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General Forums => Aircraft and Vehicles => Topic started by: Messiah on May 21, 2008, 01:28:29 AM

Title: 262 Advice
Post by: Messiah on May 21, 2008, 01:28:29 AM
Just started flying the 262 recently, never really bothered with it before. Besides keeping it fast, is there anything else I should know? And I would prefer film rather than a wall of text.  Any good 262 sticks have some films of sorties you could post?  Thanks in advance.   :)
Title: Re: 262 Advice
Post by: hubsonfire on May 21, 2008, 02:10:13 AM
First, quit flying like a *****. That will help you get started.  :aok
Title: Re: 262 Advice
Post by: Noir on May 21, 2008, 02:39:26 AM
I'm no 262 ace, but I can give one piece of advice...flying high in a 262 will keep you alive for sure but you'll have trouble to get any kills as any decent player will see you coming and will avoid easily. Keeping it under 10k adds an element of suprise necessary to kill people, at the expense of taking some risks with the high ponies and jugs. Most 6+ kills runs I've seen or made were at low alt.

As for the driving itself, the error I was doing before is to get under 250mph in loopings, himmelman and all climbing maneuvers. Don't hesitate to pull quite hard on loopings so you don't get under 250mph, the early jet engines have almost no power under this speed. Prop planes won't be able to follow you that way and noobs follwing you will end trying to ho you with their nose straight up...free kills. In fw's, staying fast is best, in 262 its a MUST.
Title: Re: 262 Advice
Post by: BaldEagl on May 21, 2008, 09:07:59 AM
Watch for high cons.  I get my share of 262 kills by dropping on them.  I beat one up bad just the other night.  I think he was surprised when he saw my Spit XVI chasing him down :)
Title: Re: 262 Advice
Post by: Noir on May 21, 2008, 09:14:42 AM
Watch for high cons.  I get my share of 262 kills by dropping on them.  I beat one up bad just the other night.  I think he was surprised when he saw my Spit XVI chasing him down :)

High alt cons are not so hard to deal with, most prop planes can't handle well over 400mph, while the 262 is in his element. Small turns and well timed rolls will protect you until the prop plane as bled his E. What I fear is Nikies crossing my trajectory for a snapshot, whatever the speed. The good thing is that not everybody flies the nik like busa01.
Title: Re: 262 Advice
Post by: fudgums on May 23, 2008, 01:46:57 PM
yea  dont get shot down  :aok
Title: Re: 262 Advice
Post by: SouthLanda on May 23, 2008, 07:13:59 PM
No wall of text.

Just watch this and enjoy.
http://www.mediafire.com/?rn3mjk0imtx

You need the XVID video codec installed. http://www.xvid.org/
Title: Re: 262 Advice
Post by: Gixer on May 23, 2008, 09:04:51 PM
262 advice? Yes, do what 262's do best. Picking on people with no or little SA, those that are AFK or buffs. Other then that you'll be in one of the most boring rides in the game.  With every one on 200 saying "whos the dweeb in the 262 at..."    :rolleyes:


<S>...-Gixer
Title: Re: 262 Advice
Post by: evenhaim on May 24, 2008, 02:11:57 PM
actaully 262s are good fighters, messi pm when your on ill show you some fun noe 262 stuff  ;)
Title: Re: 262 Advice
Post by: moot on May 24, 2008, 02:22:26 PM
Plan ahead.  Unlike what gixer seems to think, there's little room for error.
Title: Re: 262 Advice
Post by: Bronk on May 24, 2008, 02:25:03 PM
262 advice? Yes, do what 262's do best. Picking on people with no or little SA, those that are AFK or buffs. Other then that you'll be in one of the most boring rides in the game.  With every one on 200 saying "whos the dweeb in the 262 at..."    :rolleyes:


<S>...-Gixer

Better hope you don't run into furball. :noid
Title: Re: 262 Advice
Post by: uberslet on May 24, 2008, 02:46:38 PM
We all know we like to TnB some, but don't do it in a 262, and thats been said already. Also, try to keep your turns and climbs under 4G's. if you get in trouble dive away if you can, it picks up speed quickly in a dive, and once you level out you'll be the fastest thing around. I prefer to stay NOE so as to keep a larger element of surprise, and i cant effectivily pick anyone with out compressing. i use a convergance of about 350, but shoot at about 200, trying to keep my piper just above the plane, the 30 mm's lose velocity fast, and drop faster. VansCrew is a great 262 stick, and he flies Bishop like you messiah, I'm not sure how he is on teaching, or if he even teaches at all, but PM him sometime and ask him.
Title: Re: 262 Advice
Post by: moot on May 24, 2008, 03:08:06 PM
The 262 is fun to knife fight.  It's not like the spits and others, where you're allowed to make mistakes.. If you screw up a low speed shot against a prop fighter, the odds are that he'll be getting a killshot for at least one or two times in a row after that, while you take a whole minute to get back to safe speed..  It's a bit more fun than 190s and the like - you have a huge handicap, but on the whole, its stalls are a bit more manageable.
And the perk tag means everyone will want a piece of you.
Title: Re: 262 Advice
Post by: Gixer on May 24, 2008, 05:34:27 PM
Better hope you don't run into furball. :noid

Please... Go entertain yourself with little threats in your tin hat to someone else.


<S>...-Gixer

Title: Re: 262 Advice
Post by: Stoney on May 25, 2008, 12:59:56 PM
The 262 is fun to knife fight.

Agreed.  And to continue Moot's thought here, if you're one on one, don't be afraid to slow down and maneuver hard.  The first notch of flaps is available at pretty high speed, and makes a huge difference in your turn radius.  In a crowd, keep it fast, keep it low.  I find that the speed combined with a low-6 shot is pretty lethal.  You'll be coming in from their blind spot and the cannons will do the heavy lifting for you.  If you get slow from maneuvering, always use a 2-3K altitude cushion so you can nose over and help those engines get you back to "plaid".  Level acceleration is lethargic, but even a shallow nose-down attitude will help immeasurably.  Another facet of the speed is that it is easy to accelerate away from the fight, get outside of icon range, and then turn back in.  If you're just a low dot to the bad guy, he'll react completely different than if he see's "ME-262" beside an icon.

Having a 262 above 10K in-game won't do much for you, unless you're hitting buffs.
Title: Re: 262 Advice
Post by: Xasthur on May 25, 2008, 01:24:48 PM
As a few have said in here already.... Don't be affraid to fight in the 262... perks are easily regained and the aim of the game is fun... not survival, so fight as hard as you can in the 262.

The most fun I'd had in ages was a 262 v 262 fight a while back. Great fun, great fight and real edge-of-the-seat material.

(http://i74.photobucket.com/albums/i253/plague_06/Aces%20High/262v2621a.jpg)

(http://i74.photobucket.com/albums/i253/plague_06/Aces%20High/262v2622a.jpg)

Full flaps, close quaters knife fighting.

Title: Re: 262 Advice
Post by: Furball on May 25, 2008, 02:16:15 PM
I like to keep my 262 right on the deck to hide the icon and use ambushing tactics to take out targets.  Once you have made a pass, grab alt until stall, keep an eye out for high cons, rope anything that follows you up, dive to deck and shoot anything you see.  Under nose and under wing attacks work really well.  Using the terrain in the 262 is also really effective, my favourite tactic is on NDIsles in Furball Island, where you can almost scissor up and down the canyons using the hills to hide your icon and attack anything in the middle.  If i am going to turn with anything i always make sure that they are the only con in the area - takes a lotta people by surprise by having a 262 turn with them, usually it catches them off guard and you can kill them.  Usually downhill rolling scissors works well.

I think target prioritising, anticipation and SA are key in the 262, you gotta keep an eye out for that high con and remember where they were and get distance before getting alt.  Take out highest cons first, then the guys trying to get away from the fight getting alt, then work on the middle.  Gotta anticipate where you are gonna get into firing distance without ramming targets when setting up attack runs.  When attacking buffs i always look to hit all 3 on one pass, but you need to be quick - make sure you finish by targeting the nearest bomber to your flight path so you do not collide with any of the drones - that is usually how i die in 262 (if that makes sense - if you target furthest or middle bomber, you run the risk of colliding with the nearest drone if any of them explode or if they are out of view).

I have toyed with using the convergence to send out almost a shotgun effect on the 30mm, setting one minimum distance and the others further out, i am still undecided whether it helps or not but i usually get 20% or so hit percentage in the 262 so it can't be hurting my aim - you might wanna give it a go.  Most important thing for gunnery is to shoot as close as possible, but being a K4 tard i guess you don't need gunnery tips with the spud gun ;)
Title: Re: 262 Advice
Post by: Lusche on May 25, 2008, 02:48:29 PM
I have toyed with using the dispersion to send out almost a shotgun effect on the 30mm, setting one minimum distance and the others further out, i am still undecided whether it helps or not

Bad trajectory, plenty of ammo but often only a very brief opportunity to fire (lots of crossing targets at high speed), no time to "saddle up", combined with high lethality of a single round - all that let me adopt the same shotgun pattern setting. One pair set to 600yds, the other one to 300. Did work quite well last tour.

And a 262 can doghfight. Certainly not in the way of a Spit 16 or A6M, but using the amazing zoom climb, good flaps and a very good rate of roll at high speeds you can rope quite a few overeager fighters trying to follow you.

Fighting on the deck is very much possible, but for the new/casual 262 driver I would recommend using a lower alt limit of 3-5k. While the Me has weak acceleration in level flight, you can gain lots of speed very quickly when nosing down. If you are staying lower than that, try to get never slower than 400 mph.
On the other hand flying above 10k is not necessary unless you are hunting high alt buffs. But the zoom climb capability does get you quickly from 10 to 15k if needed to attack higher fighters & buffs.
Be careful when nosing down to attack lower cons. Always cut your throttle. The 262 is quite durable (apart from the engines), but very easy to get pushed past its limits in a dive. Be especially carefull when still having more than 50% fuel, or you may rip your wings.

Finally, if your'e going to up a 262 in the MA's for the first time: Don't do it unless you have double the amount of perks necessary for it. The reason is simply psychological: You probably will lose your jet, and getting down to 200 perks doesn't suck at much as getting down to 0  :D

Also I would recommend learning to land on one engine only. Loss of one engine is a frequent occurance when attacking buffs, and landing with asymetrical thrust can be tricky if your're not used to it.
Title: Re: 262 Advice
Post by: Yossarian on May 25, 2008, 03:43:09 PM
Do you have any tips on how to land the 262 successfully after you've ripped your wingtips off?  I've found that I can quite easily keep it in the air, its just that I can't really do much when it comes time to land.

<S>

Yossarian
Title: Re: 262 Advice
Post by: evenhaim on May 25, 2008, 03:55:13 PM
Do you have any tips on how to land the 262 successfully after you've ripped your wingtips off?  I've found that I can quite easily keep it in the air, its just that I can't really do much when it comes time to land.

<S>

Yossarian
Rudder and throttle....
Title: Re: 262 Advice
Post by: uberslet on May 25, 2008, 06:31:54 PM
I see a lot of people here posting about attacking buffs, but i always get raped in my 262, climb, dive, head on, direct 6, what ever angle. any tips?
Title: Re: 262 Advice
Post by: OOZ662 on May 25, 2008, 06:46:47 PM
If you get slow from maneuvering, always use a 2-3K altitude cushion so you can nose over and help those engines get you back to "plaid".

:rofl
Title: Re: 262 Advice
Post by: uberslet on May 25, 2008, 09:54:39 PM
its about the 262, so, was wonderin if anyone feels comfortable enough to take me up some time, when i get the perks for one, and teach me some tricks. I talked to VansCrew before and he really just stated try to keep it under 4G turns, yadda yadda yadda, basic stuff. None of which seems to work for me, and i was wondering if someone could teach me some things.
Title: Re: 262 Advice
Post by: Banshee7 on May 25, 2008, 10:07:03 PM
if i ever learn to shoot those taters while going 500 I'll be fine
Title: Re: 262 Advice
Post by: EskimoJoe on May 26, 2008, 02:44:21 AM
Watch your fuel gauge  :o
Title: Re: 262 Advice
Post by: Spikes on May 26, 2008, 03:26:12 AM
VansCrew is a great 262 stick
I've really gotta stop upping jeeps for him...:)
Title: Re: 262 Advice
Post by: Furball on May 26, 2008, 04:36:37 AM
I see a lot of people here posting about attacking buffs, but i always get raped in my 262, climb, dive, head on, direct 6, what ever angle. any tips?

I usually attack from high or low 3 or 9 o clock, on the way in keeping a constant turn (dont fly in straight).  Once i have attacked, get a little distance and come in for another slashing attack from the other side.  As i have said already in this thread, i always try to line it up so i can hit all three bombers in one pass.

Moot is the best 262 stick i have winged with, had a blast winging for a few sorties last week.
Title: Re: 262 Advice
Post by: Pooh21 on May 26, 2008, 05:30:04 AM
When you land there is always someone waiting to vulch you. So save fuel to get to an alternate and practice evasive techniques. I once landed 6 kills then was told on 200 I hack and ditch, by someone who was bamboozled by my evasive landing technique.
Title: Re: 262 Advice
Post by: uberslet on May 26, 2008, 07:54:54 AM
I once landed 6 kills then was told on 200 I hack and ditch, by someone who was bamboozled by my evasive landing technique.
LOL! Someone thought you hacked because you evaded them atgfer shooting them down in your 262?!  :rofl
Title: Re: 262 Advice
Post by: Stoney on May 27, 2008, 09:26:24 AM
When you land there is always someone waiting to vulch you. So save fuel to get to an alternate and practice evasive techniques. I once landed 6 kills then was told on 200 I hack and ditch, by someone who was bamboozled by my evasive landing technique.

You know, the plane will fly 500 mph.  That means you can cover a sector in about 3 minutes, which has the added advantage of allowing you to land 30 miles behind the fight in the same amount of time it would take you to land in a regular prop-job.

And Uberslet, like Furball said, 3 o'clock and 9 o'clock attacks are best--the cannon will do the heavy lifting for you, all you have to do is connect.  Head-on attacks also work well, but the risk of collision is very high since your rate of closure is so severe.  I personally like to be in a position that when I'm flying through the formation after my gun run, I either slip just below or above them.  Stay away from the 6 o'clock position to avoid getting sprinkled and losing an engine.
Title: Re: 262 Advice
Post by: Xasthur on May 27, 2008, 09:39:17 AM
I see a lot of people here posting about attacking buffs, but i always get raped in my 262, climb, dive, head on, direct 6, what ever angle. any tips?

I agree with Furball on the high 3 and 9 attacks but one angle that will work well (at least it does for me) is a high 6 o'clock attack. Do not fly up behind them and try and drop in spraying, that'll get you damaged before you can say "pilot wound".

The key here is speed and gun convergence. I think I have mine at about 300 or 400 yards.... With a clearly superior speed margin, close in on your buff target from at least 2k above. If you keep your closure rate nice and fast only the very best gunners will get any hits on you and these are usually only superficial. The key here is come in on something resembling a 45 degree angle and maintain this... do not pull up behind them and keep shooting. If you shoot a quick burst out in front of the buff the rounds will drop sufficiently to land on the roof of the cockpit, killing the buff instantly. This will, of course, throw their aim out for a split second and allow you to continue your dive and extend to a safe range. As you've not pulled any serious G in your attack, you'll be able to pull up in front of the buffs, regain your 2k and reset for another pass.

This is the most effective way to shoot down buffs you're chasing from behind without having to set up front-quarter attacks that often involve massive closure rates and take longer to set up.

I use this style of attack to great effect in all Mk 108 cannon equipped aircraft. I increase the dive angle in slower aircraft in order to keep the speed and window of vulnerability to a minimum.

As pilot kills are the most effective way to use your ammunition, once you get this sort of attack down to a science you will find yourself very difficult to hit and taking out entire flights of buffs for low ammo expenditure.

 

Title: Re: 262 Advice
Post by: Solar10 on May 27, 2008, 11:55:53 AM
Rudder and throttle....

and full flaps
Title: Re: 262 Advice
Post by: Krusty on May 27, 2008, 12:05:05 PM
I like coming in perfectly flat (maybe a couple of degrees high or low) from the 2:00 to 2:30 aspect, and zipping right through the formation. It's dangerous because you could ram the bombers and die, but I've killed 2 planes with 1 firing pass many times this way. Aim for the lead, and after you hit it (it passes through your gunsight) keep firing so that you hit either of the 2 drones as you go through. Of course, mis-time it and you collide. Also, if you totally miss all your shots you've wasted a LOT of ammo.
Title: Re: 262 Advice
Post by: Simba on June 04, 2008, 08:52:21 AM
The few times I've flown the 262, I've not been impressed by its initial climb rate, which seems far less than advertised in the literature.

Comments from the experten, bitte.

 :cool:
Title: Re: 262 Advice
Post by: Bruv119 on June 04, 2008, 09:08:23 AM
I've developed my own way of flying the 262,

I don't bother with altitude or climbing at all.  Keep it REAL fast on deck 500+ and don't ever let your SA get a con get directly above you or in a position to dive onto you.  Its a risky business but NOE your not giving away your position and by flying in and around an enemy field the amount of guys afk on climb out or bombers taking off (heavy and slow).  This works much better in pairs as they dont know whats going on or who to chase.   Most fighters will blow their height to give chase and not get anywhere near you.  See tour 97 for experten 262 dweebery.

If they see a base flashing with no dar they are gonna assume GV's are inbound and up heavy planes  ;)

Target bombers especially.  I usually get out infront of them and come very fast head on low.  Pull up at the last second for a split second shot into the belly 90% of them will explode.  Always target the right drone so they dont lag into you.  The convergence speed of 800 + means your in and out of gunner range very quickly it it takes an extremely alert and accurate gunner to get good hits on you.

Title: Re: 262 Advice
Post by: Stoney on June 04, 2008, 09:09:08 AM
The few times I've flown the 262, I've not been impressed by its initial climb rate, which seems far less than advertised in the literature.

Comments from the experten, bitte.

 :cool:

When you take off, roll almost to rotation speed (approx 150) and throw one notch of flaps in.  The plane will immediately get off the ground at a somewhat steep angle of attack.  Climb out pitching for 200 IAS and keep the flaps down.  Once you've gained 1000 feet above ground level, bring the flaps in and level off.  Accelerate to 300 IAS, pitch the nose up and use either shift-x or alt-x and you should see around 3000 fpm at 300 IAS.
Title: Re: 262 Advice
Post by: uberslet on June 05, 2008, 06:10:33 AM
When you take off, roll almost to rotation speed (approx 150) and throw one notch of flaps in.  The plane will immediately get off the ground at a somewhat steep angle of attack.  Climb out pitching for 200 IAS and keep the flaps down.  Once you've gained 1000 feet above ground level, bring the flaps in and level off.  Accelerate to 300 IAS, pitch the nose up and use either shift-x or alt-x and you should see around 3000 fpm at 300 IAS.
how does one use the 262 for picking purposes?
Title: Re: 262 Advice
Post by: NEARY on July 19, 2008, 04:08:12 PM
never ever go  head on with another plane becuase the 262 is very fragile plane and a couple of bullets can make a 262 catch fire
Title: Re: 262 Advice
Post by: Messiah on July 19, 2008, 07:11:22 PM
You guys do realize this was just a clever troll and I could pwn any of you in a 262 1v1 all day long right?
Title: Re: 262 Advice
Post by: mechanic on July 19, 2008, 07:15:49 PM
i got a few really nice overshoots on spits n stuff but nothing you dont already know acm wise. if you want i will search them out.
Title: Re: 262 Advice
Post by: ian5440 on July 19, 2008, 07:22:21 PM
never ever go  head on with another plane becuase the 262 is very fragile plane and a couple of bullets can make a 262 catch fire


not always true, it has those huge potatoes it fires and they do some damage, but i rarely advise HOing  :D
Title: Re: 262 Advice
Post by: Xasthur on July 19, 2008, 09:32:32 PM
I see a lot of people here posting about attacking buffs, but i always get raped in my 262, climb, dive, head on, direct 6, what ever angle. any tips?

High speed 3 and 9 O'clock passes.

Damage to all three, 550+ IAS and no hits on me.

The guy is usually a good shot.

(http://i74.photobucket.com/albums/i253/plague_06/Aces%20High/262cockpit2.jpg)
Title: Re: 262 Advice
Post by: uberslet on July 20, 2008, 08:54:39 PM
High speed 3 and 9 O'clock passes.

Damage to all three, 550+ IAS and no hits on me.

The guy is usually a good shot.

(http://i74.photobucket.com/albums/i253/plague_06/Aces%20High/262cockpit2.jpg)
When i get enough perks for a 262, any chance i could wing up with you if you still play Arch?
Title: Re: 262 Advice
Post by: Xasthur on July 21, 2008, 12:13:46 AM
I'm sure we can manage that at some stage, mate.
Title: Re: 262 Advice
Post by: uberslet on July 21, 2008, 06:36:28 AM
danke. ill pm you in game
Title: Re: 262 Advice
Post by: Nilsen on July 28, 2008, 11:47:42 AM
Do you have any tips on how to land the 262 successfully after you've ripped your wingtips off?  I've found that I can quite easily keep it in the air, its just that I can't really do much when it comes time to land.

<S>

Yossarian

Rudder and throttle. A few months ago i ripped my wingtips off, and on the way back i shot down an ar234 and landed beautifully. I am a mouse flyer though :)

Still have the film but its boring.
Title: Re: 262 Advice
Post by: Xasthur on July 28, 2008, 12:24:29 PM
Turn your engines off and get it right the first time.

The 262's engines will do nothing but spin you into the ground at low speed. Turn them off and get your approach right. There are no go-arounds.

It's easy.