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General Forums => Aces High General Discussion => Topic started by: Peanut1 on December 16, 2020, 02:58:20 AM

Title: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: Peanut1 on December 16, 2020, 02:58:20 AM
I am glad ENY is not a thing in the MA anymore as I don't think it is fair to penalize folks for flying with their friends. But... :old:  I think that it is important to maintain a slightly better balance, as it encourages more action. I think that more action also leads to people playing more and possibly keeps new guys interested. Could a system that offers say 5-10 Perkies of your choosing, for switching to the lesser populated nation for a certain time period? Or possibly make the perk point multiplier better for the nation with less players, therfore affording them better fleet?
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: Windycty on December 16, 2020, 07:31:41 AM
Agreed, something needs to be done. Its not much of a game with a roster like Bishop: 56,  Knight: 28,  Rook :13. I applaud those that switch sides voluntarily to equal the numbers but its not enough. 
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: The Fugitive on December 16, 2020, 08:07:38 AM
the perk modifier is based on population already.  If you are on thrower numbered side your perk modifier is higher and so you earn more perks per kill.

Giving a flat perk for switching isn't going to get .any to change as most players here have been here for ever and have a ton of perks they don't use now.

There are just too many players that want to fly with their friends for a balance system to work. I'd love to see the hardness of objects  increase as the imbalance increases. For every 10 percent of player Imbalance make the hardness of objects go up 20 percent. Vh was 3000lbs now its 3600lbs. More players, you just need to work harder to accomplish the same things.

I doubt that we will ever see a big change like that though. I'm thinking Hitech is all done with any major programming changes.
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: FLS on December 16, 2020, 09:20:40 AM
... I think that it is important to maintain a slightly better balance, as it encourages more action. ...

Which is why we had ENY. So what is the better alternative? ENY didn't even the numbers and Perk points are less motivating.

The notion that sides are balanced if the numbers are even is debatable since each player's ability, interests, and game objectives are not all the same but I agree it seems better when the numbers are close. 

When one side is dominant it tends to kill the fight but having a dominant squad is an understandably popular goal. The solution seems to be for at least two sides having enough good fighters to maintain a good fight. I don't see a good way to force that to happen in the MA. 

The numbers given as an example show a majority of players on one side. Should HTC do something to "fix" the choice made by a majority of players?

I'm not diminishing the problem but the current situation is what most players choose to do in the MA.




Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: atlau on December 16, 2020, 09:28:24 AM
The imbalances seem worse than before. I've seen single countries have more players than the other 2 combined (it varies based on time of day).

Id like to see ENY back....
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: Shuffler on December 16, 2020, 10:23:37 AM
It is much worse now than it ever was.


I suggest you just live with the choices you have made.
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: Wiley on December 16, 2020, 10:40:38 AM
From what I can see, the impact on a typical gameplay session has been nil.

Wiley.
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: Peanut1 on December 16, 2020, 11:42:10 AM
the perk modifier is based on population already.  If you are on thrower numbered side your perk modifier is higher and so you earn more perks per kill.

Giving a flat perk for switching isn't going to get .any to change as most players here have been here for ever and have a ton of perks they don't use now.

There are just too many players that want to fly with their friends for a balance system to work. I'd love to see the hardness of objects  increase as the imbalance increases. For every 10 percent of player Imbalance make the hardness of objects go up 20 percent. Vh was 3000lbs now its 3600lbs. More players, you just need to work harder to accomplish the same things.

I doubt that we will ever see a big change like that though. I'm thinking Hitech is all done with any major programming changes.
 



Maybe it is time for hitech to sell out? We could have a community owned game. But if this is the case the end is very near....
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: oTRALFZo on December 16, 2020, 12:00:39 PM
What I see the issue is that we have the numbers totally imbalanced. Bish have been outnumbering Rook/Knight with a ratio of at least 3:1 on most given time. which is understandable that there is no ENY, so therefor winning map has been much more desirable when you can with numbers and no restrictions of what to fly.
Not only have the sides been imbalanced, but also the fights.
Would make sense to log on as Knight or Rook during these situations to go fight the bigger #s. But what were seeing now is that the 2 smaller countries are fighting each other.
Which makes sense, being people like to fight under a much more controlled environment rather than fighting a horde in which you almost certain immediate death.
Not picking on bishops, all 3 countries do the same.
What I wish for but at this point would be beating a dead horse was to implement a switch on the fly with NO wait time. Fights die down in a matter of minutes now. Once an offensive has been thwarted, you find yourself playing whack a mole protecting an other base that they attack.
Only things that ever bothered me from ENY were the tower queens driving it up for no reason and the switch time rule. Seems as though without it now, its a race to win the map. Somehow we need tofigure out a way to give more incentive to actually "fight" eachother, rather than trying to sneak or totally horde real estate
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: 428CJ on December 16, 2020, 12:01:49 PM
 Need something, im in here now because its 34 - 17 - 14 in the MA.   The 34 are all on the 14 i dont enjoy gameplay like that, ENY never bothered me at all, I learned to like planes I
 never would have used otherwise.

 
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: oTRALFZo on December 16, 2020, 12:05:39 PM

 I'd love to see the hardness of objects  increase as the imbalance increases. For every 10 percent of player Imbalance make the hardness of objects go up 20 percent. Vh was 3000lbs now its 3600lbs. More players, you just need to work harder to accomplish the same things.


In my opinion, this just adds justification to hoards.
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: Wiley on December 16, 2020, 12:15:04 PM
 



Maybe it is time for hitech to sell out? We could have a community owned game. But if this is the case the end is very near....

Last figure I heard was 5 million.  That was a few years ago.  Get at it people.

Wiley.
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: captain1ma on December 16, 2020, 12:19:57 PM
call your friends and families. Order them to order joysticks, throttles and rudder pedals, and make them join Aces High! we'll flood the arena with players and it will be all good from here on out.
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: Max on December 16, 2020, 12:29:17 PM
Last figure I heard was 5 million.  That was a few years ago.  Get at it people.

Wiley.

R.O.I. would take roughly 62 years....before expenses :)
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: whiteman on December 16, 2020, 12:33:52 PM
Maybe it is time for hitech to sell out? We could have a community owned game. But if this is the case the end is very near....
The community would kill the game in 2 weeks. Heard multiple people say the first thing they would do is remove GV’s, less players is just what we need.
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: captain1ma on December 16, 2020, 12:36:32 PM
well that would suck for thursday night tank fights!
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: atlau on December 16, 2020, 12:54:48 PM
The community would kill the game in 2 weeks. Heard multiple people say the first thing they would do is remove GV’s, less players is just what we need.

Yeah having an active ground war makes the game better for sure.
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: Shuffler on December 16, 2020, 01:15:26 PM
the perk modifier is based on population already.  If you are on thrower numbered side your perk modifier is higher and so you earn more perks per kill.

Giving a flat perk for switching isn't going to get .any to change as most players here have been here for ever and have a ton of perks they don't use now.

There are just too many players that want to fly with their friends for a balance system to work. I'd love to see the hardness of objects  increase as the imbalance increases. For every 10 percent of player Imbalance make the hardness of objects go up 20 percent. Vh was 3000lbs now its 3600lbs. More players, you just need to work harder to accomplish the same things.

I doubt that we will ever see a big change like that though. I'm thinking Hitech is all done with any major programming changes.

I did not read this earlier. That is something that has not been tried. It has merit.   :aok
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: Wiley on December 16, 2020, 01:28:36 PM
R.O.I. would take roughly 62 years....before expenses :)

TBH I think there's quite a few of us would do it if we won the powerball.  Not so many would buy it as an investment. ;)

Wiley.
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: Shuffler on December 16, 2020, 01:31:23 PM
TBH I think there's quite a few of us would do it if we won the powerball.  Not so many would buy it as an investment. ;)

Wiley.

I would not have the time to babysit.
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: Arlo on December 16, 2020, 02:36:46 PM
The community would kill the game in 2 weeks. Heard multiple people say the first thing they would do is remove GV’s, less players is just what we need.

THis^
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: Peanut1 on December 16, 2020, 07:53:49 PM
THis^
So what is your idea to keep the game going. Hitech is almost defunct. Office no longer exists, employees have retired or been laid off,, updates do nothing and server issues are never high priority. I want this game to continue. I want hitech to have a happy retirement. I want this game to evolve.
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: guncrasher on December 16, 2020, 08:50:39 PM
So what is your idea to keep the game going. Hitech is almost defunct. Office no longer exists, employees have retired or been laid off,, updates do nothing and server issues are never high priority. I want this game to continue. I want hitech to have a happy retirement. I want this game to evolve.

an idea would be not to waste 2 hours climbing in b17 to kill ords on 2 bases :)


semp
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: AKKuya on December 17, 2020, 12:17:41 AM
There is no way to enforce a balanced numbers of players in all three countries.  Incentives, ENY and players in towers will keep the sides unbalanced and never 100% of all logged on players being active.  13 years in the game has taught me that.

The player buyout idea 7 years ago was my idea.  That was when we had triple the numbers in the MA and 500+ players in FSO.  Even if there was a player buyout, there would have to be a hired staff of coders with Hitech on as a paid advisor to keep the game running on the servers.  The point of a player buyout would hinge on advertising in all mass media.  Plus, setting up demonstration areas in public places to bring the game to high foot traffic areas.

The real elephant in the room is the amount of money needed to support a single player.  The hardware alone especially with VR can cost thousands of dollars.  If you want to be the best, then you need to play with the best.  Current economic situations will keep that from happening.  How can you convince people with no flight experience, no real investment into a gaming system and no historical adventure into playing a complex game with a very steep learning curve fraught with being killed over 100 times versus one kill of their own?

Everyone who pays their $14.95 a month.  They play how they see fit.  They can choose a side, they can BnZ or HO, tank, bomb, turn fight, or sit in the tower.  I applaud your desire to change things.  Dale owns this game and runs it how he sees fit.  He knows what can be done and what doesn't work.  he has tried many things publicly for us and more privately with us knowing nothing. 

Until, I win lotto....

 :salute
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: Wiley on December 17, 2020, 01:12:49 AM
So what is your idea to keep the game going. Hitech is almost defunct. Office no longer exists, employees have retired or been laid off,, updates do nothing and server issues are never high priority. I want this game to continue. I want hitech to have a happy retirement. I want this game to evolve.

And I want a million dollars and a pony.  In it's current form and in the current market, I don't think there's anywhere for it to go.  The only things that would "save" it would be to turn it into something different.  May as well make a completely different game at that point.

Wiley.
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: popeye on December 17, 2020, 09:06:59 AM
Can't say I don't have complaints ( &*%# wirbs) but I am still having a darn good time.  So, my hat is off to HiTech for finding ways to keep the lights on and the cartoon sun shining.   :salute
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: Shuffler on December 17, 2020, 10:16:35 AM
Can't say I don't have complaints ( &*%# wirbs) but I am still having a darn good time.  So, my hat is off to HiTech for finding ways to keep the lights on and the cartoon sun shining.   :salute

 :aok     :D
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: 1stpar3 on December 17, 2020, 12:06:21 PM
Can't say I don't have complaints ( &*%# wirbs) but I am still having a darn good time.  So, my hat is off to HiTech for finding ways to keep the lights on and the cartoon sun shining.   :salute
:rock  CAN'T argue with that!  :cheers:
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: zack1234 on December 17, 2020, 12:46:17 PM
Eny is nothing
Learn to fly the Yak9T it is not affected by eny
You are all freaks
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: MADe on December 17, 2020, 02:21:34 PM
 



Maybe it is time for hitech to sell out? We could have a community owned game. But if this is the case the end is very near....

Hey pilots,
Still hope to come back soon.

Was just checking in, this caught my eye.

Hope the end is not near.
Community buy out,???? and whom do you think is going to code the game?
Look, the ww2 flight sim community is small, those that come here are also slowly passing away. Older folks in general are the ones that appreciate the game. I'm sure if the numbers were growing and not declining things would be different, but...
Enjoy what you have, its a good game and community, enjoy it!

Over the years I too have offered up ideas that were rejected, I did not stop playing do to rejection. I stopped because I bought an occulus rift, it made the play so much more realistic. But the rift's screen door effect ruined it. Hurt my eyes making them buzz. I had hoped the VR world would have improved but alas, to date no company has created a 1600 pixel density screen/eye for vr, which is considered the minimum density for good vr viewing, eliminating the screen door issue. I started to build my own using experia screens 1000 pixel density, but got side tracked. One day I will finish unit!

In war, the sides are never even. In game, the sides will never be even.  Enjoy the game whilest you can! It will be gone sooner than later most likely. Then you will be stuck with fortnight, WoW, 1st person shooters and low number server games. I remember nights when there were 400 players in the MA, real war play commenced, nice...
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: MADe on December 17, 2020, 02:25:13 PM
There is no way to enforce a balanced numbers of players in all three countries.  Incentives, ENY and players in towers will keep the sides unbalanced and never 100% of all logged on players being active.  13 years in the game has taught me that.

The player buyout idea 7 years ago was my idea.  That was when we had triple the numbers in the MA and 500+ players in FSO.  Even if there was a player buyout, there would have to be a hired staff of coders with Hitech on as a paid advisor to keep the game running on the servers.  The point of a player buyout would hinge on advertising in all mass media.  Plus, setting up demonstration areas in public places to bring the game to high foot traffic areas.

The real elephant in the room is the amount of money needed to support a single player.  The hardware alone especially with VR can cost thousands of dollars.  If you want to be the best, then you need to play with the best.  Current economic situations will keep that from happening.  How can you convince people with no flight experience, no real investment into a gaming system and no historical adventure into playing a complex game with a very steep learning curve fraught with being killed over 100 times versus one kill of their own?

Everyone who pays their $14.95 a month.  They play how they see fit.  They can choose a side, they can BnZ or HO, tank, bomb, turn fight, or sit in the tower.  I applaud your desire to change things.  Dale owns this game and runs it how he sees fit.  He knows what can be done and what doesn't work.  he has tried many things publicly for us and more privately with us knowing nothing. 

Until, I win lotto....

 :salute

yes!
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: rvflyer on December 18, 2020, 12:17:46 AM

I'm thinking Hitech is all done with any major programming changes.


Seems like no matter the topic you are always trying to convince everyone Hitech is done. You have been doing that for years. give it up.
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: rvflyer on December 18, 2020, 12:25:32 AM
Tower queens need to be booted after a few minutes of inactivity. Too many to off to lunch  or shopping and stay logged on.

What I see the issue is that we have the numbers totally imbalanced. Bish have been outnumbering Rook/Knight with a ratio of at least 3:1 on most given time. which is understandable that there is no ENY, so therefor winning map has been much more desirable when you can with numbers and no restrictions of what to fly.
Not only have the sides been imbalanced, but also the fights.
Would make sense to log on as Knight or Rook during these situations to go fight the bigger #s. But what were seeing now is that the 2 smaller countries are fighting each other.
Which makes sense, being people like to fight under a much more controlled environment rather than fighting a horde in which you almost certain immediate death.
Not picking on bishops, all 3 countries do the same.
What I wish for but at this point would be beating a dead horse was to implement a switch on the fly with NO wait time. Fights die down in a matter of minutes now. Once an offensive has been thwarted, you find yourself playing whack a mole protecting an other base that they attack.
Only things that ever bothered me from ENY were the tower queens driving it up for no reason and the switch time rule. Seems as though without it now, its a race to win the map. Somehow we need tofigure out a way to give more incentive to actually "fight" eachother, rather than trying to sneak or totally horde real estate
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: atlau on December 18, 2020, 09:08:35 AM
I think there's roughly a similar number of tower queens in each country so doubt they really affect ENY that much.
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: waystin2 on December 18, 2020, 09:38:40 AM
The only problem I see is the lower population in game.  A 20 pilot imbalance 10 years ago had little or no impact on game play with 200+ people in the main arena.  With today's numbers it causes a big difference in game play.  I hope we see those glory days again.  :pray
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: Peanut1 on December 18, 2020, 02:40:22 PM
The only problem I see is the lower population in game.  A 20 pilot imbalance 10 years ago had little or no impact on game play with 200+ people in the main arena.  With today's numbers it causes a big difference in game play.  I hope we see those glory days again.  :pray
Me too. The game needs some stiff advertising and at least one or 2 full time coders to get it going.
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: Max on December 18, 2020, 02:48:04 PM
The only problem I see is the lower population in game.  A 20 pilot imbalance 10 years ago had little or no impact on game play with 200+ people in the main arena.  With today's numbers it causes a big difference in game play.  I hope we see those glory days again.  :pray
Perhaps Hitech could hire Bruv117 to fly low # country now & again.  :joystick:
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: Shuffler on December 18, 2020, 07:47:15 PM
I was just in there... 61 bish, 60 rooks, 33 knights. No controls nothing to even try to even sides.
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: Max on December 18, 2020, 07:55:19 PM
Air Warrior was so long ago to remember...were there any implementations for side balancing back then? I don't recall any.
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: Arlo on December 18, 2020, 08:44:45 PM
Air Warrior was so long ago to remember...were there any implementations for side balancing back then? I don't recall any.

Nor do I. But I remember the 15' forward cone of invulnerability.
Title: Re: Idea for System in place to incentivy balanced sides. THOUGHTS?
Post by: Oldman731 on December 19, 2020, 09:11:43 AM
Air Warrior was so long ago to remember...were there any implementations for side balancing back then? I don't recall any.


I don't, either.  But AW didn't emphasize winning the war as much as AH does, so there wasn't the incentive to roll bases.  (Caveat:  Towards the end of AW, this might be inaccurate as to the RR arenas - I never flew there).  Probably for the same reason, there was no time limit on switching sides.

- oldman