Aces High Bulletin Board
General Forums => Wishlist => Topic started by: lefty2 on February 16, 2017, 10:56:42 AM
-
Everyone hates hates hates it kill it!!!!!!
-
Not everyone... I like it...but I would like to see the alts lowered... its like flying in Tibet... thin air!!
-
It has the basis of a good time, but the elevations between the fields are too taxing. As well, the sea is too complicated for CVs.
-
leave it up just to annoy lefty! :D
-
I don't hate it.
All maps have their quirks that aside its what you make of them.
-
I have it straight from the man himself. He will remove Buzzsaw as soon as your terrain is finished and accepted.
That is all.
-
I have it straight from the man himself. He will remove Buzzsaw as soon as your terrain is finished and accepted.
That is all.
Make map making simpler and we would be swimming in options.
-
It has the basis of a good time, but the elevations between the fields are too taxing. As well, the sea is too complicated for CVs.
We should get a camel silhouette painted on our planes for every trip over a mountain.
-
I can go along with everything on the buzzsaw map if the strats were eliminated.
All starts are usually down in the first half hour and stay down for the duration of the map. That sucks.
-
leave it up just to annoy lefty! :D
Hear hear! I second this motion! :old:
-
I like it too
-
Lefty only has two starz! :old:
-
I have 4, i say...... well im 50/50. I think its sucks for anything more than strat porking and if you want to run a stuka into a port from 9k
-
... and never look back.
(https://sellesblack.files.wordpress.com/2011/03/explosion2.jpg)
-
HEY... where is the love... to hate
-
I'm not saying "get rid of it immediately", but it wouldn't bother me if it disappeared someday, provided it was replaced with another map (preferably with lower base alts and a more realistic setup).
I will admit though, I do gather a lot of GV perks from the constant strat resupplying, so there's that.
So I leave it up to fate. :noid
-
Kill it with extreme prejudice !
-
Kill it with extreme prejudice !
Kill it until it's dead!
-
I can see the idea behind the challenge of always flying up hill. It's really different, I don't hate it. But I wouldn't be sorry to see it go.
-
(https://virulentwordofmouse.files.wordpress.com/2010/12/burn-the-witch-monty-python.jpg)
-
I like Buzzsaw map, keep it, its different, not the same ole same ole.
-
There should be an MA poll vote over the weekend. My promotion is that the majority will want it gone. IMO, the base simply needs to be redone along with mountain height reduction.
-
There should be an MA poll vote over the weekend. My promotion is that the majority will want it gone. IMO, the base simply needs to be redone along with mountain height reduction.
A weekend poll is not a large enough snapshot. The poll needs to last at least two weeks and only one vote tabulated per player so everyone has a chance to get their two cents in. My opinion.
-
Hate Buzzsaw.
-
Was racking my brain trying to remember where I have seen this map pattern before. Something Sci/fi!
Think I got it: Captain Avatar and Derek Wildstar, looking at a map of the Galaxy, on STARBLAZERS!
Would look perfect for an outer space theme, kinda fruity for WW2 earth tho.
DEATH to the COMET EMPIRE, LOL! :rock
-
I like buzzsaw. Please make another, but one that spins the other way.
-
Feel like I'm playing an arcade game every time Buzzsaw is on. The majority of players hate it so why keep it?
-
A weekend poll is not a large enough snapshot. The poll needs to last at least two weeks and only one vote tabulated per player so everyone has a chance to get their two cents in. My opinion.
The poll should only be open to those that make terrains.
-
The poll should only be open to those that make terrains.
How about paying customers?
-
How about paying customers?
Most terrain builders are paying customers.
-
Most terrain builders are paying customers.
But I'd bet there are far more paying customers, than just the terrain builders.
In fairness, their $ are paying for the party, and definitely validates their opinions!
-
The poll should only be open to those that make terrains.
That makes no sense to me, Bruh.
-
I like it
:salute
-
It's apparent to me that some map makers don't understand the flow of action well in the actual game play. That's why I think a team of 5-6 people need to be apart of making maps, not just one person.
-
I made a terrain once..
It was real meaty and gorgeous..
I liked a good red with it..
Good on crackers or a crusty bread
Hold on..
It was actually a terrine..
Mmmmmmmmmmmm
-
There are a couple of maps I dislike- Buzzsaw and to a lesser extent CraterMA.
I appreciate it takes people time and effort to create these maps, but isn't going to change the way i feel about them.
-
That makes no sense to me, Bruh.
Bruh?... Bruh?
Good god V... are still living in the 90s :headscratch:
-
Bruh?... Bruh?
Good god V... are still living in the 90s :headscratch:
A nod to the traditional AH greeting from The Morning Crew (tm) -- Nrshida, OBX, Min (MaX), and Killer V, among others. "What's up, bruh?"
:salute
-
I think the person who created buzzsaw thought it would motivate game flow in some manner, and the players started out doing exactly that with it because it was the obvious easy path on an unknown terrain. Once it was around past that getting up to speed period. The players discovered all of the things about the unique 3D presentation to avoid loosing, having to fight at a disadvantage, and adapted all of their usual MA strategies to the terrain. You need a hoard to simply area dominate the weird topographical layout because today more than ever players won't mix it up without an obvious advantage. And that tends to make people become fatigued because it's only fun for that hoard. If you really look at the topography it should give groups of players the opportunity to have small furballs and GV battles distributed around the terrain. Maybe back in the AH1 era this terrain would have been a success and utilized for small cozy distributed fights.
It's possible the terrain creator was trying to help the community change how they played the game from numbers domination to fun distributed fights. When the numbers are equal in fights over a base air and ground, it is a fun terrain to fight on reminiscent of Mindnao. The terrain has too many altitude spring boards for a sudden big group to whizz on the terrain.
-
I think the person who created buzzsaw thought it would motivate game flow in some manner, and the players started out doing exactly that with it because it was the obvious easy path on an unknown terrain. Once it was around past that getting up to speed period. The players discovered all of the things about the unique 3D presentation to avoid loosing, having to fight at a disadvantage, and adapted all of their usual MA strategies to the terrain. You need a hoard to simply area dominate the weird topographical layout because today more than ever players won't mix it up without an obvious advantage. And that tends to make people become fatigued because it's only fun for that hoard. If you really look at the topography it should give groups of players the opportunity to have small furballs and GV battles distributed around the terrain. Maybe back in the AH1 era this terrain would have been a success and utilized for small cozy distributed fights.
It's possible the terrain creator was trying to help the community change how they played the game from numbers domination to fun distributed fights. When the numbers are equal in fights over a base air and ground, it is a fun terrain to fight on reminiscent of Mindnao. The terrain has too many altitude spring boards for a sudden big group to whizz on the terrain.
Maybe that is the case but this map only pushes the players into the middle and ignores the outside of the map which has bases that are way too far apart, and maybe not enough bases. This only leaves fight build up in the middle of the map, which cannot always guarantee a fun fighting area. I haven't even flown on the outside of the middle because it's too far and the fights are small.
-
I think the person who created buzzsaw thought it would motivate game flow in some manner, and the players started out doing exactly that with it because it was the obvious easy path on an unknown terrain. Once it was around past that getting up to speed period. The players discovered all of the things about the unique 3D presentation to avoid loosing, having to fight at a disadvantage, and adapted all of their usual MA strategies to the terrain. You need a hoard to simply area dominate the weird topographical layout because today more than ever players won't mix it up without an obvious advantage. And that tends to make people become fatigued because it's only fun for that hoard. If you really look at the topography it should give groups of players the opportunity to have small furballs and GV battles distributed around the terrain. Maybe back in the AH1 era this terrain would have been a success and utilized for small cozy distributed fights.
It's possible the terrain creator was trying to help the community change how they played the game from numbers domination to fun distributed fights. When the numbers are equal in fights over a base air and ground, it is a fun terrain to fight on reminiscent of Mindnao. The terrain has too many altitude spring boards for a sudden big group to whizz on the terrain.
It's possible the terrain creator failed on an epic level.
Now, when there are 600 players online you may have a better result...
-
I do not want to slag the creator of Buzzsaw....they put a lot of work into it and I am sure they thought it was a worthwhile effort. This one just did not pan out. That happens. In any case it's just not a popular terrain and I really dislike it. The altitudes are extreme, there are too many canyons and the CV fights are limited to tiny specs of water and the player #s with it is also a problem.
-
Buzzaw is not worse than any other map, just different.
-
The most annoying thing about Buzzsaw and other circular maps is that you can't navigate by comparing the terrain with the map as you would in real life. "Let's get the base at the fourth sawtooth left from the top! --- Now I've totally lost count... But no worries, I've got this magnificent example of Secret German Engineering of WW2, the GPS clipboard map! Landmarks are so last season..."
Admitted I know very little about tactics, but to me all the saw teeth look similar. Are some of them strategically more important than others? At least it seems very unlikely to grow fond of a certain part of it. "Tooth 11 is my home which I will defend with all my powers, or try my best to take it if it's owned by the enemy!"
-
Until you have built a terrain, you have no idea what goes into it or is required by the rules. There are requirements/rules to building a terrain for the main arena. If you do not know those requirements then you are unable to actually say what should and should not be in a terrain.
-
Until you have built a terrain, you have no idea what goes into it or is required by the rules. There are requirements/rules to building a terrain for the main arena. If you do not know those requirements then you are unable to actually say what should and should not be in a terrain.
Bogus argument.
Many of this map's worst features are OPTIONAL.
I don't have to build a brick wall to know how it is done.
-
Until you have built a terrain, you have no idea what goes into it or is required by the rules. There are requirements/rules to building a terrain for the main arena. If you do not know those requirements then you are unable to actually say what should and should not be in a terrain.
This is so true. When we complain about a map, we should first hold the map's creator in the highest regard then suggest changes in a constructive way. I do not think I could create a map even if I knew how.
-
This is so true. When we complain about a map, we should first hold the map's creator in the highest regard then suggest changes in a constructive way. I do not think I could create a map even if I knew how.
Respect should be conferred, yes, but to say I have to build a map in order to critique one is nonsense.
-
Until you have built a terrain, you have no idea what goes into it or is required by the rules. There are requirements/rules to building a terrain for the main arena. If you do not know those requirements then you are unable to actually say what should and should not be in a terrain.
The rules are pretty simple related to the distance of different kinds of feilds from other kinds of feilds. Having the same number of feilds in each country. Having HQ\strat for each country and no obvious imbalances in field placement that favor the host country or the 2 other countries. And small stuff like the minimum distance from a field to set GV and PT spawns. And the design concepts, most players who create terrains have been around long enough to have played on a large number of terrains. And they have a library of design concepts to pull up as offline terrains and look at to help them with their current labor of love.
Buzzsaw adheres to the rules while the rational appears to be using elevation to cause air combat, spawns out the yazoo to cause GV combat, and the task groups corralled so they cannot be hidden while forced into constant combat exposure. Someone listened to all the busy itching in the forums about no fights, hiding CVs, spawn camping, and running away. And it worked until the majority who are shy about flinging themselves into the fray figured out how to turn buzzsaw into any other MA terrain. This is an example of a forced to fight terrain and it didn't force anyone to fight after the first month in rotation. So all of the MA standard fight avoidance strategies forced the fight kinds of guys out of the arena because that is the weakness to a forced fighting terrain. If the fight avoiders show up , it's in groups to saturate their target and overwhelm anyone who wants to fight.
Now the fights kind of guys are busy itching that a forced fight terrain is garbage when they spent years trying to get someone to come up with a terrain to force all of those HOnRun back shooting sissies to stand and fight. There is no main arena terrain design that can force anyone to fight, unless it is engineered to spawn all of the combatants within 3000yds of each other with nowhere to run because it's only 10milesx10miles. This is one of the things that becomes obvious after you build a terrain for the MA.
Buzzsaw has air spawns if you look at the terrain with the right perspective. All of those central 7-9k feilds that allow unskilled HO tastic hoards to sweep the lower elevation feilds. Remember those forum requests for air spawns in the MA and how that would solve some generally unspecified problem with game play? How do you like your air spawns now? Buzzsaw is kind of a crap terrain because it looks to have been designed by a "committee" of you guys who always complained in here about no fights and other lame game play. Someone took your complaints to heart and gave you what you were demanding.
-
The ack settings make air combat in the center pretty much impossible.
Is this the chicken or the egg? The cart or the horse?
Either way, it needs fixing.
-
The ack settings make air combat in the center pretty much impossible.
Is this the chicken or the egg? The cart or the horse?
Either way, it needs fixing.
You do know you are free to build a better egg, right??
-
You do know you are free to build a better egg, right??
Yep. Entirely irrelevant, however.
In any case, I choose to do skins instead. I seek input on them so I can make them better. Input was sought on this map and I gave mine BECAUSE THE QUESTION WAS ASKED. It wasn't like I just put "BUZZSAW MAP SUCKS" in neon lights somewhere...
-
Hang on I will get the extension cord.
-
Well it is settled then. The majority want Buzzsaw. Therefore it will remain in the rotation.
-
Well it is settled then. The majority want Buzzsaw. Therefore it will remain in the rotation.
When was the vote taken?
-
off topic
:salute F-35 SLUFF
----
back to topic
-
off topic
:salute F-35 SLUFF
----
back to topic
FTW! :rock :salute
-
Respect should be conferred, yes, but to say I have to build a map in order to critique one is nonsense.
True, as a player you can critique a map but it will be incomplete. The full critique could only come from a player and map builder.
-
True, as a player you can critique a map but it will be incomplete. The full critique could only come from a player and map builder.
A player can critique the map fully based on playability without having ever even opened an editor. He may not fully grasp the difficulty in building one but that aspect is irrelevant to commentary on functionality. It either works or it doesn't.
I fully realize building a map is tough. That being said, there are many less-than-ideal aspects of Buzzsaw. The how's and the why's don't change that fact nor does one's experience (or lack thereof) in map-making.
-
To have any value to your critique, you would need to know what rules are in place for building maps, and the difficulty in making a playable map using those rules. Anyone is allowed to critique, sure, but if you have no clue what you are talking about that critique has "diminished value".
-
If the gameplay on a certain map sucks, it sucks... any way you paint the picture. Map maker or not, its the shared opinion of many current players.
-
I can't possibly be able to have an educated opinion on a car because I have never built one.
-
I can't possibly be able to have an educated opinion on a car because I have never built one.
It is possible you missed the point I was attempting to make. Of course your opinion has value if you are just the consumer, but I think you will agree that the engineer who built the car, knowing what constraints were in place during the design phase knows more about the vehicle and therefore has a more valuable opinion. I apologize if I have misled you with my poorly worded statement posted earlier <S>
-
It sucks for your personal game play needs while for a group of customers who never come to the forums it seems to fill their needs.
So does anyone know for certain if it was Waffle, Skuzzy or Hitech who made this terrain?
-
I can't possibly be able to have an educated opinion on a car because I have never built one.
:rofl :rofl :rofl :rofl :rofl :rofl :aok :cheers: :salute
And before anyone goes there... Builders can be wrong--and often are. History is replete with examples, the Edsel being the stereotype.
-
... and Jet Warrior is another example.
-
Bogus argument.
Many of this map's worst features are OPTIONAL.
I don't have to build a brick wall to know how it is done.
Ahhh but if you only complain and do not contribute, the you use what there is to use.
-
:rofl :rofl :rofl :rofl :rofl :rofl :aok :cheers: :salute
And before anyone goes there... Builders can be wrong--and often are. History is replete with examples, the Edsel being the stereotype.
Most folks who buy cars put gas in them and really know nothing about what makes them tick. They all have to buy what is available or make their own.
-
It sucks for your personal game play needs while for a group of customers who never come to the forums it seems to fill their needs.
So does anyone know for certain if it was Waffle, Skuzzy or Hitech who made this terrain?
You keep bringing up that a lot of players never come to the forums and assume they're opinion is the opposite of the players on here just because they aren't on the BBS...which is crazy.
-
You do know you are free to build a better egg, right??
Scroll the P51 skins list, he's done a fair share of good for the community in that regard...why should he have to work on maps to have an opinion on them? The fact is, unlike your map, we didn't get to see and comment on Buzzsaw before it came out...a lot of which could have helped the issues that people have with it....Center ack, ports on the front, extreme altitudes ect ect
-
Ahhh but if you only complain and do not contribute, the you use what there is to use.
Shuffler, he could pull a Fester and just pull all the skins he has made if you dont think he has contributed...
-
It would have have been 100X better if we saw BZ before it was put into the map pool....you don't have to be a terrain editor to see there are areas of issue on that map...you could tell just using the clipboard map with altitudes....
-
I can't possibly be able to have an educated opinion on a car because I have never built one.
but according to vraciu if you get a can of spray and put a line on one then you you know everything there's to know about that car.
semp
-
Shuffler, he could pull a Fester and just pull all the skins he has made if you dont think he has contributed...
I have donated several pieces of computer equipment. does that mean I have contributed?
semp
-
You keep bringing up that a lot of players never come to the forums and assume they're opinion is the opposite of the players on here just because they aren't on the BBS...which is crazy.
Wow I had head rumors some CM was holding townhall meetings in the O'Club of each country on buzzsaw to get everyone to vote for him......
-
I have donated several pieces of computer equipment. does that mean I have contributed?
semp
Point is even if you didn't your opinion is still worth something
Wow I had head rumors some CM was holding townhall meetings in the O'Club of each country on buzzsaw to get everyone to vote for him......
If there was a poll in the MA on that map that said anything different then what a lot of people say about Buzzsaw here then I would take you seriously when you use that argument...but until then you are just stretching to find reasons to say all these people who dislike buzzsaw are wrong.
-
Point is even if you didn't your opinion is still worth something
If there was a poll in the MA on that map that said anything different then what a lot of people say about Buzzsaw here then I would take you seriously when you use that argument...but until then you are just stretching to find reasons to say all these people who dislike buzzsaw are wrong.
Thanks for the kind words.
Semp thinks one has to have designed, built, and painted a car to have a valid opinion as to how well it drives. :O :huh :rolleyes: :headscratch:
-
I had fun on this terrain last night.
-
Looks stupid - Yes.
Strats close - Yes.
CV commander was an LVT captain - Yes (always wants to run the cruiser aground)
Pain getting caught below high alt "spokes" - Yes.
Is there always action within 1 or less sector? Yes. <--- This. :huh Ok, just one more sortie..... :mad:
-
Looks stupid - Yes.
Strats close - Yes.
CV commander was an LVT captain - Yes (always wants to run the cruiser aground)
Pain getting caught below high alt "spokes" - Yes.
Is there always action within 1 or less sector? Yes. <--- This. :huh Ok, just one more sortie..... :mad:
But when that action involves you having to fight in puffy ack...that's where a big issue comes....Only way to avoid fighting in the puffy is take the fields or fight more then 1 sector away at where the enemy is upping from further back fields :aok
-
You've got to be kidding me. The same buzzsaw map after a patch and reset? AH people you are crazy. :rolleyes: No wonder customers are leaving. :bhead
-
Thanks for the kind words.
Semp thinks one has to have designed, built, and painted a car to have a valid opinion as to how well it drives. :O :huh :rolleyes: :headscratch:
you said it. you seem to think that because you do skins that your opinion is worth more than others. and btw havent you posted at least 3 times that you have blocked me? keep your word.
semp
-
you said it. you seem to think that because you do skins that your opinion is worth more than others. and btw havent you posted at least 3 times that you have blocked me? keep your word.
semp
I have blocked you, but when someone quotes you or you lie about me then I will respond when I see it.
You are the one with the logical fallacy here. You claim one who hasn't built a terrain has no right or qualification to comment on it. The one thinking an opinion is more valuable because of one's contributions is YOU not me.
- I'm arguing against the position you falsely (again) accuse me of.
- All the while you continue to hold the very position you falsely claim I hold--and attack me for it.
Bizarro World.
Please pick a position and stick to it. This virtual Whack-a-Mole is getting long in the tooth.
-
Luckily we got Match Play arena when Buzzsaw fights stale....
twice...once this evening, once mid day...zero fights on Rooks except the center area where the puffy ack is going nuts
-
Luckily we got Match Play arena when Buzzsaw fights stale....
twice...once this evening, once mid day...zero fights on Rooks except the center area where the puffy ack is going nuts
Yeah the puffy gets to be a bit much. Oh well.
-
The good about the map is the classic port battles.
-
Luckily we got Match Play arena when Buzzsaw fights stale....
I spent the bulk of my session running down a lone 109k with my M Jug. Not so easy to outrun the M when the floor is at 9k :D
I should have tried the matched-play arena instead.
-
HTC is screwed either way he plays this:
1: remove Buzzsaw and piss off a few people
2: keep Buzzsaw and piss off a few people
Also, It doesn't matter to what degree you play this game or develop maps and skins. You don't get special powers or an above average input. You , whoever, develops maps and skins and sounds and the like do so out of a love for the game and the nostalgia
and historical value of the plane set. UNLESS YOU WORK FOR HTC AND ON HIS PAYROLL THEN YOU'RE JUST A PAYING CUSTOMER.
Flame on!
-
HTC is screwed either way he plays this:
1: remove Buzzsaw and piss off a few people
2: keep Buzzsaw and piss off a few people
Also, It doesn't matter to what degree you play this game or develop maps and skins. You don't get special powers or an above average input. You , whoever, develops maps and skins and sounds and the like do so out of a love for the game and the nostalgia
and historical value of the plane set. UNLESS YOU WORK FOR HTC AND ON HIS PAYROLL THEN YOU'RE JUST A PAYING CUSTOMER.
Flame on!
You are absolutely right...I do think less people would be mad if Buzzsaw was removed.
-
You are absolutely right...I do think less people would be mad if Buzzsaw was removed.
I think the biggest problem is people that refuse to change their playing style. That's what this map offers; a change in pace. People hate it because they cant do what they normally do. I have a great time on the map because it forces me to fight outside my comfort zone. People have the hardest time with adapt and overcome. Instead they want to sit in their bubble.
I've never seen so many people fuss about stuff as much as I do in this game. People get so flustered if something is changed and it changes what their used to.
-
I think the biggest problem is people that refuse to change their playing style. That's what this map offers; a change in pace. People hate it because they cant do what they normally do. I have a great time on the map because it forces me to fight outside my comfort zone. People have the hardest time with adapt and overcome. Instead they want to sit in their bubble.
I've never seen so many people fuss about stuff as much as I do in this game. People get so flustered if something is changed and it changes what their used to.
Sorry but if I pay 15 dollars to fly fighters against fighters in a game called Aces HIGH and you stick me on a GV based map I ain't gonna like it. Same goes for lots of other players.
-
Sorry but if I pay 15 dollars to fly fighters against fighters in a game called Aces HIGH and you stick me on a GV based map I ain't gonna like it. Same goes for lots of other players.
That's fine, but if you refuse to change your fighting style to adapt to the map, then that's on you, not HTC. That's making a problem out of nothing. For those that only want fighter vs fighter, there's always the match play arena.
-
Give the magic map makers a bit of time... I know that if I made a map, i'd be eternally flamed, so I should step back from the "firing line" as it were...
Can't be easy.
I also noticed that it is a different experience when in different country positions on this map. SW is much different than SE is to the North. Balance is not easy...
-
I think the biggest problem is people that refuse to change their playing style. That's what this map offers; a change in pace. People hate it because they cant do what they normally do. I have a great time on the map because it forces me to fight outside my comfort zone. People have the hardest time with adapt and overcome. Instead they want to sit in their bubble.
I've never seen so many people fuss about stuff as much as I do in this game. People get so flustered if something is changed and it changes what their used to.
So by change tactics I should go join everyone in the center flying in puffy ack but when I post a disable puffy ack thread I get told to not fly in it....like I already said this map has puffy along all fronts and in the center where most of the fights occur...I avoid it like the plague because I guess I have bad luck with it (I die or take damage probably half the times I fly in it even when manuevering). The high alts if anything put me where I'm more successful in fighters if anything and I'm definitely down for tanking if there is a fight I can find....gameplay going stale isn't players faults if on every other map in rotation game play is fine....
Honestly I want to know what the average number is who play when Buzzsaw I up....I swear the numbers seem low every time it's up.
Give the magic map makers a bit of time... I know that if I made a map, i'd be eternally flamed, so I should step back from the "firing line" as it were...
Can't be easy.
I also noticed that it is a different experience when in different country positions on this map. SW is much different than SE is to the North. Balance is not easy...
No doubt it's a lot of work....Look at the F35 a lot of money and crap went into that but I can still say it sucks :aok :aok
That's fine, but if you refuse to change your fighting style to adapt to the map, then that's on you, not HTC. That's making a problem out of nothing. For those that only want fighter vs fighter, there's always the match play arena.
So a map should change gameplay??? A GOOD map I would think opens up all forms of gameplay....this does not
-
Junky is better at wording things than I. I'll leave this to him.
-
That's fine, but if you refuse to change your fighting style to adapt to the map, then that's on you, not HTC. That's making a problem out of nothing. For those that only want fighter vs fighter, there's always the match play arena.
Yes, because being continually clobbered by puffy ack is so fun! Not.
-
Junky is better at wording things than I. I'll leave this to him.
Often he takes the words right out of my mouth.
I thought the exact same thing before reading his "then don't fly in the puffy ack" line. Those attacking us want it both ways.
-
So by change tactics I should go join everyone in the center flying in puffy ack but when I post a disable puffy ack thread I get told to not fly in it....like I already said this map has puffy along all fronts and in the center where most of the fights occur...I avoid it like the plague because I guess I have bad luck with it (I die or take damage probably half the times I fly in it even when manuevering). The high alts if anything put me where I'm more successful in fighters if anything and I'm definitely down for tanking if there is a fight I can find....gameplay going stale isn't players faults if on every other map in rotation game play is fine....
Honestly I want to know what the average number is who play when Buzzsaw I up....I swear the numbers seem low every time it's up.No doubt it's a lot of work....Look at the F35 a lot of money and crap went into that but I can still say it sucks :aok :aokSo a map should change gameplay??? A GOOD map I would think opens up all forms of gameplay....this does not
Plain and simple, why do most people not like Buzzsaw? Because it makes them change their playing style. It forces them out of their comfort zone. It challenges them to be successful. I love a good dogfight as much as the next guy, but I don't want to fight at 20K with possible puffy ack. Does that mean that Buzzsaw is a bad map, no. Does it mean I have to change my tactics, yes. Instead of whining about it, not you per say, I have to adapt to the map/terrain to become successful. I have almost no problems finding fights of all kinds when I'm on. I just had a fight on Buzzsaw with only 25 people in the arena with no problems. The problem isn't the map, it's the players not wanting to adapt and overcome.
-
Plain and simple, why do most people not like Buzzsaw? Because it makes them change their playing style. It forces them out of their comfort zone. It challenges them to be successful. I love a good dogfight as much as the next guy, but I don't want to fight at 20K with possible puffy ack. Does that mean that Buzzsaw is a bad map, no. Does it mean I have to change my tactics, yes. Instead of whining about it, not you per say, I have to adapt to the map/terrain to become successful. I have almost no problems finding fights of all kinds when I'm on. I just had a fight on Buzzsaw with only 25 people in the arena with no problems. The problem isn't the map, it's the players not wanting to adapt and overcome.
All I can say is I am glad HTC made the Match Play Dueling arena so there is someplace to go for an aerial fight when buzzsaw is running. Otherwise I would have to crank up DCS.
-
All I can say is I am glad HTC made the Match Play Dueling arena so there is someplace to go for an aerial fight when buzzsaw is running. Otherwise I would have to crank up DCS.
Yes.. but some are saying you should change your playing style to something that is stale and boring and enjoy the buzzsaw map. :rolleyes: :D
-
Yes.. but some are saying you should change your playing style to something that is stale and boring and enjoy the buzzsaw map. :rolleyes: :D
It's only stale and boring if your stuck on your way of playing the game. :rolleyes: :D
-
Plain and simple, why do most people not like Buzzsaw? Because it makes them change their playing style. It forces them out of their comfort zone. It challenges them to be successful. I love a good dogfight as much as the next guy, but I don't want to fight at 20K with possible puffy ack. Does that mean that Buzzsaw is a bad map, no. Does it mean I have to change my tactics, yes. Instead of whining about it, not you per say, I have to adapt to the map/terrain to become successful. I have almost no problems finding fights of all kinds when I'm on. I just had a fight on Buzzsaw with only 25 people in the arena with no problems. The problem isn't the map, it's the players not wanting to adapt and overcome.
While you have a point and I myself have branched out for this map, there are good reasons for dislicking it beyond cumfort zone issues. Mainly, playstyle discrepancies and immersion.
While there are a few other options besides fighters in the game, many of us play predominantly for the air side of the game - it is called Aces High after all and not WWII simulator. Though I am not disregarding the fun of GVs or any future growth in naval play, one must assume the large part of the customer base is looking to do things from the air. Bizzaro land with a 10k mountain to climb over only to reach a poorly placed base in a 1k alt valley, and strats you simply spawn into rather than fight to get to, just to name a couple examples, does not lend to immersion or aerial combat for the majority of the map.
On the immersion note, yes other maps might be a string of weird islands or a volcano like area, one could see these things being a natural environment or forgive it of some of the strange geography. But this Bizzaro land is too man made and just too cartoonesque.
Hopefully this shows why it is not simply a matter of old dog new tricks.
-
wasn't a fan of flying to 22k last night to get a fight.
-
While you have a point and I myself have branched out for this map, there are good reasons for dislicking it beyond cumfort zone issues. Mainly, playstyle discrepancies and immersion.
While there are a few other options besides fighters in the game, many of us play predominantly for the air side of the game - it is called Aces High after all and not WWII simulator. Though I am not disregarding the fun of GVs or any future growth in naval play, one must assume the large part of the customer base is looking to do things from the air. Bizzaro land with a 10k mountain to climb over only to reach a poorly placed base in a 1k alt valley, and strats you simply spawn into rather than fight to get to, just to name a couple examples, does not lend to immersion or aerial combat for the majority of the map.
On the immersion note, yes other maps might be a string of weird islands or a volcano like area, one could see these things being a natural environment or forgive it of some of the strange geography. But this Bizzaro land is too man made and just too cartoonesque.
Hopefully this shows why it is not simply a matter of old dog new tricks.
I agree with you. I enjoy mainly air combat, however buzzsaw forced me to take a step back and get into other forms of the game. All of which I enjoy now, however, dogfights are still the most fun for me; aside from doing things with the squad. For some reason people tend to want to come to the forums to complain than to try changing things up a bit. People cant seem to enjoy the game for what it is.
wasn't a fan of flying to 22k last night to get a fight.
Only have to climb 10-12K to do that :D
-
It's only stale and boring if your stuck on your way of playing the game. :rolleyes: :D
That's like saying I should quit dating hot chicks and expand my horizons to dating water buffalo. GV's and bombers are for those who can't hack a fighter.
Stale and boring fighters for me please.
-
That's like saying I should quit dating hot chicks and expand my horizons to dating water buffalo. GV's and bombers are for those who can't hack a fighter.
Stale and boring fighters for me please.
Not even close. Never said to get in GVs and bombers. Just said to change your playing style. For me I started messing with bombers and GVs more, but can easily have fun in fighters on Buzzsaw.
-
Plain and simple, why do most people not like Buzzsaw? Because it makes them change their playing style. It forces them out of their comfort zone. It challenges them to be successful. I love a good dogfight as much as the next guy, but I don't want to fight at 20K with possible puffy ack. Does that mean that Buzzsaw is a bad map, no. Does it mean I have to change my tactics, yes. Instead of whining about it, not you per say, I have to adapt to the map/terrain to become successful. I have almost no problems finding fights of all kinds when I'm on. I just had a fight on Buzzsaw with only 25 people in the arena with no problems. The problem isn't the map, it's the players not wanting to adapt and overcome.
Your last sentence is where we are in disagreement. I don't disagree that you do end up getting some good fights but comparable to other maps it's just not as often....which isn't a good thing or a fault of the player base...what's the common problem, the map...you can't point it to one type of player because I've seen tankers, win the war buff pilots, fighters and everything in between saying they don't like it. By your view, we are all just all not playing the game it is meant to be played...that's the simple version of it.
It's only stale and boring if your stuck on your way of playing the game. :rolleyes: :D
Or when there is no gameplay...aka no.player on player interaction...which you find often on this map.
-
It's only stale and boring if your stuck on your way of playing the game. :rolleyes: :D
True, because being constantly harassed by puffy ack sure isn't stale AND boring, it's merely boring (unenjoyable).
-
That's like saying I should quit dating hot chicks and expand my horizons to dating water buffalo. GV's and bombers are for those who can't hack a fighter.
Stale and boring fighters for me please.
:rofl
-
I think you hate it because it's a GV friendly map.....that can get to a Strat. By all means don't break up the Furball.
-
I think you hate it because it's a GV friendly map.....that can get to a Strat. By all means don't break up the Furball.
Aces HIGH not Tanks Low
And why not have a map that does both?
-
I think you hate it because it's a GV friendly map.....that can get to a Strat. By all means don't break up the Furball.
this surprises me because I figured you would appreciate the fact that the strats being so close to the front make the strategic game in a milk runners paradise instead of an actual strategic mission...guess I got you guys all wrong...carry on.
-
Some of the best valley furbals have happened on buzsaw. Huge fun in a P-38.
How a new map will play out is as much of a guess to the designer as choosing a winning lottery number.
I would have thought there would be more classic task force battles on buzsaw.
With just a little modification Buzsaw could be one of the best maps in the game.
-
After last night this thread is worthy of being at the top again.
-
Yup, worst. Map. Ever.
Logged on last evening at 7:00 est. 95 players on, was a bit shocked. Then I entered the arena and said, ohh that's why, it's the Buzzsaw map. No big dar bars anywhere. The middle had tiny dars. Didn't see a lot of action on the map at all. I didn't even roll because I knew it would take 30 minutes to get a couple of kills and/or I'd just run into 25K 190D and BnZ planes, which just isn't that exciting. This map doesn't promote fights on the outside of the map, and the middle promotes BnZ pick and run fights. The over all map idea is cool, but the base layout needs to be changed and be more symmetrical.
I truely hope you will consider removing or remodeling it.
-
On the plus side busters new map is cool.
-
While its not my favorite map, its not that bad.
-
Played this map yesternight. It is indeed aweful.
I mean, 9.0k base right next to a 0.2k base? really? :bhead
It takes a typical 3 minutes to climb to the takeoff altitude of the base next door. They can literallt BnZ you by dropping on your head from the edge of their runway. If you are fighting on the deck next to the lower base, it is quicker for your opponent to bail and roll a new plane on your head, than it is for him to extend and climb till he gains the advantage.
The map is ugly too.
Please remove it and put more of that new bustr map on rotation - or anything really. Even that old humongous map I forgot its name (good riddence also) known as "the battle for V85" was better.
-
They added high mountain ridges so bombers could not fly straight to task groups.
I still think this map is saveable. Lower the bases. Fix or harden the strats so the map does not start with no strats or near no strats after the first few minutes.
One interesting change would be eliminating all high bases. Add more ports and make it near 100% navel battles. Maybe add some PT boat ports. Maybe a few huge shore batteries(Think guns of navaron) Torpedo runs, battle ship to battle ship battles, CV plane to CV plane battles. Could be a really cool map.
-
It is salvageable but the complaints listed need addressing, particularly strat hardness.
I was pulling so hard for the Bishops to win last night to put us out of our collective misery.
-
(http://stream1.gifsoup.com/view2/20150922/5252174/french-knight-listens-o.gif)
and more air fields so im not forced to fly two sectors to hopefully find someone to die from.
and remove ridiculous terrains, like 9k cliffs, or uber long semi forested plains that are a atrocity to everything simulation.
(http://i.imgur.com/A56GCtS.gif)
and another thing! we do not need mountains and uber ink pen generals forcing gameplay with outrageous features!
tyvm. let there be no more if it is not demolished with a fairly well built roto-tiller.
(http://mrwgifs.com/wp-content/uploads/2013/03/Pleased-Knight-Gif-From-Monty-Python-And-The-Holy-Grail.gif)
:salute
-
It is salvageable but the complaints listed need addressing, particularly strat hardness.
I was pulling so hard for the Bishops to win last night to put us out of our collective misery.
You can salvage the terrain by hand somewhat like the terrain builder has subsequently adjusted the general cross sectional shape of the spiral arms. Along with adding more clutter tile painting to add trees and grass. Flattening or elevation reduction can be done to the center of the terrain but, someone has to spend hours manually doing that. It is simpler to take the lessons learned from this terrain and use them to guide you or another in what not to do with a terrain design. A cross spiral arm water ring completely around the terrain would have been helpful.
Live and learn and hope some players are currently working up some new MA terrains. I don't know if the current heightmap file can be pulled into L3DT, reworked, exported and imported into the terrain editor and not effect the objects and clutter tile painting. Even if it can, that is someone spending hours in a program when those hours would be better served bringing new terrains to the MA.
And strat hardness, you know Hitech's bribe, but not if he will budge on the strat issue.
-
Here's how you fix Buzzsaw:
(https://cdn.meme.am/instances/500x/52301946/hank-scorpio-kill-it-with-fire.jpg)
-
(http://stream1.gifsoup.com/view2/20150922/5252174/french-knight-listens-o.gif)
and more air fields so im not forced to fly two sectors to hopefully find someone to die from.
and remove ridiculous terrains, like 9k cliffs, or uber long semi forested plains that are a atrocity to everything simulation.
(http://i.imgur.com/A56GCtS.gif)
and another thing! we do not need mountains and uber ink pen generals forcing gameplay with outrageous features!
tyvm. let there be no more if it is not demolished with a fairly well built roto-tiller.
(http://mrwgifs.com/wp-content/uploads/2013/03/Pleased-Knight-Gif-From-Monty-Python-And-The-Holy-Grail.gif)
:salute
I agree with the base distance being too far away on the outside of the map. More bases inbetween would spark a lot more fights. This would help out the map great. I was very disssapointed with the base distance on the out side of that map and thats another reason why it's not actionable.
-
The only redeeming factor for Buzzsaw is I get a lot of time in my Hurricane IID popping GV's. Over all though it is a meh level map.
-
Buzzsaw taught me that porking a start down to single digit % is just stupid. We got the enemy city down to 4%, cool...But any base we capture is going to be WF for damn near 3 hours unless 18 M3's run supps. It's just not worth it.
I haven't ever attempted to create a map so I can't complain, but after a ten year hiatus, I have to say i'm somewhat surprised about the lack of new maps.
-
Buzzsaw taught me that porking a start down to single digit % is just stupid. We got the enemy city down to 4%, cool...But any base we capture is going to be WF for damn near 3 hours unless 18 M3's run supps. It's just not worth it.
I haven't ever attempted to create a map so I can't complain, but after a ten year hiatus, I have to say i'm somewhat surprised about the lack of new maps.
I dont have a lot of playing hours on them, but the new bustr map and the other one with the battleships that was on last night seem at least decent if not good. Time will tell.
So there are some new maps.
-
I dont have a lot of playing hours on them, but the new bustr map and the other one with the battleships that was on last night seem at least decent if not good. Time will tell.
So there are some new maps.
There are like two new maps. After ten years I figured there might be more.
-
There are like two new maps. After ten years I figured there might be more.
It depends on who works on terrains and who does not.
-
It depends on who works on terrains and who does not.
To be fair, I've never even attempted to work a terrain so I really can't complain.
If I wanted to get into the terrain building game who could I contact?
-
OPen a post in the Terrain Editor forum and ask for help getting started. You will be well taken care of by the terrain builders.
-
Everyone hates hates hates it kill it!!!!!!
Not everyone hates it, it is a fun map
(http://i1055.photobucket.com/albums/s513/ts086/817HtR20eaL%20a_zpsshwqcykj.png)
-
Not everyone hates it, it is a fun map
(http://i1055.photobucket.com/albums/s513/ts086/817HtR20eaL%20a_zpsshwqcykj.png)
It's not fun. You can tell by the lack of #s that turn out when the map comes on.
Tanks are still a minority part of game play whether any one like it's or not. Most people still play this game for fighter combat.
The maps should not be designed solely for tank promotion unless they encourage fun battles for air combat, which Buzzsaw does not.
Side note: Pushing everyone in the middle of the map does not encourage or promote the ideal that AH, as a base capture strategy type game, is offering. It just creates a big mess in the middle with crazy tactics while the rest of the map is mostly left untouched.
-
Not everyone hates it
Actually everyone hates it.
-
Actually everyone hates it.
This.
-
Not everyone hates it, it is a fun map
(http://i1055.photobucket.com/albums/s513/ts086/817HtR20eaL%20a_zpsshwqcykj.png)
By far the most disliked map out of any I've seen in 10 years.
-
By far the most disliked map out of any I've seen in 10 years.
Indeed. Even more so than Trinity.
-
There is days where i find it very fun and other days not so much.
-
It's not fun. You can tell by the lack of #s that turn out when the map comes on.
Tanks are still a minority part of game play whether any one like it's or not. Most people still play this game for fighter combat.
The maps should not be designed solely for tank promotion unless they encourage fun battles for air combat, which Buzzsaw does not.
Side note: Pushing everyone in the middle of the map does not encourage or promote the ideal that AH, as a base capture strategy type game, is offering. It just creates a big mess in the middle with crazy tactics while the rest of the map is mostly left untouched.
Ponder this statement "The maps should not be designed solely for tank promotion unless they encourage fun battles for air combat" turn that quote around and see how absurd it sounds.........
“The maps should not be designed solely for air combat promotion unless they encourage fun battles for GV Combat” Do you think that would sit well with the sky jocks?........ HiTech has made it more difficult for GV's to run across these maps in AH III than it was in AH II....you can not rob Peter to make Paul happy in this game. Making one part of this game less fun in hope of getting player in a fighter will do one thing......the GV players will go someplace else instead, like some are doing right now.....many from my squad are in WarGame.net either in WOT or WOW......and you can play it for free. AH II had a very nice balance which is out of wack with too many trees the roads are gone (Yes there were roads and the 49th used them a whole bunch) and we have tank icons which are so big if one tank is sitting in town, you can't find the town on the map. We have had some long range GV missions compromised and I can't say for sure and I do not want to violate Rule 7.
Also not only are the numbers still low, but the amount of time the players are logged and playing is also down also. Screwing one portion of the game no matter how small that minority is........ is going to screw the game up as a whole.
-
Ponder this statement "The maps should not be designed solely for tank promotion unless they encourage fun battles for air combat" turn that quote around and see how absurd it sounds.........
“The maps should not be designed solely for air combat promotion unless they encourage fun battles for GV Combat” Do you think that would sit well with the sky jocks?........ HiTech has made it more difficult for GV's to run across these maps in AH III than it was in AH II....you can not rob Peter to make Paul happy in this game. Making one part of this game less fun in hope of getting player in a fighter will do one thing......the GV players will go someplace else instead, like some are doing right now.....many from my squad are in WarGame.net either in WOT or WOW......and you can play it for free. AH II had a very nice balance which is out of wack with too many trees the roads are gone (Yes there were roads and the 49th used them a whole bunch) and we have tank icons which are so big if one tank is sitting in town, you can't find the town on the map. We have had some long range GV missions compromised and I can't say for sure and I do not want to violate Rule 7.
Also not only are the numbers still low, but the amount of time the players are logged and playing is also down also. Screwing one portion of the game no matter how small that minority is........ is going to screw the game up as a whole.
You really try to make it so people don't take you seriously???
In one paragraph you say tanking in AH3 is more hard then AH2 then say there are too many trees....which provide more cover for GVs from air cons....so less chance of your long GV missions being spotted. Ever thought maybe change your tactics??? Like guys are tired of the 49ers driving to the strats so they now look for it??? ADAPT.
Next, understand a big reason why the numbers are so low...is because a lot of the Fighter jocks left because of changes which made it easier for people like you to avoid combat in a combat simulator....god forbid that happens.
-
You really try to make it so people don't take you seriously???
In one paragraph you say tanking in AH3 is more hard then AH2 then say there are too many trees....which provide more cover for GVs from air cons....so less chance of your long GV missions being spotted. Ever thought maybe change your tactics??? Like guys are tired of the 49ers driving to the strats so they now look for it??? ADAPT.
Next, understand a big reason why the numbers are so low...is because a lot of the Fighter jocks left because of changes which made it easier for people like you to avoid combat in a combat simulator....god forbid that happens.
There used to be clear cuts on the map in AH II that went in straight lines and we could cover a sector in about 25 minuets, not so in AH III....and we didn't get hung up in the trees like we do now in AH III....I'm not the only one who has expressed the fact there are an over abundance of trees on the AH III maps. Another things....the maps we are using for the most part are retro fitted AH II maps with all the limitations added, we now have hills we used to be able to climb but can't now. As far as cover in the trees.....we had plenty in AH II so why more here.........there were no complaints about not enough trees. Just complaints about GV interrupting the Fur Ball...AH is a WW II simulator........it covers more than just buzzing around like little busy bee's in the sky. If the Fur Ball was such a big deal the Dueling Arena would be over flowing with players, but alas it isn't.... is it? no. Only half of our squad does the GV and Buff stuff the other half fly fighters, our GV section is slowly leaving this game...and playing else where.....is what I am saying. Adapt..........yes going else where is what is happening...and it's other squads too that have hard core GV people, but like your response will be..........the Fur Ball will carry the game. That might be true for some.... others it will not. I play this game for enjoyment when it stops being fun, I'm going else where....I might not quit but I'll be spending less time here which has been the case over the last several months.
You have to look at the big picture.....what separates this game from the others? it has everything the others have in one game.......don't ruin it. If you don't like GV's get yourself in a GV and meet us in combat..... The Bottom line is, it's Dales game and he's going to make it how ever he want's to.
-
Meet you in combat??? Your squad brags about sneaking bases without a fight....
So what you want is more UNNATURAL straight cut aways of trees accross the map so you can drive faster to SNEAK an HQ raid in GVs....good keep avoiding combat and you will end up fighting the buildings all alone...
You aren't seeing the bigger picture because you are ignorant as to what the bigger picture actually looked like before....we used to have bombers missions of 12 buffs with fighter escorts attacking a base with fighter planes upping to attack them....often times the furballers were the escort but now....land grabbers decide they don't want to fight anywhere where they see opposition and it ruins the game.
Which is why I'm all for anything that MAKES you guys come out and actually fight instead of playing hide and go seek like a bunch of 5 year olds.
-
Until buzzsaw and my new terrain came out, the problems with realistic tree placements from the clutter tile pallet were not understood by the players performing the AH2-->Ah3 terrain conversions. The automated conversion function did it's best to apply AH3 tile sets to match the parent AH2 terrain tile sets, so you got very dense tree tile selections becasue in AH2 many spawns were placed in wilderness type terrain. I've watched over the last few months as "someone" has been retouching the terrains in rotation to thin out the tree density and ability of GV's to move around towns and bases.
Part of the 6 months it took me in creating my terrain was testing the problems GVs have with the new trees. You may notice on my terrain all GV spawns enable the GV to move through a realistic pastoral country side that is not dominated by solid tree tiles. In the closed alpha we tested the tree density for Hitech and he reduced that. I suspect more for FPS purposes than kindness to GV's. Everyone testing GV's in the trees were enthralled with how well their GV disappeared from fighters and other GVs. Sadly for the most part we were testing GV's at the TT object in the center of ndisles which Waffle designed to be GV friendly. It was a shock how densely normal GV spawns were covered in trees when AH3 first went live after that.
It's been a learning process concerning how well GV's function with the tile sets Waffle created for AH3. Waffle did create a 2x2 mile super set tile with four villages on it with open land and vistas connecting the four villages. I've only recently seen any effort to use those as GV spawn destinations like I dominated my terrain with. And when they are used, for some reason the person touching up with them seems hesitant to use even a full village to give GV's a leg up with elbow room to transit rapidly.
It's a learning process and not many players are building new terrains like I did. As I'm writing this, I am prototyping a terrain I'm going to use the pacific tile set on to see if the same rationale for GVs exists in that tile set as it does in the Euro tile set I built my current terrain with.
Hitech is doing nothing to anyone when it comes to the terrains, it's players not understanding the new tile sets or, not liking GV's running loose in the game when they do the conversion touch up. When I designed and then tested my terrain, I did so with the purpose of giving the GVers and the aircraft lovers the same opportunities to have fun. Both groups pay the same amount for their subscriptions and we need both to keep this game alive.
-
Until buzzsaw and my new terrain came out, the problems with realistic tree placements from the clutter tile pallet were not understood by the players performing the AH2-->Ah3 terrain conversions. The automated conversion function did it's best to apply AH3 tile sets to match the parent AH2 terrain tile sets, so you got very dense tree tile selections becasue in AH2 many spawns were placed in wilderness type terrain. I've watched over the last few months as "someone" has been retouching the terrains in rotation to thin out the tree density and ability of GV's to move around towns and bases.
Part of the 6 months it took me in creating my terrain was testing the problems GVs have with the new trees. You may notice on my terrain all GV spawns enable the GV to move through a realistic pastoral country side that is not dominated by solid tree tiles. In the closed alpha we tested the tree density for Hitech and he reduced that. I suspect more for FPS purposes than kindness to GV's. Everyone testing GV's in the trees were enthralled with how well their GV disappeared from fighters and other GVs. Sadly for the most part we were testing GV's at the TT object in the center of ndisles which Waffle designed to be GV friendly. It was a shock how densely normal GV spawns were covered in trees when AH3 first went live after that.
It's been a learning process concerning how well GV's function with the tile sets Waffle created for AH3. Waffle did create a 2x2 mile super set tile with four villages on it with open land and vistas connecting the four villages. I've only recently seen any effort to use those as GV spawn destinations like I dominated my terrain with. And when they are used, for some reason the person touching up with them seems hesitant to use even a full village to give GV's a leg up with elbow room to transit rapidly.
It's a learning process and not many players are building new terrains like I did. As I'm writing this, I am prototyping a terrain I'm going to use the pacific tile set on to see if the same rationale for GVs exists in that tile set as it does in the Euro tile set I built my current terrain with.
Hitech is doing nothing to anyone when it comes to the terrains, it's players not understanding the new tile sets or, not liking GV's running loose in the game when they do the conversion touch up. When I designed and then tested my terrain, I did so with the purpose of giving the GVers and the aircraft lovers the same opportunities to have fun. Both groups pay the same amount for their subscriptions and we need both to keep this game alive.
Thanks for taking the time to explain how this all shakes out....
-
It is back. :bhead
-
Yep ... and it still sucks. All day off and I'm playing Elite Dangerous/DCS M2000. :huh AH sure is addicting as I miss it :x
-
Yep ... and it still sucks. All day off and I'm playing Elite Dangerous/
Unfortunately, my download of the new update will only be finished when I'm in bed already... :mad:
-
Can someone please win the war by the time i get back from class????
Please and thank you
-
I thought the bish were masters at flipping this map but, you gotta wait until this evening and into tomorrow am for them to finish it up.
-
Please someone win the war by 8 PM central.
I would hate for our squad night to be canceled because of this crappy map.
-
Knights are just 1 base away from reset, but it seems they have run out steam now...
-
It is back. :bhead
Yep. I popped in for a couple of minutes...my ADD kicked in. I left.
Now, if you blew this map open like Bustr's is--spread out the little land masses--it might be okay. But it's a cluster right now. Unbearable.
-
Knights are just 1 base away from reset, but it seems they have run out steam now...
Everyone go Nit and help them win it. :rock
-
Logged in, and I logged out within 5 minutes when I saw it was Buzzaw map.
I saw less than 5 friendly planes altogether on radar, and one enemy buff at our strat.
-
I like this map.
What is the number one problem for those who dont like it?
Im guessing the great change of altitude between the different spokes.
IF the map was changed so this great altitude difference was changed to very small altitude changes, then would those who hate it now like it?
-
Yep. I popped in for a couple of minutes...my ADD kicked in. I left.
Now, if you blew this map open like Bustr's is--spread out the little land masses--it might be okay. But it's a cluster right now. Unbearable.
The clipboard map clutter and flashing is an epileptic seizure inducing annoyance.
The terrain altitude changes are annoying.
The easily porked strats are annoying.
The center ACK/GV/Airfield overlapping ACK is annoying.
The outer perimeters bases are not bad except for the ports parked right under higher airfields.
Buzzsaw was going for something from an 80's arcade game maybe? I prefer maps that are more representative of the world we live in.
***DISCLAIMER****
I have not built a map
*****************
-
The clipboard map clutter and flashing is an epileptic seizure inducing annoyance.
The terrain altitude changes are annoying.
The easily porked strats are annoying.
The center ACK/GV/Airfield overlapping ACK is annoying.
The outer perimeters bases are not bad except for the ports parked right under higher airfields.
Buzzsaw was going for something from an 80's arcade game maybe? I prefer maps that are more representative of the world we live in.
***DISCLAIMER****
I have not built a map
*****************
That sums it up nicely.
-
Please get rid of it.
-
The clipboard map clutter and flashing is an epileptic seizure inducing annoyance.
The terrain altitude changes are annoying.
The easily porked strats are annoying.
The center ACK/GV/Airfield overlapping ACK is annoying.
The outer perimeters bases are not bad except for the ports parked right under higher airfields.
Buzzsaw was going for something from an 80's arcade game maybe? I prefer maps that are more representative of the world we live in.
***DISCLAIMER****
I have not built a map
*****************
I am going to attemp to create a map.
-
the strats are always burning, the fields are always flashing, and the friendlies are always salted over the entire map like seagulls picking at kites flying bundles of alkaseltzer whoch the seagulls eat, and then explode.
Just get your crew together and take bases.
Bizzsaw puts us all in biz with gv fights and less air power.
whats wrong with being in a tank that you cant bail out of?
Sent from my SM-N920P using Tapatalk
-
the strats are always burning, the fields are always flashing, and the friendlies are always salted over the entire map like seagulls picking at kites flying bundles of alkaseltzer whoch the seagulls eat, and then explode.
Just get your crew together and take bases.
Bizzsaw puts us all in biz with gv fights and less air power.
whats wrong with being in a tank that you cant bail out of?
Sent from my SM-N920P using Tapatalk
I don't care about taking bases and driving tanks is boring as hell. Buzzsaw sucks.
-
I don't care about taking bases and driving tanks is boring as hell. Buzzsaw sucks.
:aok :aok
-
whats wrong with being in a tank that you cant bail out of?
I'm a pilot.
-
The negativity this map bring to this game is worse than anything skyrr could ever offer. :D
Seriously, go read the logs of ch200 when this map shows up after a reset. I have some films saved of it if you'd rather see those.
Keeping It in rotation is kind of like driving down the road on 3 good tires, and one bare rim, refusing to pull over and slap on the spare.
-
So is it still up?
As great as it would be to change maps, it's still pretty underwhelming. Yay, it's not buzzsaw, now we can move forward on the continuous loop of like 6 maps.
Seriously, ten years later and this is all we have? I really thought there would be like 20 maps in rotation. No doubt this also contributes to the low numbers. I've only been back for two months and I'm somewhat bored with the MA to be honest.
-
Maybe we can get together and create a Gofund me account and start a pool. First one to get a map approved gets the $$$.
-
Put Bustr on a retainer
-
All it needs is some more pt spawns.
-
So is it still up?
As great as it would be to change maps, it's still pretty underwhelming. Yay, it's not buzzsaw, now we can move forward on the continuous loop of like 6 maps.
Seriously, ten years later and this is all we have? I really thought there would be like 20 maps in rotation. No doubt this also contributes to the low numbers. I've only been back for two months and I'm somewhat bored with the MA to be honest.
I too, would like to see a lot more maps to be created. Would like to see a team or crew of people put them together on a constant bases, yes, I know they take a while. Need like 2-3 months of intense map making per map. I think it would help the game out drastically!
-
I too, would like to see a lot more maps to be created. Would like to see a team or crew of people put them together on a constant bases, yes, I know they take a while. Need like 2-3 months of intense map making per map. I think it would help the game out drastically!
So true..big + 1,000,000 from me....
It would be a fantastic way to allocate some resources
-
I too, would like to see a lot more maps to be created. Would like to see a team or crew of people put them together on a constant bases, yes, I know they take a while. Need like 2-3 months of intense map making per map. I think it would help the game out drastically!
It's not really official but there is pretty much a terrain team with easycor, ghostdancer, greebo, bustr ect ect ect
-
So I log in this morning not to see Buzz still up.. No, it's up again for some reason. Different chesspiece locations and the damn timer has been reset. "Arena Uptime 0 days 2 hours 25 minutes" :bhead :bhead :bhead
-
hehehe guess what folks HTC servers went down hours later when game came back up, map was reset, all countries bases reset to zero as well as the time map has been up, lol
-
:bhead :bhead :bhead
On the other hand, more like :rock :rock :rock as it just saved me another $14.95
Have fun, guys.
-
So is it still up?
As great as it would be to change maps, it's still pretty underwhelming. Yay, it's not buzzsaw, now we can move forward on the continuous loop of like 6 maps.
Seriously, ten years later and this is all we have? I really thought there would be like 20 maps in rotation. No doubt this also contributes to the low numbers. I've only been back for two months and I'm somewhat bored with the MA to be honest.
I fly in the air and the map really make little difference. Buzz does as it is a gv map.
-
We should change the name of this map to...
Sisyphus because you climb and climb and never seems to get off the ground. :rolleyes:
The center of this map is the worse place to have a fight, but that's where everyone ends up. You climb to 20K only to find yourself 3k above the ground. Maybe because all the strats are there. Perhaps if they were moved to the outer edges then buffs would move outboard, fighters would move out to chase the buffs and more fighters would chase the fighters. I think it would play different if the action was outboard where the terrain is more level.
Clearly took a lot of work to make it, and it might work out with some tweeks. :salute
-
It's not really official but there is pretty much a terrain team with easycor, ghostdancer, greebo, bustr ect ect ect
Really, I just want to reduce buzzsaw's occurrence in the rotation so this post will die. I think Greebo is busy with those unbelievably incredible skins he does while CraterMA had to be touched up by it's creator because only he knows that project. And Easyscor, and ghostdancer, I thought build exclusively for the AvA and special arena.
I still think buzzsaw is a Waffle joke like when he placed a copy of his finger print on the back right gunsight reflector plate in the Me410 during the closed alpha.
I keep telling you guys the time you waste in here flappin yur gums you could all build your own terrain. The process is that simple. Much of the headache is prototyping it as scaled to a 1:1 before you start building and working out your general placement problems there. Then it becomes a 3D art program erector set of pointing and clicking following your 1:1 blueprint. If you can use MS Paint, you can build terrains, granted it helps to have a tiny bit of artistic talent, not much. Just the ability to put your cloths on in the morning without mixing dots with stripes and thinking the cloths hamper is where your clean underwear is stored.
Like this prototype, think battleships and sneaking around. The majority of those rounded island ends can fit three airfields 19 miles apart since the 25x25 mile sector grids are 1:1 for the terrain editor 4096x4096 project space. I didn't catch on to this concept with my first terrain until it was finished. So it took months raising and cutting it out of the 4096x4096 ocean by hand limited to seeing one sector at a time. I'm not sure what is up with my 90 day license from L3DT, so I may have to create the arena with a grayscale heightmap file. That 31,416mile circumference 25,000ft gray wall will just popup like magic along with the islands during the import of the file. The actual sculpting then painting of the terrain, alot of it is like using your finger to push clay around or finger paint. You only have a single brush that scales from about 1\8 mile to 6 miles dia.
Easyscor and Greebo have written an excellent manual in PDF format that you can get from the terrain editor forum. And it is as easy as it reads, you just have to do it over a very large project area over and over and over like I will with the arena blueprint(hmm, brownprint) below. :O
***Note: you strat runners who waste your time screaming at Hitech. The only rule about strat placement is for minimum placement. Eighth miles from an airfield and three miles from a vBase. You can place your strats where you can easily run to them and single finger salute the community to oblivion all night long. You do not have to place vehicle spawns to them, or 163 bases near them, or make it easy for c47 to fly to them time wise. You just have to accept making changes if Hitech decides you need to moderate making them too easy for screwing the arena all night long as the cost of acceptance for MA rotation. Other than that, you can make an arena for the MA as a strat runners paradise. Just like I made mine to keep you guys from turning the lights out all night long for the other 99% of paying customers.
(https://s20.postimg.org/e4ticdtsd/oceania01.jpg)
-
Take Buzzsaw and modify it. We are adopting old skins now, why not terrains?
-
I want this thread kept alive until it's removed.
-
I want this thread kept alive until it's removed.
The map or this thread?
:devil
-
Call HTC and ask them why they insist on keeping this map. Typing here is like changing your profile picture on FB in support of some random cause. :old:
-
Really, I just want to reduce buzzsaw's occurrence in the rotation so this post will die. I think Greebo is busy with those unbelievably incredible skins he does while CraterMA had to be touched up by it's creator because only he knows that project. And Easyscor, and ghostdancer, I thought build exclusively for the AvA and special arena.
I still think buzzsaw is a Waffle joke like when he placed a copy of his finger print on the back right gunsight reflector plate in the Me410 during the closed alpha.
I keep telling you guys the time you waste in here flappin yur gums you could all build your own terrain. The process is that simple. Much of the headache is prototyping it as scaled to a 1:1 before you start building and working out your general placement problems there. Then it becomes a 3D art program erector set of pointing and clicking following your 1:1 blueprint. If you can use MS Paint, you can build terrains, granted it helps to have a tiny bit of artistic talent, not much. Just the ability to put your cloths on in the morning without mixing dots with stripes and thinking the cloths hamper is where your clean underwear is stored.
Like this prototype, think battleships and sneaking around. The majority of those rounded island ends can fit three airfields 19 miles apart since the 25x25 mile sector grids are 1:1 for the terrain editor 4096x4096 project space. I didn't catch on to this concept with my first terrain until it was finished. So it took months raising and cutting it out of the 4096x4096 ocean by hand limited to seeing one sector at a time. I'm not sure what is up with my 90 day license from L3DT, so I may have to create the arena with a grayscale heightmap file. That 31,416mile circumference 25,000ft gray wall will just popup like magic along with the islands during the import of the file. The actual sculpting then painting of the terrain, alot of it is like using your finger to push clay around or finger paint. You only have a single brush that scales from about 1\8 mile to 6 miles dia.
Easyscor and Greebo have written an excellent manual in PDF format that you can get from the terrain editor forum. And it is as easy as it reads, you just have to do it over a very large project area over and over and over like I will with the arena blueprint(hmm, brownprint) below. :O
***Note: you strat runners who waste your time screaming at Hitech. The only rule about strat placement is for minimum placement. Eighth miles from an airfield and three miles from a vBase. You can place your strats where you can easily run to them and single finger salute the community to oblivion all night long. You do not have to place vehicle spawns to them, or 163 bases near them, or make it easy for c47 to fly to them time wise. You just have to accept making changes if Hitech decides you need to moderate making them too easy for screwing the arena all night long as the cost of acceptance for MA rotation. Other than that, you can make an arena for the MA as a strat runners paradise. Just like I made mine to keep you guys from turning the lights out all night long for the other 99% of paying customers.
(https://s20.postimg.org/e4ticdtsd/oceania01.jpg)
If you notice my hours played the last 2 months....majority of them were either volunteer hours spent as a side CO or hours spent running KOTH, Because I said I would...I don't get much time for Aces High other then that and I'm sure that's why not more people try to build maps especially when you were saying how many hours you put into your first map...
Oh and btw my comment was in no way saying you guys are constantly doing MA terrains but it is similar to the skinner team of old where you guys are the SME on terrains.
Stop getting so defensive. Buzzsaw is a bad map, people are allowed to have issues with it without you holding the "build your own if you don't like it" over them.
-
If you notice my hours played the last 2 months....majority of them were either volunteer hours spent as a side CO or hours spent running KOTH, Because I said I would...I don't get much time for Aces High other then that and I'm sure that's why not more people try to build maps especially when you were saying how many hours you put into your first map...
Oh and btw my comment was in no way saying you guys are constantly doing MA terrains but it is similar to the skinner team of old where you guys are the SME on terrains.
Stop getting so defensive. Buzzsaw is a bad map, people are allowed to have issues with it without you holding the "build your own if you don't like it" over them.
Hmmmm....
If they are allowed to have their opinion then Bustr should be allowed to have his. If people feel one way or another about it, they can always do something to fix that.
-
Hmmmm....
If they are allowed to have their opinion then Bustr should be allowed to have his. If people feel one way or another about it, they can always do something to fix that.
Bustr says they can't have an opinion because they don't make maps....so he shouldn't have an opinion on anything else in the game by his logic he has shown toward people about what they think makes a good map....it's not an opinion, it's a demand.
-
at least it isn't because it doesn't go along with his opinion
-
Bustr says they can't have an opinion because they don't make maps....so he shouldn't have an opinion on anything else in the game by his logic he has shown toward people about what they think makes a good map....it's not an opinion, it's a demand.
That is his opinion. You stated yours.
Let me ask you a question.... if your car was not running right, would you take it to someone who doesn't know anything about cars to have it fixed?
-
Please please take BUZZSAW out of rotation, or modify it .
-
Spiral map just isn't working.
-
Agreed
-
I also agree and so does my wife :old:
-
I also agree and so does my wife :old:
What wifey wants wifey gets. Them's the rules. :old:
-
what is worse. A large map we play for a week + or a annoying map that is not fun to play for more than a few hours.
-
We need bigger mapz! :)
-
Get rid of the spawns to the strats. Lower the bases and this map could be a winner. Right now it sucks. My hat still is off though to the designer for such a bold shift in maps.
-
I agree that Buzzsaw must go away.
-Mutha
-
Get rid of the spawns to the strats. Lower the bases and this map could be a winner. Right now it sucks. My hat still is off though to the designer for such a bold shift in maps.
Changing or deleting spawn points is easy, reconfiguring elevations of a terrain not so much. It would probably take more time to edit buzzsaw then to create an entirely new map.
-
Please?
-
No, it should be the only map in rotation :old:
-
No, it should be the only map in rotation :old:
Why do you hate fun?
Wiley.
-
That is his opinion. You stated yours.
Let me ask you a question.... if your car was not running right, would you take it to someone who doesn't know anything about cars to have it fixed?
Yes but does building maps mean you know about AH gameplay??? Look at Bustrs recorded hours online and you will see fighters and man guns for the majority of his time spent online....so he knows more about how maps play then these guys in here who play everything a map has to offer who say it sucks only because he builds terrains???....thats like saying the guy who built a plane knows how to fly it better then a pilot....come on Shuffler you know hes wrong for making a blunt statement that they dont have an opinion on the matter because they dont make maps....can you imagine the backlash a CM would get if they were like you guys have zero opinion because you arent a CM? Thats just crazy if you agree with him on this.
Why do you hate fun?
Wiley.
He makes pie charts for fun... :rofl :rofl :rofl
-
Why do you hate fun?
I hate seeing 'my' game suffer so much over the years. So I just want to hasten the inevitable death :devil
-
I hate seeing 'my' game suffer so much over the years. So I just want to hasten the inevitable death :devil
Ahh. If you can't have it no one can? :rofl That's kinda harsh isn't it?
Wiley.
-
Hold off for a few more rotations, I used it for GV spawn ideas on my first terrain and last night I saw a great scenario that has inspired how I will setup a 3 country GV spawn on my new terrain. It is teaching me a stark lesson in community balkinization problems.
1. - The furball guys for the most part will let an airfield get over run by enemy tanks if the GV spawns are setup to allow that. They will just fly away and find a red guy in the air to shoot. It's on the ground guys to save their own kesters or not.
2. - The GV guys will not get off a spawn looking down over a field or a town and hunt the enemy at the other spawn if there is a lower elevation area they have to traverse to get at the other spawn. They will let the field guys take it in the shorts until the field is deacked and hangers are down, and no other options are available. Same problem with your own spawn campers if they actually get on the enemy spawn, and it allows the enemy to get past the campers down onto the field.
3. - Gvers come in two varieties within the GV community. Team players who communicate well with others and help hunt down enemy GV's. And GV aces who want kills and will let the other GVers take it in the shorts and their feild get deacked and hangers dropped behind them as long as they have the perfect position to claim scalps. They even pass on shooting easy wirbels and ostis which kills the GV attack planes as a consequence who are trying to save the airfield.
I saw on buzzsaw how these problems can be a PITA to group game play while at the same time it made for some hot action with the right kind of GV spawn. At the same time because of the spawn's location it exacerbated all of these problems. Buzzsaw has some interesting imbalances that are crammed together as extremes of good combat scenarios that end up giving too much of an advantage as the pendulum swings between the two competing groups. Fights don't get won on this terrain, people just get tired of the terrain defining combat and leave the fight.
Other than Gvers, the terrain topography and field layouts quickly tire out air combat players enthusiasm because you need a group to do anything which thins out opportunities for the furballers. This terrain was poorly thought out to serve all of Hitech's customers equally.
-
There one important thing to keep in mind that makes a map a different experience for GVers and Pilots - for pilots its all about the large scale geography and layout, while for GVers it's all about the spawn points and the actual layout of fields in the map is just about irrelevant. So in buzzsaw outskirts a pilot has to fly 40 miles to the enemy airbase that is 9K above sea level and he gets bummed, while for a GV it is just a spawn away and altitude makes no difference.
So, bustr is correct that a "good" map for GV is all about the fine positioning of the spawn points and the small terrain details on scales of several miles around the bases. A "good" map for planes is all about the general layout and terrain details on scales of 10s of miles, the locations of the strats, and field distances. Buzzsaw fails the latter - badly.
-
Just logged on to TeamSpeak. Non of my squaddies are on....whats this I think? Its Friday after work figured some folks would be on. I logged into AH.......ahhh Spiral map I see............... :frown:
-
*Logs in, looks, logs out*
-
*Logs in, looks, logs out*
Friday night, prime time, buzzsaw, 152 loged on, I wonder why. :aok
-
*Logs in, looks, logs out*
You went a couple steps further than I did. Once I hear it is up I just go work on skins. :salute
-
You went a couple stes further than I did. Once I hear it is up I just go work on skins. :salute
Indeed.
-
I check every once in a while to see if it's still up.
-
Logged in and logged off.
-
Logged in and logged off.
Beginning to feel like recurrent around here.... :cheers:
-
While I hate the map as it rarely has fights, I did have a good time tonight with a number of good fights against the Knits. They took a number of our bases, we took them back. Fun couple of hours.
-
Logged in and logged off.
now that i think about it...last time i logged on i stared at that map. read a coment about "all strats belong to us" then logged off. :noid
-
WW 2 Sim game with a xbox map. Worst map on the entire game. Just another reason this game is still dying.
-
This map also draws runway vulchers out of every dirty corner of AH. Probably because taking off at these high altitude bases makes a plane much more vulnerable.
-
Not a fan, very little realism. Cute idea maybe for a small special event, but not for a MA map.
-
Would someone reset this map, I want to stab my self in the face when I see it.
-
I'm beginning to detect a pattern to this thread :old: :devil
-
Nits are trying to keep buzzsaw up as I speak...Wtg nits :rolleyes: :bhead
-
Well, I don't like this map BUT most must since its still in the rotation :headscratch:
-
I'm beginning to detect a pattern to this thread :old: :devil
Nah. :bhead
-
Yes but does building maps mean you know about AH gameplay??? Look at Bustrs recorded hours online and you will see fighters and man guns for the majority of his time spent online....so he knows more about how maps play then these guys in here who play everything a map has to offer who say it sucks only because he builds terrains???....thats like saying the guy who built a plane knows how to fly it better then a pilot....come on Shuffler you know hes wrong for making a blunt statement that they dont have an opinion on the matter because they dont make maps....can you imagine the backlash a CM would get if they were like you guys have zero opinion because you arent a CM? Thats just crazy if you agree with him on this.
I said he has an opinion and so do you. Does not make either right or wrong. He did take the time to do something about it. He built a MA terrain. Others just talk.
I have my opinion too. I only built terrains for H2H. Not near as demanding to do.
-
The rules are pretty simple related to the distance of different kinds of feilds from other kinds of feilds. Having the same number of feilds in each country. Having HQ\strat for each country and no obvious imbalances in field placement that favor the host country or the 2 other countries. And small stuff like the minimum distance from a field to set GV and PT spawns. And the design concepts, most players who create terrains have been around long enough to have played on a large number of terrains. And they have a library of design concepts to pull up as offline terrains and look at to help them with their current labor of love.
Buzzsaw adheres to the rules while the rational appears to be using elevation to cause air combat, spawns out the yazoo to cause GV combat, and the task groups corralled so they cannot be hidden while forced into constant combat exposure. Someone listened to all the busy itching in the forums about no fights, hiding CVs, spawn camping, and running away. And it worked until the majority who are shy about flinging themselves into the fray figured out how to turn buzzsaw into any other MA terrain. This is an example of a forced to fight terrain and it didn't force anyone to fight after the first month in rotation. So all of the MA standard fight avoidance strategies forced the fight kinds of guys out of the arena because that is the weakness to a forced fighting terrain. If the fight avoiders show up , it's in groups to saturate their target and overwhelm anyone who wants to fight.
Now the fights kind of guys are busy itching that a forced fight terrain is garbage when they spent years trying to get someone to come up with a terrain to force all of those HOnRun back shooting sissies to stand and fight. There is no main arena terrain design that can force anyone to fight, unless it is engineered to spawn all of the combatants within 3000yds of each other with nowhere to run because it's only 10milesx10miles. This is one of the things that becomes obvious after you build a terrain for the MA.
Buzzsaw has air spawns if you look at the terrain with the right perspective. All of those central 7-9k feilds that allow unskilled HO tastic hoards to sweep the lower elevation feilds. Remember those forum requests for air spawns in the MA and how that would solve some generally unspecified problem with game play? How do you like your air spawns now? Buzzsaw is kind of a crap terrain because it looks to have been designed by a "committee" of you guys who always complained in here about no fights and other lame game play. Someone took your complaints to heart and gave you what you were demanding.
exactly why i like this map. It encourages higher alt fights too, which alot of people struggle with compared to low alt fighting. This is one of my top 3 maps the other are the TT maps theres always a furball above tank town, theres always bases to drop on and theres always tanks to egg or engage with another tank.
-
Buzzsaw adheres to the rules while the rational appears to be using elevation to cause air combat, spawns out the yazoo to cause GV combat, and the task groups corralled so they cannot be hidden while forced into constant combat exposure.
That's really interesting...but...oh wait damn I still hate it.
-
That's really interesting...but...oh wait damn I still hate it.
Yeah.
I missed an entire weekend online willingly for the first time in forever because of the Buzzkill Map.
-
+1 buzzsaw
I've never had trouble finding fun on that map.
While I'm at it, +1 for the longer night. I liked how it was before it was changed for the whiners.
-
Logged in and logged off.
-
its 6:10pm, why are we playing buzzsaw?
excited to see new version. then ran into buzzsaw.
upped my sortie and climbing to 9k to go noe. :furious
better go im sure the bulging sphere of gargantuan uplift has created another ridiculous mountain/plain im about to hit.
:(
also i got dizzy from the pale green texture and awkward slope and horizon. i think it called vertigo. when your mind and eyes warp into a dizzying spiral? :headscratch: kinda like the twilight zone title back ground or how this map looks.
-
Yeah I rolled one sortie and gave up.
This map <redacted>.
-
Thanks' for the heads up. I was going to check out the new SBD tonight, but I guess I'll finish Brooke's scenario 109 instead.
-
as a coustomer and service provider i know its a bad thing to force customers to do any thing.
This map i go to the 9 k field and have to climb over this clif thing to who knows what alt because the terrain seems to go on for ever. let me go check.
ah , ok. im clear now. i can turn to my target. first enemy base. one sector away. first enmy airfield, 1.5 sectors. I got a lot of time to type. Although im at 17k to ill move fast.
We are airplanes and like flying in the air. like over texas. why cant the map be like texas so we can fight each other AND NOT THE MAP!!!!!
ok, im going back to playing.
-
I just realized....if the storms knock out the sever...Buzzkill could come back fresh when it gets brought online again. :bhead
-
Came in, saw the the room numbers and knew what map was on before the map loaded...
Its a population killer... and no population = no fun.
do i like the map.... its a so so concept... but it is a joke to have 100 or less players on in US prime time... and that map does not help that...
I feel bad for EU players... if its on for them they might as well play online cribbage...
-
Came in, saw the the room numbers and knew what map was on before the map loaded...
Its a population killer... and no population = no fun.
do i like the map.... its a so so concept... but it is a joke to have 100 or less players on in US prime time... and that map does not help that...
I feel bad for EU players... if its on for them they might as well play online cribbage...
We are being trolled. I know it! :) :noid