Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: Bushmills on May 22, 2019, 12:19:11 PM

Title: Yak3 Drag modelling
Post by: Bushmills on May 22, 2019, 12:19:11 PM
Is this plane for real or what?  :headscratch: Took one out yesterday and you can manhandle it any way you choose, through all sorts of energy sapping maneuvers on the deck and then pull the nose straight up and up up you go like a rocket, I know it has good power to weight but it seems pretty ridiculous in my eyes.  :rofl
Title: Re: Yak3 Drag modelling
Post by: FLS on May 22, 2019, 01:49:27 PM
If the drag is wrong why is the climb rate and top speed correct?
Title: Re: Yak3 Drag modelling
Post by: Bushmills on May 22, 2019, 03:00:16 PM
If the drag is wrong why is the climb rate and top speed correct?

It was correct on the dr1 when it came out...until it wasn't  :rofl
Title: Re: Yak3 Drag modelling
Post by: pembquist on May 22, 2019, 04:18:04 PM
I don't think anybody here has flown a real Yak-3 so whether or not it is "overmodeled" is not really resolvable. However, that said, it is a weird bland aeroplane with about as much personality as a turnip. It is the plane I hate the most and when I have tried flying it I feel like I am in a video game, (oh, wait.) It's only weakness as far as I can tell is that it doesn't have Hispano's or a lot of bullets. Pro pilots may disagree. It is substantially faster than a top of the line Spitfire and seems even easier to fly and faster to rebuild energy. It is a dirty dirty plane. Worse than the LA-7
Title: Re: Yak3 Drag modelling
Post by: bustr on May 22, 2019, 05:34:48 PM
Kind of sounds like the design analysis and combat flight reports I was reading today. It had a superior low alt sudden climb against the Bf109-G6 and earlier models. And it regained speed quickly at lower combat alts. Supposedly the small narrow tapered wings gave it low speed stall problems that happened suddenly starting at the wing tips and landing\take off stability issues. I don't see many Yak3 in the game wing stall and auger low and slow. They just seem to float out of it while spits around them auger. But, the manuals for Yak3 and spit from WW2 never tell you to pop flaps to low speed turn fight. Online games are hotbeds of pushing the limits of simulated things that were never pushed that way in real life due to the problems with dieing. In our game we try to fly everything like it is an RV8 on steroids with guns. I'm not sure many would know how to evaluate Hitech's rides like a real WW2 pilot would for the same conditions and outcomes that existed in his real life.

I was reading A6m analysis reports today of combat tests against allied fighters. Could not find any references to popping flaps, dragging for an overshoot, spiral climbing to pitch back against the lower plane's stall. All references to HOing did not sound good for the A6m and was considered a reasonable tactic against A6m. Then in our game, I see A6m win HO all the time and fly on.

Now I did watch a film of a Yak3 in NZ this year on landing clip a loading crane with it's wing. The wing snapped off at the mounting point for the landing gear motor mount. The rest of the air frame handled the subsequent grinding around on the ground and the pilot got out OK. Since the Yak3 became the magic ride dejur, I've listened to many complaints about the wings being indestructible while the air frame absorbed all kinds of hits with no damage. Or, fly the Yak3 and it will screw your Internet connection until you land. Who knows................ :rolleyes:
Title: Re: Yak3 Drag modelling
Post by: Bushmills on May 22, 2019, 05:57:46 PM
I've listened to many complaints about the wings being indestructible while the air frame absorbed all kinds of hits with no damage.

I would say it just a combination of it being very small and having many hit areas, making it less likely you'll accumulate enough hits in one area to produce a failure.

If anyone wants to look at planes that have had their drag reduced go look at the AI in match play you'll see the similarity to the yak3 I noticed it within 10 minutes of playing against them.
Title: Re: Yak3 Drag modelling
Post by: Bushmills on May 22, 2019, 06:02:10 PM
There should be a way to devise a rough in game test  :headscratch:
Title: Re: Yak3 Drag modelling
Post by: FLS on May 22, 2019, 06:25:18 PM
It was correct on the dr1 when it came out...until it wasn't  :rofl

You didn't answer the question. Top speed and climb rate are ways to test drag.

You can also test best sustained turn speed for induced drag.

The Dr1 and Camel had a similar climb rate and top speed in real life, just as they do in the game.
Title: Re: Yak3 Drag modelling
Post by: Bushmills on May 22, 2019, 07:01:33 PM
You didn't answer the question. Top speed and climb rate are ways to test drag.

You can also test best sustained turn speed for induced drag.

The Dr1 and Camel had a similar climb rate and top speed in real life, just as they do in the game.

You must not have played WW1, until the fm was tweaked the DR1 was hands down the better plane
Title: Re: Yak3 Drag modelling
Post by: FLS on May 22, 2019, 07:11:12 PM
The Dr1 is still the best turning WW1 aircraft.

You still haven't answered the question. What do you think is wrong with the Yak 3 drag model?

Title: Re: Yak3 Drag modelling
Post by: Oldman731 on May 22, 2019, 10:09:17 PM
It is a dirty dirty plane. Worse than the LA-7


Heh.  Agreed!  But it's a good first plane for newcomers, and there's always going to be one fighter that's better than all the rest, for one reason or the other.

- oldman (hey, back in the day, it was the Spit 9.  Look how times have changed.)
Title: Re: Yak3 Drag modelling
Post by: Vulcan on May 22, 2019, 11:01:28 PM
Or, fly the Yak3 and it will screw your Internet connection until you land. Who
knows................ :rolleyes:

There are a couple of notable Yak-3 pile-its that develop internet issues when someone is on their 6. I can get behind them down easy enough in the 9U (and 9T even). It's clearly deliberate.

I have a theory around the Yaks in that being such a small target that wing mounted gun packages are only half effective. Some guys who are very effective with their convergence can be brutal (eg some of the 56th in jugs). Then you have the yaks ability to disengage, so a Yak picking up an oil leak can often get out of the fight.
Title: Re: Yak3 Drag modelling
Post by: FLS on May 23, 2019, 02:16:49 AM
The Yak3 has the Yak9 engine in a smaller lighter airframe. It's a little beast.
Title: Re: Yak3 Drag modelling
Post by: Shuffler on May 23, 2019, 07:30:58 AM
There are a couple of notable Yak-3 pile-its that develop internet issues when someone is on their 6. I can get behind them down easy enough in the 9U (and 9T even). It's clearly deliberate.

I have a theory around the Yaks in that being such a small target that wing mounted gun packages are only half effective. Some guys who are very effective with their convergence can be brutal (eg some of the 56th in jugs). Then you have the yaks ability to disengage, so a Yak picking up an oil leak can often get out of the fight.

You realize that when you get closer to an object it update more. Any lag or issues with hops will become obvious at that time.
Title: Re: Yak3 Drag modelling
Post by: Bushmills on May 23, 2019, 11:29:40 AM
The Dr1 is still the best turning WW1 aircraft.

You still haven't answered the question. What do you think is wrong with the Yak 3 drag model?

Well I should have thought that was obvious, it needs more of it!
Title: Re: Yak3 Drag modelling
Post by: Arlo on May 23, 2019, 11:46:18 AM
(https://i.imgur.com/m0AV4PX.png)
Title: Re: Yak3 Drag modelling
Post by: Shuffler on May 23, 2019, 12:09:46 PM
ROTFLMAO
Title: Re: Yak3 Drag modelling
Post by: FLS on May 23, 2019, 12:20:53 PM
Well I should have thought that was obvious, it needs more of it!

Adding drag would make the climb rate and top speed too slow.
Title: Re: Yak3 Drag modelling
Post by: bustr on May 23, 2019, 12:23:20 PM
The Yak3 has the Yak9 engine in a smaller lighter airframe. It's a little beast.

Unless our Yak3 is the 1945 version and not the 1944 version. The Yak9 until the Yak9u used the Klimov M-105PF 1210hp engine and the 1944 Yak3 used the Klimov VK-105PF2 1290hp engine. The Yak9u and 1945 Yak3 used the Klimov VK-107A 1650hp engine. Or are you talking about our Yak9T with the 20mm selected which makes it a (Yak9 M-105PF)?

You can see why I'm confused.....and I ain't talking no old drag.... :rolleyes:
Title: Re: Yak3 Drag modelling
Post by: Bushmills on May 23, 2019, 01:02:56 PM
Adding drag would make the climb rate and top speed too slow.

Yeah you've already said that, I still think the modelling isn't right.
Title: Re: Yak3 Drag modelling
Post by: Wiley on May 23, 2019, 01:04:22 PM
(https://i.imgur.com/m0AV4PX.png)

Isn't all drag overmodelled pretty much by definition?

Yeah you've already said that, I still think the modelling isn't right.

All you need to do is submit your proof to HTC to get it changed to what's correct.

Wiley.
Title: Re: Yak3 Drag modelling
Post by: bustr on May 23, 2019, 01:42:17 PM
I will venture if you use Google with Cyrillic script searching for specific Russian technical terms. You will access web sites by intense fans of everything WW2 VVS. I ended up with several language converters and searched for I16, Yak, La and ShVAK 20mm info you cannot find searching in English language on the other search engines. And be carfule, I found out searching for I16 info on Type 29 and rockets, I kept getting hits for S&M Russian hookers. Seems not all translating formats are equal. The Microsoft translator in Cyrillic translated to English had me looking for vicious hookers with blackjacks slung under the wings of I16. Google wants control of all your personal info but, they are really good for technical info searches.
Title: Re: Yak3 Drag modelling
Post by: Devil 505 on May 23, 2019, 04:16:49 PM
(https://i.imgur.com/m0AV4PX.png)

 :rofl :rofl :rofl
Title: Re: Yak3 Drag modelling
Post by: Shuffler on May 23, 2019, 04:23:11 PM
:rofl :rofl :rofl

Calm down there.... calm down.
Title: Re: Yak3 Drag modelling
Post by: Devil 505 on May 23, 2019, 04:42:16 PM
Calm down there.... calm down.

ROTFLMAO

no, you calm down.  :devil
Title: Re: Yak3 Drag modelling
Post by: The Fugitive on May 23, 2019, 04:45:06 PM
Yeah you've already said that, I still think the modelling isn't right.

Maybe its not "drag" you mean to talk about. Could it be "E" retention? If the Yak holds E better than it should though a series of "E" draining maneuvers it could still climb out like a rocket. If it burned "E" at a more reasonable rate you would have to build it back up before you could pull back on the stick and climb out like a rocket.
Title: Re: Yak3 Drag modelling
Post by: FLS on May 23, 2019, 05:19:53 PM
Maybe its not "drag" you mean to talk about. Could it be "E" retention? If the Yak holds E better than it should though a series of "E" draining maneuvers it could still climb out like a rocket. If it burned "E" at a more reasonable rate you would have to build it back up before you could pull back on the stick and climb out like a rocket.

Energy retention is just a different way of saying the same thing.  You "burn" energy by turning, using lift, which results in induced drag, which slows you down unless you can balance thrust and drag. 

So far no reasons given to doubt the current flight model.
Title: Re: Yak3 Drag modelling
Post by: Devil 505 on May 23, 2019, 05:33:34 PM
Energy retention is just a different way of saying the same thing.  You "burn" energy by turning, using lift, which results in induced drag, which slows you down unless you can balance thrust and drag. 

So far no reasons given to doubt the current flight model.

It's not necessarily the same thing. Speed and climb charts are made with the plane at the optimal angle of attack to attain those numbers. The bleeding of "E" could be modeled in a way that rate of "E" lost at sub-optimal angles of attack is less than it should be.
Title: Re: Yak3 Drag modelling
Post by: FLS on May 23, 2019, 06:28:58 PM
Bleeding E is not a flight model parameter.  If the drag is wrong why aren't the speeds wrong?
Title: Re: Yak3 Drag modelling
Post by: save on May 23, 2019, 06:35:57 PM
Unless our Yak3 is the 1945 version and not the 1944 version. The Yak9 until the Yak9u used the Klimov M-105PF 1210hp engine and the 1944 Yak3 used the Klimov VK-105PF2 1290hp engine. The Yak9u and 1945 Yak3 used the Klimov VK-107A 1650hp engine. Or are you talking about our Yak9T with the 20mm selected which makes it a (Yak9 M-105PF)?

You can see why I'm confused.....and I ain't talking no old drag.... :rolleyes:

AFAIK the Yak3P with the VK-107 also had 3 20mm cannons, and was made of metal.

It was one of the fastest plane at low alt during ww2 if you count russian vs japan last breath 1945 as ww2.

This littlestalin wood thing AH have is the only fighter plane that withstand a full second of the fury of an A8 with 4*20mm and 2-13mm, and fly away -showing middle finger at you, after which  he pull up and stay at rediculus angle climbing away infinitely.

The only way to kill them is to enter the cockpit and stab him.
Title: Re: Yak3 Drag modelling
Post by: Devil 505 on May 23, 2019, 06:58:38 PM
Bleeding E is not a flight model parameter.  If the drag is wrong why aren't the speeds wrong?
How is it not?

Coefficient of drag should vary based on angle of attack and elevator deflection, correct?
Title: Re: Yak3 Drag modelling
Post by: perdue3 on May 23, 2019, 08:07:26 PM
Drag modelling...can we bring phrasing back?
Title: Re: Yak3 Drag modelling
Post by: Bushmills on May 23, 2019, 08:12:32 PM
Drag modelling...can we bring phrasing back?

Only if you put your wig and your dress on  :rock
Title: Re: Yak3 Drag modelling
Post by: The Fugitive on May 23, 2019, 08:35:40 PM
Bleeding E is not a flight model parameter.  If the drag is wrong why aren't the speeds wrong?

And which part of the code did you write that into?

I dont know how many parameters Hitech uses in his flight model code, and Im pretty sure you dont have a clue, so maybe its something that could be looked into.
Title: Re: Yak3 Drag modelling
Post by: Vulcan on May 23, 2019, 09:07:01 PM
You realize that when you get closer to an object it update more. Any lag or issues with hops will become obvious at that time.

Yeah nah this is different. It also relates to the pilots awareness of his impending doom. And I am not exclusive in my observations.
Title: Re: Yak3 Drag modelling
Post by: FLS on May 23, 2019, 10:59:25 PM
How is it not?

Coefficient of drag should vary based on angle of attack and elevator deflection, correct?

Correct, drag is the parameter, not "bleeding E".  Level speed and best climb speed use different AOA and control deflections and they aren't wrong. I understand the Yak3 performance is annoying but nobody has shown it to be incorrect.

Title: Re: Yak3 Drag modelling
Post by: Devil 505 on May 23, 2019, 11:07:02 PM
Correct, drag is the parameter, not "bleeding E".  Level speed and best climb speed use different AOA and control deflections and they aren't wrong. I understand the Yak3 performance is annoying but nobody has shown it to be incorrect.

So I will reiterate my previous point.

Even if drag is correct to the point that speed and climb rates match the charts, there may be an issue with how much extra drag is applied when pulling G's.

Also, despite this thread is about the Yak-3, there are a few more fighters that seem to hold energy better then they seem like they should, mainly the Brewster and Wildcat.
Title: Re: Yak3 Drag modelling
Post by: Arlo on May 24, 2019, 12:12:26 AM
... mainly the Brewster and Wildcat.

Well, speed demons like those reaching their max speed right when they level off is surely unfair.  :D
Title: Re: Yak3 Drag modelling
Post by: Shuffler on May 24, 2019, 05:42:00 AM
Yeah nah this is different. It also relates to the pilots awareness of his impending doom. And I am not exclusive in my observations.

You won't be. Everyone is on the internet.
Title: Re: Yak3 Drag modelling
Post by: FLS on May 24, 2019, 08:55:17 AM
So I will reiterate my previous point.

Even if drag is correct to the point that speed and climb rates match the charts, there may be an issue with how much extra drag is applied when pulling G's.

Also, despite this thread is about the Yak-3, there are a few more fighters that seem to hold energy better then they seem like they should, mainly the Brewster and Wildcat.

You're talking about induced drag. Induced drag is proportional to lift. It's not a mystery. That's why the turn rates and radii are so accurate.

You mention two other small lightweight aircraft with low stall speeds. What is energy in this discussion? It is basically speed. So some aircraft have better slow speed turns and better acceleration.  I bet you already knew that.

Holding E is not a useful way of talking about thrust, weight, and drag. It appears to confuse people.
Title: Re: Yak3 Drag modelling
Post by: CptTrips on May 24, 2019, 12:40:04 PM
So I will reiterate my previous point.

Even if drag is correct to the point that speed and climb rates match the charts, there may be an issue with how much extra drag is applied when pulling G's.

Also, despite this thread is about the Yak-3, there are a few more fighters that seem to hold energy better then they seem like they should, mainly the Brewster and Wildcat.

I get what you are saying Devil. 

It may not be a matter of induced drag.  It may be a matter of parasitic drag.   

When pulling G's and high AoA, the relative wind is not just striking the airfoil.  It is striking the plane-form and the fuselage.  Maybe it is the parasitic drag at high G/AoA that is under-modeled causing it to not bleed E like it should when turning hard. 

Maybe the parasitic drag at the gentle AoA the climb rate are tested at is correct. 




 
Title: Re: Yak3 Drag modelling
Post by: FLS on May 24, 2019, 02:01:05 PM
So parasitic drag is properly modeled in everything except the Yak3, F4F, and Brewster?  Quite the coincidence. Careless of Hitech.  :D
Title: Re: Yak3 Drag modelling
Post by: CptTrips on May 24, 2019, 02:10:22 PM
So parasitic drag is properly modeled in everything except the Yak3, F4F, and Brewster?  Quite the coincidence. Careless of Hitech.  :D


And there was absolutely nothing wrong with the DrI, until it was one day quietly fixed.




Title: Re: Yak3 Drag modelling
Post by: JOACH1M on May 24, 2019, 02:16:06 PM
FLS seems to know a lot about the game mechanics, but still isn't very good...

 :bolt:
Title: Re: Yak3 Drag modelling
Post by: FLS on May 24, 2019, 02:54:54 PM

And there was absolutely nothing wrong with the DrI, until it was one day quietly fixed.

Maybe because I found some co-efficient of drag data that Hitech hadn't seen.  Nobody said the Dr1 model was perfect, that's your straw man, it was the best model from the available data and it was improved.  It's still the dominant dogfighter.

FLS seems to know a lot about the game mechanics, but still isn't very good...

 :bolt:

I try to be good, but I was born to be bad...     :devil
Title: Re: Yak3 Drag modelling
Post by: CptTrips on May 24, 2019, 03:16:49 PM
Maybe because I found some co-efficient of drag data that Hitech hadn't seen.  Nobody said the Dr1 model was perfect, that's your straw man, it was the best model from the available data and it was improved.  It's still the dominant dogfighter.


If I thought you were worth it, I would go dig out all your quotes of dismissive snark from 2009, 2010, attacking anyone who was questioning the FM just like now. 

Title: Re: Yak3 Drag modelling
Post by: Wiley on May 24, 2019, 03:32:05 PM

If I thought you were worth it, I would go dig out all your quotes of dismissive snark from 2009, 2010, attacking anyone who was questioning the FM just like now.

The thing is, the questioning is based on what, exactly?  A lot of people post saying what planes shouldn't be able to do in here, extremely few follow that statement with any backup on what they should be able to do.

It basically boils down in the vast majority of cases to, "I don't know what's right, but this is wrong."

Wiley.
Title: Re: Yak3 Drag modelling
Post by: CptTrips on May 24, 2019, 03:42:11 PM
The thing is, the questioning is based on what, exactly?  A lot of people post saying what planes shouldn't be able to do in here, extremely few follow that statement with any backup on what they should be able to do.

It basically boils down in the vast majority of cases to, "I don't know what's right, but this is wrong."

Wiley.


Fair point, yet our gut feel proved correct in the DrI case even though we were also told then our concerns were baseless.  With insufferably arrogant snark.


So maybe instead of trying to snark the discussion into silence, the effort could instead be focused on working with the community in a more constructive manor to try and reason out what the issue might be and try and figure out how you could test it to prove or disprove.

Or just greet any suggestion with a sneer.
                                             





Title: Re: Yak3 Drag modelling
Post by: FLS on May 24, 2019, 04:12:03 PM

If I thought you were worth it, I would go dig out all your quotes of dismissive snark from 2009, 2010, attacking anyone who was questioning the FM just like now.

What's wrong with the FM? Nobody can say. You think it should have more parasitic drag? Do you know how little speed difference that makes vs induced drag in a turn?

I don't recall any dismissive snark about any legitimate flight model questions. If you have something more than a feeling by all means share it so we can have the best model possible.
Title: Re: Yak3 Drag modelling
Post by: JOACH1M on May 24, 2019, 04:27:38 PM

I try to be good, but I was born to be bad...     :devil
:banana:
Title: Re: Yak3 Drag modelling
Post by: Bushmills on May 24, 2019, 05:04:03 PM
I don't recall any dismissive snark.

And that's exactly your problem...
Title: Re: Yak3 Drag modelling
Post by: Devil 505 on May 24, 2019, 05:19:13 PM
The thing is, the questioning is based on what, exactly?  A lot of people post saying what planes shouldn't be able to do in here, extremely few follow that statement with any backup on what they should be able to do.

It basically boils down in the vast majority of cases to, "I don't know what's right, but this is wrong."

Wiley.

More like "I don't know if this is right, but it seems wrong in some cases."

How exactly is induced drag factored into the game's flight model? FLS says that induced drag is proportional to lift. By what proportion? Would it not also be affected by the change in airflow over the non lifting portions of the aircraft when turning?

unlike the OP, I do not feel the Yak-3 is actually broken. That real plane was a beast, as is ours.
Title: Re: Yak3 Drag modelling
Post by: Wiley on May 24, 2019, 05:26:58 PM
Fair point, yet our gut feel proved correct in the DrI case even though we were also told then our concerns were baseless.  With insufferably arrogant snark.


So maybe instead of trying to snark the discussion into silence, the effort could instead be focused on working with the community in a more constructive manor to try and reason out what the issue might be and try and figure out how you could test it to prove or disprove.

Or just greet any suggestion with a sneer.
                                           

I'm not exactly trying to be snarky, but this line of thought kind of irks me.  How precisely does one prove or disprove it without being able to say what the correct result is?

It's an assertion that could literally be made for any vehicle in the game.  "I don't know if this is right, but it seems wrong."

With the DR1, tbh I don't recall it, but per FLS's post above, some actual evidence was provided to show it was wrong?  That is a significant difference from just saying "This seems wrong."

Wiley.
Title: Re: Yak3 Drag modelling
Post by: save on May 24, 2019, 05:32:05 PM
Flying at 100% infinitely without engine overheating, is not correct in the Yak3, it should have WEP.
Damage model should be corected to be the same as the similar sized La-7, that actually die.
Title: Re: Yak3 Drag modelling
Post by: bustr on May 24, 2019, 06:45:33 PM
If you gents want to seriously get into this, contact MeierMotors GmbH in Germany. They do restoration and maintenance on the modern Yak-3M which were all made from the original blue prints at Strela in Orenburg south of Moscow. Probably for a fee they can send you the flight data you are arguing over. Hitech may well have contacted them for it since Yak-3 are flying today. Or, all of you raise your hands who thinks Hitech pulls this out of his whatsis and makes it all up just to rip you off for $14.95.


http://www.meiermotors.com/index.php/home
Title: Re: Yak3 Drag modelling
Post by: Chalenge on May 24, 2019, 08:55:16 PM
I mostly pay my $0.50/day just so I can watch people argue that their allegorical, yet non-factual opinions beat the best flight simulation available online. Meanwhile, in other sims, if you get too loud on the forums they just categorically banish, delete, and otherwise water-board their users.

Which beer goes best with a Yak-3 and popcorn discussion?
Title: Re: Yak3 Drag modelling
Post by: Arlo on May 24, 2019, 09:53:40 PM
Which beer goes best with a Yak-3 and popcorn discussion?

(https://edgmedia.bws.com.au/bws/media/products/657512-1.png?impolicy=Prod_MD)
Title: Re: Yak3 Drag modelling
Post by: Chalenge on May 24, 2019, 10:09:04 PM
Hehe, I was thinking Sam Adam's Pale Ale.
Title: Re: Yak3 Drag modelling
Post by: Oldman731 on May 24, 2019, 10:14:08 PM
unlike the OP, I do not feel the Yak-3 is actually broken. That real plane was a beast, as is ours.


Agreed.  It is an amazing plane, but we don't even have any anecdotal information indicating that it's wrong.  We just don't like it because it's so good.

With the (very old, in another game) P-47, and the (this game) FW190A8 complaints, at least people could point to real pilot accounts indicating that the modeling was not imitating life.  Haven't seen that so far with the Yak3.  In fact, way back when, didn't someone post Nazi instructions that pilots were supposed to be wary of the Yak3?

- oldman
Title: Re: Yak3 Drag modelling
Post by: FLS on May 25, 2019, 08:42:55 AM
I'm not exactly trying to be snarky, but this line of thought kind of irks me.  How precisely does one prove or disprove it without being able to say what the correct result is?

It's an assertion that could literally be made for any vehicle in the game.  "I don't know if this is right, but it seems wrong."

With the DR1, tbh I don't recall it, but per FLS's post above, some actual evidence was provided to show it was wrong?  That is a significant difference from just saying "This seems wrong."

Wiley.

There is very little good consistent  information on WW1 aircraft. The Dr1 was never shown to be wrong it was simply debated without facts. I posted some drag information Hitech hadn't seen before and I'm assuming that's the change referred to.
Title: Re: Yak3 Drag modelling
Post by: FLS on May 25, 2019, 08:59:43 AM
More like "I don't know if this is right, but it seems wrong in some cases."

How exactly is induced drag factored into the game's flight model? FLS says that induced drag is proportional to lift. By what proportion? Would it not also be affected by the change in airflow over the non lifting portions of the aircraft when turning?

unlike the OP, I do not feel the Yak-3 is actually broken. That real plane was a beast, as is ours.

If you think of induced drag as tilted lift you get a good idea of the force difference to parasitic drag. Gravity pulls us straight down but lift pulls us both up and back. As AOA increases the tilt of the lift, a greater proportion of lift goes to drag.

When you fly level you can yaw slightly to increase parasitic drag and look at how that affects your speed for comparison to how turning affects your speed

Title: Re: Yak3 Drag modelling
Post by: bustr on May 25, 2019, 01:24:53 PM
I spent part of the day translating Russian historic sites on the Yak3 yesterday. From the deck to 18,000ft it was a monster with a short range of 400 or so miles. So combat time was limited but, it dominated the German rides under 18,000ft it fought. The Luft never put out an order to not engage it, that is a WW2 legend, and no one can find any order to validate it. Air combat happens so fast, by the time you can verify if it is a Yak-1, Mig-3, La5 or Yak-3, you are in the engagement. The Yak-3 countered the 109's best attribute of climb on WEP with it's sudden popup climb ability.

Pilot feed back comparisons were the Yak-3 caught the 190 in one full circle and the 109E\F\G in two. While neither could climb away or dive away. Yak-3 had a nasty wing tip stall at slow speeds due to it's small narrow pointed wing. The plywood skin was easy to repair because rounds punched holes in the plywood wood\(metal or Bakelite) composite material.

In the MA it does exactly all that, so I would venture Hitech got his hands on the data being argued here becasue Yak-3M were being produced for the War Birds market since the 1990's.
Title: Re: Yak3 Drag modelling
Post by: bozon on May 26, 2019, 04:14:15 AM
There are 2 areas where I think the AH flight model favors light planes with oversized engines. Since yak3 is the most extreme case in this group, the effects are most evident.

The 1st is induced drag. Yak3 can maintain a climbrate that is close to optimal while flying at its lowest controllable speed (100 mph). Yak3 don’t actually stall at 100 mph (no flaps) - they fall off to the side due to torque after full rudder cannot overcome it. The stall buzzer will burn your headphones, you’ll have only sky in your forward view, and the plane still rockets skywards at about 4000 fpm. Spit 16 is quite similar btw, if you try to hold it at max power and lowest speed.

Now, some of this effect makes sense. At fixed G=1 (sustained climb), induced drag is a function of plane’s mass. Thus, light planes have flatter total drag curves below the min. drag speed. However, being able to sustain 4000 fpm climb on the edge of stall and controllability sounds a bit extreme. Emphasis on “sounds” because I did not go through the whole calculation nor do I have the data to do so.

The 2nd issue about slow speeds in AH is controll authority. At near stall speeds, control inputs in most planes are quite effective and have little adverse effects. For example, flying with the stall buzzer on and applying sudden full ailerons deflection (without adding pitch) does not cause one wing stall. Ailerons too are effective all the way down to the stall. Controls near stall are supposed to be a major issue for high power light planes that require a lot of controls inputs to keep flying at near stall. Yak3 does indeed cannot fly slower than 100 mph due to losing rudder authority, but the ailerons are fully effective.
If indeed these effects are a bit relaxed in AH, the light high powerloaded planes like yak3 will enjoy it more.

There are a lot of IFs above, I know.
Title: Re: Yak3 Drag modelling
Post by: FLS on May 26, 2019, 04:33:58 AM
... Yak3 don’t actually stall at 100 mph (no flaps) - they fall off to the side due to torque after full rudder cannot overcome it. ...

Nonsense. And the rest is BS.
Title: Re: Yak3 Drag modelling
Post by: DmonSlyr on May 26, 2019, 11:18:53 AM
Besides the guns, it's no different than a La7, it actually makes up for the guns with it's size and strength. I put about 8 20mm in a Yak3 from a 190D and it just flies away with an oil leak... It gets 1000s of more kills than a Ki84 with a higher K/D with a eny rated 2 points lower than a P51B. A P51B gets 600 kills a month, the Yak gets about 4000 kills with a higher K/D. Tell me how it's rational that a spit16 is a 5 eny plane when the Yak3 does better and is an 18 eny plane? Imo, we were just fine with only having the Yak9 as the best Yak.
Title: Re: Yak3 Drag modelling
Post by: leonid on May 26, 2019, 12:25:06 PM
I remember flying the Yak-3 in Warbirds back when Pyro and Co. were still there. It was an amazing aircraft with a very slippery airframe. You could snap roll that Yak-3 at low speed too, which made for some very cool maneuvers. Zoom until almost at apex, snap roll and exit pointing almost straight down. Add in the slow compression at speed and a dive in (not away) made for a very unorthodox escape. Anyone following often missed the roll and so couldn't track the sudden drop as they zoomed for a shot. Haven't played AH in a very long time but knowing the Yak-3 is in the inventory makes it tempting.
Title: Re: Yak3 Drag modelling
Post by: Bushmills on May 26, 2019, 03:25:58 PM
Nonsense. And the rest is BS.

 :rofl FLS have you actually flown the Yak3 since its been introduced?
Title: Re: Yak3 Drag modelling
Post by: The Fugitive on May 26, 2019, 03:54:41 PM
:rofl FLS have you actually flown the Yak3 since its been introduced?

Most likely, as well as having done most of the code work to get it in the game.   :devil

I think all the OP wants is for Hitech to check it out. Its not like Hitech has a spelling issue or "fat fingered" some code or another ever before. Accidents happen.
Title: Re: Yak3 Drag modelling
Post by: FLS on May 26, 2019, 03:56:06 PM
:rofl FLS have you actually flown the Yak3 since its been introduced?

Yes, but I hate left turning props because I automatically correct rudder for right turning props.   :joystick:

Nobody is more interested in AH flight model accuracy than Hitech, but that requires verifiable quantifiable data.
Title: Re: Yak3 Drag modelling
Post by: FLS on May 26, 2019, 03:59:52 PM
Most likely, as well as having done most of the code work to get it in the game.   :devil

I think all the OP wants is for Hitech to check it out. Its not like Hitech has a spelling issue or "fat fingered" some code or another ever before. Accidents happen.

Like a stopped clock is right twice a day you think Hitech maybe screwed it up but accidentally got the two parameters we can check correct.   :headscratch:
Title: Re: Yak3 Drag modelling
Post by: The Fugitive on May 26, 2019, 04:02:54 PM
Like a stopped clock is right twice a day you think Hitech maybe screwed it up but accidentally got the two parameters we can check correct.   :headscratch:

...and why do you think it is impossible for Hitech to have accidentally add/miss a keystroke that effect how the Yak retains "E"? ANYTHING is possible with code.
Title: Re: Yak3 Drag modelling
Post by: FLS on May 26, 2019, 04:55:53 PM
AFAIK retaining E is not a flight model parameter. 

So what specific Yak 3 performance does not match published data?
Title: Re: Yak3 Drag modelling
Post by: The Fugitive on May 26, 2019, 05:23:33 PM
AFAIK retaining E is not a flight model parameter. 

So what specific Yak 3 performance does not match published data?

LOL!!!! thats right, you wrote the code, not Hitech, my mistake.
Title: Re: Yak3 Drag modelling
Post by: save on May 26, 2019, 07:11:19 PM
Nonsense. And the rest is BS.

So how do you explain  the video Bozon did in another thread, flying at 100ish nose up at 4kfeet climb per minute ?
Title: Re: Yak3 Drag modelling
Post by: Bushmills on May 27, 2019, 06:45:03 AM
Yes, but I hate left turning props because I automatically correct rudder for right turning props.   :joystick:

Nobody is more interested in AH flight model accuracy than Hitech, but that requires verifiable quantifiable data.

Well it must have been in some other arena or another id, since it was introduced you haven't flown it once in the MA in fact you have only 2 interactions with it since 2013.

LOL!!!! thats right, you wrote the code, not Hitech, my mistake.

I'll bet it is a lot more complicated than a couple of parametres, definitely way over our heads, and more than likely flight modelling god FLS would be out of his depth as well.

We mere mortals can only list our experiences in game against a plane  :old:
Title: Re: Yak3 Drag modelling
Post by: FLS on May 27, 2019, 06:53:36 AM
So how do you explain  the video Bozon did in another thread, flying at 100ish nose up at 4kfeet climb per minute ?

I didn't see it. What's wrong with it?

Well it must have been in some other arena or another id, since it was introduced you haven't flown it once in the MA in fact you have only 2 interactions with it since 2013.

I'll bet it is a lot more complicated than a couple of parametres, definitely way over our heads, and more than likely flight modelling god FLS would be out of his depth as well.

We mere mortals can only list our experiences in game against a plane  :old:

Yes it was in the training arena and you have better things to do than obsess over forum posts.

There is no energy retention variable, it's basically drag and thrust. The question is if the big engine should overcome as much drag as it does. So post your data.

BTW did any of you try turning with the engine off to isolate induced drag?   
Title: Re: Yak3 Drag modelling
Post by: Squire on May 29, 2019, 01:20:55 AM
Quote
Nonsense. And the rest is BS.


Yep.
Title: Re: Yak3 Drag modelling
Post by: save on May 29, 2019, 06:09:41 AM
FLS, for reference on the film(s)

https://bbs.hitechcreations.com/smf/index.php/topic,364359.0.html (https://bbs.hitechcreations.com/smf/index.php/topic,364359.0.html)
Title: Re: Yak3 Drag modelling
Post by: FLS on May 29, 2019, 07:46:37 AM
I thought the reference was to a new film. I answered that post as you can see. No reason to change my opinion.

Small light aircraft with powerful engines are very aerobatic.
Title: Re: Yak3 Drag modelling
Post by: DmonSlyr on May 29, 2019, 06:17:27 PM
I thought the reference was to a new film. I answered that post as you can see. No reason to change my opinion.

Small light aircraft with powerful engines are very aerobatic.

Must be why it gets 4000 more kills a tour compared to the P51B with a 2 point eny difference. :noid

The La7 and the Spit16 are both 5 eny planes with no ord, yet still don't get as good a K/D.

If you don't kill a yak3 on the first pass, it squiggles away until it's 800 out and you'll never catch it again, but then turns back around on ya and pretty much outurnes most planes, including a P51B. It's like a 109K on even more crack. At least the K4 can't dive and is harder to shoot.

The yak3 has become another easy mode nuisance similar to the spit16 and 190D.
Title: Re: Yak3 Drag modelling
Post by: bustr on May 29, 2019, 06:28:42 PM
Modified one of my test terrains with an air spawn at 500ft so I don't have to waste time getting up to MAX speed. Compared the Yak3 v spit16 from 50ft at S\L max speed in a vertical popup to stall out. Both planes fell off gently and were easy to recover.

100% fuel
Yak3 at 50ft max speed 350IA
Spit16 at 50ft max speed 340IA with WEP.

Yak3 stall alt at 90IA - 4900ft
Spit16 stall alt at 90IA - 4300ft

Yak3 time to stall at 4900ft - 25sec
Spit16 time to stall at 4300ft - 21sec with WEP.

Any one of you can do this yourselves from an offline terrain using a stop watch. Hitech ignores "feelings" when it comes to his data. The only manuals for the Yak-3M on the internet cost a few dollars if one of you wants to go beyond the feelings stage and see if a flight envelope chart is included. Just search for Yak-3M and it's the operation manual. Lazy comes to mind but hey, feelings trump everything on the Internet in online games where data is concerned becasue, Oh yeah, "it just doesn't feel right to me" goes the famous over used line.

From a dealer in modern Yak here are some specs for a Yak-3M with an Allison engine: Allison V1710 1200 to 1650 hp (897 - 1233 kW). WW2 Russian engine specs:  Klimov VK-105PF-2  970 kW (1,300 hp). Numbers below are rather tame for level speed but, we see the slow speed with flaps maneuverability in the game all the time and in my test the 90mph fall off stall was gentile and easy to recover.

Max speed at 1000m - 270mph
Vne @ Sea Level - 324mph
Landing speed - 97mph
Stall speed with flaps - 81mph
Maximum load factor - +7\-3,5

http://aero-concept.com/index.htm

Title: Re: Yak3 Drag modelling
Post by: bustr on May 29, 2019, 07:11:45 PM
Subjected 3 more planes to this process that in the past were problems in the MA.

100% fuel, WEP where available and full speed at 50ft before pull up for vertical climb to stall.

K4
speed - 365IA wep
Time to stall - 15sec
Stall Speed - 90IA
Alt - 5000

Brewster
speed - 279IA
Time to stall - 17sec
Stall speed - 50IA
Alt - 2600

Dora
speed - 373IA wep
Time to stall - 26sec
Stall speed - 90IA
Alt - 5000

K4 is the real beast.....
Title: Re: Yak3 Drag modelling
Post by: The Fugitive on May 29, 2019, 07:21:25 PM
Modified one of my test terrains with an air spawn at 500ft so I don't have to waste time getting up to MAX speed. Compared the Yak3 v spit16 from 50ft at S\L max speed in a vertical popup to stall out. Both planes fell off gently and were easy to recover.

100% fuel
Yak3 at 50ft max speed 350IA
Spit16 at 50ft max speed 340IA with WEP.

Yak3 stall alt at 90IA - 4900ft
Spit16 stall alt at 90IA - 4300ft

Yak3 time to stall at 4900ft - 25sec
Spit16 time to stall at 4300ft - 21sec with WEP.

Any one of you can do this yourselves from an offline terrain using a stop watch. Hitech ignores "feelings" when it comes to his data. The only manuals for the Yak-3M on the internet cost a few dollars if one of you wants to go beyond the feelings stage and see if a flight envelope chart is included. Just search for Yak-3M and it's the operation manual. Lazy comes to mind but hey, feelings trump everything on the Internet in online games where data is concerned becasue, Oh yeah, "it just doesn't feel right to me" goes the famous over used line.

From a dealer in modern Yak here are some specs for a Yak-3M with an Allison engine: Allison V1710 1200 to 1650 hp (897 - 1233 kW). WW2 Russian engine specs:  Klimov VK-105PF-2  970 kW (1,300 hp). Numbers below are rather tame for level speed but, we see the slow speed with flaps maneuverability in the game all the time and in my test the 90mph fall off stall was gentile and easy to recover.

Max speed at 1000m - 270mph
Vne @ Sea Level - 324mph
Landing speed - 97mph
Stall speed with flaps - 81mph
Maximum load factor - +7\-3,5

http://aero-concept.com/index.htm

Nice,  but do a 30 degree turn to the left, another to the right, a tight barrel rl and THEN do the nose up climb. It seems like you'll get the same zoom.
Title: Re: Yak3 Drag modelling
Post by: FLS on May 29, 2019, 08:32:26 PM
Nice,  but do a 30 degree turn to the left, another to the right, a tight barrel rl and THEN do the nose up climb. It seems like you'll get the same zoom.

Post film. 
Title: Re: Yak3 Drag modelling
Post by: DmonSlyr on May 29, 2019, 10:07:13 PM
The K4 is a beast but statistically it does not even come close to the Yak3 in kills and K/D overall in the MA. Why do you think that is? It's easier to shoot down. It's harder to aim. It's larger. It may have a slower roll rate. It has harder views to see. Its much harder to compete in a K4 than a Yak3. The #s say that. No emotion what so ever in that statement.

When these top 3000 kill fighters are so abundant in the MA, it makes it very challenging for anyone, much less noobs, to enjoy the game. When you fly into a furball and it's 4-6 yak3s buzzing around, it's very hard to be successful and shoot someone down. This means more people fly them just to be successful, which naturally oversaturates them. There's no reason why a small 3-6 perk cost for these top 3000K fighters wouldn't hurt. Barring the P51D for marketing purposes. How hard can it possibly be to get 3 perks...
Title: Re: Yak3 Drag modelling
Post by: atlau on May 29, 2019, 10:52:41 PM
Agree with violator regarding k4 vs yak3. An expert in a 109k4 is more dangerous 1v1 in my opinion but very few people can reach that skill level. Whereas the yak3 has much more docile handling characteristics and very similar raw low alt performance making it so easy to fly even a caveman can do it. It feels like a cross between a k4 and spit16 and in the low alt furball environment is a beast. The modeling may be spot on. I have no basis to dispute it but its ENY is too low given its capabilities.

Title: Re: Yak3 Drag modelling
Post by: ACE on May 30, 2019, 08:14:05 AM
I got on the other night and found tons of yaks but they didn’t give any trouble. Even beat one in a rolling scissor with a Dora. What’s the big deal? :D
Title: Re: Yak3 Drag modelling
Post by: DmonSlyr on May 30, 2019, 11:09:20 AM
I got on the other night and found tons of yaks but they didn’t give any trouble. Even beat one in a rolling scissor with a Dora. What’s the big deal? :D

After flying the 190D last your, I found that the 190D was the Yaks worst nightmare. Probably why the 190D gets 1000 more kills a tour than even a yak 3. Both are nuisance, IMO.
Title: Re: Yak3 Drag modelling
Post by: bozon on May 30, 2019, 02:00:43 PM
Nonsense. And the rest is BS.
Well here is an insightful and well articulated reply from our FLS.
Please educate us some more!  :pray
Title: Re: Yak3 Drag modelling
Post by: FLS on May 30, 2019, 02:13:48 PM
What do you suppose causes the sudden loss of roll stability that balances the torque?
Title: Re: Yak3 Drag modelling
Post by: bustr on May 30, 2019, 03:14:28 PM
I was curious, Yak-3, spit16 and P47M.

The test started at 50ft on WEP if possible at the fastest speed. Flat turn left, record speed just before turn right, flat turn right record speed at end, barrel role, record speed at end into a vertical popup. Hang on prop and record alt and speed plane stalls off to aside.

100% fuel, full ammo load, WEP where possible 50ft level alt.


Yak-3
Max speed - 350
Left turn end speed - 332
Right turn end speed - 328
Barrel role end speed - 276
Popup stall alt - 2700ft
Stall speed - 90


Spit16 WEP
Max speed - 340
Left turn end speed - 320
Right turn end speed - 290
Barrel role end speed - 206
Popup stall alt - 2600ft
Stall speed - 90


P47M WEP
Max speed - 362
Left turn end speed - 332
Right turn end speed - 285
Barrel role end speed - 205
Popup stall alt - 2700
Stall speed - 85


Lazy comes to mind covering so many human aspects of this farce. I experience Fugi's whine all the time chasing spit16 and P47M and chances are by the time I run into them, they are a lot lighter from burning off fuel and ammo. I don't need to test the Yak-3 on half fuel, it's obvious what the outcome will be. Our Yak-3 is the monster the Russians say it was while our spit16 and P47M are the monsters the RAF and AAF said they were. Bunch of laziness going around.........
Title: Re: Yak3 Drag modelling
Post by: Wiley on May 30, 2019, 03:42:07 PM
Just curious, looking at those numbers, is the Yak's end of barrel roll speed a typo?  Off the cuff if it was doing 70mph more than the others entering the zoom I would expect it to go a lot higher.

Wiley.
Title: Re: Yak3 Drag modelling
Post by: bustr on May 30, 2019, 03:55:53 PM
Are your hands broken??
Title: Re: Yak3 Drag modelling
Post by: Shuffler on May 30, 2019, 04:14:00 PM
I was curious, Yak-3, spit16 and P47M.

The test started at 50ft on WEP if possible at the fastest speed. Flat turn left, record speed just before turn right, flat turn right record speed at end, barrel role, record speed at end into a vertical popup. Hang on prop and record alt and speed plane stalls off to aside.

100% fuel, full ammo load, WEP where possible 50ft level alt.


Yak-3
Max speed - 350
Left turn end speed - 332
Right turn end speed - 328
Barrel role end speed - 276
Popup stall alt - 2700ft
Stall speed - 90


Spit16 WEP
Max speed - 340
Left turn end speed - 320
Right turn end speed - 290
Barrel role end speed - 206
Popup stall alt - 2600ft
Stall speed - 90


P47M WEP
Max speed - 362
Left turn end speed - 332
Right turn end speed - 285
Barrel role end speed - 205
Popup stall alt - 2700
Stall speed - 85


Lazy comes to mind covering so many human aspects of this farce. I experience Fugi's whine all the time chasing spit16 and P47M and chances are by the time I run into them, they are a lot lighter from burning off fuel and ammo. I don't need to test the Yak-3 on half fuel, it's obvious what the outcome will be. Our Yak-3 is the monster the Russians say it was while our spit16 and P47M are the monsters the RAF and AAF said they were. Bunch of laziness going around.........

I agree... your chart was lazy in the fact you did not mention Time... stall speed to max speed.   You should be slapped with a dead trout.
Title: Re: Yak3 Drag modelling
Post by: Wiley on May 30, 2019, 04:29:05 PM
Are your hands broken??

Christ, dude.  I was just asking if it was a typo, as it seems out of whack.

If that's accurate, doesn't that mean it loses it's E in that zoom climb faster than the other two?

Wiley.
Title: Re: Yak3 Drag modelling
Post by: Devil 505 on May 30, 2019, 04:50:42 PM
Are your hands broken??

Really? There's no need to be a dick over being asked a legitimate question. Not cool.


Also, it's "roll" not "role".  :aok
Title: Re: Yak3 Drag modelling
Post by: ACE on May 30, 2019, 05:47:10 PM
Christ, dude.  I was just asking if it was a typo, as it seems out of whack.

If that's accurate, doesn't that mean it loses it's E in that zoom climb faster than the other two?

Wiley.

He’s been a little uptight here lately Wiley. You’ll have to forgive him.
Title: Re: Yak3 Drag modelling
Post by: bustr on May 30, 2019, 06:55:03 PM
You gents are being lazy allowing others to do the work while you only use your keyboards, then being offended when you are asked for your work. Wiley is more than able to do the same test from A1 on NDilses if he has questions. This is like a government road crew where 11 guys sip coffee and one guy fills the potholes. Lord forbid they spot something they decide they need to tell the one guy working. Becasue he just has to address it while there is a pile of shovels next to the work area and get offended when he points to the shovels and asks "are your hands broken".

Well are your hands broken?
Title: Re: Yak3 Drag modelling
Post by: atlau on May 30, 2019, 07:36:25 PM
Did someone kick your puppy?
Title: Re: Yak3 Drag modelling
Post by: pembquist on May 30, 2019, 08:57:05 PM
Asking if it is a typo seems completely reasonable to me. It isn't questioning the results it is just clarifying whether there is a transcription error. There isn't much point in somebody repeating your experiment if they are comparing their results to mis-typed data. A simple "no" would be appreciated.
Title: Re: Yak3 Drag modelling
Post by: bangsbox on June 05, 2019, 11:14:40 AM
I think we are forgetting most of the sticks that fly the yak3 are nasty to begin with and very accurate. 

Title: Re: Yak3 Drag modelling
Post by: atlau on June 05, 2019, 11:53:04 AM
I think we are forgetting most of the sticks that fly the yak3 are nasty to begin with and very accurate.

I find most of them very floppy and slippery :) like a pack of hyenas.
Title: Re: Yak3 Drag modelling
Post by: drgondog on June 11, 2019, 08:27:30 PM
Curiosity compels me to ask: What is the source of validated wind tunnel data? Is there a CD vs RN plot and or algorithm to relate CD at computed speeds and ratios of RN at calculated speed to RNbase at Wind tunnel baseline? ie CD= CDo(RN/RNbase)^.x?
Do we have CD vs CL plots to assess pressure drag influence to baseline parasite drag? Are THP then calculated for each speed, altitude and GW as a function CD/CL for the new flight conditions?

Are the prop efficiencies built in, the carb intake pressure losses, the pressure drag of the airframe and wing immersed in the prop vortex, the exhaust thrust of in-line engines factored into THP available?

Probably not.
Title: Re: Yak3 Drag modelling
Post by: FLS on June 12, 2019, 06:53:14 AM
Assuming that all aero forces are handled the same way for all aircraft by the flight model seems like reasonable speculation.

Is there any reason to think the model efficiencies and limitations result in the Yak 3 getting an unfair advantage?

Is there any significant flight performance where the yak 3 does not match available data?

Those would be better starting points for discussion than the OP complaining about a plane he's not flying.
Title: Re: Yak3 Drag modelling
Post by: icepac on June 12, 2019, 07:55:10 AM
A good yak9 pilot can can handle many yak3 pilots and then chase them down when they run.
Title: Re: Yak3 Drag modelling
Post by: atlau on June 12, 2019, 09:38:47 PM
A good yak9 pilot can can handle many yak3 pilots and then chase them down when they run.

And an average yak3 pilot can own an average yak9 pilot
Title: Re: Yak3 Drag modelling
Post by: Squire on June 13, 2019, 07:19:57 PM
Quote
Is there any reason to think the model efficiencies and limitations result in the Yak 3 getting an unfair advantage?

Is there any significant flight performance where the yak 3 does not match available data?

Those would be better starting points for discussion than the OP complaining about a plane he's not flying.

Clarity of argument does wonders. Well said.
Title: Re: Yak3 Drag modelling
Post by: DmonSlyr on June 16, 2019, 06:34:30 PM
The difference between the Yak9U and the Yak3 on the stats page should tell you everything you need to know.

Not sure why that's being ignored.
Title: Re: Yak3 Drag modelling
Post by: atlau on June 16, 2019, 07:53:48 PM
The difference between the Yak9U and the Yak3 on the stats page should tell you everything you need to know.

Not sure why that's being ignored.

Because someone has a heard of a distant relatives friends in-law that owned a yak3 in a yak9 and therefore the yak9 is waaaaay better dummy
Title: Re: Yak3 Drag modelling
Post by: bozon on June 17, 2019, 01:58:04 AM
Because someone has a heard of a distant relatives friends in-law that owned a yak3 in a yak9 and therefore the yak9 is waaaaay better dummy
So what? I owned a yak3 in a mosquito. Sure, I had 3 squadies with me coordinating on teamspeak, and he was still rolling on the runway, but we totally owned him!  :rock
Title: Re: Yak3 Drag modelling
Post by: Lusche on June 17, 2019, 06:29:38 AM
So what? I owned a yak3 in a mosquito. Sure, I had 3 squadies with me coordinating on teamspeak, and he was still rolling on the runway, but we totally owned him!  :rock

awesome  :x
Title: Re: Yak3 Drag modelling
Post by: Lusche on June 17, 2019, 06:31:47 AM
Lifetime MA results of Yak-3 vs Yak-9 are 315 to 253 victories.
Title: Re: Yak3 Drag modelling
Post by: FLS on June 17, 2019, 07:36:48 AM
The difference between the Yak9U and the Yak3 on the stats page should tell you everything you need to know.

Not sure why that's being ignored.

It's not ignored. It's just evaluated with different assumptions.
Title: Re: Yak3 Drag modelling
Post by: DmonSlyr on June 17, 2019, 02:44:05 PM
Lifetime MA results of Yak-3 vs Yak-9 are 315 to 253 victories.

When was the introduction of the Yak3? It's been around less than 4 years before the big boom even.

It's not ignored. It's just evaluated with different assumptions.

Which are?
Title: Re: Yak3 Drag modelling
Post by: FLS on June 17, 2019, 04:47:47 PM
...
Which are?

That the Yak3 performance and popularity is not a problem.
Title: Re: Yak3 Drag modelling
Post by: DmonSlyr on June 17, 2019, 05:53:07 PM
That the Yak3 performance and popularity is not a problem.

Maybe if you are blind and don't really play the game....
Title: Re: Yak3 Drag modelling
Post by: icepac on June 17, 2019, 06:20:39 PM
I consider the yak9 and yak3 tools for different jobs but with quite a bit of overlap.
Title: Re: Yak3 Drag modelling
Post by: save on June 17, 2019, 07:12:56 PM
So what? I owned a yak3 in a mosquito. Sure, I had 3 squadies with me coordinating on teamspeak, and he was still rolling on the runway, but we totally owned him!  :rock

Lie!  Only 4 guys shooting  at a Yak3 would only piss him off.
Stalin-wood are for real and deflects all bullets and you can expect half of the attackers get shot down by ricochets.
Title: Re: Yak3 Drag modelling
Post by: FLS on June 17, 2019, 08:38:17 PM
Maybe if you are blind and don't really play the game....

Those would also be reasons, but it this case it's simply intelligence, knowledge, and experience.
Title: Re: Yak3 Drag modelling
Post by: atlau on June 17, 2019, 11:49:27 PM
Fls how often do you play in the MA?
Title: Re: Yak3 Drag modelling
Post by: FLS on June 18, 2019, 08:28:24 AM
Do you really think that has anything at all to do with Hitech setting ENY and perk costs for the Yak 3? 


Title: Re: Yak3 Drag modelling
Post by: ACE on June 18, 2019, 09:32:19 AM
Do you really think that has anything at all to do with Hitech setting ENY and perk costs for the Yak 3? 




Yes because you sure do talk down your nose to damn near anyone with an opinion. I’d say it’s a fair question considering this thread is discussing things that are in the MA.
Title: Re: Yak3 Drag modelling
Post by: The Fugitive on June 18, 2019, 10:57:11 AM
 
Yes because you sure do talk down your nose to damn near anyone with an opinion. I’d say it’s a fair question considering this thread is discussing things that are in the MA.

 :cheers:
Title: Re: Yak3 Drag modelling
Post by: FLS on June 18, 2019, 12:07:41 PM
Yes because you sure do talk down your nose to damn near anyone with an opinion. I’d say it’s a fair question considering this thread is discussing things that are in the MA.

Some opinions aren't worth much.  Like this argument of yours.
Title: Re: Yak3 Drag modelling
Post by: atlau on June 18, 2019, 01:28:01 PM
Some opinions aren't worth much.  Like this argument of yours.

And you mostly come off as arrogant and dismissive of any opinion that contradicts your own without providing any substantive counterargument.

I agree with those who state the Yak3 ENY is too high based on how dang good a plane it is and its subsequent rise in MA dominance and simply requires a slight adjustment so that when countries have dominant numbers and become ENY limited they start losing planes like the Yak3 and D9 sooner.

Title: Re: Yak3 Drag modelling
Post by: DmonSlyr on June 18, 2019, 01:44:28 PM
Do you really think that has anything at all to do with Hitech setting ENY and perk costs for the Yak 3?

The P51B has a 20 eny, the Yak3 has a 18 eny. 2 points difference for plane that achieves thousands of more kills with a better K/D and the same ord. I'm trying to find the logic....
Title: Re: Yak3 Drag modelling
Post by: atlau on June 18, 2019, 01:51:08 PM
The P51B has a 20 eny, the Yak3 has a 18 eny. 2 points difference for plane that achieves thousands of more kills with a better K/D and the same ord. I'm trying to find the logic....

In all fairness the 51b can carry a few 500 lbers. But the yak3 makes for a better deacker: p
Title: Re: Yak3 Drag modelling
Post by: DmonSlyr on June 18, 2019, 02:12:09 PM
In all fairness the 51b can carry a few 500 lbers. But the yak3 makes for a better deacker: p

But the P51Bs impact on the MA isn't even close compared to the Yak3. Planes that get 1000s of kills a tour should not be above 10 eny.  I know for a fact that people just get tired of fighting these planes over and over again.
Title: Re: Yak3 Drag modelling
Post by: FLS on June 18, 2019, 03:12:25 PM
And you mostly come off as arrogant and dismissive of any opinion that contradicts your own without providing any substantive counterargument.

I agree with those who state the Yak3 ENY is too high based on how dang good a plane it is and its subsequent rise in MA dominance and simply requires a slight adjustment so that when countries have dominant numbers and become ENY limited they start losing planes like the Yak3 and D9 sooner.

I'm dismissive of people who don't respect my opinions. I don't mind if they just disagree with me.

I believe I provide sufficient argument. 
Title: Re: Yak3 Drag modelling
Post by: atlau on June 18, 2019, 05:08:27 PM
Do you believe that the Yak3s ENY is set appropriately? (Since this thread has apparently evolved )
Title: Re: Yak3 Drag modelling
Post by: FLS on June 18, 2019, 05:59:17 PM
Personally I don't like ENY or perk prices but I don't think I know what's good for the game better than Hitech does.

The 'argument' in this thread is that some people who don't fly the Yak 3 don't like it.
Title: Re: Yak3 Drag modelling
Post by: atlau on June 18, 2019, 06:02:34 PM
Ok so people cant suggest that the ENY is set too high and that perhaps Hitech should consider changing it? Or do you just tell everyone that nobody should question him. Even if people dont "like" the yak does that make their argument invalid? The usage/kill data pretty much speaks for itself.

How often do you actually play the game?

Changing ENY or perk status has occured in the past... and I actually think the ENY concept is a good one to keep gameplay balanced and that it needs minor adjustments.
Title: Re: Yak3 Drag modelling
Post by: FLS on June 18, 2019, 06:38:10 PM
Ok so people cant suggest that the ENY is set too high and that perhaps Hitech should consider changing it? Or do you just tell everyone that nobody should question him. ...

When have I ever done that? Do you just make stuff up?
Title: Re: Yak3 Drag modelling
Post by: Bruv119 on June 19, 2019, 09:53:39 AM


The only way to kill them is to enter the cockpit and stab him.

 :rofl

any particular place as a puncture wound might not do it?
Title: Re: Yak3 Drag modelling
Post by: atlau on June 19, 2019, 03:19:53 PM
When have I ever done that? Do you just make stuff up?

You told people they are wrong and offer bo reason other than tell them that HTC knows better.

In the mean time, do you think that the ENY price is set appropriately based on its capability (regardless of how you feel about the ENY system). And ill ask again how often do you actually fly in the MA? (Do.you play enough to recognize that it is used extensively and disproportionately to the ENY assigned to it?)
Title: Re: Yak3 Drag modelling
Post by: ACE on June 19, 2019, 04:14:27 PM
When have I ever done that? Do you just make stuff up?

Take your rose tinted glasses off my friend.
Title: Re: Yak3 Drag modelling
Post by: Shuffler on June 19, 2019, 04:25:36 PM
You people need to just listen to me. I will just make you think "Happy Thoughts" ☼ ™
Title: Re: Yak3 Drag modelling
Post by: atlau on June 19, 2019, 05:23:47 PM
You people need to just listen to me. I will just make you think "Happy Thoughts" ☼ ™

Only if you buy the first round of margaritas
Title: Re: Yak3 Drag modelling
Post by: FLS on June 19, 2019, 08:12:58 PM
That's quite a generalization. Why don't you quote me instead.

People offer lame reasons to change the game. I point that out. Sometimes they get upset.

Why do you care about my opinion anyway? It somehow bothers you that I disagree with some people?   :headscratch:

Do you think Hitech is waiting for me to tell him what to do?   :rofl

Take your rose tinted glasses off my friend.

It's always the other guy isn't it.   :D
Title: Re: Yak3 Drag modelling
Post by: Shuffler on June 19, 2019, 08:20:55 PM
Only if you buy the first round of margaritas

Mmmmmmmmargaritas
Title: Re: Yak3 Drag modelling
Post by: Arlo on June 19, 2019, 08:34:23 PM
This topic has turned into a post count haven.  :D
Title: Re: Yak3 Drag modelling
Post by: atlau on June 19, 2019, 11:27:22 PM
That's quite a generalization. Why don't you quote me instead.

People offer lame reasons to change the game. I point that out. Sometimes they get upset.

Why do you care about my opinion anyway? It somehow bothers you that I disagree with some people?   :headscratch:

Do you think Hitech is waiting for me to tell him what to do?   :rofl

It's always the other guy isn't it.   :D

FLS when was the last time you played in the MA?
Title: Re: Yak3 Drag modelling
Post by: FLS on June 19, 2019, 11:35:56 PM
FLS when was the last time you played in the MA?

How is that any of your business?


Title: Re: Yak3 Drag modelling
Post by: atlau on June 19, 2019, 11:48:39 PM
How is that any of your business?

It explains your lack of understanding of the issue posed by the yak3 in the MA and why its ENY is set too high. But if you aren't active you wouldn't see it. Have you flown in the MA against yak3s? Or do you just troll the boards?
Title: Re: Yak3 Drag modelling
Post by: FLS on June 20, 2019, 03:20:42 AM
Are you claiming that everyone is unable to adequately explain a simple issue? Only actual witnesses can possibly understand the problem of the Yak 3? 

You seem to confuse understanding with agreement. That's actual arrogance.

What don't I understand? The plane you fly can't handle Yak 3's?

The complaint is that the Yak 3 is modeled wrong, no wait, I mean it's not perked right, and it's ENY is wrong and stuff.  And it's ruining the game. Got it.  :D






Title: Re: Yak3 Drag modelling
Post by: Arlo on June 20, 2019, 04:58:12 AM
It's the T34 85 of the air! :old:
Title: Re: Yak3 Drag modelling
Post by: atlau on June 20, 2019, 06:40:52 AM
Are you claiming that everyone is unable to adequately explain a simple issue? Only actual witnesses can possibly understand the problem of the Yak 3? 

You seem to confuse understanding with agreement. That's actual arrogance.

What don't I understand? The plane you fly can't handle Yak 3's?

The complaint is that the Yak 3 is modeled wrong, no wait, I mean it's not perked right, and it's ENY is wrong and stuff.  And it's ruining the game. Got it.  :D

Im not claiming the modeling I wrong just agreeing to those that state its ENY is too high and that its high usage supports that statement which you seem hell bent on poopooing (when you stated that you didnt think the ENY was an issue). So yes I'm stating that if you dont see the problem 1st hand you are less likely to understand it and that maybe if you flew in the MA you'd see the light.

Did I say the plane I fly csnt handle a yak or that it is modelled wrong? If anything I'm saying that when a side has high numbers, ENY is supposed to balance the game and in this case it isn't set appropriately to do so.
Title: Re: Yak3 Drag modelling
Post by: atlau on June 20, 2019, 07:02:09 AM
That the Yak3 performance and popularity is not a problem.

Maybe not to those on the sidelines, but it is... to those who play the game and find that this plane is unaffected by ENY.
Title: Re: Yak3 Drag modelling
Post by: atlau on June 20, 2019, 07:04:38 AM
Those would also be reasons, but it this case it's simply intelligence, knowledge, and experience.

Stating you know better because you are more intelligent, knowledgeable and have more experience is considered my most as arrogance. Yet recent and 1st hand experience is dismissed. Weird.
Title: Re: Yak3 Drag modelling
Post by: diaster on June 20, 2019, 07:27:37 AM
You realize that when you get closer to an object it update more. Any lag or issues with hops will become obvious at that time.
True, but funny when you are head on or parallel to these "certain" guys, those problems aren't there, need not mention when they are on your six, but the second you slide behind them. their connections go crazy. yep, lag switch! and its always the same guys... akin to hacking w/o the software. That crap (like flying off the map) is what kills the game IMHO
Title: Re: Yak3 Drag modelling
Post by: FLS on June 20, 2019, 11:15:21 AM
Maybe not to those on the sidelines, but it is... to those who play the game and find that this plane is unaffected by ENY.

How do the Yak 3 pilots feel about that? Are they all complaining too or have they found a way to enjoy themselves?

Stating you know better because you are more intelligent, knowledgeable and have more experience is considered my most as arrogance. Yet recent and 1st hand experience is dismissed. Weird.

Just going by the evidence. BTW You keep misquoting me, you said "more", I didn't. You did that to make me sound arrogant. That's dishonest.
Title: Re: Yak3 Drag modelling
Post by: atlau on June 20, 2019, 11:34:57 AM
Then you are implying that their opinion is invalid because they aren't knowledgeable and intelligent yet you are?

I bet most yak3 pilots know very well that the yak3 ENY is high. Not seeing too many yak pilots saying it's a tough plane to fly. Again you may want to check out the MA
Title: Re: Yak3 Drag modelling
Post by: ACE on June 20, 2019, 12:03:19 PM
Blow. Hard.
Title: Re: Yak3 Drag modelling
Post by: FLS on June 20, 2019, 02:02:16 PM
Then you are implying that their opinion is invalid because they aren't knowledgeable and intelligent yet you are?

...

Don't be silly. It was an appropriate response to this:

Maybe if you are blind and don't really play the game....

Don't drag it out of context.

This was beaten to death in another thread already. If you don't like an ENY setting that's fine. If you think it's ruining the game that's unlikely. If it makes you unhappy think of the happy Yak 3 pilots. You never seem to care how they feel.
Title: Re: Yak3 Drag modelling
Post by: DmonSlyr on June 20, 2019, 05:45:59 PM
Don't be silly. It was an appropriate response to this:

Don't drag it out of context.

This was beaten to death in another thread already. If you don't like an ENY setting that's fine. If you think it's ruining the game that's unlikely. If it makes you unhappy think of the happy Yak 3 pilots. You never seem to care how they feel.

Most people don't enjoy fighting the same easy planes over and over again, and many don't want to stoop to that level to have to compete, therefore many players dont return because they have to constantly fight planes that give players the easy advantage of skirting the fight when they get in trouble. Boring gameplay of chasing runners  has consequences that do effect the game and #s overall. The fastest planes in the game have the best advantage overall and their ENY should reflect that. Too many shark planes make it harder for noobs to succeed even if they get to fly them too. A vet in a Yak3 is a noobs worst nightmare even if that noob can fly one too.
Title: Re: Yak3 Drag modelling
Post by: FLS on June 21, 2019, 05:01:21 AM
You want to encourage fighting by limiting a popular fighter.  :D

So what about the Yak 3 pilots? Too bad for them? It's only a little limit?
Title: Re: Yak3 Drag modelling
Post by: atlau on June 21, 2019, 06:43:13 AM
You want to encourage fighting by limiting a popular fighter.  :D

So what about the Yak 3 pilots? Too bad for them? It's only a little limit?

Dude I thought you were intelligent, knowledgeable and experienced. Nobody is saying ban the yak3. Just make the   ENY match its abilities. The 51d, spit16, la7 become limited when your side has numerical advantages. Why should the yak3 be different? Why should its eny be higher than the other "pure" fighters that it outperforms in the MA environment (spit 14, 47m, k4, 152 etc)? I dont want to take away your ability to fly the yak3, just prevent people from hording in a yak3 just like with other LW monster to prevent the fights from getting too imbalanced. And in your case since you dont fly in the MA you can still fly in match play or offline. The 190d9 which I sometimes fly should also be adjusted for the same reasons.

Actually let me back up... you do understand the difference between ENY and perk cost right?
Title: Re: Yak3 Drag modelling
Post by: FLS on June 21, 2019, 09:02:05 AM
Let me explain something to you. The word 'limiting' does not mean ban. In this case it refers to increasing the ENY value, which is what you seek, in order to LIMIT the use of the Yak 3.

This is a good example of how I say something simple that you agree with and the response is to insult me and get it totally wrong.
Title: Re: Yak3 Drag modelling
Post by: atlau on June 21, 2019, 10:37:42 AM
Let me explain something to you. The word 'limiting' does not mean ban. In this case it refers to increasing the ENY value, which is what you seek, in order to LIMIT the use of the Yak 3.

This is a good example of how I say something simple that you agree with and the response is to insult me and get it totally wrong.

Ok since you win the discussion on the precision of the language involved (feel better?) Let's address the main argument. Tell me why you think its ENY is appropriate...explain to me why the yak shouldn't be limited like the other aircraft with similar or worse capabilities? Or you just know better without offering a counterpoint to it's high usage rates and kill ratio.
Title: Re: Yak3 Drag modelling
Post by: FLS on June 21, 2019, 01:04:47 PM
You've been rude and abusive. I decline your request.
Title: Re: Yak3 Drag modelling
Post by: atlau on June 21, 2019, 03:54:27 PM
You've been rude and abusive. I decline your request.


Yet you're more than willing to debate semantics.. limit vs ban vs control etc.


Keep evading offering logical reasons for your position buddy. Calling you out isn't the same as being abusive.
Title: Re: Yak3 Drag modelling
Post by: Vulcan on June 23, 2019, 05:22:37 PM
Ok since you win the discussion on the precision of the language involved (feel better?) Let's address the main argument. Tell me why you think its ENY is appropriate...explain to me why the yak shouldn't be limited like the other aircraft with similar or worse capabilities? Or you just know better without offering a counterpoint to it's high usage rates and kill ratio.

The Yak-3 is not an uber plane. It sacrifices other characteristics like firepower, ammo, and fuel to achieve benefits in flight performance and small airframe (target). If you look at performance charts plenty of other rides have better WEP speeds at all altitudes.

The main reason you see high kill ratios is there is a particular group of yak-3 fliers who are very timid. They will not engage 1:1 (or 2:1 even). There's a couple who have danger-sensitive internet connections as well.

I still believe the claim of it's hardiness derives from being a small target and people not understanding that a hit sprite might not indicate all 6 or 8 of their 50 cals are hitting. Flying the Yak 9U it's common feedback ("hey I hit you with 8 50's") where the size of the yak vs convergence means only 1 50 cal hit you. Versus guys like Yucca are very good at convergence shooting will rip you apart in a single burst.
Title: Re: Yak3 Drag modelling
Post by: FLS on June 23, 2019, 07:52:29 PM


Yet you're more than willing to debate semantics.. limit vs ban vs control etc.


Keep evading offering logical reasons for your position buddy. Calling you out isn't the same as being abusive.

Limit vs ban isn't semantics. The words have common different meanings. This is either dishonest or ignorant.

Calling me out for not agreeing with you about ENY policies neither one of us has an actual clue about? Seriously?

You're correct, the abuse was separate.

I won't try to help you with your arguments if it bothers you.   :aok
Title: Re: Yak3 Drag modelling
Post by: Oldman731 on June 23, 2019, 09:00:29 PM
The Yak-3 is not an uber plane. It sacrifices other characteristics like firepower, ammo, and fuel to achieve benefits in flight performance and small airframe (target). If you look at performance charts plenty of other rides have better WEP speeds at all altitudes.


Yak3 is the Russian Spit 16.  Turns and climbs a bit better, I think, but the guns are worse.  It's still one of the easiest planes in the set.  I flew it a bit when it first came out, but soon stopped when I realized I was getting more kills than deaths.  IMHO - for whatever that's worth - it should be the same ENY as whatever the Spit 16 is.

- oldman
Title: Re: Yak3 Drag modelling
Post by: atlau on June 23, 2019, 09:55:16 PM
The spit16 still out turns it, but doesn't have the level speed of the yak3 and it's big wings are much more fragile. Overall though I'd say the spit16 is a more capable plane and its guns are definitely much more lethal.

However you are correct that they are similarly easy planes to fly and are good for beginners. Interestingly the spit14 which really only shines in pure climb rate and high alt performance and isn't nearly as good in the MA has the same ENY as the 16 (and much lower than the yak3)
Title: Re: Yak3 Drag modelling
Post by: pembquist on June 23, 2019, 10:27:38 PM
and the spit14 used to be a perk plane
Title: Re: Yak3 Drag modelling
Post by: atlau on June 23, 2019, 10:57:18 PM
Along with the ta152. And they were rightfully unpeeled since they clearly dont unbalance the game or are even used all that much
Title: Re: Yak3 Drag modelling
Post by: DmonSlyr on June 24, 2019, 12:16:04 AM
Even though the spit16 is a better plane. The Yak3 is still overall harder to shoot down than the spit16.
Title: Re: Yak3 Drag modelling
Post by: morfiend on June 24, 2019, 12:16:08 PM
Well I think it's a drag HTC modeled the Yak3,it doesnt even smell like a real yak!




    :salute

PS: short range and short ammo clip has an effect on the eny,could it be lower,likely but it's short comings means it should only be lowered slightly. IMHO.
Title: Re: Yak3 Drag modelling
Post by: Arlo on June 24, 2019, 12:36:27 PM
(https://i.imgur.com/ObPpAqu.png)
Title: Re: Yak3 Drag modelling
Post by: DmonSlyr on June 25, 2019, 11:18:49 AM
Well I think it's a drag HTC modeled the Yak3,it doesnt even smell like a real yak!




    :salute

PS: short range and short ammo clip has an effect on the eny,could it be lower,likely but it's short comings means it should only be lowered slightly. IMHO.

You could make the same arguement about the 163, Just sayin  :D
Title: Re: Yak3 Drag modelling
Post by: atlau on June 25, 2019, 12:38:54 PM
Range isn't an issue in the MA. Most planes fly with less than 100% fuel tank anyway.
 It's only real weakness is total ammo load.
Title: Re: Yak3 Drag modelling
Post by: morfiend on June 25, 2019, 03:28:11 PM
Range isn't an issue in the MA. Most planes fly with less than 100% fuel tank anyway.
 It's only real weakness is total ammo load.

  I never said range was an issue in the MA,just that range is considered in the ENY rating. Range,ords ammo and guns are all considered when it comes to ENY.


  It never changes,first it was the spit5,then the chog,spit 16 etc.etc.etc. All of you who complain never think about how it effects others,just how it effect you!

 A noob needs to have a plane that they can find some success in or they leave quickly so dropping eny too low or perking a plane so a new player cant fly it only leads to fewer players to fight against.

  If you're tired of chasing guys,just dont chase,turn away and use your uber skills to kill them when they try to attack.


 YMMV!


    :salute
Title: Re: Yak3 Drag modelling
Post by: morfiend on June 25, 2019, 03:33:45 PM
You could make the same arguement about the 163, Just sayin  :D


 Actually the 163 does smell like a real yak! Might be the Cstoff..... And no I dont think the same argument can be made,the 163 is perked for a reason,only available at certain bases for a reason.

 Was a time when several of us would fly 163 many sectors,refueling just to show up at a fight,to surprize unsuspecting players..... :devil



    :salute
Title: Re: Yak3 Drag modelling
Post by: atlau on June 25, 2019, 06:38:17 PM
  I never said range was an issue in the MA,just that range is considered in the ENY rating. Range,ords ammo and guns are all considered when it comes to ENY.


  It never changes,first it was the spit5,then the chog,spit 16 etc.etc.etc. All of you who complain never think about how it effects others,just how it effect you!

 A noob needs to have a plane that they can find some success in or they leave quickly so dropping eny too low or perking a plane so a new player cant fly it only leads to fewer players to fight against.

  If you're tired of chasing guys,just dont chase,turn away and use your uber skills to kill them when they try to attack.


 YMMV!


    :salute

I dont think it should be perked. Or that nobs shouldnt be allowed to fly it. Simply have its ENY level set appropriately to match its capabilities (and limitations). Its popularity and kill ratio in the MA is a better proxy than any equation could yield on how to calculate the ENY. ENY really only becomes an issue when there is a significant numbers disparity and it is designed to keep the overall fight balanced. I think some people would like to have ENY removed altogether but I actually think it's the best solution even if imperfect to balancing sides as long as the associated values are appropriate.

Personally I think an ENY value of 8 like the n1k2 would be appropriate. With better guns it would easily be a 5 ENY plane though along with the spit16 or 51d.
Title: Re: Yak3 Drag modelling
Post by: Oldman731 on June 25, 2019, 06:48:05 PM
A noob needs to have a plane that they can find some success in or they leave quickly so dropping eny too low or perking a plane so a new player cant fly it only leads to fewer players to fight against.

  If you're tired of chasing guys,just dont chase,turn away and use your uber skills to kill them when they try to attack.


As always, Morfiend speaks wisely.

- oldman
Title: Re: Yak3 Drag modelling
Post by: atlau on June 25, 2019, 07:20:09 PM

As always, Morfiend speaks wisely.

- oldman

Except that most people dont think it deserves to be perked. And if the ENY were set too low I'd be arguing to raise it instead.
Title: Re: Yak3 Drag modelling
Post by: DmonSlyr on June 26, 2019, 01:40:20 AM

 Actually the 163 does smell like a real yak! Might be the Cstoff..... And no I dont think the same argument can be made,the 163 is perked for a reason,only available at certain bases for a reason.

 Was a time when several of us would fly 163 many sectors,refueling just to show up at a fight,to surprize unsuspecting players..... :devil



    :salute

Damn, that sounds like a good idea...


As always, Morfiend speaks wisely.

- oldman

Ehh I disagree with his premise. Less top performance planes in the arena is better for noobs. A small perk prevents too many top performance planes to eat up the environment.  a noob could earn a top war plane with 5 perks quickly. The Yak3 gets a 1000 more kills than a La7 a tour. That's me every month X10 more kills. It's not fun to fight for noobs. The overall fights in the arena would be better for everyone overall with less top performance planes, and noobs would actually have a far better chance at shooting people down in an arena with less top fighters. JMO tho...
Title: Re: Yak3 Drag modelling
Post by: morfiend on June 26, 2019, 01:01:57 PM
Except that most people dont think it deserves to be perked. And if the ENY were set too low I'd be arguing to raise it instead.

 See I never said it should be perked just that perking "ANY" plane makes it unavailable to new players.

 I would add that just because a plane has a certain amount of kills doesnt mean it needs adjustments,it just means it's popular! When 50% of sorties are flown with just the Yak3 then maybe it's become unbalancing.

 The only way a new player can compete is if they have a plane that is capable and gives them some advantage,whether it's a big ammo clip,long range,great speed or it's a turning SOB. so putting them in a 109F4 or whatever just means they will leave and go play some other game that lets them get that advantage.Fights wont get better for new players with less competitive planes,they can barely fly as it is and the only players who would benefit are the sharks who have some knowledge of BFM.

 Ask yourself this will the game change for the better or worse if the eny is lowered to say 10 or 8 for the yak3 or will there be no change and players just log because they cant fly what they want?  We've seen this happen with the 51,players logging because they dont want to switch sides and the 51 isnt available to their side.


 YMMV.

    :salute
Title: Re: Yak3 Drag modelling
Post by: Wiley on June 26, 2019, 01:20:21 PM
Ask yourself this will the game change for the better or worse if the eny is lowered to say 10 or 8 for the yak3 or will there be no change and players just log because they cant fly what they want?  We've seen this happen with the 51,players logging because they dont want to switch sides and the 51 isnt available to their side.


 YMMV.

    :salute

Maybe I'm wrong but I've only ever noticed "If I can't fly plane X I'm leaving." type statements coming from pony dweebs.

My take on the people that fly things like the Yak3 and the Spit 16 and the LA7 is just people looking for the best tool for the job.  If one isn't available, they switch to the next best thing and go.  On the forum they may say "Oh that's my favorite plane from the war." but I am somewhat skeptical in most cases.

I also have a straight out-of-my-ass theory that the ENY levels on a few planes are intentionally high so new players have something they can still have a decent chance in.

Most people who favor turny planes can do a decent job in an LA5 when ENY gets high, for example.

Wiley.
Title: Re: Yak3 Drag modelling
Post by: morfiend on June 26, 2019, 03:30:17 PM
Maybe I'm wrong but I've only ever noticed "If I can't fly plane X I'm leaving." type statements coming from pony dweebs.


Wiley.


  Oh they did and if you care to search you will find those statements out there.

 I dont want to switch teams but I want to fly my little pony was posted many times.

 Like I said this has been going on for as long as I can remember,spit5,chog,etc. Oh and the cherry picked stats to support the argument went with them.

 Now dont get me wrong I did say there might be an argument for lowering the eny# on the yak3,how much lower is best left for those who actually run the game,I would think.


    :salute
Title: Re: Yak3 Drag modelling
Post by: Wiley on June 26, 2019, 03:52:03 PM

  Oh they did and if you care to search you will find those statements out there.

 I dont want to switch teams but I want to fly my little pony was posted many times.


Think you misread (or I mistyped ;))  That's what I'm saying, the only people I've ever seen say "Plane X or nothing" was the pony drivers.

 :salute

Wiley.
Title: Re: Yak3 Drag modelling
Post by: morfiend on June 26, 2019, 04:01:13 PM
Yup.....


  Totally got my mords wixed...




    :salute
Title: Re: Yak3 Drag modelling
Post by: DmonSlyr on June 27, 2019, 12:15:59 AM
Generally most games start the noobs off with the least valuable equipment and the noob must work their way toward better equipment. Why don't most noobs just leave those games then?

IMO, eny cap should not ban the P51, or other planes from allowing people to fly in them. As the #s get more lopsided, the planes should become perked rather than banned. This way, a player can still fly a P51D but they'd have to pay perks. They should have to pay perks for more Ord too...

Perks are proof that it reduces plane usage.

I really don't even understand why we have perks...
Title: Re: Yak3 Drag modelling
Post by: Shuffler on June 28, 2019, 11:56:02 AM
Funny thing about perks..... those that do not have them, want them. Those of us who have tens of thousands, hardly ever use them.
Title: Re: Yak3 Drag modelling
Post by: diaster on July 20, 2019, 12:01:08 AM
You won't be. Everyone is on the internet.
why play at defending those tards. We have all been there when the fight is all over the place, close in and no warping, but as soon as you saddle up and at time even near the six, warp city! I wont name names, but a few guys seem to always get connection issues, some times so bad they end up behind you from 400 in front.! Happened to me, punching holes in him next thing i know he has warped to my six! Can we say interrupt switch or maybe even a multiple screen shot macro!
Title: Re: Yak3 Drag modelling
Post by: Arlo on July 20, 2019, 12:12:50 AM
why play at defending those tards. We have all been there when the fight is all over the place, close in and no warping, but as soon as you saddle up and at time even near the six, warp city! I wont name names, but a few guys seem to always get connection issues, some times so bad they end up behind you from 400 in front.! Happened to me, punching holes in him next thing i know he has warped to my six! Can we say interrupt switch or maybe even a multiple screen shot macro!

What we can say is that you're supposed to report this via email to HTC along with film and not post this stuff on the forum.
Title: Re: Yak3 Drag modelling
Post by: Shuffler on July 20, 2019, 05:34:53 AM
why play at defending those tards. We have all been there when the fight is all over the place, close in and no warping, but as soon as you saddle up and at time even near the six, warp city! I wont name names, but a few guys seem to always get connection issues, some times so bad they end up behind you from 400 in front.! Happened to me, punching holes in him next thing i know he has warped to my six! Can we say interrupt switch or maybe even a multiple screen shot macro!

Understanding the internet and the game is important. When things are at a distance they update at a certain rate. As you close on a moving object, those updates will start increasing in a given time. At some point the updates can get quick enough to make any lag or issue in connections very obvious.
Title: Re: Yak3 Drag modelling
Post by: mikeWe9a on July 20, 2019, 10:32:28 AM
Generally most games start the noobs off with the least valuable equipment and the noob must work their way toward better equipment. Why don't most noobs just leave those games then?


In those games, the new players do start off with the least capable equipment, BUT they only face others with similar equipment, as there is generally a matchmaking system.  This allows them a sense of accomplishment as they gain skill in upgrading to a more powerful vehicle, which will then compete against other more powerful vehicles, maintaining both a challenge and the ability to progress.  Given the natural desire to upgrade, most of the competitors to a low-tier, inexperienced player will have similar levels of experience (not all of those low tier players will be inexperienced noobs of course, but many/most of them certainly will).  The AH arena model does not allow this - the brand new player entering into his first online combat against other players will be playing against players with much more experience, flying aircraft which they have selected because of their performance as well as their skills in them.  This puts the new AH player at a much greater disadvantage in trying to get some immediate success than those flying most other games employing matchmaking systems.

Mike
Title: Re: Yak3 Drag modelling
Post by: Shuffler on July 20, 2019, 12:07:55 PM
Yes they do not want to compete in the open world.
Title: Re: Yak3 Drag modelling
Post by: DmonSlyr on July 21, 2019, 04:09:18 PM
Yes they do not want to compete in the open world.

It's not even that. It's really about the density of the fight and the amount of time it takes to enter combat. I don't want it to be match play style just want the maps to be smaller with shorter base distances. 20 players in one area fighting is awesome! 20 players fighting in multiple areas are really freaking awesome. 20 players spread out around a huge map is boring. It's rare to find density on a huge map if you have fly 1.5 sectors to defend your swarmed base.

In those games, the new players do start off with the least capable equipment, BUT they only face others with similar equipment, as there is generally a matchmaking system.  This allows them a sense of accomplishment as they gain skill in upgrading to a more powerful vehicle, which will then compete against other more powerful vehicles, maintaining both a challenge and the ability to progress.  Given the natural desire to upgrade, most of the competitors to a low-tier, inexperienced player will have similar levels of experience (not all of those low tier players will be inexperienced noobs of course, but many/most of them certainly will).  The AH arena model does not allow this - the brand new player entering into his first online combat against other players will be playing against players with much more experience, flying aircraft which they have selected because of their performance as well as their skills in them.  This puts the new AH player at a much greater disadvantage in trying to get some immediate success than those flying most other games employing matchmaking systems.

Mike

I get what you are saying. I just know a few games that I play like BF4 put you in the arena with all levels who have way more advantage with earned items. Staged scoring works well for certain games, but it's definitely not what I'd like AH to be. My point is that players like to 'earn' things and aren't afraid of dying to get better. Though when you have fly 15 minutes if feels to get to a fight, and then die quickly, it makes players wàntto fly timidly. Now, if good players only fly good planes. It makes it even harder for noobs to learn the game. That's why I'd like more minor perked planes.

Funny thing about perks..... those that do not have them, want them. Those of us who have tens of thousands, hardly ever use them.

That's why I'd like more planes to be perked. Good players would not use them as much, therefore giving newer players an easier chance. After a couple of kills they have enough to fly a 190D or spit16 or la7 and can enjoy it. Most of the good players wouldnt choose to fly easier planes as often if they were perked. It would actually be better for noobs while making for better fights in the MA overall.
Title: Re: Yak3 Drag modelling
Post by: bustr on July 24, 2019, 02:18:33 PM
If the MA were an "air fighting only" arena this would work fine. It's foundation is capture the flag and people use their un-perked powerful rides first as fast bomb trucks then as the best way to get out of being a low target after they pitch their ords. Most of the MA game is not dueling, but instead opportunities to partake of that as a result of flag capturing initiatives. My almost 20 years of this game, that has always been how the MA functioned. Your solutions are too narrow for the open world MA becasue you ignore the fact most players are playing capture the flag and not interested in what you play the game for. Most people find out quickly in our world being a fighter pilot is not for them and they turn to all the offerings generated by the capture the flag game in the MA.  Shooting down other planes is part of that but not the total focus of the activity. They won't openly admit to that, it's easy to see by interactive observation and why so many loudmouths on 200 whine about people running away. Most customers in the MA are not fighter pilots.

Becasue the only thing you do in the MA is play lone wolf fighter pilot, you have a myopic narrow view of the whole MA game environment. Only a tiny percentage of players ever play in the MA the way you do while the rest take part in everything else offered as game play in the MA.

I've wondered if the mistaken assumption by all the opinionated over the years is that all customers want to become fighter gawds and nothing else. So the only help they have for the new customer is to throw them off a cliff rather than the baby steps of capturing flags. In capture the flag the goals are easier to learn and acheive while the new player has a better chance to learn how to fly a plane in the company and safety of others. Remember all those missions or hoards the fighter gawds called them dismissively. Where all the newbies had a chance to survive and learn the game and how to fly in Hitech's physics environment. And just like today, back then all those newbies took fighter gawd scalps by banding together and swamping them. Those baby steps gave them small victories and built the confidence to keep coming back. And it gave them friendships and networking opportunities which many used to join squads. This game would have died right after the 2008 economic collapse if the MA was 100% lone wolf types. The people who stayed were all old friends who used the game as a social media function like they do today.   

Most talented people in real life are clueless to teaching others how they do what they do. So many make the mistake of forcing anyone trying to learn from them to become their clone. They assume the person looks at the vocation exactly the same way they do and wants exactly what gets them off about it. And that being talented at it makes them an unassailable expert to all aspects of it. That drives away everyone but a person already motivated and innately talented enough to teach themselves and succeed at the vocation. Sadly, often the original talented person thinks they are a great teacher while being clueless that all they did was attract to themselves a like minded already talented person.

We drive away the customers we think we are talented enough to know how to keep in our game with our highly talented myopia.
Title: Re: Yak3 Drag modelling
Post by: Shuffler on July 24, 2019, 08:44:13 PM
It's not even that. It's really about the density of the fight and the amount of time it takes to enter combat. I don't want it to be match play style just want the maps to be smaller with shorter base distances. 20 players in one area fighting is awesome! 20 players fighting in multiple areas are really freaking awesome.

I have to agree on that.
Title: Re: Yak3 Drag modelling
Post by: morfiend on July 25, 2019, 04:37:48 PM
I have to agree on that.


 Yes but thats has nothing to do with limiting planes or forcing players to fly this or that.

  Shuff,remember fighter town map?  3 bases near the lake and everyone mixed it up in the center.Sort of like the old dueling arena but it was a map in rotation.

 HTC might consider something like this to cut down on flight times and concentrate the action.

 I'll shut up now as I still havent returned yet from my leave.



    :salute
Title: Re: Yak3 Drag modelling
Post by: Vulcan on July 25, 2019, 05:48:06 PM
Understanding the internet and the game is important. When things are at a distance they update at a certain rate. As you close on a moving object, those updates will start increasing in a given time. At some point the updates can get quick enough to make any lag or issue in connections very obvious.

I know how the net works (better than most here) - I've seen the certain group of Yak-3 fliers, when you saddle up on them there is a combination of stick stirring and a sudden loss of decent internet at their end. It's quite funny, sometimes they don't know you're there and are nice and smooth - then it's like a switch gets flipped.

I've sent in plenty of videos. I can understand the frustration of others.
Title: Re: Yak3 Drag modelling
Post by: eddiek on July 26, 2019, 03:17:18 AM


Not just Yak-3 pilots......I've seen numerous instances, pretty much all planes, but only certain pilots, whose planes go bonkers when you get saddled up on their six, and close in........then you overshoot and look back and they are rock steady, fully in control.......I wish, somehow, stick stirrers or whatever is happening, would see their planes suffer from the gyrations you see on the screen.......saw a 109G-6 do a tumbling act when I was closing in, enough so that I had to choose between spray-n-pray or pull up to avoid the collision, then looked back and he was rock steady and now on MY six............just my two cents.......
Title: Re: Yak3 Drag modelling
Post by: Shuffler on July 26, 2019, 01:06:56 PM

 Yes but thats has nothing to do with limiting planes or forcing players to fly this or that.

  Shuff,remember fighter town map?  3 bases near the lake and everyone mixed it up in the center.Sort of like the old dueling arena but it was a map in rotation.

 HTC might consider something like this to cut down on flight times and concentrate the action.

 I'll shut up now as I still havent returned yet from my leave.



    :salute

That was fun
Title: Re: Yak3 Drag modelling
Post by: DmonSlyr on July 27, 2019, 02:35:42 AM

 Yes but thats has nothing to do with limiting planes or forcing players to fly this or that.

  Shuff,remember fighter town map?  3 bases near the lake and everyone mixed it up in the center.Sort of like the old dueling arena but it was a map in rotation.

 HTC might consider something like this to cut down on flight times and concentrate the action.

 I'll shut up now as I still havent returned yet from my leave.



    :salute


Redo the base layout for Buzzsaw and do something like that in the middle, only make one base in the middle at 8k which is "death mountain" and both other teams have to try to take it for advantage. Who ever won the last map starts off with the 8k base...The base layout is a joke on the map and the #s prove it.

BTW- the match play needs to go back to a simple time, a small land base furball island similar to the DA lake would be really great. All green guys, air spawns. BOOM. (land is better than lake). The Match play is still not user friendly. Not fun for furballing unless you want to fight 6 ai planes. All of my fights end up getting interrupted by a 3rd guy when I 1v1. like.... UGH. The AI planes should fly like normal planes, and perhaps attack each other too... Its tough to get ganged by 4 planes including a ww1 plane that is buzzing your prettythang the entire time. That is just too tough for noobs. I dont really understand why it's so hard to have a simple FFA on a small map for people to have quick fighter action...a quick action simple furball arena is really the best way. Infact, im willing to bet the old DA style where you had to check to fight each other would do much better than the current quagmire thats going on now in Match play. 
Title: Re: Yak3 Drag modelling
Post by: The Fugitive on July 27, 2019, 10:32:04 AM

 Yes but thats has nothing to do with limiting planes or forcing players to fly this or that.

  Shuff,remember fighter town map?  3 bases near the lake and everyone mixed it up in the center.Sort of like the old dueling arena but it was a map in rotation.

 HTC might consider something like this to cut down on flight times and concentrate the action.

 I'll shut up now as I still havent returned yet from my leave.



    :salute

I always thought HTC got rid of that map due to the issues of players griefing and complaining. Fighter guys hated that the bomb****s would drop the hangers at FT. Win the war guys would complain that FT was taking away players that could help win the war. Some win the war guys would take the FT bases because no one defended them, they were just interested in fighting. Fighter would complain about the PT boats under the fights picking off the lower guys.

I think HTC just got tired of listening to the complaints and just scrapped it.

The Yak while not as dominating as the C-hog was when it came out is one of those planes that you see all the time. Spit16 and Yaks. Players get tired of fighting the same planes over and over especially if they have trouble fighting these uber planes. Just another reason players leave.
Title: Re: Yak3 Drag modelling
Post by: BuckShot on August 14, 2019, 07:12:16 AM
I always thought HTC got rid of that map due to the issues of players griefing and complaining. Fighter guys hated that the bomb****s would drop the hangers at FT. Win the war guys would complain that FT was taking away players that could help win the war. Some win the war guys would take the FT bases because no one defended them, they were just interested in fighting. Fighter would complain about the PT boats under the fights picking off the lower guys.

I think HTC just got tired of listening to the complaints and just scrapped it.

The Yak while not as dominating as the C-hog was when it came out is one of those planes that you see all the time. Spit16 and Yaks. Players get tired of fighting the same planes over and over especially if they have trouble fighting these uber planes. Just another reason players leave.

Fugitive just listed what I like about buzz map. Different strokes for different folks

On the yak 3, I can can saddle up on just about anybody in it but can't hit anything (I've always been a bad shot in ah) and run out of ammo quickly. Avoid one in a fight for a few minutes and they run out bullets. The eny seems ok to me.
Title: Re: Yak3 Drag modelling
Post by: DmonSlyr on August 17, 2019, 12:21:16 PM
Fugitive just listed what I like about buzz map. Different strokes for different folks

On the yak 3, I can can saddle up on just about anybody in it but can't hit anything (I've always been a bad shot in ah) and run out of ammo quickly. Avoid one in a fight for a few minutes and they run out bullets. The eny seems ok to me.

All it takes is 2-4 20mms and it's over. Just because it's hard for you to aim, doesn't make the plane any less of a monster. Being able to "saddle up on just about anybody" is a huge advantage that most planes do not have. It's like a 109K only easier to aim with a 20mm. That makes it far more deadly. There's a reason why it's so much more successful in the MA than a K4.
Title: Re: Yak3 Drag modelling
Post by: save on August 19, 2019, 09:04:41 AM
The problem is that 2-4 20mm on a Yak-3 is not even close to hurt it unlike other fighters.
Title: Re: Yak3 Drag modelling
Post by: save on August 25, 2019, 08:06:40 AM
(https://i.gyazo.com/5502fcecb1fb4df495e1e55654100b67.png)

Bk105 overheated at low altitude
Title: Re: Yak3 Drag modelling
Post by: bustr on August 27, 2019, 02:53:26 PM
Could have run it through a Russian OCR translator instead of treating your audience this poorly while supporting your point.


(https://i.gyazo.com/5502fcecb1fb4df495e1e55654100b67.png)


Multiple checks found that at
 'the temperature of the outside air near the earth, equal to - {15 ° С, which
 Torah is average for our latitudes, the temperature
 water in horizontal flight at maximum speed
 when the damper is set to
 "Downstream", does not exceed 100 ° C, and oil at the same
 conditions 110'C.  For the motor VK-105 IF, the maximum
 allowable temperatures have, as you know, the following
 value: water 110 ° C, 'oil 115 ° C for 5 minutes and
 1102 C for 10 minutes.


Title: Re: Yak3 Drag modelling
Post by: save on August 31, 2019, 07:28:27 PM
The Yak-3 flight manual in french :

https://nicoleon.pagesperso-orange.fr/Manuel_Yak-3.pdf (https://nicoleon.pagesperso-orange.fr/Manuel_Yak-3.pdf)

At an altitude of 2000 m switch on the second supercharging speed. Do not let the water temperature above 115 ° C for more than 5min. When the water and oil temperatures are above the permissible limits, the engine speed can be reduced to 2550 rpm
The maximum oil temperature without time limit shall not exceed 110 ° C

Then something I do not see in AH Yak-3's reincarnation :

The dive is allowed on all plates, with or without gas, up to a maximum recovery speed of 650 km / h. To ensure that the exit speed does not exceed 650 km / h, start straightening stitched at 45-60 ° at a speed of less than 620-630 km / h, for an angle of 70-80 ° - at 600 km / h shown at maximum. To straighten, whatever the speed, pull the handle without shot.
To pull the handle too hard at high speed generates significant load factors, at low speed the plane swings on the wing and can go into a spin.

They easy follow you 450-500mph - 400mph is the max at 45-60 degree angle, and 370mph at 80-90 deg angle.



Title: Re: Yak3 Drag modelling
Post by: diaster on December 01, 2019, 11:41:33 PM
I don't think anybody here has flown a real Yak-3 so whether or not it is "overmodeled" is not really resolvable. However, that said, it is a weird bland aeroplane with about as much personality as a turnip. It is the plane I hate the most and when I have tried flying it I feel like I am in a video game, (oh, wait.) It's only weakness as far as I can tell is that it doesn't have Hispano's or a lot of bullets. Pro pilots may disagree. It is substantially faster than a top of the line Spitfire and seems even easier to fly and faster to rebuild energy. It is a dirty dirty plane. Worse than the LA-7
seen one up close, built like a John deer tractor! Can’t see how that air tank can retain energy and turn etc like it foes in game. Fast as a pony, turns like a Zehe and accelerates like.. ka7 or ki84
Title: Re: Yak3 Drag modelling
Post by: mora on January 23, 2020, 04:52:49 AM
In War Thunder it's an aircraft of limited usefulness because of the dive speed. It rips apart at 683 km/h. Otherwise it is pretty much like in AH.