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General Forums => Wishlist => Topic started by: Rich46yo on April 03, 2008, 09:33:21 PM

Title: Perk the 163 higher
Post by: Rich46yo on April 03, 2008, 09:33:21 PM

Normally it has about the same perks as a Tempest, or not much higher. So that means whenever you do an HQ raid your going to see lots of these things. And thats not that big a deal except when guys get in them that dont know what they are doing in them. I bet Ive been rammed in the last 5 HQ raids Ive been in by sticks who dont know how to fly them. If the perk cost was higher I bet they would at least learn to fly them first, or, wouldnt fly them so recklessly. Perked like a Tempest your basically taking HQ raids out of the game.

Give them maybe 75% of the perks of a 262. In the hands of an expert they are a deadly airplane. As it stands its more like a comedy show. We even did an NOE raid and these things were zinging along, 100' off the ground, ramming the bombers.

If the game is a war flight sim then its totally unrealistic. In the actual war this airplane was a total failure and had zero impact on the conflict. Actually the program was more an aid to the allies then it was to the Germans cause the Luftwaffe poured all kinds of resources into a wretched design that just didn't work.

Im not saying get rid of them. Just perk them realistically. Thank you.
Title: Re: Perk the 163 higher
Post by: DoNKeY on April 03, 2008, 09:54:50 PM
Well aside from the constant ramming, I do think that 163's should be perked higher.  As it is now, one country warning of a HQ raid means that when I up from a HQ close base and hit "ALT + I" all I see is 163's.  I'm all for history and fun, but I think it's neither for everyone, especially the attackers, when they fly for an hour and then see 30/40+ 163's coming and tearing them apart.

donkey
Title: Re: Perk the 163 higher
Post by: Larry on April 03, 2008, 10:29:10 PM
Let me see if I get this right. You want a plane that has five minutes of fuel, 120 bullets, and limited to only one base to have a perk of about 150? People dont know how to fly them because you never really get a chance to. You waste half your fuel getting up to the alt then if your lucky you dont get your wing blown off by death star .50cals on the first pass you have to start RTBing.
Title: Re: Perk the 163 higher
Post by: EskimoJoe on April 03, 2008, 10:31:21 PM
Im not saying get rid of them. Just perk them realistically. Thank you.
Real planes weren't perked.
Title: Re: Perk the 163 higher
Post by: EvlPrsn on April 03, 2008, 10:34:59 PM
Real planes weren't perked.

no, but real 163s were few in number and had explosive fuel.  model that and i'll let u unperk em.  one hit to the tanks and it blows to bits.
Title: Re: Perk the 163 higher
Post by: hubsonfire on April 03, 2008, 10:41:57 PM
Hmm, pulling the "realism" card while asking that a specific type of plane be further limited, to facilitate the bombing of a single structure which defeats radar for an entire country, over the entire map.

Does this strike anyone else as a bit ironic?
Title: Re: Perk the 163 higher
Post by: lyric1 on April 03, 2008, 10:46:54 PM
Well aside from the constant ramming, I do think that 163's should be perked higher.  As it is now, one country warning of a HQ raid means that when I up from a HQ close base and hit "ALT + I" all I see is 163's.  I'm all for history and fun, but I think it's neither for everyone, especially the attackers, when they fly for an hour and then see 30/40+ 163's coming and tearing them apart.

donkey
Well you could just give up on HQ raids as you said it takes an hour to fly over & about 10 min to get HQ back up with about 6 c47's.
Title: Re: Perk the 163 higher
Post by: Larry on April 03, 2008, 10:52:42 PM
and had explosive fuel.  model that and i'll let u unperk em.  one hit to the tanks and it blows to bits.

BZZZ wrong please try again.
Title: Re: Perk the 163 higher
Post by: EvlPrsn on April 03, 2008, 10:53:39 PM
BZZZ wrong please try again.

its a 2 part fuel, if u put a hole in either tank and they mix, they spontaneously combust.  model that, and u can have all the 163's ya want.
Title: Re: Perk the 163 higher
Post by: EskimoJoe on April 03, 2008, 10:54:33 PM
its a 2 part fuel, if u put a hole in either tank and they mix, they spontaneously combust.  model that, and u can have all the 163's ya want.
I support proper spelling and Grammar. Go back to school, kid.
Title: Re: Perk the 163 higher
Post by: EvlPrsn on April 03, 2008, 10:57:25 PM
I support proper spelling and Grammar. Go back to school, kid.

have fun with grammer, i deal with it enuff on all my english papers in college, so back off.  this is one of a couple places most ppl dont care.  u sir, are 1 of those that presses ur ways on others, and i support being understanding of others.

and for the record, i'm not a kid.  i'm just not an old man either.
Title: Re: Perk the 163 higher
Post by: Larry on April 03, 2008, 10:58:36 PM
its a 2 part fuel, if u put a hole in either tank and they mix, they spontaneously combust.  model that, and u can have all the 163's ya want.

Thats a little better. Try it one more time and you might get it.
Title: Re: Perk the 163 higher
Post by: Larry on April 03, 2008, 11:00:33 PM
have fun with grammer, i deal with it enuff on all my english papers in college, so back off.  this is one of a couple places most ppl dont care.  u sir, are 1 of those that presses ur ways on others, and i support being understanding of others.

and for the record, i'm not a kid.  i'm just not an old man either.

Um, most people do care. When you type like that you make yourself out to be a kid.
Title: Re: Perk the 163 higher
Post by: EvlPrsn on April 03, 2008, 11:02:39 PM
Thats a little better. Try it one more time and you might get it.

i'd rather not pull out specs on evrything, the point is they didnt take bullets well, and the rockets were unreliable.  i also know there were enuff of them to be notable and make it into this game, but were not seen in large numbers liek spitfires, p47s, or 109s....  its a matter of relative numbers.

if u care to correct me to pinpoint details, please go ahead.  i personally would b happier if there were no jets at all in this game, as they are just plain annoying.

Um, most people do care. When you type like that you make yourself out to be a kid.

well, then i guess ya'll r just gonna have to suck it, cuz up to the point that we can understand eachother, it reli doesnt matter.  i very much enjoy playing a game with more mature people, but if i'm going to have this sort of problem with stuff i post on the forums, dont count on any input from me.

and thats enuff derailing for one thread
Title: Re: Perk the 163 higher
Post by: DoNKeY on April 03, 2008, 11:12:30 PM
Well you could just give up on HQ raids as you said it takes an hour to fly over & about 10 min to get HQ back up with about 6 c47's.

If I'm understanding you correctly, I don't go on HW raids...

And to clarify some, I do believe that it should get a higher perk, but what that should amount to, I'm not sure.

donkey
Title: Re: Perk the 163 higher
Post by: Larry on April 03, 2008, 11:23:21 PM
See Rules #6, #5, #4
Title: Re: Perk the 163 higher
Post by: EskimoJoe on April 03, 2008, 11:30:28 PM
See Rules #2, #6
Title: Re: Perk the 163 higher
Post by: EskimoJoe on April 03, 2008, 11:31:42 PM
See Rule #5
Title: Re: Perk the 163 higher
Post by: EvlPrsn on April 03, 2008, 11:35:53 PM
See Rule #2
Title: Re: Perk the 163 higher
Post by: EskimoJoe on April 03, 2008, 11:39:17 PM
See Rule #2
Title: Re: Perk the 163 higher
Post by: 5PointOh on April 04, 2008, 12:08:53 AM
Let me see if I get this right. You want a plane that has five minutes of fuel, 120 bullets, and limited to only one base to have a perk of about 150? People dont know how to fly them because you never really get a chance to. You waste half your fuel getting up to the alt then if your lucky you dont get your wing blown off by death star .50cals on the first pass you have to start RTBing.
Well said.
Title: Re: Perk the 163 higher
Post by: Larry on April 04, 2008, 12:38:40 AM
See Rules #5, #2, #4
 
Title: Re: Perk the 163 higher
Post by: SD67 on April 04, 2008, 04:00:32 AM
The sole purpose of the 163 is for HQ defence (when people can be bothered) and you're complaining when people actually use them for what they're in the game for? :huh
I've actually flown a 163 across half the map using careful fuel management. Did you know that if you get it just right, you can rearm and refuel a 163? Taking off again is tricky but if you can get it moving just a little it's a piece of cake ;)
Title: Re: Perk the 163 higher
Post by: uberslet on April 04, 2008, 05:48:46 AM
Well aside from the constant ramming, I do think that 163's should be perked higher.  As it is now, one country warning of a HQ raid means that when I up from a HQ close base and hit "ALT + I" all I see is 163's.  I'm all for history and fun, but I think it's neither for everyone, especially the attackers, when they fly for an hour and then see 30/40+ 163's coming and tearing them apart.

donkey
i agree donkey, but i herd some where that the wings wer re-inforced so if they ran out of ammo or fuel on a pass then they could ram the wings of bombers w/ their wing and tak it off. just what i herd, but they do need to be perked higher, and if they cant be perked higher then they need a cap of how many can be in air at one time for your country. maybe say 4 or 5, 6 at most. just my thought and how i think it should be done.
Title: Re: Perk the 163 higher
Post by: SD67 on April 04, 2008, 05:53:31 AM
It's a bit of a moot point anyway, you could fly in with no opposition at all, take the HQ out and with a little teamwork it would be back up again before you'd gone 2 sectors away.
Title: Re: Perk the 163 higher
Post by: Rich46yo on April 04, 2008, 05:55:24 AM
Let me see if I get this right. You want a plane that has five minutes of fuel, 120 bullets, and limited to only one base to have a perk of about 150? People dont know how to fly them because you never really get a chance to. You waste half your fuel getting up to the alt then if your lucky you dont get your wing blown off by death star .50cals on the first pass you have to start RTBing.

                        Ok the airplane is one dimensional. Although on certain maps Ive had them intercept me when bombing strats, tho I dont know if they still do on current maps cause I dont bomb strats anymore. The point is every airplane is, in effect, one dimensional. In its particular sphere of operation one gauges its effectiveness. Yes the 163 is truly one dimensional. But in that particular application it does throw off any kind of realism in the game which is why an airplane is perked.

                       I believe its unbalancing as it stands and should be perked higher. And boy, aint it funny but whenever you "wish" for something in the "wish for" forum someone always accuses the person of "complaining"or "whineing"?

                      Here's the operational history of the airplane, "and I remember off the top of my head". Out of about 300 produced the 163 shot down 9 allied bombers during the war. I bet 9 rolled off US assembly plants, in 1944, during the time it took me to type this post. Offhand I dont remember how many were lost but I do know about 80% of them were lost during takeoffs and landings. The comets were so fast, and so difficult to control and aim with, that Luftwaffe pilots ended up using the fuel to get to Alt and then making several unpowered glides thru the bomber formations before breaking off and gliding home. The comets were operational by the summer of '44 so they had their chance to make an impact but failed to do so. And had the Germans spent those millions of Reichsmarks on more 190 fighters they would have actually gotten something for their money. In operational terms the comet was a dismal failure.

                   Even still its a fascinating airplane with a fascinating story behind it. Its actually kinda cool its in the game but it shouldn't be allowed to be so unbalancing in its particular sphere of usefulness. I have flown it in the TA, where BTW you can fly it everyday even on Christmas, and it is a fun ride. I dont blame anyone for liking it. All Im saying is it should be perked higher. I'd say 50% to 75% of the ME-262s perks.

                   Eskimo Joe why are you even in this thread? While were at it AH needs to bring back the ignore feature in this forum or do something about these spam monkeys
Title: Re: Perk the 163 higher
Post by: uberslet on April 04, 2008, 06:07:44 AM
The comets were so fast, and so difficult to control and aim with, that Luftwaffe pilots ended up using the fuel to get to Alt and then making several unpowered glides thru the bomber formations before breaking off and gliding home.
what i herd was different from that, so im saying wrong, you guys and criticize me ALL YOU WANT, wont change how i feel. I heard that it took ONE powered pass, looped around, dove then climbed back up through the formation for ONE unpowered then broke off and went home. so total it took TWO passes, ONE powered, ONE UN-powered pass
Title: Re: Perk the 163 higher
Post by: Strip on April 04, 2008, 06:29:59 AM
Heres an idea....send 10-15 fighters ahead to vulch the 163 base. I ran an HQ mission like that and we saw ZERO. You might even get away with a couple 262s. Bottom line they can be stopped if you put the effort in.

Edit...when the buffs leave the same fighters can also kill the goons that everyone gripes about.

Strip(er)
Title: Re: Perk the 163 higher
Post by: SD67 on April 04, 2008, 06:41:10 AM
Exactly.
Why penalise some players because others lack a little forethought?
Title: Re: Perk the 163 higher
Post by: moot on April 04, 2008, 06:42:26 AM
Heres an idea....send 10-15 fighters ahead to vulch the 163 base. I ran an HQ mission like that and we saw ZERO. You might even get away with a couple 262s. Bottom line they can be stopped if you put the effort in.

Edit...when the buffs leave the same fighters can also kill the goons that everyone gripes about.
Tactics?!! :noid

The way I remember it, the 163s were first and foremost grounded by fuel infrastructure attrition.
Title: Re: Perk the 163 higher
Post by: SD67 on April 04, 2008, 06:46:40 AM
yeah but we cannot pork the fuel like we used to these days :(
Title: Re: Perk the 163 higher
Post by: moot on April 04, 2008, 07:30:26 AM
I mean in WWII.  A few high fighters above the HQ bombers, and some NOE La7s or other (short legs on the La7) low alt harrasment fighters would probably be enough to mitigate 163 defence.. I think the critical part is not letting them be seen until the 163s spawn on the runway, otherwise you get the anti-capture knee jerk reaction of mass uppers which would allow the 163s to slip thru. 
P47Ns spraying lots of 50cal at 163s will almost guarantee a pretty big delay in 163s hitting the bombers.   It's not such a stretch to entice fighter jocks along for a longish ride at 30k so they could have a go at rocket dweebs.
Title: Re: Perk the 163 higher
Post by: Strip on April 04, 2008, 11:01:38 AM
Your correct Moot.

C-Stoff and T-Stoff as labeled by the Germans was in short supply. Both had severe transportation limitations and were hypergolic (no spark needed) with each other. A cotton rag will burst into flames shortly after contact. I believe the chemical names are hydrazine and nitrogen tetroxide (or nitric acid) going from memory.

You could go NOE and just orbit the base in P-51s. Not much is going to get up to you if your smart in the 5 or 10 minutes before the bombs fall. Most wont spawn if the threat of getting vulched is real. If they spend time turning with you they wont have the fuel to get up to the buffs anyway. Heck a few 35k 51s even scare all but the most aggressive 262 pilots away.

Tactics......people fail to use them and then wonder why they failed.

Strip(er)
Title: Re: Perk the 163 higher
Post by: Larry on April 04, 2008, 02:01:25 PM
C-Stoff was a mixture of 57% methyl alcohol, 30% hydrazine hydrate and 13% water. T-Stoff was 80% concentrated hydrogen peroxide, to which some additional stabilizers were added.
Title: Re: Perk the 163 higher
Post by: Barnes828 on April 04, 2008, 02:52:55 PM
No point they are easy to kill...

my squad and I did an HQ raid and shot 9 of them down all together.
Title: Re: Perk the 163 higher
Post by: Bronk on April 04, 2008, 04:03:19 PM
Lets see now.
1. only at 1 base
2. 6 min of fuel
3. 120 rounds
4. already perked

Nahh it's limited enough. :aok
Title: Re: Perk the 163 higher
Post by: Spikes on April 04, 2008, 04:33:58 PM
NO.
Like said before, get 6 '47Ns to cherry pick the 163s as they come up...

Title: Re: Perk the 163 higher
Post by: Rich46yo on April 04, 2008, 04:57:21 PM

                    Well thanks for the opinions, whatever they were. At least to the ones who made contributions to the thread. <S>
Title: Re: Perk the 163 higher
Post by: DPQ5 on April 04, 2008, 05:18:24 PM
Lets see now.
1. only at 1 base
2. 6 min of fuel
3. 120 rounds
4. already perked

Nahh it's limited enough. :aok

i completely agree, i mean a 163 can only stay up a little and u have 2 climb 2 bombers so buy the time your get up there you only have about a minute of fuel wich when i take a 163 thats only time for me 2 get 2 bombers and pray 2 get home
Title: Re: Perk the 163 higher
Post by: angelsandair on April 04, 2008, 05:53:17 PM
Um, most people do care. When you type like that you make yourself out to be a kid.

actually most people dont. I could care less, as long as it isnt like this: "HelLo EvERy OnE i wAnT tO pERk tHEE OnE SIx ThREe HIghEr!!"
Title: Re: Perk the 163 higher
Post by: Larry on April 04, 2008, 06:00:16 PM
I could care less


Wells thats no surprise.

And yes people do care when you type like you havent graduated first grade.
Title: Re: Perk the 163 higher
Post by: WWhiskey on April 04, 2008, 10:14:17 PM
Hmm, pulling the "realism" card while asking that a specific type of plane be further limited, to facilitate the bombing of a single structure which defeats radar for an entire country, over the entire map.

Does this strike anyone else as a bit ironic?

:rofl :rofl :rofl :rofl :rofl yes it does! :rofl :rofl :rofl :rofl :rofl
Title: Re: Perk the 163 higher
Post by: BaDkaRmA158Th on April 04, 2008, 11:17:41 PM
Yup, if i am defending some of the last areas on my map, and you are conducting a raid.
If i take the time and effort "and perks" to fly out to you, i will ram you if i feal like it.(after ammo out of course)


Desperation, the end of days for a loosing side.


The way of things.  :rock
Title: Re: Perk the 163 higher
Post by: DPQ5 on April 05, 2008, 02:43:42 AM
i would use a 109 to ram enemy bombers conductiong a ram

Title: Re: Perk the 163 higher
Post by: SD67 on April 05, 2008, 04:38:58 AM
why does that not surprise me? :confused:
Title: Re: Perk the 163 higher
Post by: BaldEagl on April 05, 2008, 09:49:49 AM
Real planes weren't perked.

 :aok

Hmm, pulling the "realism" card while asking that a specific type of plane be further limited, to facilitate the bombing of a single structure which defeats radar for an entire country, over the entire map.

Does this strike anyone else as a bit ironic?

 :rofl :rofl :rofl 

Hub, you have the best posts hands down.

If they spend time turning with you they wont have the fuel to get up to the buffs anyway.

Wrong.  The 163's an awsome little turn fighter.  A Pony has no chance against it but you can't fly it at full throttle.  Managing throttle between about 0-40% will quickly dispatch most threats.

i completely agree, i mean a 163 can only stay up a little and u have 2 climb 2 bombers so buy the time your get up there you only have about a minute of fuel wich when i take a 163 thats only time for me 2 get 2 bombers and pray 2 get home

Wrong.  Why does everyone think they need to fly the 163 at full throttle?  I can lift a 163, fly 2 sectors, get in a fight and fly it back to the field I started from.  I've chased buffs for 4 sectors for a kill at 25-30K and a safe landing.  The thing will still climb like a banshee at 30-40% throttle.

Throttle management and accurate gunnery are the keys to the 163 although I guess I'm glad so many are so clueless.

As to a higher perk?  Nope.  Sorry.
Title: Re: Perk the 163 higher
Post by: VansCrew1 on April 05, 2008, 09:54:35 AM
Lets see now.
1. only at 1 base
2. 6 min of fuel
3. 120 rounds
4. already perked

Nahh it's limited enough. :aok


8 min of fule.  :aok

I think if it were to be perked higher, it should be available at any base.
Title: Re: Perk the 163 higher
Post by: Strip on April 05, 2008, 10:02:29 AM
If they spend time turning with you they wont have the fuel to get up to the buffs anyway.
Strip(er)

Wrong.  The 163's an awsome little turn fighter.  A Pony has no chance against it but you can't fly it at full throttle.  Managing throttle between about 0-40% will quickly dispatch most threats.



Right.....if your going to correct me at least read what I am saying. If a 163 spends even a minute or two turning he wont have the fuel to reach the buffs at 25-30 thousand feet. If your talking co E I would tend to agree with the second statement. However I am talking about a 163 upping a capped field starting with no energy. I will say it again in clearer terms. If a 163 ups a capped field with P-51s circling with a good head of steam he will have to maneuver. More than a minute or two minutes of low alt fighting he wont have the fuel to reach high altitude buffs. I dont even think you could test it either because most wont up a 163 from a capped field. I believe the clueless one is you at the moment sir.

Strip(er)
Title: Re: Perk the 163 higher
Post by: Selino631 on April 05, 2008, 01:50:14 PM
I dont think the Me 163 should be higher perkd, it is extremely short range, has littile ammo. and they can only take off of uncapturable bases. i think that is fair.
Title: Re: Perk the 163 higher
Post by: LCCajun on April 05, 2008, 03:35:32 PM
I think we all need to up 163's and ho each other, not sure what that would solve.