Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: pervert on March 18, 2012, 11:08:41 AM
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Pick copy and post one of these reasons why you think the 12 hour switch time was introduced.
1: HTC was dealing with spying and or foul play by side switchers.
2: HTC was appeasing the paranoia of players about perceived foul play by side switchers.
3: HTC was simply reverting to the old time because they forgot to do it when they got rid of the split arenas.
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2: HTC was appeasing the paranoia of players about perceived foul play by side switchers.
This was my first thought when it was introduced.
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Bring back split arenas!
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2: HTC was appeasing the paranoia of players about perceived foul play by side switchers
Many of us brought up numerous ideas how to make it better, for everyone.
Noone got any answer from HTC.
TYVM <sigh>
:bhead
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4: HTC decided it was best for his business to return it to the 12 hour setup.
My guess is he figured he would lose less players extending the time as opposed to the number he might lose if he didn't.
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Ah geez....not this crap again.
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1 & 2 are conspiracy theories. #3 is the explanation that was offered by HTC. Here HTC is king so I am gonna go with #3.
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#3
Although, just because that is the way it was before does not mean it is the best possible way for it to work.
What version/change/patch are we on? Lets go back to 1.0 because that is how it was before?!
Dont think so.
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2: HTC was appeasing the paranoia of players about perceived foul play by side switchers.
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Waaaaaaaaaaaaa!
1. Waaaaaaaaaaaaaa!
2. Waaaaaaaaaaaaaa!
3. Waaaaaaaaaaaaaa!
:aok
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None of the above.
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None of the above.
4: HTC decided it was best for his business to return it to the 12 hour setup.
I hope they change it to a month :aok
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I can switch anytime i want to whichever country i want. I dont see what you guys problem is.
semp
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I hope they change it to a month :aok
Can you explain why? Have we been badboys or anything?
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Chess piece loyalty is srs buzines.
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Can you explain why? Have we been badboys or anything?
you are a pervert and you want to know if you have been a bad boy :rofl :rofl :rofl.
semp
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you are a pervert and you want to know if you have been a bad boy :rofl :rofl :rofl.
semp
Relax semp, have a drink mate lol.
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3: HTC was simply reverting to the old time because they forgot to do it when they got rid of the split arenas.
That said, I don't like it. I'd much rather have it at one hour.
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Relax semp, have a drink mate lol.
it's a joke, i just thought your comment was funny :salute.
semp
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Put up a vote, shouldn't be that hard. Same way HTC managed the airplanes vote.
12 Hours
6 Hours
2 Hours
1 Hour
I'd go for 2 hours.
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The true answer as HT said.... "it was the way it was before the arena split".
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The true answer as HT said.... "it was the way it was before the arena split".
This isn't really about what we know now, but what we thought at the time I know the offical answer is 3:btw
I think Hitech underestimates just how important being able to switch sides is for a lot of people and how it affects their enjoyment of the game. At the time it happened there was 2 schools of thought 1: and 2:, 3: was never even put forward until Hitech himself suggested it.
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This isn't really about what we know now, but what we thought at the time I know the offical answer is 3:btw
I think Hitech underestimates just how important being able to switch sides is for a lot of people and how it affects their enjoyment of the game. At the time it happened there was 2 schools of thought 1: and 2:, 3: was never even put forward until Hitech himself suggested it.
I went from playing everyday...to maybe getting a couple flights in a week sometimes not even that...the 12 hour rule is crap plain and simple....I don't give a damn about the war...earning perks or cv's....
this is the only thing HTC has done, since I have been here that bugs me to no end.
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Fact is for me as a player this is one of the reasons I feel I am being shoe horned into this giant hoarde vs hoarde mentality of fighting along with others.
- 12 hour switch limits my choices regards quickly finding some action
- Having one single arena leads to uneven odds between countrys and giant hoarde fights
- The demise of MW numbers
- No real development or plans for WW1 and low numbers
I just don't find the 500+ MA as any sort of enjoyable challenge as a mainstay of my gameplay, but I feel I have to go there now or I will fly around empty arenas.
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This isn't really about what we know now, but what we thought at the time I know the offical answer is 3:btw
I think Hitech underestimates just how important being able to switch sides is for a lot of people and how it affects their enjoyment of the game. At the time it happened there was 2 schools of thought 1: and 2:, 3: was never even put forward until Hitech himself suggested it.
I think a lot of people are overestimating the number of people who want to switch when their side is dull, and perhaps underestimating the impact shortening the time has on the 'Chesspiece 4 lyfe' players. I think it's a pretty safe bet that chesspiece loyal players are the majority, based on what I've seen on the boards and in game.
It seems to me regardless of whether it's happening or not, shorter switch time means to some people that there's just GOTTA be more spying going on. Every time the enemy is in the right place at the right time, it's gotta be spies. They then carry on about it incessantly on channels, creating suspicion throughout the game.
The simple solution is to leave the switch time long, it greatly reduces the spying accusations. It's a simple solution that is moderately annoying for a minority of players. As usual, it sucks to be in the minority.
Wiley.
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I think a lot of people are overestimating the number of people who want to switch when their side is dull, and perhaps underestimating the impact
shortening the time has on the 'Chesspiece 4 lyfe' players. I think it's a pretty safe bet that chesspiece loyal players are the majority, based on what I've seen on the boards and in game.
It seems to me regardless of whether it's happening or not, shorter switch time means to some people that there's just GOTTA be more spying going on. Every time the enemy is in the right place at the right time, it's gotta be spies. They then carry on about it incessantly on channels, creating suspicion throughout the game.
The simple solution is to leave the switch time long, it greatly reduces the spying accusations. It's a simple solution that is moderately annoying for a minority of players. As usual, it sucks to be in the minority.
Wiley.
You see the problem here is while we know that Hitech has told us what the real reason is, the paranoid MA sees the 12 hour switch as proof that there was widespread cheating by side switchers, and that the 12 hour switch time is proof that their tears have been answered.
In my opinion this only breeds less variety in the game and an attitude of simply winning rather than fighting well to win (decent gameplay) the problem being that most people see decent gameplay as when the odds are overwhelming in their favour to win, a lot will simply not risk the danger of an even engagement so you end up with with stupid numbers sneaking in to attack bases in missions or hoarding, or worse a stand off were people don't want to risk combat and no action.
Ultimately you need people who will switch to find a fight to produce variety in gameplay.
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You see the problem here is while we know that Hitech has told us what the real reason is, the paranoid MA sees the 12 hour switch as proof that there was widespread cheating by side switchers, and that the 12 hour switch time is proof that their tears have been answered.
In my opinion this only breeds less variety in the game and an attitude of simply winning rather than fighting well to win (decent gameplay) the problem being that most people see decent gameplay as when the odds are overwhelming in their favour to win, a lot will simply not risk the danger of an even engagement so you end up with with stupid numbers sneaking in to attack bases in missions or hoarding, or worse a stand off were people don't want to risk combat and no action.
Ultimately you need people who will switch to find a fight to produce variety in gameplay.
exactly......sad state the MA is in....actually flew the other day.......in the ol KI84...had a spit 16 dive to the deck when I tried to engage....whats even worse is when 2 or even 3 planes do that :rofl
but boy oh boy are they quick to engage when there is 5 or more of them.
said it before I will say it again...this is the best game there is...too bad 90% of the players are lame ducks that avoid a fight at all costs unless they have overwhelming odds....
ehh whatever I have been having fun using Blender and modeling for Skyrim :aok
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There should be 4 sides: Spades, Hearts, Clubs, Diamonds.
Wait - wrong whine. :D
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exactly......sad state the MA is in....actually flew the other day.......in the ol KI84...had a spit 16 dive to the deck when I tried to engage....whats even worse is when 2 or even 3 planes do that :rofl
but boy oh boy are they quick to engage when there is 5 or more of them.
said it before I will say it again...this is the best game there is...too bad 90% of the players are lame ducks that avoid a fight at all costs unless they have overwhelming odds....
ehh whatever I have been having fun using Blender and modeling for Skyrim :aok
I actually was flying over TT with 80th the other night and switched to fly against them because it was far to easy stealing their kills :D Had a great time and some great action, but that was literally for me the only real fun in the MA since before xmas, I took a half night off work so it was like 3 in the morning over here :(
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I actually was flying over TT with 80th the other night and switched to fly against them because it was far to easy stealing their kills :D Had a great time and some great action, but that was literally for me the only real fun in the MA since before xmas, I took a half night off work so it was like 3 in the morning over here :(
:lol
I use to play easily until 3 in the morning....I just cant stand people who play a combat game...yet run from combat...sad to say the longer I am here the worse it is getting.
I know there are still good fights to be had occasionally...screw that I am here to fight....to kill or be killed....who friggen cares if my cartoon dies, these people play like real rounds are gonna come out of there monitor and blast blood all over there moms basement.
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I don't do much on the forum but what gets me going are those that complain
and critisize those that enjoy the "war" and not just furballing. To those that
enjoy furballing, there is an Arena for called the Dueling Arena AND an actual
place where you can furball all day long!!
Ramesis
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I don't do much on the forum but what gets me going are those that complain
and critisize those that enjoy the "war" and not just furballing. To those that
enjoy furballing, there is an Arena for called the Dueling Arena AND an actual
place where you can furball all day long!!
Ramesis
I see far more "war guys" complain about the furballers, then the other way around.
many a times you here armchair generals screaming for help in taking a base, then purposely dropping hangers at a good fight because of them furballers not helping in the war......
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I don't do much on the forum but what gets me going are those that complain
and critisize those that enjoy the "war" and not just furballing. To those that
enjoy furballing, there is an Arena for called the Dueling Arena AND an actual
place where you can furball all day long!!
Ramesis
Well there is a place you can horde undefended bases all day long! It's called Early War!
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The point of ENY was to balance the game. When ENY got high, it would encourage people to switch to the lower eny side. With the high time threshold (12h), this system has been disturbed. Now ENY just prevent people from flying what they would like, instead of encouraging balanced sides. As such, the 12 hour rule was a fail.
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I don't do much on the forum but what gets me going are those that complain
and critisize those that enjoy the "war" and not just furballing. To those that
enjoy furballing, there is an Arena for called the Dueling Arena AND an actual
place where you can furball all day long!!
Ramesis
Good for you enjoy your war but the name on the box still says Aces High and the 'war' is primarily to facilitate air combat.
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I've heard less of the annoying, paranoid, senseless, stupid, ridiculous "someone must have spied" comments since the change.
12 hours may be too much but I like the lack of paranoia we have now.
I don't really care what it is since I don't switch sides typically but I'm not opposed to the idea that 12 hours might be excessive.
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Well there is a place you can horde undefended bases all day long! It's called Early War!
Don't forget mid-war. It's also a place where tons of perks can be accumulated very very quickly for bombers and vehicles.
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Change it back! lol
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Don't forget mid-war. It's also a place where tons of perks can be accumulated very very quickly for bombers and vehicles.
If mid-war and early-war are the same as they were when I was active, it exemplifies why having a high side switch time makes no difference. If I remember correctly, there was one squad that would all go to one team and then 'win the war' against, at most 1 player defending on the other side.
Having a very stiff ENY system would prevent that from being possible.
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come fly aces high and kill a hanger or get an assist on a guy taking off while you are on the horde side.
12 hours later, while you have gone to sleep, you can switch.
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as I posted in all other 14 threads on this subject 4 hours would be a good comprimised I n my opini on
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I feel strongly that 12 hours is far too long, but 1 hour is too short.
If the switch was timed for a 3-4 hour interval, it would be ideal.
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#4 HTC thought it was the best way to make more cash. if he sees a lower profit margin the time may be changed or not. simple
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I've heard less of the annoying, paranoid, senseless, stupid, ridiculous "someone must have spied" comments since the change.
I haven't seen any less complaints about spying. In fact, I think the complaints have grown and traversed to other features of the game, like CV control.
Rob, I respect you as you seem much more objective than most, but I think you wrong on this one. Heck, you found a possible cheat not long ago on March 8th.
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4 hours is enough.
Honestly, as long as a couple safeguards to prevent cheating were put in place 1 hour would be more than enough.
There are a handfull of players who like to rotate countries to hit their previous nation's fleets continuously and while they are a nuisance, their behavior shouldn't dictate side switching rules.
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#3
Although, just because that is the way it was before does not mean it is the best possible way for it to work.
What version/change/patch are we on? Lets go back to 1.0 because that is how it was before?!
Dont think so.
Pretty much sums up my thoughts on this issue.
:aok
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Really think 12 hour stops spi work ..never. I could pm anyone in the game where horde is going. I don't but I could ..no one would ever know. Like I've told bish General I can ruin your fun. You can't ruin mine. Three hours is plenty. Gives me time fly with some friends on the other side. If squaddie gets on switch back.
BushLT <S>
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PMs, 2-- channels, Shade accounts, and stuff I don't know about. Yes there is no way to eliminate rule breaking. I do believe it's worth minimizing if that can be done without sucking the fun out of Aces High. I said 12 hours seems excessive.
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12 hours is Richard Simmons.
I want to apologize to Richard Simmons.
12 hours is Elton John. Sorry, Mr. or Mrs. John.
Not sure who is the daddy in that union.
I used to have a lot more fun when i could switch late at night.
the best part was knowing that i could fly with squaddies through american prime time, and then switch when the poor family men and responsible working men logged.
While the late night diaper dandies from all three countries would take advantage of undefended bases, several dedicated, mostly years subscribing players would engage in fights that didn't detract from the lemmings, while it still served the hungriest MMO players what they craved.....TH FIGHT AGAINST ANOTHER PLAYER IN ANOTHER PLANE.
Now AH seems to be serving those that want to say WTG on range, country, or mission channel for a horde well done.....instead of saying WTG to someone who just showed you something before killing you
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Also, the cries of going to the DA will never be valid with F3 mode enabled.
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I hope they change it to a month :aok
Ding ding ding, you officially get the dumbest idea of the year award.
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I've only switched sides a total of 7 times in my entire time at aces high.
Side balancing here is far better in comparison to the rest of the online sims where you routinely find 56 guys on one side and 11 on the other.
Make the ENY work harder and there won't be much reason to switch sides unless you squad has decided on a new home.
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I think a lot of people are overestimating the number of people who want to switch when their side is dull, and perhaps underestimating the impact shortening the time has on the 'Chesspiece 4 lyfe' players. I think it's a pretty safe bet that chesspiece loyal players are the majority, based on what I've seen on the boards and in game.
It seems to me regardless of whether it's happening or not, shorter switch time means to some people that there's just GOTTA be more spying going on. Every time the enemy is in the right place at the right time, it's gotta be spies. They then carry on about it incessantly on channels, creating suspicion throughout the game.
The simple solution is to leave the switch time long, it greatly reduces the spying accusations. It's a simple solution that is moderately annoying for a minority of players. As usual, it sucks to be in the minority.
Wiley.
Reduces spying? lol Do you have a phone? Can you log another computer on for a 2 week trial? Do you have other online means of communication? Can you communicate across chess pieces? :rofl
If anything it may increase such actions as once one changes sides and side numbers change and he can't change again... beiung stuck where his squaddies are not.... what to do during boredom... hmmmm.
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:lol
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It has nothing to do with spying.
The change was meant to reduce wild swings in side balance from hour to hour. Think of the 12 hour limit as a shock absorber for arena imbalance. It won't prevent imbalances, but it generally dampens the highs and lows over time. This works more effectively in a single arena with a large number of players versus a smaller arena with lower numbers.
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reminder: for the bishops, when you bust a mission, you ought to be spying. You couldn't have deducted where they would be coming from. They are much too smart for that :D
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It has nothing to do with spying.
The change was meant to reduce wild swings in side balance from hour to hour. Think of the 12 hour limit as a shock absorber for arena imbalance. It won't prevent imbalances, but it generally dampens the highs and lows over time. This works more effectively in a single arena with a large number of players versus a smaller arena with lower numbers.
Yooz jussa ....
(http://us.123rf.com/400wm/400/400/srnicholl/srnicholl0809/srnicholl080900060/3605991-silhouette-of-cheerleader-on-football-field-background.jpg)
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It has nothing to do with spying.
The change was meant to reduce wild swings in side balance from hour to hour. Think of the 12 hour limit as a shock absorber for arena imbalance. It won't prevent imbalances, but it generally dampens the highs and lows over time. This works more effectively in a single arena with a large number of players versus a smaller arena with lower numbers.
Actually it was meant to be as it was yars back. :)
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Reduces spying? lol Do you have a phone? Can you log another computer on for a 2 week trial? Do you have other online means of communication? Can you communicate across chess pieces? :rofl
I agree, it's laughable. Notice I never once said, 'It reduces spying.' What I said was that it reduces the PERCEPTION of spying, which might be more important overall.
Anyone who gives it a moment's thought can see spying is ridiculously simple to do and unpreventable, but the level of intelligence they're dealing with is the people who see a squad on one side, with a single member on another side for reasons unknown. The only possible explanation they can think of is that they're spying because everybody knows the bestest spies do it from an account that has their squad name on it.
Wiley.
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Actually it was meant to be as it was yars back. :)
And years ago, HTC implemented the 12 hour switch to dampen fluctuations in numbers between sides. In that sense, we're both right. :)
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And years ago, HTC implemented the 12 hour switch to dampen fluctuations in numbers between sides. In that sense, we're both right. :)
When I log in I see close to 500 in the arena, and the numbers are always lop sided?? Could it be that players enjoy a single arena because at one time or another it gives them a chance to have all the advantages over another country? And therefore presents them with little chance of meeting the spectre of their own failure, and having to find a reason for their failure, ie some evil outside unseen force that conspired to make someone so awesome fail spiez sideswitcher hackers!!
It will be interesting to see of the arena is split again, now that the numbers have picked up again, I really do doubt this as I think it would be bad for business as the majority do actually enjoy having a good hoarding.
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When I log in I see close to 500 in the arena, and the numbers are always lop sided??
A shock absorber doesn't absorb 100% of the shock, but it smooths out fluctuations by reducing the amplitude and wavelength of the shocks. You're still going to see side imbalances in the MA, but they won't be as extreme as they would otherwise be, they won't last as long as they would have otherwise, and you shouldn't normally see major swings from one side to another in short periods of time.
In other words, it's not about spies.
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It will be interesting to see of the arena is split again, now that the numbers have picked up again, I really do doubt this as I think it would be bad for business as the majority do actually enjoy having a good hoarding.
Odd, but when there were split arena in LW, I always remembered the hording and lopsided numbers being way, way worse than it currently is now with a single LWM arena. LWO was almost always a "Bish and Rooks roll the outnumbered Knights" arena, and LWB was a "Knights outnumber everyone 2:1 and roll bases at will" arena.
:noid
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Odd, but when there were split arena in LW, I always remembered the hording and lopsided numbers being way, way worse than it currently is now with a single LWM arena. LWO was almost always a "Bish and Rooks roll the outnumbered Knights" arena, and LWB was a "Knights outnumber everyone 2:1 and roll bases at will" arena.
:noid
Suppose that depends on if you were in the full(er) arena or the other one. I don't remember it being as bad, certainly not in terms of sheer numbers you faced in a hoarde, its getting a bit out of hand of late.
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#3.
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A shock absorber doesn't absorb 100% of the shock, but it smooths out fluctuations by reducing the amplitude and wavelength of the shocks. You're still going to see side imbalances in the MA, but they won't be as extreme as they would otherwise be, they won't last as long as they would have otherwise, and you shouldn't normally see major swings from one side to another in short periods of time.
In other words, it's not about spies.
I am only going by what Hitech expressed as his reasons for the capped arenas in the first place, and wondering if it hits a certain number that they will get split again.
Muzik: I'll give you the quick version, for any more go do some reading on social dynamics.
When groups are small they can manage them self, a group of 10 people can play together and moderate themselves. If one person is going out side the bounds/rules of the group. The 10 people can deal with the person and either have him change his behavior or remove him from the group.
Has groups get larger and larger people start becoming anonymous and start viewing the group as only a group and not individual people. As this effect gets larger the social structure of the group brakes down and people become more disruptive with out many social consequences. This is a very common social outcome. When more people joing a group it requires a much greater management and governance. How well does it work to have towns of 5000 people with out laws, police, firemen garbage men and other very formal rules of order and management roles.
This show up in game play in many ways and creates less enjoyment for the entire group.
As far as the business side it really is VERY simple, we had hit an artificial ceiling and the player count had reached it's maximum in one arena. It had reached a point where more people would degrade the play, and as people came more people left and more people choose not to become subscribers, the number of total players of AH had STOPPED growing.
As soon as we split the arenas, even with all the complaints and whines when we did, we started growing again the same week we split the arena.
HiTech
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I am only going by what Hitech expressed as his reasons for the capped arenas in the first place, and wondering if it hits a certain number that they will get split again.
I'm not sure what that explanation has to do with the 12 hour rule.
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I'm not sure what that explanation has to do with the 12 hour rule.
Well if numbers are hitting the ceiling, by that explantion the arenas should be split again and the 12 hour rule done away with.
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Well if numbers are hitting the ceiling, by that explantion the arenas should be split again and the 12 hour rule done away with.
If the arenas split, then HTC will need to look at changing the side switch time. HiTech's statement, however, discussed the rationale for splitting an arena, not the rationale for a 12 hour time limit on switching sides. That's an entirely different discussion.
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If the arenas split, then HTC will need to look at changing the side switch time. HiTech's statement, however, discussed the rationale for splitting an arena, not the rationale for a 12 hour time limit on switching sides. That's an entirely different discussion.
I run things around here and I say they are one and the same. Now go sit in the corner... don't forget your pointed hat.
:neener:
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I'd be really annoyed if it was changed back to split arenas in prime time :/
Don't think there is any way to fix the horde mentality perv, which is what you really desire. Reducing the side switch time somewhat would be a step in the right direction though.
But really it's just a vocal minority on this forum that dislike the 12 hour rule, the vast majority of players are chess piece-loyal horders focused on winning the war and as such very happy with anything that discourages side switching
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If the arenas split, then HTC will need to look at changing the side switch time. HiTech's statement, however, discussed the rationale for splitting an arena, not the rationale for a 12 hour time limit on switching sides. That's an entirely different discussion.
Not really...he said the reason he brought the 12 hour rule back was because thats the way it used to be, on past form, why should he give any more thought to simply going back to the spilt arenas and the 1 hour rule.
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I'd be really annoyed if it was changed back to split arenas in prime time :/
Don't think there is any way to fix the horde mentality perv, which is what you really desire. Reducing the side switch time somewhat would be a step in the right direction though.
But really it's just a vocal minority on this forum that dislike the 12 hour rule, the vast majority of players are chess piece-loyal horders focused on winning the war and as such very happy with anything that discourages side switching
I know you would, so would the vast majority of aces high players I'd say, I don't want to fix the hoarde mentality I want to able to given the option to look for a fight.
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100-300 perk points to switch sides every 30-60 minutes aside from your 12 hour personal timer. 300 to the highest number side, 200 to the mid number side and 100 to the lowest number side. If all that is important, is getting to the best fights during a game session.
I bet the dedicated fight guys have thousands of points they never spend becasue they have invested so much time becoming dedicated fight guys. This might make earning those thousands of points worth some of the trouble. If you consider how many 262 or B29 boxes you see due to the high perk cost, 100-300 perks will be self regulating.
At the least once implemented the whine will change finaly. It's a sad day when the best in the game are whining here in the forum like all those they have whizzed on for whining in these forums over the years. But, by apperences, only anecdotally it does look like long and loud sustained whining in this forum gets things changed in the game....anecdotally.
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1 TRUE
2TRUE
3FALSE
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Are they ever going to kill the dead horse . I like to see what goes on in the office every day , lol .
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:D Yo Vanna White, I wanna by a vowel. :D
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Not really...he said the reason he brought the 12 hour rule back was because thats the way it used to be, on past form, why should he give any more thought to simply going back to the spilt arenas and the 1 hour rule.
I still have no idea what point you're trying to make here. You went from suggesting that the 12 hour rule is meant to create the false impression that HTC cares about spying to now arguing that HTC needs to split the arena and go back to one hour side changes. I think.
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Hmm I can switch from red to blue on Xbox or ps3 all day long, counterstrike, team fortress bf2, bf3 to balance teams... Actually most have auto balance are we dumb or something? :bhead
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Who plays for 12 hours anyways lol....Most people have a life....
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I still have no idea what point you're trying to make here.
I wanted to see what peoples opinions are regards this I have already mentioned this in this very thread, I have bolded the point of this thread in the quote below so there is no mistake. In a bigger sense I feel that variety in gameplay has lessened, the 12 hour switch being part of that.
This isn't really about what we know now, but what we thought at the time I know the offical answer is 3:btw
I think Hitech underestimates just how important being able to switch sides is for a lot of people and how it affects their enjoyment of the game. At the time it happened there was 2 schools of thought 1: and 2:, 3: was never even put forward until Hitech himself suggested it.
You went from suggesting that the 12 hour rule is meant to create the false impression that HTC cares about spying
No I didn't, you just haven't read the entire post well enough. I got the answer from the horses mouth when it happened, but I can tell you that playing this game prior to the 12 hour rule being implemented that the fever pitch of paranoia was at its height about spying. No big surprise then that a lot of people at the time who had experience of receiving stupid pms every time they switched, and for myself personally I received a lot of attention all of a sudden for things I had been doing unnoticed for years without complaint, came to the conclusion that it was done to appease unfounded paranoia, that is before Hitech told what the real reason was.
Regardless the anger on the bbs that the new rule brought in should tell Hitech that there is an issue, and that he should have had a long hard look at rather than simply waving his magic wand because thats the way it used to be and he forgot. If the original reason he implementing it had resurfaced he should have explained that as well imo we got...
Late war country change time has been increased back to 12 hours. That is how long you will have to wait after changing countries before you can change again.
to now arguing that HTC needs to split the arena and go back to one hour side changes. I think.
I am for the 12 hours being done away with, personally I preferred the split arenas to how they are now as it offers me what I no longer have, variety, I have 4 chances to find action in 2 arenas. I would say however that I think I would be one of very few who would want the arenas split again. I believe that anything that offers more choice is good in game.
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1 arena, no cap
The 12 hour rule is Freddie Mercury.
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I wanted to see what peoples opinions are regards this I have already mentioned this in this very thread, I have bolded the point of this thread in the quote below so there is no mistake. In a bigger sense I feel that variety in gameplay has lessened, the 12 hour switch being part of that.
You do realize that most people log in one time, play for a little while, and then log off again. The 12 hour limit doesn't affect the vast majority of the player base in any way, because they can still change sides one time per evening - just like they could do before the switch to 12 hours given how little they fly. No doubt the change might impact your quality of life directly, but that doesn't mean it affects most others the same way. Most players probably don't even about the longer time limit.
that is before Hitech told what the real reason was.
I think you're taking what he said far too literally. There's a reason why HTC implemented the 12 hour rule on large single arenas - HiTech didn't just switch it back because it "used to be that way." He switched it back because there's a good reason it used to be that way, and that reason is because it serves to dampen side imbalances.
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You do realize that most people log in one time, play for a little while, and then log off again. The 12 hour limit doesn't affect the vast majority of the player base in any way, because they can still change sides one time per evening - just like they could do before the switch to 12 hours given how little they fly. No doubt the change might impact your quality of life directly, but that doesn't mean it affects most others the same way. Most players probably don't even about the longer time limit.
I think you're taking what he said far too literally. There's a reason why HTC implemented the 12 hour rule on large single arenas - HiTech didn't just switch it back because it "used to be that way." He switched it back because there's a good reason it used to be that way, and that reason is because it serves to dampen side imbalances.
Wasting bandwidth on bandwidth wasters, Todd. :D
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Who plays for 12 hours anyways lol....Most people have a life....
Midway... nuff said
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See rule #4
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For quote of rule #4.
HiTech
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100-300 perk points to switch sides every 30-60 minutes aside from your 12 hour personal timer. 300 to the highest number side, 200 to the mid number side and 100 to the lowest number side. If all that is important, is getting to the best fights during a game session.
I bet the dedicated fight guys have thousands of points they never spend becasue they have invested so much time becoming dedicated fight guys. This might make earning those thousands of points worth some of the trouble. If you consider how many 262 or B29 boxes you see due to the high perk cost, 100-300 perks will be self regulating.
At the least once implemented the whine will change finaly. It's a sad day when the best in the game are whining here in the forum like all those they have whizzed on for whining in these forums over the years. But, by apperences, only anecdotally it does look like long and loud sustained whining in this forum gets things changed in the game....anecdotally.
lol I really have nothing to spend my fighter perks on.
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No doubt the change might impact your quality of life directly, but that doesn't mean it affects most others the same way. Most players probably don't even about the longer time limit.
After reading that, I don't think there is any point wasting my time trying to debate anything rationally with you anymore.
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After reading that, I don't think there is any point wasting my time trying to debate anything rationally with you anymore.
Talking about the current game with people that don't play anymore always made me go :headscratch: and is a waste of time in any case ;)
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Talking about the current game with people that don't play anymore always made me go :headscratch: and is a waste of time in any case ;)
Ahh its not really that, its more the fact he doesn't doubt I have a problem, but because he reckons I am in the minority my problems don't matter. In this instance based on his argument that the majority don't really care about the 12 hour switch time why would it matter to them what the time limit was if they never switched? difference is they never used that option but why take mine away? :rolleyes:
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you shouldn't be switching anyway :t :furious
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Ahh its not really that, its more the fact he doesn't doubt I have a problem, but because he reckons I am in the minority my problems don't matter. In this instance based on his argument that the majority don't really care about the 12 hour switch time why would it matter to them what the time limit was if they never switched? difference is they never used that option but why take mine away? :rolleyes:
Well this argument went from '99%' to 'unfairly oppressed minority' in short order.
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Well this argument went from '99%' to 'unfairly oppressed minority' in short order.
Ahh that old chestnut, I think you've forgotten what thread your posting in again, or more bizarrely made a hybrid opinion from different threads :rofl
Here I'll roll out your 99% picture for you from the Puffy ack thread,
(http://rlv.zcache.com/we_are_the_99_tshirt-p235907988095270820z85l1_500.jpg)
:bhead :bhead :bhead 10140 posts....I dread to look at the rest.... :lol
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After reading that, I don't think there is any point wasting my time trying to debate anything rationally with you anymore.
Why start now?
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Talking about the current game with people that don't play anymore always made me go :headscratch: and is a waste of time in any case ;)
Whether or not Lev still plays has no bearing on the fact that he is correct and pervert isn't.
ack-ack
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Ahh its not really that, its more the fact he doesn't doubt I have a problem, but because he reckons I am in the minority my problems don't matter. In this instance based on his argument that the majority don't really care about the 12 hour switch time why would it matter to them what the time limit was if they never switched? difference is they never used that option but why take mine away? :rolleyes:
Stop being dense. The issue isn't that your problem doesn't matter, but rather that your problem doesn't outweigh the problems caused by fixing it. If a small group of players constantly changing sides in a large arena leads to frequent and severe side imbalances, and these side imbalances cause a lot of players (the ones who don't switch sides) to log off and cancel their accounts in frustration, then going back to one hour fixes nothing.
Do you think there's absolutely no correlation between going to the longer side switch timer, more stable and reasonable numbers between sides, and the overall increase in the arena population?
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Stop being dense. The issue isn't that your problem doesn't matter, but rather that your problem doesn't outweigh the problems caused by fixing it. If a small group of players constantly changing sides in a large arena leads to frequent and severe side imbalances, and these side imbalances cause a lot of players (the ones who don't switch sides) to log off and cancel their accounts in frustration, then going back to one hour fixes nothing.
Do you think think there's absolutely no correlation between going to the longer side switch timer, more stable and reasonable numbers between sides, and the overall increase in the arena population?
Don't give me the dense line DMF I pay to play the game I have a right to voice and debate my opinion on how changes affect my gameplay :rolleyes:. And unless your Hitech in disguise or are privy to information that I am not then what you typed is exactly what I typed an opinion based on your experience. In fact it can't really even be based on experience, I don't think you can really back up what your saying in the first paragraph without working for HTC.
Second paragraph, honestly no I don't I think people just like to fly with lots of people, ie the more people that are in an arena the more numbers it will attract, I'll give you an easy example to back that up, without fail when the arenas were split when logging in the arena with greater numbers attracted more players.
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:bhead :bhead :bhead 10140 posts....I dread to look at the rest.... :lol
I'm not entirely sure why you seem tempted but I look forward to the whines you'll no doubt share if you do. :D
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And Leviathn if you wouldn't mind could you please tell me why you stopped playing this game? What process lead you quit something you clearly at some stage very much enjoyed?
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I'm not entirely sure why you seem tempted but I look forward to the whines you'll no doubt share if you do. :D
Any update on the lesbian situation? :frown:
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Second paragraph, honestly no I don't I think people just like to fly with lots of people, ie the more people that are in an arena the more numbers it will attract, I'll give you an easy example to back that up, without fail when the arenas were split when logging in the arena with greater numbers attracted more players.
Second paragraph could use a re-write. Doesn't really make sense.
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Any update on the lesbian situation? :frown:
Post some pics and guess there might be. :t
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Don't give me the dense line DMF I pay to play the game I have a right to voice and debate my opinion on how changes affect my gameplay :rolleyes:
Nobody said you didn't have a right to voice your opinion. I just noted that your opinion is poorly constructed at best. Big difference!
And unless your Hitech in disguise or are privy to information that I am not then what you typed is exactly what I typed an opinion based on your experience. In fact it can't really even be based on experience, I don't think you can really back up what your saying in the first paragraph without working for HTC.
Perhaps you could just ask HiTech himself the rationale for the change in a private message. Somebody in this thread did, and it wasn't you.
Second paragraph, honestly no I don't I think people just like to fly with lots of people, ie the more people that are in an arena the more numbers it will attract, I'll give you an easy example to back that up, without fail when the arenas were split when logging in the arena with greater numbers attracted more players.
You're not even addressing a point I made. BTW, the arena with greater numbers would always, by definition, have attracted the most players.
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And Leviathn if you wouldn't mind could you please tell me why you stopped playing this game? What process lead you quit something you clearly at some stage very much enjoyed?
Are you somehow hoping that, though he doesn't agree with your take on the 12 hour switch, that somehow he'll post something that resembles quitting AHII because of the 12 hour switch or are you fishing for a whole new topic to surround a protest with?
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And Leviathn if you wouldn't mind could you please tell me why you stopped playing this game? What process lead you quit something you clearly at some stage very much enjoyed?
I suppose I could, and it's really not very exciting, but I'm unsure how that's relevant to this discussion.
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I suppose I could, and it's really not very exciting, but I'm unsure how that's relevant to this discussion.
I want to know why too!!
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I suppose I could, and it's really not very exciting, but I'm unsure how that's relevant to this discussion.
How old are they now? :)
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How old are they now? :)
Did I miss an opportunity to congratulate?
Congrats, T! :)
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I suppose I could, and it's really not very exciting, but I'm unsure how that's relevant to this discussion.
If its as boring as I simply got bored with it, then yeah I'd like to hear it. Its relevent because I am bored flying around looking for fights, I found them by switching sides, something I can no longer do frequently. I want to keep on playing Aces High I still find the fights exciting, when I can find them.
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Perhaps you could just ask HiTech himself the rationale for the change in a private message. Somebody in this thread did, and it wasn't you.
I don't want to get to far into content of PMs but yes I have communicated with him on this at the time it happened, last July I think.
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I still find the fights exciting, when I can find them.
Want a fight? Just jump on these forums.
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If its as boring as I simply got bored with it, then yeah I'd like to hear it. Its relevent because I am bored flying around looking for fights, I found them by switching sides, something I can no longer do frequently. I want to keep on playing Aces High I still find the fights exciting, when I can find them.
I have three kids. My youngest was born in 2007, shortly after I became gainfully employed full-time. Ace High is the kind of game that, for me, required a big time commitment in order to play at the level I enjoyed. We're talking going to bed at 3am every night kind of stuff after just "one more sortie." Three kids and a full time job means something had to give, so AH gave. That and the fact that after 10+ years of first AW and AH, this kind of game had essentially run its course for me.
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I heard DMF/Levi quit AH to play WoW
everybody point and laugh :)
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I think the real question is...
how many AH accounts does levi have.... :noid ;)
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I heard DMF/Levi quit AH to play WoW
Lies! Damnable lies! (http://us.battle.net/wow/en/character/uldum/Ofarian/simple)
Ahem.
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A good example of the 12 hour limit hurting play, I was flying with a squadie and a couple of friends as Rook. Another friend logged on and was a knight, as is the rest of his squad. He only had time for a few flights. As there weren't any of his squad on at the time he "could" have switched to fly with us, as we could he switched to fly with him. The problem is later that night we all were looking forward to flying with squadmates. With the 12 hour rule none of us could switch. It's a rotten decision you have to make due to the rule.
I think if the rule was set to 3 hours it wouldn't make those decisions that hard any more, nor would the people switching add to "wild fluctuations" in the population per side.
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If its as boring as I simply got bored with it, then yeah I'd like to hear it. Its relevent because I am bored flying around looking for fights, I found them by switching sides, something I can no longer do frequently. I want to keep on playing Aces High I still find the fights exciting, when I can find them.
ok man, you seem like me and want a good fight...but I just looked on the DFC roster and don't see your name :headscratch:
Some of the very best fights are had from the DFC members....join up and show us you want a fight, for we all know that is where its at in AH.
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ok man, you seem like me and want a good fight...but I just looked on the DFC roster and don't see your name :headscratch:
Some of the very best fights are had from the DFC members....join up and show us you want a fight, for we all know that is where its at in AH.
whats a ladder without this years current TOC champion?
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whats a ladder without this years current TOC champion?
right :rock
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They are good and should probably be increased to 24 hours because of all the dog fighters switching sides to pad their scores and vulch and find easy fights. Oh wait, I'm not guncrasher. 12 hr switch times suck.
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They are good and should probably be increased to 24 hours because of all the dog fighters switching sides to pad their scores and vulch and find easy fights. Oh wait, I'm not guncrasher. 12 hr switch times suck.
:rofl :rofl :rofl :cry :rofl :rofl
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They are good and should probably be increased to 24 hours because of all the dog fighters switching sides to pad their scores and vulch and find easy fights. Oh wait, I'm not guncrasher. 12 hr switch times suck.
And see a mission change sides and up a 262.Not very FPH like. :D
That guncrasher guy does like trying steal my kills though. :ahand
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Charging 100-300 perks to side hop near at will might give Hitech a kind of player tracking log if he cared to do it.
Akin to determining abused shade accounts. In this case if a player habitualy switches after seeing an NOE leave a feild and ups a convienient 262 to poach the raid along the way all month long. Then players whining in here might cause Hitech to take a look at that player's stats and side switching log to see if there is a pattern of abuse.
Now who might have gazillions of unused perks to waste on that kind of personal entertainment all month long.....would they even want to?
For the non-fight less honerable players. Think maybe a shorter side switching time might create a whole different form of mission busting abuse? Or style of base taking finessing? Or padding bombing scores by knowing where all the CV are or placing them there. Or rabbit hopping sides to take advantage of always being in the biggest safest picktarding hoard possible during prime time? I think there are more of them than those wanting shorter side switching times to get at good fights.
Yess it was probably a disgruntled Free Bird back during the split arena days PMing a freind all of the NOE Free Bird mission details. Almost every mission which forced them to advertise a mission then not launch from the feild advertised in the mission planner. I seem to remember players discussing some number of coincidental rabbit hoppers they were aware of while anecdotally wondering about connecting the dots......My own squad had similare discussions about what they were witnessing during prime time and late at night.
But, then who cares about the other 90% of the player base if your only interest is getting at the good fights? Right??
So You have zero interest in gaming the war or the war-Weenys interests. In that case you probably have more perks than god becasue of your AWSUME SKILLS or are goal driven enough by the nature of being a fight kinda guy to use perk farming as a two birds in the hand personal affirmation.
1.} Showing off those amasing skills.
2.} Keep your side switching bank full so you can chase the fights.
You chase the fights while the war-weenys are oblivious.
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Christ Bustr your so embarrassing I actually physically cringed reading that, the spiez the spiez :bhead :rolleyes:
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A good example of the 12 hour limit hurting play, I was flying with a squadie and a couple of friends as Rook. Another friend logged on and was a knight, as is the rest of his squad. He only had time for a few flights. As there weren't any of his squad on at the time he "could" have switched to fly with us, as we could he switched to fly with him. The problem is later that night we all were looking forward to flying with squadmates. With the 12 hour rule none of us could switch. It's a rotten decision you have to make due to the rule.
I think if the rule was set to 3 hours it wouldn't make those decisions that hard any more, nor would the people switching add to "wild fluctuations" in the population per side.
well if your squad had coordinated correctly they would all be playing on the same team. dont blame others because each one of you wants to go his/her own way. if it was a 1 hour switch it would still be the same thing. he/she cant join you, and dont give me that in 1 hour he cant join us here. because if he/she did, then you guys would decide to go somewhere else if the battle changes and now that player is stuck in a different country again because he/she decided to join you but you switched again. then what?
semp
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Christ Bustr your so embarrassing I actually physically cringed reading that, the spiez the spiez :bhead :rolleyes:
Hey thars 3 sides to a square dontcha know fella.
So I throw in a bunch of accepted knights urban legend and nicey nicy for the war weenys. The point is you dedicated fight types can earn 100-300 points easily by perk farming and keep chasin those perfict fights. The price is steep enough to eliminate greifers and Hitech can keep track of any real abuses of the process. You fight types are not known for trying to sway the direction of the war and the time spent in perk farmers each week will keep the weeny's crying down about uber sticks in aimbot afterburner Tie fighters.
And the accepted urban legends about Mr. Pervert place you up there with Elvis and walking on water in a Storch with a water pistola......You can't loose coming and going becasue of your own Urban Legends. Heck people believe Grizz has sharpi marks on his monitor that act like a MK108 AimBot.
So push for a perk system to allow country switching at very short time intervals at very high prices. The regular members of that club would be quite a bunch. Who knows, you might get more fights than you bargained for from people showing up to try and denigh you your perks. Hitech could put in another pilot stat just so players could track the high numbers country jumpers to go after you. I listen to guys on country channel alert each other to some palyer they belive is trying to produce the high score of the month and everybody starts looking for him to ruin his stats. Hey guys Pervert is Perk Farming, lets ruin his week..hehehehe.
If you are going to make this big of a stink about the time limit, come up with a creative solution that can benifit the whole player base. Not just yourself. Didn't Hitech say some years back something like he was more interested in requests that benifited the community rather than the individual requestor?
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Why would I ruin a perfectly good lcd monitor with a sharpie pen?
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Why would I ruin a perfectly good lcd monitor with a sharpie pen?
Because you thought it was a dry eraser?
HiTech
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Why would I ruin a perfectly good lcd monitor with a sharpie pen?
That's why I always drew the lines on my eyeballs instead. Worked like a charm in AH, but it made everything else pretty difficult.
Totally worth it though.
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The perks for switching thing I already suggested it a long time ago and so have others
http://bbs.hitechcreations.com/smf/index.php/topic,130128.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,130128.0.html) 2004
http://bbs.hitechcreations.com/smf/index.php/topic,317120.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,317120.0.html) last July
Its not that I don't think its a good or sensible idea bustr I do, its just the guy who runs the game has obviously read it to have replied in this thread and hasn't commented on it.
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The perks for switching thing I already suggested it a long time ago and so have others
http://bbs.hitechcreations.com/smf/index.php/topic,130128.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,130128.0.html) 2004
http://bbs.hitechcreations.com/smf/index.php/topic,317120.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,317120.0.html) last July
Its not that I don't think its a good or sensible idea bustr I do, its just the guy who runs the game has obviously read it to have replied in this thread and hasn't commented on it.
You mean ... he obviously reads this ... over and over ... and posting it over and over doesn't accomplish anything .... so we post on the forum he hosts ... this ... over and over? Have I got that right?
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See rule #4
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For quote of rule 4
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:rofl
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Why would I ruin a perfectly good lcd monitor with a sharpie pen?
Its a black circular sticker, right Grizz? That's what I use but as you can see from my hit %, I rock...
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Why would I ruin a perfectly good lcd monitor with a sharpie pen?
I never understood why people did that....
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Over the years I've noticed the guy who codes the game takes a cautious approach to drastic social changes becasue unlike 10010010 01000110's, you almost cannot make a counter change to put people back where the were before you screwed the pooch. I cannot remember him saying he wouldn't consider requests from the past if the current present has changed to warrent them. Or he was not open to a different presentation of the same ideas.
He still needs to hear something that makes sense to him becasue in the end he's the guy who takes the fall if your idea screws everyone elses pooch. In that case you walk away with your anonymous Internet entity intact and he takes a hit on his subscriptions. You got all the upsides with absolutly no risks.
I think charging you loud whiners hundreds of perks to hop sides at will is a good solution. If you then started whining to negotiate the price down due to hardship or lack of Ze Skills, the counter is very simple. You are the boogha boogha fight guys and claim it so here in the forums all the time. Go win fights, earn points, and quit whining. Or wait 12 hours.
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I never understood why people did that....
so I can see where I am aiming :old:
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Jeez guys the pen marks on the monitor is just an Urban legend...Isn't it??................ :old:
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Jeez guys the pen marks on the monitor is just an Urban legend...Isn't it??................ :old:
ummm....yes bustr....just a legend.
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Its a black circular sticker, right Grizz? That's what I use but as you can see from my hit %, I rock...
Clear tape and a dot over it is what I would do if I was going to do that. :old:
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Clear tape and a dot over it is what I would do if I was going to do that. :old:
I used to use this method in Half Life using the fixed position guns.
HiTech
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so I can see where I am aiming :old:
Isn't that was a gunsight is for? :lol
But really if I'm using the arrows to move my head to the side where I can't see the gun sight, I don't need to use a dot on screen to know where my guns are gonna be aimed...Something I magically learned lol
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Isn't that was a gunsight is for? :lol
But really if I'm using the arrows to move my head to the side where I can't see the gun sight, I don't need to use a dot on screen to know where my guns are gonna be aimed...Something I magically learned lol
Yeah I don't get it eather . If I move my head from side to side I already know where my round is going before I pull the triger .
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Isn't that was a gunsight is for? :lol
But really if I'm using the arrows to move my head to the side where I can't see the gun sight, I don't need to use a dot on screen to know where my guns are gonna be aimed...Something I magically learned lol
I use it for basic aiming....which as we all i know I suk bad at... :rofl
I don't give a crap my monitor is for AH so who cares if there is a dot on it, the one thing that sux is when the wife cleans the monitor and washes it off, allthough I found a good marker that lasts :huh
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Isn't that was a gunsight is for? :lol
But really if I'm using the arrows to move my head to the side where I can't see the gun sight, I don't need to use a dot on screen to know where my guns are gonna be aimed...Something I magically learned lol
That's the difference between shooting a .216 and a .143
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That's the difference between shooting a .216 and a .143
What?
:headscratch:
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What?
:headscratch:
Re-read the posts
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What?
:headscratch:
he is saying my aim sux arse :old:
although my hit% is 8 right now :P
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That's what I couldn't understand. Nobody scores at .216 do they?
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That's what I couldn't understand. Nobody scores at .216 do they?
Good question. I went back to some old tours, and it looks like I shot .215 in Tour 51.
It's all about the Sharpie marks on the eyeball, man.
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LOL, tour 51 stats, was my first tour.
Kills per Death + 1 0.02 4543
Kills per Sortie 0.02 4541
Kills per Hour of Flight 0.18 4561
Kills Hit Percentage 0.93 4405
Kill Points 664.67 3356
6 hours in fighter, 1 kill, 46 sorties.
:rock
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LOL, tour 51 stats, was my first tour.
Kills per Death + 1 0.02 4543
Kills per Sortie 0.02 4541
Kills per Hour of Flight 0.18 4561
Kills Hit Percentage 0.93 4405
Kill Points 664.67 3356
6 hours in fighter, 1 kill, 46 sorties.
:rock
dude we started almost exactly the same time, my first tour was 52
USURPER Fighter Bomber Attack Veh./Boat Total
Kills 66 3 7 1 77
Assists 39 1 4 0 44
Sorties 254 19 30 3 306
Landed 43 1 4 1 49
Bailed 5 2 1 0 8
Ditched 5 5 0 0 10
Captured 1 0 1 0 2
Deaths 199 11 24 2 236
Discos 1 0 0 0 1
Time hh:mm:ss 26:18:46 01:21:52 03:33:12 00:05:50 31:19:40
Rank 2591 2665 1996 1867 2270
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Young'uns. :old:
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Young'uns. :old:
actually since you have been gone so long, we are about the same age :P
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Kills 1 1 0 57 59
Assists 3 1 0 30 34
Sorties 46 58 0 195 299
Landed 2 13 0 85 100
Bailed 7 5 0 0 12
Ditched 2 9 0 13 24
Captured 1 3 0 5 9
Deaths 34 28 0 92 154
Discos 0 0 0 0 0
05:57:40 09:06:29 00:00:00 27:29:58 42:34:07
Rank 4360 1957 3166 1560 2880
Started in tanks with the ATC (Air Traffic Controllers) which is now DEA (Death Enforcement Agency)
Edit: OOPS, just found out I started in tour 50, not 51. And it's WORSE! :rofl
Kills 0 4 1 9 14
Assists 0 2 2 6 10
Sorties 32 94 14 112 252
Landed 0 4 0 31 35
Bailed 4 21 4 0 29
Ditched 0 1 1 15 17
Captured 2 2 0 2 6
Deaths 25 61 9 64 159
Discos 1 4 0 0 5
03:40:09 08:10:01 02:33:02 17:03:15 31:26:27
Rank 4862 2413 2595 2672 3594
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actually since you have been gone so long, we are about the same age :P
Excellent point. What is a better measuring stick of someone's tenure, his join date or his tour stick time?
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Excellent point. What is a better measuring stick of someone's tenure, his join date or his tour stick time?
actual stick time for sure.
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post your best hit percentage in a tour...
Tour 137:Kills Hit Percentage 13.27 54
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post your best hit percentage in a tour...
Tour 137:Kills Hit Percentage 13.27 54
the highest hit % I have gotten is 9....and that's because I attacked more bombers that tour.
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Excellent point. What is a better measuring stick of someone's tenure, his join date or his tour stick time?
Depends on how you define it. I would look more at the folks who've been around a longer time and who have seen and participated in the games ups and downs.
I guess that means I see tenure earned through endurance :)
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Depends on how you define it. I would look more at the folks who've been around a longer time and who have seen and participated in the games ups and downs.
I guess that means I see tenure earned through endurance
"Endurance?" You mean, like suffering through adversity?
I think that must make me first.
- oldman
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post your best hit percentage in a tour...
Tour 137:Kills Hit Percentage 13.27 54
Tour 142
Kills Hit Percentage 16.05 26
Its around 13-15% usually.
Im only shooting at very close ranges tho, this might be misleading.
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Ok....you guys have this out of your systems yet??? Geezus. It is what it is...now, who wants to win a fight?
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Im only shooting at very close ranges tho, this might be misleading.
Nothing misleading about it. That's exactly what you should be doing, and your hit percentage reflects it.
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Scores for JOACH1M in Late War Tour 133
Fighter Scores
Score Rank
Kills per Death + 1 4.59 114
Kills per Sortie 2.72 31
Kills per Hour of Flight 12.60 17
Kills Hit Percentage 13.65 54
Kill Points 23793.35 129
280 kills in fighter.
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Scores for JOACH1M in Late War Tour 133
Fighter Scores
Score Rank
Kills per Death + 1 4.59 114
Kills per Sortie 2.72 31
Kills per Hour of Flight 12.60 17
Kills Hit Percentage 13.65 54
Kill Points 23793.35 129
280 kills in fighter.
Raise your hand if you care.
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I would follow my hit%, but I don't think it distinguishes between shooting at baddies and strafing barns, enemy towers, squadies, friendly towers, or drawing circles in the ocean during single-wing descent.
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I would follow my hit%, but I don't think it distinguishes between shooting at baddies and strafing barns, enemy towers, squadies, friendly towers, or drawing circles in the ocean during single-wing descent.
True but the scorehoarders don't shoot at barns, lol
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Raise your hand if you care.
No not really...considering my best hit % was over a year ago.
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put the switch times to 24. ill still catch ill will.
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I remember when in "attack" mode my hit percentage was above 60%. I was new so I would up an f6f and go hit building till i ran out of bullets. hell i remmeber my first time i had 5 or 6 fighters with rockets and 2 1k bombs attacked and dropped over the indestructible. I hit it right on the dot with bombs and rockets, it never went down. finally shawk calmly told me that the building I was hitting couldnt be destroyed. he was one cool guy :).
semp
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I spray out most of the rear gunner's ammo when I up 110s....and they hold a lot of ammo which puts my hit percentage about 1% of what it really is.
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12 hrs sucks.
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12 hrs sucks.
Agree .
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12 hrs sucks.
/thread