enemies plans of destruction and ruining.  :joystick:

 :salute
Title: Re: Warbirds vs Aces High
Post by: Volron on September 08, 2014, 03:42:34 PM

pay my bills and I'll stay up all night playing.




semp

He can pay mine as well, and I'll still be as active as a bear in hibernation. :D

The thing is, I'm still willing to keep paying even if I'm that active.  It allows me to continue to support HTC and allow me the freedom of playing whenever I damn well please. :aok  I'm quite fine with this. :rock
Title: Re: Warbirds vs Aces High
Post by: Nathan60 on September 08, 2014, 04:15:24 PM
7 Players there with about 70 bases.

33 Players here with 250 bases.

Wouldn't AH be better with 33 players and 60 bases vs the status quo????

Come on guys.   OFF PEAK is a market.   The Guys in Aussie land and so forth are being left out in the cold for what?

Time to wake up to what is happening here....



yean we al know it sucks for the off peak guys, but you should really be on the WT on WoT forums preaching the gospel.
Title: Re: Warbirds vs Aces High
Post by: Vraciu on September 08, 2014, 04:18:10 PM
I don't run... I skuttle... There's a difference...

Most people do this ( ( ( ( (> ; ___ ;)>

While I do this ( ( ( ( ( (V) ( ^;;;^ ) (V)







LOL!
Title: Re: Warbirds vs Aces High
Post by: Naughty on September 08, 2014, 04:46:58 PM


            Ya know, this Small vs Big map issue has been beaten to death. I still don't see HOW it would make a difference. I never have trouble finding a fight on ANY map. but with that being said.. there is an Easy fix if HTC were so inclined to make some of there customers happy. Open another arena. Name it OFF PEAK, or Small maps, Or skirmish land or something, and only rotate the small maps on it. Problem solved.
Title: Re: Warbirds vs Aces High
Post by: Vraciu on September 08, 2014, 06:40:07 PM
Not solved.  We have that already.  LW MA is the "status" map.  It is stale. Stagnant.  Made for a bygone era.   It must adapt or die
Title: Re: Warbirds vs Aces High
Post by: Arlo on September 08, 2014, 06:51:16 PM
Not solved.  We have that already.  LW MA is the "status" map.  It is stale. Stagnant.  Made for a bygone era.   It must adapt or die

Do you realize you've been complaining the entire time you've been an AH player?  :furious :old:
Title: Re: Warbirds vs Aces High
Post by: Chilli on September 08, 2014, 07:07:10 PM
I like to get into a plane and fly around like im a ww2 pilot and possibly initiate an attack to preemptively thwart the evil enemies plans of destruction and ruining.  :airplane:

Or maybe even get in a ground vehicle amongst the all powerfull trees and pretend im a ww2 tanker and possibly initiate an attack to preemptively thwart the evil enemies plans of destruction and ruining.  :joystick:

 :salute

 :rofl  I like this guy's thinking, especially his knowing his place among the all powerful trees  :lol 
:aok  Natcigg
Title: Re: Warbirds vs Aces High
Post by: Zerstorer on September 08, 2014, 08:29:45 PM
Not solved.  We have that already.  LW MA is the "status" map.  It is stale. Stagnant.  Made for a bygone era.   It must adapt or die

(http://thepoliticalcarnival.net/wp-content/uploads/2014/08/heavy-sigh.jpg)

Do you realize you've been complaining the entire time you've been an AH player?  :furious :old:

I'm forced to agree with Arlo...which in and of itself is amazing.  :D
Title: Re: Warbirds vs Aces High
Post by: ROC on September 08, 2014, 08:54:50 PM
Quote
7 Players there with about 70 bases.

33 Players here with 250 bases.

I think you might be on to something, the ratio is way off.

33 players should have 333 bases, thanks for pointing that out.  :aok

See how opinions can change depending on ones perspective? 
Title: Re: Warbirds vs Aces High
Post by: Naughty on September 08, 2014, 09:56:25 PM
Not solved.  We have that already.  LW MA is the "status" map.  It is stale. Stagnant.  Made for a bygone era.   It must adapt or die

  We don't have that already..

    EW, only early palnes.. all maps in rotation
    Mw early and mid planes.. all maps in rotation.
    WW1 1 map.. ghost town

       Another arena with ALL planes enabled and only small maps.  or better still, maybe a new map with 3 islands, 4-5 bases and ports each. and no large or medium bombers. just fighters, jaybos and gvs.
 now that would be a guaranteed fight !
Title: Re: Warbirds vs Aces High
Post by: Scherf on September 08, 2014, 09:57:44 PM
I thought Warbirds was dead.
Title: Re: Warbirds vs Aces High
Post by: GhostCDB on September 08, 2014, 10:24:00 PM
I thought Warbirds was dead.

Warbirds was PAST dead when I joined in 2009/2010. It was like flying in the DA. . .except most of the time the arena was accompanied by AI's
Title: Re: Warbirds vs Aces High
Post by: 68ZooM on September 08, 2014, 10:26:09 PM
I thought Warbirds was dead.

 I just googled warbirds and it took me to their website which apparently is up and running.
Title: Re: Warbirds vs Aces High
Post by: guncrasher on September 08, 2014, 10:27:23 PM
  We don't have that already..

    EW, only early palnes.. all maps in rotation
    Mw early and mid planes.. all maps in rotation.
    WW1 1 map.. ghost town

       Another arena with ALL planes enabled and only small maps.  or better still, maybe a new map with 3 islands, 4-5 bases and ports each. and no large or medium bombers. just fighters, jaybos and gvs.
 now that would be a guaranteed fight !


you mean the DA arena?


semp
Title: Re: Warbirds vs Aces High
Post by: Vraciu on September 08, 2014, 10:49:35 PM
See Rule #4
Title: Re: Warbirds vs Aces High
Post by: Vraciu on September 08, 2014, 10:50:16 PM
I think you might be on to something, the ratio is way off.

33 players should have 333 bases, thanks for pointing that out.  :aok

See how opinions can change depending on ones perspective? 

They have two sides.  We have three.  Nice try.  Swing and a miss!
Title: Re: Warbirds vs Aces High
Post by: Zerstorer on September 08, 2014, 11:46:19 PM
See Rule #4
Title: Re: Warbirds vs Aces High
Post by: MrRiplEy[H] on September 09, 2014, 03:16:32 AM
Behind the complaining is the common desire to make the game more healthy and fun, don't forget that.

It seems that the WWI adventure was nothing but wasted resources on HTC:s part.

Crazy idea: make maps dynamic. You have a large map, with 10 players enable 1 closest field on all sides. With 100 players enable 10 closest fields on all sides. With 1000 players enable 100 closest fields on all sides.

That way you can have a huge map but you still have concentrated fights depending on player numbers.
Title: Re: Warbirds vs Aces High
Post by: PJ_Godzilla on September 09, 2014, 04:45:27 AM
Actually, I like the dynamic map idea but its probably a real issue for the "win teh war" crowd. I mean, if the map is scaling to numbers, inevitably, you'll have to also scale the proportion of bases - otherwise, those bases already conquered don't count.

EG, at time 1, proportion is 30%/40%/30% knight/bish/rook for 300 players...
at time 2, total players drops to 200... you'd have to retain the percentages or the Bee-oshes would likely be all crabby-wabby and crybabying about not getting credit for having made "big dookie" of the map in their diapers. In fact, knowing them, they'd whine and whine, like some kind of baby denied their bottle.  :devil

Otherwise, i'm IN. This one won't end well either and i am shaking my boo-tay for being so awesome  :banana:

Remember, without me, awesome is just awso.
Title: Re: Warbirds vs Aces High
Post by: MrRiplEy[H] on September 09, 2014, 06:19:32 AM
Actually, I like the dynamic map idea but its probably a real issue for the "win teh war" crowd. I mean, if the map is scaling to numbers, inevitably, you'll have to also scale the proportion of bases - otherwise, those bases already conquered don't count.

EG, at time 1, proportion is 30%/40%/30% knight/bish/rook for 300 players...
at time 2, total players drops to 200... you'd have to retain the percentages or the Bee-oshes would likely be all crabby-wabby and crybabying about not getting credit for having made "big dookie" of the map in their diapers. In fact, knowing them, they'd whine and whine, like some kind of baby denied their bottle.  :devil

Otherwise, i'm IN. This one won't end well either and i am shaking my boo-tay for being so awesome  :banana:

Remember, without me, awesome is just awso.

And remember that if you get some, others are left with awe.
Title: Re: Warbirds vs Aces High
Post by: Slate on September 09, 2014, 07:48:44 AM
   If off peak #s is the problem solve that problem by getting down under in social media when you can. Promote the game on gaming websites, ww2 sites, ect. We the players must make this the best game possible.
   
   WE may want to be patient though as we don't want a perspective player to be turned off and not come back. Lets see the new incarnation of the game with the new graphics engine and then the job of keeping players may solve itself.
    HTC is investing a great deal of time and may be waiting to advertise the new Aces High.

      We just have to hold on for TWO WEEKS!  :joystick:
Title: Re: Warbirds vs Aces High
Post by: JUDAS on September 09, 2014, 08:28:42 AM
Behind the complaining is the common desire to make the game more healthy and fun, don't forget that.

It seems that the WWI adventure was nothing but wasted resources on HTC:s part.

Crazy idea: make maps dynamic. You have a large map, with 10 players enable 1 closest field on all sides. With 100 players enable 10 closest fields on all sides. With 1000 players enable 100 closest fields on all sides.

That way you can have a huge map but you still have concentrated fights depending on player numbers.
THIS!!
Title: Re: Warbirds vs Aces High
Post by: ROC on September 09, 2014, 12:24:09 PM
Quote
They have two sides.  We have three.  Nice try.  Swing and a miss!
You seem to think I'm the one who brought it into the discussion for comparison. ;)  You brought it here.
AvA Arena works off peak also.  Still empty.
Title: Re: Warbirds vs Aces High
Post by: Vraciu on September 09, 2014, 12:47:06 PM
You seem to think I'm the one who brought it into the discussion for comparison. ;)  You brought it here.
AvA Arena works off peak also.  Still empty.



Yes, because for some reason people prefer the planeset in LW MA.
Title: Re: Warbirds vs Aces High
Post by: fbEagle on September 09, 2014, 12:57:59 PM
Behind the complaining is the common desire to make the game more healthy and fun, don't forget that.

It seems that the WWI adventure was nothing but wasted resources on HTC:s part.

Crazy idea: make maps dynamic. You have a large map, with 10 players enable 1 closest field on all sides. With 100 players enable 10 closest fields on all sides. With 1000 players enable 100 closest fields on all sides.

That way you can have a huge map but you still have concentrated fights depending on player numbers.

This might be the worst idea i've ever heard. I like a good furball as much as the next guy and I will duel you until your heart is content. However I play this game for the strategy of it. I like the idea of winning a map and capturing bases. The main reason i keep giving HTC my hard earned $$ is because I have the option to play how I want, when I want.




P.S. You can always find a fight, you just have to know where to look  :aok
Title: Re: Warbirds vs Aces High
Post by: zack1234 on September 09, 2014, 03:34:22 PM
How much!

Its an outrage :old:

I dont like the ords bunkers they dont look right :old:

And the windows on the tower :old:

Apart  from the above the game is awesome
Title: Re: Warbirds vs Aces High
Post by: MrRiplEy[H] on September 09, 2014, 03:55:51 PM
This might be the worst idea i've ever heard. I like a good furball as much as the next guy and I will duel you until your heart is content. However I play this game for the strategy of it. I like the idea of winning a map and capturing bases. The main reason i keep giving HTC my hard earned $$ is because I have the option to play how I want, when I want.




P.S. You can always find a fight, you just have to know where to look  :aok


It may be the worst idea for you and IMO the likes of you are killing the game.
Title: Re: Warbirds vs Aces High
Post by: PJ_Godzilla on September 09, 2014, 10:19:26 PM
How much!

Its an outrage :old:

I dont like the ords bunkers they dont look right :old:

And the windows on the tower :old:

Apart  from the above the game is awesome


I would think your main whine would be more like, "my Regina hurts".

After all, she's getting on a bit.

As for this thread, the boxers are IN their corners. You know the rest.
Title: Re: Warbirds vs Aces High
Post by: Arlo on September 09, 2014, 11:09:36 PM
Arlo is a tool.  That's why I have him ignored.

So whatever he said.    Yawn.

Oh wait.  You quoted him?


Well at least my complaints have merit.  Keep it up bananas.   Soon you will have an empty arena.   Fun!

Yes. This is you. Always a 'sky is falling' type.

(http://skepticalswedishscientists.files.wordpress.com/2012/06/no-negative-waves.jpg)
Title: Re: Warbirds vs Aces High
Post by: save on September 10, 2014, 02:57:06 AM
Dynamic maps have already been in the wish forum.
I in strong favor of it, because it promote fights.

Both games have it's quirks, but development here is good, where as WB 'only' change FM's, and add variants of existing planes.
I have not tested them, but its something I would like to see more over here in AH.
Title: Re: Warbirds vs Aces High
Post by: MrRiplEy[H] on September 10, 2014, 09:02:57 AM
Dynamic maps have already been in the wish forum.
I in strong favor of it, because it promote fights.

Both games have it's quirks, but development here is good, where as WB 'only' change FM's, and add variants of existing planes.
I have not tested them, but its something I would like to see more over here in AH.

The problem is that once the 'critical mass' of players is gone it's extremely hard to recover from it even if you have a comparably good product like WB is. The empty arena just is not appealing especially if you have to pay for it monthly.

H2H 8 player arenas were at most times populated, they were free. A paid 8 player arena will gather dust balls.
Title: Re: Warbirds vs Aces High
Post by: rvflyer on September 10, 2014, 12:15:33 PM
How much!

Its an outrage :old:

I dont like the ords bunkers they dont look right :old:

And the windows on the tower :old:

Apart  from the above the game is awesome


???????? :headscratch:
Title: Re: Warbirds vs Aces High
Post by: MrRiplEy[H] on September 10, 2014, 04:00:04 PM
???????? :headscratch:

LOL never mind Zack most of his posts don't make any sense. I think he's hitting the bong or something.