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General Forums => Aces High General Discussion => Topic started by: 428CJ on September 01, 2014, 01:34:18 PM

Title: No country dar
Post by: 428CJ on September 01, 2014, 01:34:18 PM
  It seems that country dar is down Alot lately.

  This game is Not fun with country dar down.  When its "not fun" I go do something else.

  Been in the game since AW and I have ran more than my share of resupply runs to get HQ back up, but im Not going to do it when it
  takes 40 or more runs.  Resupply time is getting somewhat ridiculous lately.

  Also when country dar is down that country is usually  Horded by the other 2 countries  and it seems people log off which make     
  the outnumbered situation even worse.
 
  Just my reason for not playing as much anymore and possibly others as well.

  Wondering if this is part of numbers being down.

 
Title: Re: No country dar
Post by: Lusche on September 01, 2014, 01:37:44 PM
 Wondering if this is part of numbers being down.

No, it's not. Numbers are slowly going down for a long time now.
HQ's being down that much and for that long only began recently, and is especially frequent on the newest terrain addition, FesterMa. Reason is the position of City and HQ, vastly increasing the downtimes, and very much increasing the difficulty of defending the HQ as well as resupplying it.

Of course, this effect probably won't help numbers much in the future either ;)
Title: Re: No country dar
Post by: Aspen on September 01, 2014, 07:58:44 PM
Yep.  Big map + no dar + low player count = lots of time looking for fights.

Its been suggested before but I believe a fixed downtime would be better.  Maybe 15 minutes.
Title: Re: No country dar
Post by: pembquist on September 01, 2014, 08:06:14 PM
Combine the Fester map and a population of less than 60 and you have a recipe for tedium. I think at some hour the settings should change to no hq downtime and shorter down times on all the strats. If you want and can, increase points for bombers but as it is the late night strats and definitely the late night hq are not helping.
Title: Re: No country dar
Post by: madrid311 on September 02, 2014, 12:37:56 AM
It happened around 9 tonight PAC time. I was sleepy, couldn't stay awake long enough to find a fight... Logged off. Bummer. I'll be back though.  :rolleyes:
Title: Re: No country dar
Post by: BaldEagl on September 02, 2014, 02:14:20 AM
I just logged off.  All dar was down for us the entire time.  For a game that promotes air combat why make it so hard to find said combat?

I get that strats and HQ and everything should mean something.  Here's an idea: Any time any type of damage is done to radar you can still see dot dar within visual range of the/a field, but not friendly/enemy differentiation until they are somewhat closer so as to be able to make an ID on the plane, thus simulating people on the field and in the tower looking around and sending reports.
Title: Re: No country dar
Post by: MrGeezer on September 02, 2014, 03:28:36 AM
I just logged off.  All dar was down for us the entire time.  For a game that promotes air combat why make it so hard to find said combat?



One thing that non-bish have never grasped is that having radar on base or country level is a "who gives a kraap" point for most bish I know (who voice the opinion on green or local VOX.)

It is gut-busting hilarious observing both gnat & crook pork aspirants auger & die a great portion of the time just to drop something at the bottom of the strategic food chain.  For a disabled old geezer like me it's worth the 50 cents a day for the heart-healthy laughs.

BTW:  For the "bish auger porking ords as well" peanut gallery crowd.....yes, we even make MASSIVE fun of them as well.  :rofl

Title: Re: No country dar
Post by: bozon on September 02, 2014, 03:48:14 AM
there have been a couple of threads about this in the wishlist sub-forum.

The HQ-down mechanism must change. Shortening the dowtime of HQ will either change nothing or make HQ attacks pointless. While I do not mind the latter result, some players like HQ attacks and defense. There needs to be some other penalty for losing HQ in the strategic level that does not involve the dar bars.
Title: Re: No country dar
Post by: Randy1 on September 02, 2014, 05:39:33 AM
This is really getting old.  I agree either shorten the time or eliminate this irritating feature of AH.  Lots of Vox traffic on this newest trend.
Title: Re: No country dar
Post by: Volron on September 02, 2014, 06:12:42 AM
Personally I don't care whether the HQ is up or down, but even I know that it does the game no good when there are not many on because of it.

For what the HQ does, it is very easy to take down and has practically no defensive ack.  There should be 4x the amount of puffy ack and low lvl ack, and the MINIMUM requirement to bring it down should be no less than 120k.

The ack issue isn't something that has an easy fix, however the HQ's toughness is.  A quick fix until they revamp the HQ and it's layout (if it is in the works), is to bump it up to 120k ords to bring it down. :headscratch:
Title: Re: No country dar
Post by: Zerstorer on September 02, 2014, 08:21:27 AM
While the HQ being down is slightly annoying....I'd hesitate to say it is hard to find a fight.   

It's pretty easy to predict the behavior and movement of the Knit hordes.  :lol
Title: Re: No country dar
Post by: Latrobe on September 02, 2014, 08:21:30 AM
Personally I don't care whether the HQ is up or down, but even I know that it does the game no good when there are not many on because of it.

For what the HQ does, it is very easy to take down and has practically no defensive ack.  There should be 4x the amount of puffy ack and low lvl ack, and the MINIMUM requirement to bring it down should be no less than 120k.

The ack issue isn't something that has an easy fix, however the HQ's toughness is.  A quick fix until they revamp the HQ and it's layout (if it is in the works), is to bump it up to 120k ords to bring it down. :headscratch:

The puffy ack around the HQ should be at least twice as much as anything else in the game. After all, it's your HQ! That's something I would think you'd position a lot of AAA around.

I've also been thinking, what if we redesigned the HQ as well as change it's function? What if the HQ acted like the strats where you can damage a percentage of it? And, the only way to completely shut down the function of the HQ is to drop it to 0%. Make it a large complex area that requires quite a bit of ords to drop just 1 structure. This way it would require the teamwork of many bombers to kill an HQ rather than 1 set of lancs destroying 1 building.





Just a thought.  :uhoh
Title: Re: No country dar
Post by: caldera on September 02, 2014, 08:32:30 AM
Quote
This is really getting old.

I think ridiculous is the word you were looking for.



Quote
There needs to be some other penalty for losing HQ in the strategic level that does not involve the dar bars.

 :aok



Moochelle says: "Bring back our darbars!#"




Title: Re: No country dar
Post by: MrRiplEy[H] on September 02, 2014, 08:38:00 AM
Yep.  Big map + no dar + low player count = lots of time looking for fights.

Its been suggested before but I believe a fixed downtime would be better.  Maybe 15 minutes.

Better yet remove the lame hq porking. It's nothing but an annoyance that totally ruins the fun for the horded country. It's like the creaming on the cake, first you get horded and vulched, then they use the jilted numbers to milkrun the hq to further reduce the fun for the underdogs.

HQ porking would work if it would become the harder the more players you have and easier the less players you have. That way the underdogs could use hq attacks as a defensive move to blind the horde and the horde would have to put serious effort to kill the underdogs hq.
Title: Re: No country dar
Post by: SFRT - Frenchy on September 02, 2014, 09:07:57 AM
I don't agree, with the HQ down yesterday I had no problem finding our two bases constantly rained on by a stream of enemy fighters. ... and I still don't understand why most like clouds of red, it just promotes the use of very few planes when on the receiving end.

Either way, high speed passes into a cloud of lower ubber turners or ubber turning avoiding attackers hoping to catch one offguard is still not 'dogfighting'. It's gunery practice for the ones without cannons, and SA practice for the others. :old:
Title: Re: No country dar
Post by: Zerstorer on September 02, 2014, 09:21:25 AM
I don't agree, with the HQ down yesterday I had no problem finding our two bases constantly rained on by a stream of enemy fighters. ... and I still don't understand why most like clouds of red, it just promotes the use of very few planes when on the receiving end.

Either way, high speed passes into a cloud of lower ubber turners or ubber turning avoiding attackers hoping to catch one offguard is still not 'dogfighting'. It's gunery practice for the ones without cannons, and SA practice for the others. :old:

 :headscratch:

So what's your point?  There were fights.... just not "dogfights" as you would perfer them? 

I'm having a hard time figuring out how the fighting you describe is any different than that found during other nights in the MA.

Title: Re: No country dar
Post by: BnZs on September 02, 2014, 09:24:27 AM
What happens when HQ goes down is a rotten dynamic to have in a *combat* game. Actually it hurts combatants on BOTH sides-if the enemy doesn't have much clue where to up, they are less likely to give you a fight. What can be more boring and disappointing than flying to a base, only to find it undefended or barely defended? (Notwitstanding all the back-slapping and "Yay us!" that most of the green guys around you will emit when they kill their inanimate objects and drop some drunks on town :rolleyes: ) And in a combat game where players are leaving because it is too hard to fights at times, such a dynamic seems a bit suicidal.
Title: Re: No country dar
Post by: MrRiplEy[H] on September 02, 2014, 10:12:01 AM
What happens when HQ goes down is a rotten dynamic to have in a *combat* game. Actually it hurts combatants on BOTH sides-if the enemy doesn't have much clue where to up, they are less likely to give you a fight. What can be more boring and disappointing than flying to a base, only to find it undefended or barely defended? (Notwitstanding all the back-slapping and "Yay us!" that most of the green guys around you will emit when they kill their inanimate objects and drop some drunks on town :rolleyes: ) And in a combat game where players are leaving because it is too hard to fights at times, such a dynamic seems a bit suicidal.

Yes exactly. The game needs more mechanics that makes it more fun and less mechanics for gamey no-lifers to ruin the others game.
Title: Re: No country dar
Post by: SFRT - Frenchy on September 02, 2014, 10:44:50 AM
:headscratch:

So what's your point?  There were fights.... just not "dogfights" as you would perfer them? 

I'm having a hard time figuring out how the fighting you describe is any different than that found during other nights in the MA.



Fights are unrelated to the HQ status. Furthermore, small maps or big maps doesn't change anything either. Players mostly pile up on a train between 2 bases and fights are there too. There's always a fight/furball in the MA. (It is not my favorite way to play the game, I usually go for the few cons attacking a base because I can usually have a fight where I get to 'push' my plane ... but that's unrelated).
Title: Re: No country dar
Post by: Zerstorer on September 02, 2014, 10:50:22 AM
Fights are unrelated to the HQ status. Furthermore, small maps or big maps doesn't change anything either. Players mostly pile up on a train between 2 bases and fights are there too. There's always a fight/furball in the MA. (It is not my favorite way to play the game, I usually go for the few cons attacking a base because I can usually have a fight where I get to 'push' my plane ... but that's unrelated).

Depends entirely on how you approach the "furball".  I let those down low have their fun while staying above the fight.  I don't do so "to pick"....I engage those coming in co-alt in smaller 1v1 or 2v1 engagements....much more fun in my opinion.  If nothing is available I'll typically dive to clear someone as they egress from the fight or will go try to hunt bombers. 

Title: Re: No country dar
Post by: GhostCDB on September 02, 2014, 10:54:22 AM
I don't even care when the HQ gets hit.  :lol

I find it funny when people kill the HQ and broadcast it on 200 channel like we can't see that we OBVIOUSLY don't have dar.
Title: Re: No country dar
Post by: Lusche on September 02, 2014, 10:59:14 AM
I find it funny when people kill the HQ and broadcast it on 200 channel like we can't see that we OBVIOUSLY don't have dar.

They just want you to know it's been THEM...  they probably hope you will get  :furious at them   :old:
Title: Re: No country dar
Post by: Lusche on September 02, 2014, 11:11:24 AM
Fights are unrelated to the HQ status.

Battles are very much affected by them. You don't see any large raid coming at all. Suddenly a base does flash... and you have not the slightest idea if any of that flashing bases all over is subject to a massive medium altitude bomber raid... until it's too late.
Players like me who are playing 'wargame' aspect of AH, and not just for any individual fights or even just kills, will be affected a lot by it.

Now that's actually still fine with me as a general principle... It's just that the balance is totally off. One of the most massive impacting gameplay impacts nowadays can easily be done by a single player, and often at virtually no risk.
On several maps you can fly your set of Lancs all the way NOE to HQ without even triggering a single alarm. When finally the HQ alert goes off, it's too late - NOE Lancs will be over it after just three minutes.

And at 50% city status HQ downtime will be 105 minutes. On a map like Fester, it takes 10 minutes for a goon to reach HQ and reduce downtime by 4 mins per drop...  And now put into equation that there may be only as little as 10-20 players on a country at all.
Speaking of Fester, on this particular map (but there are similar ones) it's very difficult to defend not only against NOE, but even vs an altitude strat attack.


It's the balance that's broken. Very little effort for massive impact.

Title: Re: No country dar
Post by: cobia38 on September 02, 2014, 11:16:18 AM
They just want you to know it's been THEM...  they probably hope you will get  :furious at them   :old:


 actually it is to let the 3rd country know so that they to can enjoy the benefits







.
Title: Re: No country dar
Post by: Lusche on September 02, 2014, 11:21:41 AM

 actually it is to let the 3rd country know so that they to can enjoy the benefits


Oh, that too :)
Title: Re: No country dar
Post by: SFRT - Frenchy on September 02, 2014, 11:29:39 AM
I tried that, but when fighting above a furball the guy just dives away to friends/ack at the first hint of losing ---> No fight. Sorry unrealated to the discussion. :cheers:
Title: Re: No country dar
Post by: Someguy63 on September 02, 2014, 11:32:39 AM
The puffy ack around the HQ should be at least twice as much as anything else in the game. After all, it's your HQ! That's something I would think you'd position a lot of AAA around.

I've also been thinking, what if we redesigned the HQ as well as change it's function? What if the HQ acted like the strats where you can damage a percentage of it? And, the only way to completely shut down the function of the HQ is to drop it to 0%. Make it a large complex area that requires quite a bit of ords to drop just 1 structure. This way it would require the teamwork of many bombers to kill an HQ rather than 1 set of lancs destroying 1 building.





Just a thought.  :uhoh

I agree hugely.

+1 To this. :aok
Title: Re: No country dar
Post by: SFRT - Frenchy on September 02, 2014, 11:33:31 AM
Battles are very much affected by them. You don't see any large raid coming at all. Suddenly a base does flash... and you have not the slightest idea if any of that flashing bases all over is subject to a massive medium altitude bomber raid... until it's too late.
Players like me who are playing 'wargame' aspect of AH, and not just for any individual fights or even just kills, will be affected a lot by it.

Now that's actually still fine with me as a general principle... It's just that the balance is totally off. One of the most massive impacting gameplay impacts nowadays can easily be done by a single player, and often at virtually no risk.
On several maps you can fly your set of Lancs all the way NOE to HQ without even triggering a single alarm. When finally the HQ alert goes off, it's too late - NOE Lancs will be over it after just three minutes.

And at 50% city status HQ downtime will be 105 minutes. On a map like Fester, it takes 10 minutes for a goon to reach HQ and reduce downtime by 4 mins per drop...  And now put into equation that there may be only as little as 10-20 players on a country at all.
Speaking of Fester, on this particular map (but there are similar ones) it's very difficult to defend not only against NOE, but even vs an altitude strat attack.


It's the balance that's broken. Very little effort for massive impact.



Thank you for explaining your side of the coin (I don't feel affected by HQ status as country chanel usually reports the few NOE raids). But you make total sense to me.
Title: Re: No country dar
Post by: Lusche on September 02, 2014, 12:32:29 PM
Thank you for explaining your side of the coin (I don't feel affected by HQ status as country chanel usually reports the few NOE raids). But you make total sense to me.


 :huh

I think you are forgetting where you are.

You are supposed to say something like "Yeah, of course you landgrabbers and toolshedders are whining about it" with some more comments about xboxers, "youth of today" and the game being full of lame runners these days.
I would reply with ridiculing your score, claiming that I have been #1 in whatever for umpteen times and bragging how often my squaddies picked you in a dogfight.

At that point others will drop in and pile up on each others until it ends with a locked thread and two dozen #4's. 

That's how this BBS works :old:




 :noid  :bolt:

Title: Re: No country dar
Post by: -ammo- on September 02, 2014, 12:44:00 PM
Knit hordes.  :lol

LOL Bishop saying that is ironic!  I say especially from a member of the darned! :old:
Title: Re: No country dar
Post by: Zerstorer on September 02, 2014, 12:49:49 PM
LOL Bishop saying that is ironic!  I say especially from a member of the darned! :old:

Not really.  When I fly Knits usually have numbers....but why quibble.

BTW...have you actually fought any member of The Damned? 
Title: Re: No country dar
Post by: VuduVee on September 02, 2014, 12:52:25 PM
rook HQ was down for hrs yesterday and i had no trouble at all finding fights. listen folks, sometimes in life, you arent going to get every thing spoonfed to you. you sometimes have to stop feeling entitled and spoiled like you deserve it just because you want it. sometimes you may have to actually look for the fight. its very easy to do. or you could easily start a fight.
Title: Re: No country dar
Post by: Zerstorer on September 02, 2014, 12:54:56 PM
sometimes you may have to actually look for the fight. its very easy to do. or you could easily start a fight.

Yup.   :aok
Title: Re: No country dar
Post by: Lusche on September 02, 2014, 01:00:04 PM
rook HQ was down for hrs yesterday and i had no trouble at all finding fights. listen folks, sometimes in life, you arent going to get every thing spoonfed to you. you sometimes have to stop feeling entitled and spoiled like you deserve it just because you want it. sometimes you may have to actually look for the fight. its very easy to do. or you could easily start a fight.

Well, this is more like a classice BBS answer. Ignoring any rational facts and points presented and just spewing nonsense at the "opposition".

See Frenchy, that's how it's done!  :old:
Title: Re: No country dar
Post by: caldera on September 02, 2014, 01:07:56 PM
rook HQ was down for hrs yesterday and i had no trouble at all finding fights. listen folks, sometimes in life, you arent going to get every thing spoonfed to you. you sometimes have to stop feeling entitled and spoiled like you deserve it just because you want it. sometimes you may have to actually look for the fight. its very easy to do. or you could easily start a fight.

Spoonfed would be asking to have DA-style radar or eliminate ENY or free perk planes. 

It is a combat game and darbars promote combat.  I can see someone that is always either base rolling or hovering over enemy runways* to not care about radar, but consider that offense without defense does not make a fight.  Having no idea which base to defend results in much wasted time, flying around looking for dots.  Or tedious resupplying of the HQ.  Both options suck. 

We don't need to play hide and seek here.  Don't you want the enemy to see you?  I mean that is, if you are interested in fighting.


 *  Not implying this is you.
Title: Re: No country dar
Post by: Lusche on September 02, 2014, 01:13:03 PM
Spoonfed would be asking to have DA-style radar or eliminate ENY or free perk planes. 


I think if anyone is "spoon fed" at all, it's the Lancaster pilot. Who, on a map like sfma, all by his own and with next to no risk shuts down a HQ and thus all opposing players dar on that side for something like 100 minutes.
Title: Re: No country dar
Post by: caldera on September 02, 2014, 01:30:06 PM

I think if anyone is "spoon fed" at all, it's the Lancaster pilot. Who, on a map like sfma, all by his own and with next to no risk shuts down a HQ and thus all opposing players dar on that side for something like 100 minutes.

It seems like HQs are destroyed much more frequently this year.  Wonder if it is due to retaliatory escalation or just a higher % of griefers. 
Title: Re: No country dar
Post by: Patches1 on September 02, 2014, 01:32:08 PM
In WarBirds there was no DarBar, but rather a colored arrow that pointed in the direction of the nearest enemy, or friendly. You then made note of the compass heading and flew in that direction until you either made contact, or another set of arrows came up pointing in a different direction. I mention this as a potential compromise to losing total DarBar as a result of losing HQ. Perhaps this method, or some similar facsimile, could represent the Coast Watchers, or ground personnel that were used to track aircraft in WWII when radar was not available. Bases would still flash but only at half the distance as they normally do if HQ was fully up, but if HQ is taken down fully, only the arrow (Coast Watching) system would be available until HQ is fully restored. Now this arrow would not appear on the Map, only in your cockpit, so you might have to communicate with your Team before taking off to be able to make full use of this secondary system; if you were already airborne, the system would take effect immediately.

Well, it's just a thought that needs to be fleshed out...

Title: Re: No country dar
Post by: Lusche on September 02, 2014, 01:40:22 PM
It seems like HQs are destroyed much more frequently this year.  Wonder if it is due to retaliatory escalation or just a higher % of griefers. 

Personally, I would not call then griefers at all. The HQ is meant to be shut down, and they are just using a gameplay fuction AH deliberately provides. It's badly balanced IMHO, but that's not really their fault. After all, denying your enemy any kind of dar can be a huge asset to your side.
It would only be griefing in my book, if you would be able to kill your own HQ ;)

That being said... I think it just took some time for players to realize how much more significant the impact of an HQ run is, since the strats were changed. It used to be 45 minutes flat downtime with easier resupply.
Also, FESTER is the map with HQ being down much more often & longer than on others, and it's a new map. And it allows for easier HQ killing and more difficult resupplying than other maps.
Title: Re: No country dar
Post by: caldera on September 02, 2014, 01:49:36 PM
Personally, I would not call then griefers at all. The HQ is meant to be shut down, and they are just using a gameplay fuction AH deliberately provides. It's badly balanced IMHO, but that's not really their fault. After all, denying your enemy any kind of dar can be a huge asset to your side.
It would only be griefing in my book, if you would be able to kill your own HQ ;)

That being said... I think it just took some time for players to realize how much more significant the impact of an HQ run is, since the strats were changed. It used to be 45 minutes flat downtime with easier resupply.
Also, FESTER is the map with HQ being down much more often & longer than on others, and it's a new map. And it allows for easier HQ killing and more difficult resupplying than other maps.

Well I do, because the benefit to them is small compared to the jollies they get from pissing off an entire team (which they exclaim in joy to their team when they succeed).


This is from a different issue, but the problem is the same:

Quote from: hitech on November 29, 2005, 03:01:11 PM

Docs Idea of no ICons is not workable either. People want to fight, not fly around looking for a fight.No Icons has been tried, and very quicly becomes boring.

HiTech



HQ should be attacked and destroyed, I have no problem with that.  The result is what I have a problem with.  There are alternatives that have been presented in other threads which would benefit the attackers far more, without reducing the possibility of fights.
Title: Re: No country dar
Post by: Lusche on September 02, 2014, 01:53:36 PM
HQ should be attacked and destroyed, I have no problem with that.  The result is what I have a problem with.  


I wouldn't even have a problem with a result if the effort to destroy it was better scaled.

Last night, I think, it was a huge GHI mission that succesfully raided both city as well as HQ. Many bombers did fly and a lot of shots were traded. We Knights responded too slow and the Bish managed to take down our HQ despite some hefty losses. I think our downtime was way over 100 minutes.

I have absolutely no problem with such a result from events like this.  :old:
Title: Re: No country dar
Post by: 428CJ on September 03, 2014, 08:10:31 AM
  3rd  day in a row - log on - No country dar!

  RIDICULOUS 
 
  I pay for this game to have fun - not spend my time trying to figure out what is going on.
Title: Re: No country dar
Post by: kvuo75 on September 03, 2014, 11:33:13 AM
killing hq should just kill actual dot dar..  turn all the rings red for good effect.


bar should stay up all times.  :aok
Title: Re: No country dar
Post by: Rob52240 on September 03, 2014, 11:56:23 AM
  3rd  day in a row - log on - No country dar!

  RIDICULOUS 
 
  I pay for this game to have fun - not spend my time trying to figure out what is going on.

Then pick a better country to fly for.
Title: Re: No country dar
Post by: Lusche on September 03, 2014, 11:58:44 AM
Then pick a better country to fly for.

As far as I'm aware the HQ settings and locations are about the same for every country ;)
Title: Re: No country dar
Post by: Rob52240 on September 03, 2014, 12:08:50 PM
As far as I'm aware the HQ settings and locations are about the same for every country ;)


Dang!

(http://www.burnsvillems.com/sitebuildercontent/sitebuilderpictures/Sign2.jpg.w560h420.jpg)

Population:  Me
Title: Re: No country dar
Post by: MrRiplEy[H] on September 03, 2014, 12:14:07 PM
Then pick a better country to fly for.

LOL yeah that's the solution, more people move to the horde. You could just disband the 3rd country in the end, problem solved.
Title: Re: No country dar
Post by: Rob52240 on September 03, 2014, 12:17:18 PM
LOL yeah that's the solution, more people move to the horde. You could just disband the 3rd country in the end, problem solved.

What I'm saying is this.  If your country doesn't care enough to keep the radar up they don't deserve it.
If you care enough but your team doesn't, you should try another team.

There's a reason we don't see members of the Dallas Cowboys going on ESPN to complain about  how the NFL insists on keeping score. :bolt:
Title: Re: No country dar
Post by: Citabria on September 03, 2014, 12:25:28 PM
I don't agree, with the HQ down yesterday I had no problem finding our two bases constantly rained on by a stream of enemy fighters. ... and I still don't understand why most like clouds of red, it just promotes the use of very few planes when on the receiving end.

Either way, high speed passes into a cloud of lower ubber turners or ubber turning avoiding attackers hoping to catch one offguard is still not 'dogfighting'. It's gunery practice for the ones without cannons, and SA practice for the others. :old:

only P*!&ies complain about no dar. the fight is right there at the blinking bases HQ or no HQ. these guys are just too scared to take it because they have less intel and dont want to risk looking at it without it being a sure thing.

any base that has an enemy player near it will flash with hq up or down. finding a fight isn't the issue. the security of watching dots on a map is what people are really complaining about. it takes a lot more effort to scan for the enemy vs waiting for them to come to your territory and bounce them after you climb to alt from beyond visual range.

 kill the enemy hq before they kill yours since its so easy. if you don't want to spend time resupplying might contemplate capping the hq as it sounds like a bomber magnet... might get a lot of kills there. it is after all supposed to be an attractive bomber target.

unless the defending country has lost a lot of bases it will take a group of bombers a lot of time to get to altitude and reach your hq. (longer than the 1 sector resupply trip.)

when i set up my map and field and hq positions i balanced the time it took to resupply with the time it took to destroy. (yes i flew the bomber and resupply routes)

there is nothing accidental happening on fester's map. it was designed this way deliberately.

the lamentations of the lazy resupply horde are sweet tears to the bomber pilots that actually organize and raid the strat targets.

only way you are gonna get bomber pilot hq raider tears en mass is to actually defend the city/HQ and kill them as they are inbound. sounds like you arent going to piss them off by resupplying the hq before they leave the sector and you cant thumb your nose at them and tell them: "haha hq back up you cant hurt us we resupply spammed it haha."


personally i cant wait to up and smash an entire raid of bombers while capping hq/city then organize a group of bombers and go smash the enemy city then their hq.

delicious tears.








Title: Re: No country dar
Post by: Wiley on September 03, 2014, 12:29:00 PM
there is nothing accidental happening on fester's map. it was designed this way deliberately.

So... the ability for an NOE Lanc set to be able to smash the HQ before 163s can scramble and get to it was by design?

Wiley.
Title: Re: No country dar
Post by: -ammo- on September 03, 2014, 12:32:43 PM
only P*!&ies complain about no dar. the fight is right there at the blinking bases HQ or no HQ. these guys are just too scared to take it because they have less intel and dont want to risk looking at it without it being a sure thing.

any base that has an enemy player near it will flash with hq up or down. finding a fight isn't the issue. the security of watching dots on a map is what people are really complaining about. it takes a lot more effort to scan for the enemy vs waiting for them to come to your territory and bounce them after you climb to alt from beyond visual range.

 kill the enemy hq before they kill yours since its so easy. if you don't want to spend time resupplying might contemplate capping the hq as it sounds like a bomber magnet... might get a lot of kills there. it is after all supposed to be an attractive bomber target.

unless the defending country has lost a lot of bases it will take a group of bombers a lot of time to get to altitude and reach your hq. (longer than the 1 sector resupply trip.)

when i set up my map and field and hq positions i balanced the time it took to resupply with the time it took to destroy. (yes i flew the bomber and resupply routes)

there is nothing accidental happening on fester's map. it was designed this way deliberately.

the lamentations of the lazy resupply horde are sweet tears to the bomber pilots that actually organize and raid the strat targets.

only way you are gonna get bomber pilot hq raider tears en mass is to actually defend the city/HQ and kill them as they are inbound. sounds like you arent going to piss them off by resupplying the hq before they leave the sector and you cant thumb your nose at them and tell them: "haha hq back up you cant hurt us we resupply spammed it haha."


personally i cant wait to up and smash an entire raid of bombers while capping hq/city then organize a group of bombers and go smash the enemy city then their hq.

delicious tears.










When you coming back mate?  The game is better with you in it.
Title: Re: No country dar
Post by: MrRiplEy[H] on September 03, 2014, 12:33:33 PM
What I'm saying is this.  If your country doesn't care enough to keep the radar up they don't deserve it.
If you care enough but your team doesn't, you should try another team.

There's a reason we don't see members of the Dallas Cowboys going on ESPN to complain about  how the NFL insists on keeping score. :bolt:

Being horded has nothing to do with caring. I project your thought back to you: If your country would care about the wellbeing of the game they would not engage in an unfair advantage that they know will ruin the oppositions fun. Yet they go for the instant gratification and jump where the bar is the lowest.

Everyone who participates to the horde hurts the game.
Title: Re: No country dar
Post by: Rob52240 on September 03, 2014, 12:37:11 PM
You're making two very big and very wrong assumptions here Ripley.

1.  That I horde
2.  That horde-ing is unfair
Title: Re: No country dar
Post by: caldera on September 03, 2014, 12:48:11 PM
Quote
there is nothing accidental happening on fester's map. it was designed this way deliberately.

So... the ability for an NOE Lanc set to be able to smash the HQ before 163s can scramble and get to it was by design?

Wiley.

Even worse than that: a few days ago, a few M4s and an M3 drove 4 or 5 sectors to our HQ.  Tanks can go right through enemy sectors without triggering any warning. The M4's rockets were able to kill it with very little or no warning and the M3 resupplied them.  They killed the HQ several times until they were discovered.  At first, it was assumed NOE Lancs were the culprit, as has been the case more than a few times. 


Quote
delicious tears.

If someone gets mad because you best them in combat, that is their problem.  If they get mad because you enjoy making them mad, that is your problem.  A mental one.
Title: Re: No country dar
Post by: Citabria on September 03, 2014, 01:00:18 PM
some gv dweebs spent 5 hrs driving to hq because it was worth it to them to hit hq then hit it multiple times because no one was interested in defending hq or thought outside the box about the method used to attack hq? "everyone just assumed" LMAO!



lmao

the vitriol the tears the mind numbing laziness vs the ingenuity and clever attacks. the total lack of interest in defense in spite of the consequences all in the name of it "being to hard or everyone having better things to do than be good at the game"
Title: Re: No country dar
Post by: Rob52240 on September 03, 2014, 01:02:58 PM
great work tankers.
Title: Re: No country dar
Post by: Wiley on September 03, 2014, 01:11:08 PM
some gv dweebs spent 5 hrs driving to hq because it was worth it to them to hit hq then hit it multiple times because no one was interested in defending hq or thought outside the box about the method used to attack hq? "everyone just assumed" LMAO!



lmao

the vitriol the tears the mind numbing laziness vs the ingenuity and clever attacks. the total lack of interest in defense in spite of the consequences all in the name of it "being to hard or everyone having better things to do than be good at the game"

So loitering over the HQ awaiting the possibility of an attack is the desired result.  Interesting choice.

Wiley.
Title: Re: No country dar
Post by: MrRiplEy[H] on September 03, 2014, 01:11:27 PM
You're making two very big and very wrong assumptions here Ripley.

1.  That I horde
2.  That horde-ing is unfair

1) You wouldn't defend the horde if you weren't part of it
2) Nothing could be more unfair and detrimental to the games subscriptions
Title: Re: No country dar
Post by: caldera on September 03, 2014, 01:15:10 PM
some gv dweebs spent 5 hrs driving to hq because it was worth it to them to hit hq then hit it multiple times because no one was interested in defending hq or thought outside the box about the method used to attack hq? "everyone just assumed" LMAO!



lmao

the vitriol the tears the mind numbing laziness vs the ingenuity and clever attacks. the total lack of interest in defense in spite of the consequences all in the name of it "being to hard or everyone having better things to do than be good at the game"

You're kidding, right?  People should drive tanks 2 sectors to their own HQ and wait for an indeterminate time, on the off chance enemy tanks might be driving for hours to get there?
Or should they fly with ords and drop tanks, while hovering on station for a threat that won't ever materialize because the enemy can see their darbar and will wait until they land?

What a great way to spend one's game time!  :rolleyes:


Laziness?  How much time would you spend hovering over your own HQ if there were no dar bars for miles?   HQs are going down regularly on all 3 sides.  So everyone is just lazy.  Easy to say that from the sidelines I guess.
Title: Re: No country dar
Post by: Lusche on September 03, 2014, 01:16:31 PM
the lamentations of the lazy resupply horde are sweet tears to the bomber pilots that actually organize and raid the strat targets.


There is no organisation in strat raids. With very few exeptions, it's single players, and mostly NOE, going for the HQs. I also thought that players should be made to enage each other in combat, and not put 10 people for 50 minutes in goons. Which is alos almost impossible to accomplish during most houts of the day, with the low population we currently have.

As I have shown in different places, there are several terrains where you can reach enemy HQ without triggering any alarm before it's ultimately too late. On some others, including yours, there are ways to totally minimize alarm and possible enemy reaction. Go NOE to the city and pass it. You will trigger City ans one Vbase alarm only, but nobody knows that you aren't bombing the city at all. Each time the city flashes, a player would have to race instantly to the HQ, just in case.

All bases are also so far removed from HQ that no conventional fighter will get up to a high alt raider either the moment you even suspect igoing for HQ area at all. And against a suspected NOE raider (when HQ is flashign it's too late anyway) it's also a very huge risk to use a Komet - the distance to the next airbase to land on idangerously high for a Komet on the deck.

Constantly capping the HQ and 'rackign up kills there' is simply totall unrealistic nonsense. Who's flying for an hour or so over the HQ just because someone might come along... which will probaly happen when you have to land ;)



Nothing of this all has anything to do with cartoon bravery. It's simply the question if things are balanced well.
The maximum impact on gameplay possible in AH atm can be done by just one player with little risk, skill and just a tad of luck. Killing an HQ with such an impact should require an equally big effort. That's all what it is about for most of us.


Regards,
A pu**"

Title: Re: No country dar
Post by: Aspen on September 03, 2014, 01:23:13 PM
Whatever the reason, people seem to log when HQ is down for long periods.  They may be lazy, cowardly, have A.D.D. or a phobia of seeing a map without little dots.  Why they log is less important than the fact that they are gone.

Populations are low anyway.  Stuff that prompts players to log is not my idea of a good game feature.

The tools to keep HQ up are there for guys that are in-game before it gets hit, but patrolling HQ for an hour just in case isn't going to be popular.
Title: Re: No country dar
Post by: Citabria on September 03, 2014, 01:28:28 PM
adapt or die in a horrible fire.

maybe i can help...

heres a video on how to get kills with no radar or darbars...

http://www.youtube.com/watch?v=80qiQN1cuPs

oops no icons either.

but it generally involves looking around.
Title: Re: No country dar
Post by: Aspen on September 03, 2014, 01:37:05 PM
adapt or die in a horrible fire.

maybe i can help...

heres a video on how to get kills with no radar or darbars...

http://www.youtube.com/watch?v=80qiQN1cuPs

oops no icons either.

but it generally involves looking around.

He he.  I hope no one does what your video shows.  Every AH player that goes there is one less logged in this game.
Title: Re: No country dar
Post by: Wiley on September 03, 2014, 01:42:06 PM
adapt or die in a horrible fire.

maybe i can help...

heres a video on how to get kills with no radar or darbars...

http://www.youtube.com/watch?v=80qiQN1cuPs

oops no icons either.

but it generally involves looking around.

On a tiny map with known quantities of enemies and friendlies on it.

Well, that's an excellent, direct, apples to apples comparison.  Bravo!

Wiley.
Title: Re: No country dar
Post by: Citabria on September 03, 2014, 02:05:18 PM
thats right i remember now how unusable and clunky track ir is in ah compared to that one.

guess you guys cant use hat switches to check your six or look around for enemies either you must be SOL.
Title: Re: No country dar
Post by: cobia38 on September 03, 2014, 05:38:24 PM
 i wonder if there is a way to get stats on who has highest HQ kill #s for tour 175  :banana:
Title: Re: No country dar
Post by: Lusche on September 03, 2014, 05:43:28 PM
i wonder if there is a way to get stats on who has highest HQ kill #s for tour 175  :banana:

 :lol

No, there's none.
Title: Re: No country dar
Post by: FLOOB on September 03, 2014, 05:44:44 PM
Even worse than that: a few days ago, a few M4s and an M3 drove 4 or 5 sectors to our HQ.  Tanks can go right through enemy sectors without triggering any warning. The M4's rockets were able to kill it with very little or no warning and the M3 resupplied them.  They killed the HQ several times until they were discovered.  At first, it was assumed NOE Lancs were the culprit, as has been the case more than a few times. 


If someone gets mad because you best them in combat, that is their problem.  If they get mad because you enjoy making them mad, that is your problem.  A mental one.
Wow those GVers had some cajones <S> to them.
Title: Re: No country dar
Post by: WWhiskey on September 03, 2014, 06:38:40 PM
It shouldn't be any tougher to bring HQ up than it is to take it down.
I've seen it knocked down with a single set of lancs,    If I had a GV spawn I it HQ , I wouldn't even care, it's easy perk points to drive supplies in.  It isn't fun flying goons to HQ for the enemy 262s to kill tho!
I think the balance is just off a bit, nothing wrong with what's happening, it's just to much work to repair it at 4 minute a load for supplies,  HQ dad was down for 159 minutes the last time I played, soon as it popped , bombers came and took it down again,, multiple sets from both sides,  there is no fun in flying goons all day to resupply HQ,
And why doesn't HQ have it's own dar?,, bigger than normal with more info detail?
Title: Re: No country dar
Post by: MrGeezer on September 03, 2014, 06:59:06 PM

Dang!

(http://www.burnsvillems.com/sitebuildercontent/sitebuilderpictures/Sign2.jpg.w560h420.jpg)

Population:  Me


Nope.  You cant swing a dead cat in that part of the world without hitting 2 or 3 people with the last name Bullard.   I know.
Title: Re: No country dar
Post by: Zerstorer on September 03, 2014, 07:07:10 PM
thats right i remember now how unusable and clunky track ir is in ah compared to that one.

That may be a we bit harsh, Fester. I've seen better TrackIR support...but I've also seen MUCH worse. AH support is a bit clunky but it certainly is usable with some scaling adjustments.

On a side note: if you own TrackIR go to eBay and search for "Delanclip"....buy it. You will be glad you did....vast improvement over the crappy and fragile TrackIR Proclip.  Yes,  you could make one on your own but why bother?
Title: Re: No country dar
Post by: FLOOB on September 03, 2014, 08:42:54 PM
Trackir is clunky and unusable in AH?
Title: Re: No country dar
Post by: WWhiskey on September 03, 2014, 08:47:41 PM
Trackir is clunky and unusable in AH?
i like it in a 1v1. But it's no fun in a fur ball
Title: Re: No country dar
Post by: FLOOB on September 03, 2014, 09:33:21 PM
What's the diff?
Title: Re: No country dar
Post by: caldera on September 03, 2014, 10:41:54 PM
Wow those GVers had some cajones <S> to them.

Fiendishly clever and adventurous maybe, but hardly brave.   They weren't in perk tanks and were virtually undetectable until close to the HQ.  They drove right through enemy dar rings but since they were ground vehicles, never triggered any alarms. 
Title: Re: No country dar
Post by: BaldEagl on September 03, 2014, 11:26:14 PM
only P*!&ies complain about no dar. the fight is right there at the blinking bases HQ or no HQ. these guys are just too scared to take it because they have less intel and dont want to risk looking at it without it being a sure thing.

any base that has an enemy player near it will flash with hq up or down. finding a fight isn't the issue. the security of watching dots on a map is what people are really complaining about. it takes a lot more effort to scan for the enemy vs waiting for them to come to your territory and bounce them after you climb to alt from beyond visual range.

If I've been logged on and have some general ideas of where the fights are and the magnitude of those fights then dar going down isn't really an issue.  It's when you log on with 20 minutes or an hour to play then have to go jumping all over the map scanning from the towers to try to figure out what's going on that you might as well just log off.

If I'm going to play I want a realistic chance of having fun.  Not flying into a horde, be it friendly or enemy, or flying to a flashing base to find a single Panzer or... the list goes on.  At that point I can probably find something better to do with my limited time.
Title: Re: No country dar
Post by: lunatic1 on September 03, 2014, 11:45:14 PM
so dar on festers map doesent have a color other than gray so what.HQ is down and you can't see the dots on the screen--so what--if you can't see the red enemy planes coming in over your base--esp and air field-esp when the city starts flashing when the dar ring is crossed...then you need glasses...people here have gotten lazy..when the town starts flashing--up the fighters--look at surrounding air fields-to figure direction..whiners and cry-babies here..u want this game on a silver platter....every body hollers for new maps--and a guy goes thru the time and trouble to make one...and still people gripe and complain--the map is to big--the dar bar is not in color.SO WHAT!
do you play the game for the dar bar? or do you play for the fun--shooting down planes--destroying gv's,ships, destroying towns winning the maps-making friends-HAVING FUN!!! people are returning to play this game-new players are coming in--I saw a new squad with new people tonite..I doubt they want to read the negative vibe a lot of you'all put out..i like festers new map--it's big a lot of stuff is spread out-- most bases are close togeather--and it has a lot of water<--that's a cool feature- it looks like fester's map will  time out--then we go back to the same old boring mudane maps--and you'll see the same gripes--map is too small--map is too big.bye
Title: Re: No country dar
Post by: pembquist on September 04, 2014, 08:25:39 PM
During busy time it's not a big deal makes some sense, at slow time it is an irritant that if you poled the 15 people actually playing you would find is unwanted and pointless.
Title: Re: No country dar
Post by: Vraciu on September 04, 2014, 09:34:59 PM
Yep.  Big map + no dar + low player count = lots of time looking for fights.

Its been suggested before but I believe a fixed downtime would be better.  Maybe 15 minutes.

I don't recall how WBs dealt with this but I liked it better.

One thing that makes no sense is why with HQ down local dar is still inop.     The local aerodrome doesn't have a radio?   Or maybe vice versa.   Lose close range dar but surely there are spotters giving vague locations like within a grid or so.    Something...

But then again, I advocate a button that will instantly give the map across my full screen.   When I have had a map on a kneeboard I could always take it off and unfold it.......
Title: Re: No country dar
Post by: Vraciu on September 04, 2014, 09:35:58 PM
I just logged off.  All dar was down for us the entire time.  For a game that promotes air combat why make it so hard to find said combat?

I get that strats and HQ and everything should mean something.  Here's an idea: Any time any type of damage is done to radar you can still see dot dar within visual range of the/a field, but not friendly/enemy differentiation until they are somewhat closer so as to be able to make an ID on the plane, thus simulating people on the field and in the tower looking around and sending reports.

+1

It happened around 9 tonight PAC time. I was sleepy, couldn't stay awake long enough to find a fight... Logged off. Bummer. I'll be back though.  :rolleyes:

+1
Title: Re: No country dar
Post by: Vraciu on September 04, 2014, 09:37:25 PM
This is really getting old.  I agree either shorten the time or eliminate this irritating feature of AH.  Lots of Vox traffic on this newest trend.

Totally agree.

I think ridiculous is the word you were looking for.

I stand corrected! :salute  :cheers:
Title: Re: No country dar
Post by: Vraciu on September 04, 2014, 09:40:30 PM
What happens when HQ goes down is a rotten dynamic to have in a *combat* game. Actually it hurts combatants on BOTH sides-if the enemy doesn't have much clue where to up, they are less likely to give you a fight. What can be more boring and disappointing than flying to a base, only to find it undefended or barely defended? (Notwitstanding all the back-slapping and "Yay us!" that most of the green guys around you will emit when they kill their inanimate objects and drop some drunks on town :rolleyes: ) And in a combat game where players are leaving because it is too hard to fights at times, such a dynamic seems a bit suicidal.

+1
Title: Re: No country dar
Post by: EagleDNY on September 04, 2014, 10:27:21 PM
I like some of the ideas in this thread.

+1 to the idea of HQ having its down Dar - no reason for it not to. 
+1 to having massive Ack at the HQ - you should be flying through hellish puffy as soon as you hit the dar ring - again, no reason for it not to be defended to the utmost.
+1 to the idea of HQ being a strat / groups of buildings that have to be destroyed to take it down a percentage - I would suggest that the % down of the HQ affects the refresh rate of the dar bars like we did in the BoB in FSO.  Instead of having the dar bars refresh instantly, put a 1 to 5 minute lag in the dar bar refresh tied to the percentage that HQ is down.   When HQ is 100% down, the Dar Bars vanish, but regular local dot dar from airfields stays up regardless.

Title: Re: No country dar
Post by: Naughty on September 04, 2014, 10:31:25 PM

        I guess all you guys missed the memo..  AH is no longer about air combat. It is about hordeing and rolling bases.  But look on the bright side. Soon we will have pretty trees and water !
 :bolt:
Title: Re: No country dar
Post by: Vraciu on September 05, 2014, 12:02:52 AM
       I guess all you guys missed the memo..  AH is no longer about air combat. It is about hordeing and rolling bases.  But look on the bright side. Soon we will have pretty trees and water !
 :bolt:

WBs tried that....   Didn't end up so well.....

12 players online during peak.

I slogged this death march before...   Perhaps it is inevitable.  Maybe this type of game just isn't "cool" any more-never mind that WT seems to be thriving on some level.  That said, our world is about instant messaging and instant gratification.   If we expect to grow this game making it impossible to find a fight...instantly.    Fuhgetaboutit.


"If you like Warbirds better then go back."   Meh.   Remember, if you're the last one to drown you don't "win" anything.
Title: Re: No country dar
Post by: Wiley on September 05, 2014, 12:25:15 AM
WBs tried that....   Didn't end up so well.....

12 players online during peak.

I slogged this death march before...   Perhaps it is inevitable.  Maybe this type of game just isn't "cool" any more-never mind that WT seems to be thriving on some level.  That said, our world is about instant messaging and instant gratification.   If we expect to grow this game making it impossible to find a fight...instantly.    Fuhgetaboutit.


"If you like Warbirds better then go back."   Meh.   Remember, if you're the last one to drown you don't "win" anything.

WT and WoT do well because it's essentially counterstrike with vehicles.  Rounds, instant action, short bite sized 'fair' fights that give the people something specific to do in that short time frame.

And if this game ever goes down that road, I won't be playing it either.  Open world isn't popular, but for those of us that like it nothing else will do.

Wiley.
Title: Re: No country dar
Post by: pembquist on September 05, 2014, 12:36:15 AM

And if this game ever goes down that road, I won't be playing it either.  Open world isn't popular, but for those of us that like it nothing else will do.

Wiley.

For the life of me I don't understand why it isn't more popular. I think it's a joystick thing. I want to be fooled into thinking I'm flying not playing a game based on flying.
Title: Re: No country dar
Post by: Wiley on September 05, 2014, 12:49:18 AM
For the life of me I don't understand why it isn't more popular. I think it's a joystick thing. I want to be fooled into thinking I'm flying not playing a game based on flying.

Two reasons.  $0.50 a day is a major hurdle compared to $0.00 per day, even though the microtransactions might add up to more.

Secondly the achilles heel of an open world game is that hording can and does occur.  If numbers are high enough, it's ok because most of the time a counterhorde appears to oppose them.  When numbers aren't there or if enough of the opponents aren't interested in fighting, the horde rolls unopposed and the few defenders get frustrated because it's not fair.

Wiley.
Title: Re: No country dar
Post by: Vraciu on September 05, 2014, 11:21:03 AM
WT and WoT do well because it's essentially counterstrike with vehicles.  Rounds, instant action, short bite sized 'fair' fights that give the people something specific to do in that short time frame.

And if this game ever goes down that road, I won't be playing it either.  Open world isn't popular, but for those of us that like it nothing else will do.

Wiley.

Well I am not saying we need to do that exactly, but we do need to facilitate more action.   Knocking down dar bars when you have 50 players online isn't good for gameplay.
Title: Re: No country dar
Post by: Skyyr on September 05, 2014, 11:23:18 AM
Two reasons.  $0.50 a day is a major hurdle compared to $0.00 per day, even though the microtransactions might add up to more.

Secondly the achilles heel of an open world game is that hording can and does occur.  If numbers are high enough, it's ok because most of the time a counterhorde appears to oppose them.  When numbers aren't there or if enough of the opponents aren't interested in fighting, the horde rolls unopposed and the few defenders get frustrated because it's not fair.

Wiley.

Full radar coverage goes both ways. It shows where the fighters are and where they're not. It actually serves more as a defensive mechanism than an offensive one. If anything, it's easier to avoid fights and protect bombers, provide escort, etc. with radar than it is without.

Conversely, full radar allows countering of hordes much better. Hordes can be spotted grids out and can be managed defensively with less numbers, instead of the whole unknown dar estimate we have now.

I'm not sure why people are so cainotophobic here, especially to ideas that have worked well for years in the genre.
Title: Re: No country dar
Post by: Babalonian on September 05, 2014, 11:37:02 AM
No, it's not. Numbers are slowly going down for a long time now.
HQ's being down that much and for that long only began recently, and is especially frequent on the newest terrain addition, FesterMa. Reason is the position of City and HQ, vastly increasing the downtimes, and very much increasing the difficulty of defending the HQ as well as resupplying it.

Of course, this effect probably won't help numbers much in the future either ;)

An issue I've noticed is, compiled by the one you raise,  with the other strats placement they're hidden behind the action, plus a few miles.


It does seem very off balance this week with the current population and tying them up so long resupplying the HQ (maybe reverse the old nurf making strat and HQ field resupplies from 10 to 4minutes?)
Title: Re: No country dar
Post by: Tumor on September 05, 2014, 05:41:46 PM
If HQ is down and you don't like it... why not do something about it?  When you're being bullied, punching the bully in the face brings quick and clear enlightenment.  Crying to mom MIGHT work, but you might just encourage the bully as well.  :airplane:  You have the tools, use them.  Find a fight.  Pick a fight.  Take THEIR dar down.  Give the offending side something to think about on their next horrible sneaky attack on your HQ.  Or come to the bbs and whine about it.  Whatever... :rock

Title: Re: No country dar
Post by: Vraciu on September 05, 2014, 05:59:40 PM
^^^^  :rolleyes:
Title: Re: No country dar
Post by: The Fugitive on September 05, 2014, 06:11:28 PM
If HQ is down and you don't like it... why not do something about it?  When you're being bullied, punching the bully in the face brings quick and clear enlightenment.  Crying to mom MIGHT work, but you might just encourage the bully as well.  :airplane:  You have the tools, use them.  Find a fight.  Pick a fight.  Take THEIR dar down.  Give the offending side something to think about on their next horrible sneaky attack on your HQ.  Or come to the bbs and whine about it.  Whatever... :rock



While all this makes sense in REAL life here in a game with the anonymity that we all have it is nothing for a "few" to run around grieving whole countries. So because some pimpled face idiot NOEs a run on HQ and then spends the next 15 tooting his own horn on the radio it makes it ok for some one to run out and take his HQ down so hie WHOLE country has to suffer for his lameness. As his country can't reach out and slap him around for getting their HQ swatted whats to stop him from doing the same thing over and over? So now we have 2/3 of the population pissed because HQ is down and everyone who cares is running supplies for the next 30 minutes and only one person is happy..... the giggling fool who started the mess because he can get away with it.

No Lusche is right, the balance is off. The counter shouldn't be so much more work than the mission.   
Title: Re: No country dar
Post by: Citabria on September 06, 2014, 02:08:09 AM
An issue I've noticed is, compiled by the one you raise,  with the other strats placement they're hidden behind the action, plus a few miles.


It does seem very off balance this week with the current population and tying them up so long resupplying the HQ (maybe reverse the old nurf making strat and HQ field resupplies from 10 to 4minutes?)

(warning to thin skin fluffy carebear types: what follow is an unedited rant typed with the intent to insult, inflame and make derogatory references to any detractors questionable parentage.)

the strats being set 500 miles behind the front was not my doing and I would undo it and move them to more fun places such as in a congo line between the city and hq so everyone would see red yellow green light as a raid went up the chain to hq. it was a modification brought by htc changing the city complex back to separate strats after I submitted the map.

ironically the original festerma version of this map had the separate strats in some very enjoyable fun to hit locations.

if i get motivated enough to download the terrain editor I might try to modify it but I had to format my pc so i have none of the original fester terrain files and would need to get them from htc if i acquired an interest in tweaking the terrain by moving the unusable strats in the back of the map to new spots.

as for moving the hq closer to a base so the darbar and radar carebears can resupply spam it in 15 minutes instead of 45+? fat chance. I have despised resupply in ah as a game breaking mechanic for better part of a decade ever since it was added and have no interest in making it easy to do.

In fact lets just say the whole HQ thing was a giant F you to the resupply types that would rather repair everything far behind their own lines than fight the bombers coming to kill it. 

the fact that they cant be troubled to make a 1 sector flight in a goon to fix their beloved hq and want it within 1 minute flight time of a base speaks volumes to the mindset of the thing versus the bombers that fly across the map to hit it and spend hours to do so.

personally I would delete resupply mechanic from the game or put a cooldown or limit on it that only allowed a percentage of the time (25%max) to be repaired by bringing supplies so that once enough supplies were brought even with a hoard the down time mechanic still had to repair the thing and could only be sped up a certain amount.

its clearly not fun and is always done behind the front lines thus promotes even less fighting.

clearly the bombers have a target they want to hit right now because it actually has a strategic and noticeable effect.

as someone said before they hit your hq its toast and its not easy to fix...

you would rather whine about how hard it is to fix than smash their hq?

but wait it gets better!

while you were whining your country mates killed their hq and now the guys that smashed your HQ have joined you on the forums to whine about their HQ when you could have figured out neither side had an intel advantage and to bravely go out of the little radar circle of safety your so dependent on and go kill everything thats red until the red kills you or you run out of ammo.












Title: Re: No country dar
Post by: TequilaChaser on September 06, 2014, 02:15:07 AM
(warning to thin skin fluffy carebear types: what follow is an unedited rant typed with the intent to insult, inflame and make derogatory references to any detractors questionable parentage.)

the strats being set 500 miles behind the front was not my doing and I would undo it and move them to more fun places such as in a congo line between the city and hq so everyone would see red yellow green light as a raid went up the chain to hq. it was a modification brought by htc changing the city complex back to separate strats after I submitted the map.

ironically the original festerma version of this map had the separate strats in some very enjoyable fun to hit locations.

if i get motivated enough to download the terrain editor I might try to modify it but I had to format my pc so i have none of the original fester terrain files and would need to get them from htc if i acquired an interest in tweaking the terrain by moving the unusable strats in the back of the map to new spots.

as for moving the hq closer to a base so the darbar and radar carebears can resupply spam it in 15 minutes instead of 45+? fat chance. I have despised resupply in ah as a game breaking mechanic for better part of a decade ever since it was added and have no interest in making it easy to do.

In fact lets just say the whole HQ thing was a giant F you to the resupply types that would rather repair everything far behind their own lines than fight the bombers coming to kill it.  

the fact that they cant be troubled to make a 1 sector flight in a goon to fix their beloved hq and want it within 1 minute flight time of a base speaks volumes to the mindset of the thing versus the bombers that fly across the map to hit it and spend hours to do so.

personally I would delete resupply mechanic from the game or put a cooldown or limit on it that only allowed a percentage of the time (25%max) to be repaired by bringing supplies so that once enough supplies were brought even with a hoard the down time mechanic still had to repair the thing and could only be sped up a certain amount.

its clearly not fun and is always done behind the front lines thus promotes even less fighting.

clearly the bombers have a target they want to hit right now because it actually has a strategic and noticeable effect.

as someone said before they hit your hq its toast and its not easy to fix...

you would rather whine about how hard it is to fix than smash their hq?

but wait it gets better!

while you were whining your country mates killed their hq and now the guys that smashed your HQ have joined you on the forums to whine about their HQ when you could have figured out neither side had an intel advantage and to bravely go out of the little radar circle of safety your so dependent on and go kill everything thats red until the red kills you or you run out of ammo.














here here! well put Fester! ............. this is coming from TC as a player !!! ( forget any tags you see under my name )

cheers

TC
Title: Re: No country dar
Post by: Citabria on September 06, 2014, 02:36:06 AM
what I really wonder about is why vehicles and manned guns haven't yet been integrated into strat objects. why is flying a !#! goon 200 miles behind the front the prefered counter to low level bombers when the only true instant defense is manned guns and vehicles.

even if you move the thing smack on top an airbase it will still get dropped then a cloud of @44hats in m3s and goons converge on it and poof 5 minutes later its all better. Id rather kill the noe bombers every day of the week and be punished for failing to do so.

why the f hasn't HTC seized this golden goose of more explosions by making 88mm/at guns and vehicles part of them?

because they cant be captured? who cares if anything the fester map proved that's no issue with uncapturable vbases right in the middle of a mountain with a capturable airfield.

mass chaos and conflict and explosions with max variety.

oh yeah F resupply. !@! it.

did I mention resupply sucks? good.
Title: Re: No country dar
Post by: MrRiplEy[H] on September 06, 2014, 03:16:15 AM
If HQ is down and you don't like it... why not do something about it?  When you're being bullied, punching the bully in the face brings quick and clear enlightenment.  Crying to mom MIGHT work, but you might just encourage the bully as well.  :airplane:  You have the tools, use them.  Find a fight.  Pick a fight.  Take THEIR dar down.  Give the offending side something to think about on their next horrible sneaky attack on your HQ.  Or come to the bbs and whine about it.  Whatever... :rock



Oh so when you're vulched and swarmed with sky full of red, you just take your set of lancs and fly to the enemy hq undetected? Sounds easy enough.  :bhead
Title: Re: No country dar
Post by: Rob52240 on September 06, 2014, 11:59:20 PM
(http://25.media.tumblr.com/tumblr_lr4x4vJ7pk1qdy1rro1_500.jpg)
Title: Re: No country dar
Post by: icepac on September 07, 2014, 10:36:44 AM
What's funny is when an entire country discovers either HQ or strat being squashed over and over yet they don't look for the source of the strat destruction.

Anybody remember  bish Hq going down over and over a few days ago?

Nobody even looked at the possibility that two M3s were responsible.

I launched a M18 to sneak up on them but ended up stuck in the water only a couple of miles away from certain fun.

HQ being down is to be fully blamed on the players who would rather drive a c47 than use their brains to think outside of their 3 mission profiles that comprise most of their online action.

Title: Re: No country dar
Post by: The Fugitive on September 07, 2014, 10:57:15 AM
What's funny is when an entire country discovers either HQ or strat being squashed over and over yet they don't look for the source of the strat destruction.

Anybody remember  bish Hq going down over and over a few days ago?

Nobody even looked at the possibility that two M3s were responsible.

I launched a M18 to sneak up on them but ended up stuck in the water only a couple of miles away from certain fun.

HQ being down is to be fully blamed on the players who would rather drive a c47 than use their brains to think outside of their 3 mission profiles that comprise most of their online action.



Could most likely be that MOST people are not playing that type of game.

While there IS a war going on a lot of players don't care. Fighters like to fight, bombers like to bomb, and GVs like to camp  :devil What happens at the strat and HQ is un-important until it takes away their fun, then it's the end of the world.
Title: Re: No country dar
Post by: Vraciu on September 07, 2014, 11:39:08 AM
Could most likely be that MOST people are not playing that type of game.

While there IS a war going on a lot of players don't care. Fighters like to fight, bombers like to bomb, and GVs like to camp  :devil What happens at the strat and HQ is un-important until it takes away their fun, then it's the end of the world.

Correct.

Besides, when numbers are down, this stuff becomes easier to pull off for those who try and a bigger annoyance to the rest of us when they do.   When it happens a lot of us log.   I suggest the perk farmers take it to Mid-war where nobody plays and stop screwing up the fun for the rest of us.   Otherwise you will soon be playing in an empty arena all the time...
Title: Re: No country dar
Post by: guncrasher on September 07, 2014, 11:51:05 AM
Correct.

Besides, when numbers are down, this stuff becomes easier to pull off for those who try and a bigger annoyance to the rest of us when they do.   When it happens a lot of us log.   I suggest the perk farmers take it to Mid-war where nobody plays and stop screwing up the fun for the rest of us.   Otherwise you will soon be playing in an empty arena all the time...

perk farmers are all already in midwar and early war.


semp
Title: Re: No country dar
Post by: Vraciu on September 07, 2014, 12:12:11 PM
perk farmers are all already in midwar and early war.


semp

Apparently not cuz they're using this map's weaknesses to pork HQ to enable milk runs.

Dead dar would not be so bad on a map with far fewer than one base per player.   The sheer scope of these maps combined with the numbers playing makes at LEAST some dar necessary to find the battle.
Title: Re: No country dar
Post by: MrRiplEy[H] on September 07, 2014, 12:28:50 PM
Apparently not cuz they're using this map's weaknesses to pork HQ to enable milk runs.

Dead dar would not be so bad on a map with far fewer than one base per player.   The sheer scope of these maps combined with the numbers playing makes at LEAST some dar necessary to find the battle.

The games weakness are the players. Always a plethora of individuals who seek ways to gain an unfair advantage be it joining the horde or porking the hq of a defenseless underdog country. In other multiplayer games this sort of people manifest as cheater/glitchers.
Title: Re: No country dar
Post by: cobia38 on September 07, 2014, 12:31:17 PM
Apparently not cuz they're using this map's weaknesses to pork HQ to enable milk runs.


 dropping HQ has nothing to do with milk running,it has more to do with initiating an offense or to relieve pressure on a front.

 some of us play the game to capture fields and perhaps win the war,some of us would say if you want to furball go to DA




.







.
Title: Re: No country dar
Post by: MrRiplEy[H] on September 07, 2014, 12:40:12 PM

 dropping HQ has nothing to do with milk running,it has more to do with initiating an offense or to relieve pressure on a front.

 some of us play the game to capture fields and perhaps win the war,some of us would say if you want to furball go to DA
.

Since when the ability to attack remote fields undetected is not connected to milk running?
Title: Re: No country dar
Post by: guncrasher on September 07, 2014, 01:06:11 PM
Apparently not cuz they're using this map's weaknesses to pork HQ to enable milk runs.

Dead dar would not be so bad on a map with far fewer than one base per player.   The sheer scope of these maps combined with the numbers playing makes at LEAST some dar necessary to find the battle.

you ever played in midwar?  you can get a lot of perks just by dropping a few bombs, way more than you will earn in the ma.


semp
Title: Re: No country dar
Post by: Zerstorer on September 07, 2014, 01:34:04 PM

 dropping HQ has nothing to do with milk running,it has more to do with initiating an offense or to relieve pressure on a front.

 some of us play the game to capture fields and perhaps win the war,some of us would say if you want to furball go to DA




.







.

Some of us enjoy putting rounds into A20s.
Title: Re: No country dar
Post by: Vraciu on September 07, 2014, 01:52:54 PM

 dropping HQ has nothing to do with milk running,it has more to do with initiating an offense or to relieve pressure on a front.

 some of us play the game to capture fields and perhaps win the war,some of us would say if you want to furball go to DA




.







.


Lol.   Okay, everyone, you heard the man.   If you want to dogfight stay out of the MA.

 :rolleyes:
Title: Re: No country dar
Post by: Vraciu on September 07, 2014, 01:53:40 PM
you ever played in midwar?  you can get a lot of perks just by dropping a few bombs, way more than you will earn in the ma.


semp

I am sure.  But the "status" arena is still the MA LW.   
Title: Re: No country dar
Post by: Vraciu on September 07, 2014, 01:58:06 PM
Since when the ability to attack remote fields undetected is not connected to milk running?


Exactly.  My squaddies are experts at base taking.   Radar is not even a concern.  In fact, it helps us stir things up which we enjoy.  Taking down the enemy HQ is never even a thought...
Title: Re: No country dar
Post by: cobia38 on September 07, 2014, 02:43:40 PM

Exactly.  My squaddies are experts at base taking.   Radar is not even a concern.  In fact, it helps us stir things up which we enjoy.  Taking down the enemy HQ is never even a thought...


 so,when you're squad takes a base,you do it without dropping the radar tower,ords bunkers,FH/VH/BH.  ? so in other words,the base is full 100% intact right ?  :rolleyes:









.
Title: Re: No country dar
Post by: cobia38 on September 07, 2014, 02:46:50 PM
Some of us enjoy putting rounds into A20s.


 some perhaps,but most end up in tower trying  :neener:





.
Title: Re: No country dar
Post by: Vraciu on September 07, 2014, 03:01:48 PM

 so,when you're squad takes a base,you do it without dropping the radar tower,ords bunkers,FH/VH/BH.  ? so in other words,the base is full 100% intact right ?  :rolleyes:









.


Learn to read, bubba.   Context is everything.   Sometimes the LOCAL radar is the last thing we hit.  HQ dar is never a consideration.  


What's with all the carriage returns to end each post? Is that a twitch?



















.
Title: Re: No country dar
Post by: shotgunneeley on September 07, 2014, 03:19:26 PM
A different result to destroying the HQ could be to:

1) Halt all strategic object repair time regardless of the health of the corresponding strat factory. For example, when the HQ is down, the downtime for AAA guns will be full even though the AAA base may be at 73%. Normal downtime as a function of the AAA factory health will resume once the HQ is repaired. The downside is this would create a strategic bottle neck affecting all strategic factories and thus all fields; the upside is that it only lasts as long as the HQ is disabled and players will not be encumbered to blindly find a fight.
 -or-
2) All radar forms are disabled for players in flight, but still function for players in the tower (as long as radar towers are not destroyed). This setting is possible, but I don't know if it can be linked to the HQ health and changed while the arena is in play.
Title: Re: No country dar
Post by: cobia38 on September 07, 2014, 03:23:16 PM
 @ Vraciu

you obviously havent been playing long enuf to understand the game dynamics    :rolleyes:
 would love to know the name of your squad,so that i can follow you're ways and teach mine the "expert at base taking" techniques you know so well  :salute






~
.
,
Title: Re: No country dar
Post by: Vraciu on September 07, 2014, 03:25:48 PM
@ Vraciu

you obviously havent been playing long enuf to understand the game dynamics    :rolleyes:
 would love to know the name of your squad,so that i can follow you're ways and teach mine the "expert at base taking" techniques you know so well  :salute






~
.


You obviously haven't played the game long enough to do a search.

(Insert annoying carriage return spamming here.)
























.
Title: Re: No country dar
Post by: cobia38 on September 07, 2014, 03:31:10 PM
 kinda hard to do a search on my phone,but hey maybe when i get home.

*
%
&
Title: Re: No country dar
Post by: Vraciu on September 07, 2014, 04:30:37 PM
kinda hard to do a search on my phone,but hey maybe when i get home.

*
%
&

...

 :rolleyes:



















.
?
,
!
@
&
$











.
Title: Re: No country dar
Post by: MrGeezer on September 07, 2014, 04:58:10 PM
Running many many base takes in the 2004 -- 2007 (ish) Era taught me that there are certain sequences that help take a base the fastest and unless someone got over zealous and dropped the dar it stayed UP...as well as ords and fuels.  There is no need to pork up a base if you plan to use it as a staging point for the next take assault...and no one in the missions ever cared about knocking down enemy HQ dar.  Why bother for something so low on the strategic food chain?

I think the reason so many are frustrated with the recent Fester MA map is that all three sides can knock down enemy strats (because someone thought it would be hilarious to have many of them almost on the initial (fresh map) front lines)...and HQ is not a difficult stretch either for those so inclined.  Although it does not effect me personally due to flying for years not caring about radar, just kick up the SA a few notches.

I can see however,  where newer players -- learning the difficult game curve -- can be peeved that just about any time they care to log in on USA PRIME and weekends that there is rarely any radar.  It's sad to see new players, eager to get in action but very wary to get into suicide situations the vast majority of the times they up get frustrated every day from the the "tit-for-tat" HQ shut-downs they dump their subs and go play elsewhere on the internet. 
Title: Re: No country dar
Post by: Bruv119 on September 07, 2014, 06:04:00 PM
heres a thought up the damage to 200k so that it requires 5+ sets of lancs to destroy.   

Then a proper bomber mission with escort will be needed.   They will be seen and have to defend themselves. 

Will rule out the single set griefers off hours and provide the HQ defenders more than 1 set that may potentially bail soon as they have their bombs off. 
Title: Re: No country dar
Post by: Someguy63 on September 07, 2014, 06:07:00 PM
heres a thought up the damage to 200k so that it requires 5+ sets of lancs to destroy.   

Then a proper bomber mission with escort will be needed.   They will be seen and have to defend themselves. 

Will rule out the single set griefers off hours and provide the HQ defenders more than 1 set that may potentially bail soon as they have their bombs off. 


+1

It's seriously too easy for people to down HQ now, like said earlier it takes 1 set of lancs to do it, and by the time they're there it's over.
Title: Re: No country dar
Post by: Vraciu on September 07, 2014, 06:07:17 PM
heres a thought up the damage to 200k so that it requires 5+ sets of lancs to destroy.   

Then a proper bomber mission with escort will be needed.   They will be seen and have to defend themselves. 

Will rule out the single set griefers off hours and provide the HQ defenders more than 1 set that may potentially bail soon as they have their bombs off. 

+1
Title: Re: No country dar
Post by: Vraciu on September 07, 2014, 06:09:25 PM
Running many many base takes in the 2004 -- 2007 (ish) Era taught me that there are certain sequences that help take a base the fastest and unless someone got over zealous and dropped the dar it stayed UP...as well as ords and fuels.  There is no need to pork up a base if you plan to use it as a staging point for the next take assault...and no one in the missions ever cared about knocking down enemy HQ dar.  Why bother for something so low on the strategic food chain?

I think the reason so many are frustrated with the recent Fester MA map is that all three sides can knock down enemy strats (because someone thought it would be hilarious to have many of them almost on the initial (fresh map) front lines)...and HQ is not a difficult stretch either for those so inclined.  Although it does not effect me personally due to flying for years not caring about radar, just kick up the SA a few notches.

I can see however,  where newer players -- learning the difficult game curve -- can be peeved that just about any time they care to log in on USA PRIME and weekends that there is rarely any radar.  It's sad to see new players, eager to get in action but very wary to get into suicide situations the vast majority of the times they up get frustrated every day from the the "tit-for-tat" HQ shut-downs they dump their subs and go play elsewhere on the internet.  

Or they fly around like I do for hours unable to find the fight because we obviously don't "understand the game dynamics" (and are mocked for it) * .  Why bother?   I will just go build models.






*
@ Vraciu

you obviously havent been playing long enuf to understand the game dynamics    :rolleyes:
Title: Re: No country dar
Post by: FLOOB on September 07, 2014, 07:29:20 PM
Furthermore, small maps or big maps doesn't change anything either.
I don't understand the map size argument either. The horde fighting only needs one base on each front, so I don't understand how changing the number of bases on a map is going to change that.
Title: Re: No country dar
Post by: The Fugitive on September 07, 2014, 09:25:12 PM
I don't understand the map size argument either. The horde fighting only needs one base on each front, so I don't understand how changing the number of bases on a map is going to change that.

I think on small maps the horde build quicker, but they also have a better chance of running into some opposition. Maybe not another horde, but a defense with significant numbers to make it a fight.

On a large map the horde doesn't build as fast, but when it does it just keeps hopping around enough that a defense can't build against it, just too much room for it to maneuver so it never builds to a fight.

So your either in a horde, or you fight a horde. At least with the small maps things are congested/confined enough the you have help fighting the horde.
Title: Re: No country dar
Post by: Rob52240 on September 08, 2014, 12:37:52 AM
I think on small maps the horde build quicker, but they also have a better chance of running into some opposition. Maybe not another horde, but a defense with significant numbers to make it a fight.

On a large map the horde doesn't build as fast, but when it does it just keeps hopping around enough that a defense can't build against it, just too much room for it to maneuver so it never builds to a fight.

So your either in a horde, or you fight a horde. At least with the small maps things are congested/confined enough the you have help fighting the horde.

Personally I'm looking forward to easy kills vs the hordes when my new computer arrives.  Especially the NOE hordes.
Title: Re: No country dar
Post by: Crash Orange on September 08, 2014, 02:52:19 AM
This absolutely bites at 3 a.m. It's a huge map and without dar and about 80 people total online my motivation to fly around for 3 hours trying to find a single enemy is about zero.

How about after midnight Central all strat downtimes are divided by 10? It's one thing when there are 300 players on but in the wee hours it's a different game and with so few people on it's hardly practical to defend the strats and hopeless to try to resup them.
Title: Re: No country dar
Post by: Chilli on September 08, 2014, 03:09:15 AM
I think on small maps the horde build quicker, but they also have a better chance of running into some opposition. Maybe not another horde, but a defense with significant numbers to make it a fight.

On a large map the horde doesn't build as fast, but when it does it just keeps hopping around enough that a defense can't build against it, just too much room for it to maneuver so it never builds to a fight.

So your either in a horde, or you fight a horde. At least with the small maps things are congested/confined enough the you have help fighting the horde.

Fugi,

Yeah for most large maps what you said is most likely valid, however with Fester, the close proximity of fields does usually present a significant defense.  The only time that there is none, it is because there are a number of "descent" fights elsewhere.  This is a point that I have tirelessly been trying to make for some time and it finally seems that Fester has waved his magic wand  :angel: and turned the habitual base defenders  :bhead into base capturers,  :rock or even better, satisfied HTC cartoon pilots.   :airplane:

It is pure and simple.  If most of the enemies resources are tied up on one task, there must be an opening somewhere in their ranks vulnerable to capture.
Title: Re: No country dar
Post by: MrGeezer on September 11, 2014, 04:21:51 PM
Personally I don't care whether the HQ is up or down, but even I know that it does the game no good when there are not many on because of it.

For what the HQ does, it is very easy to take down and has practically no defensive ack.  There should be 4x the amount of puffy ack and low lvl ack, and the MINIMUM requirement to bring it down should be no less than 120k.

The ack issue isn't something that has an easy fix, however the HQ's toughness is.  A quick fix until they revamp the HQ and it's layout (if it is in the works), is to bump it up to 120k ords to bring it down. :headscratch:


QFT!
Title: Re: No country dar
Post by: Lucifer on September 12, 2014, 07:34:18 PM
Imho, blowing a field Dar should be enough : HQ feature is great on paper, but ingame, it turns to be unrealistic and fun-killer.  :(