Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Wingnutt on July 06, 2008, 04:41:31 PM
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Please make it stop.
make the aircraft suffer control surface damage from it.
make the plane not respond to inputs that rapid.
.... make my bullets bigger.... anything..
I'm really having a hard time finding something that annoys me more about this game than getting D200 on someones 6 only to see their plane gyrate and flop all over the place.. of course it never "works" but the kill costs more ammo.. and im stingy.. what with the economy the way it is.. gas prices and such, I had to get a second job at pizza hut just to keep the jug topped off.
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Please make it stop.
make the aircraft suffer control surface damage from it.
make the plane not respond to inputs that rapid.
.... make my bullets bigger.... anything..
I'm really having a hard time finding something that annoys me more about this game than getting D200 on someones 6 only to see their plane gyrate and flop all over the place.. of course it never "works" but the kill costs more ammo.. and im stingy.. what with the economy the way it is.. gas prices and such, I had to get a second job at pizza hut just to keep the jug topped off.
Please back me up in saying it's usually Spit XVI pilots that do this. I see it from them more often than not.
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Please back me up in saying it's usually Spit XVI pilots that do this. I see it from them more often than not.
Usually anyone, at least, when I'm on their six does it. Yes, mostly Spit XVI and Lgay-7 pilots do it. Pony's included.
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Usually sticks in 'uber' planes- La7, Spit16, Spit8, Niki, and P51.
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spixteens, LAs... any plane that is "fast" and when n00b pilot that is flying it realizes he cant outrun the jug that just arrived on his 6 from low earth orbit, he starts dancing the jig because he doesent know how to do anything else..
t
I usually just chop throttle, drop back a smidgen and hose what I perceive to the the center of the undulating spasm that is this guys "evasive maneuver"
costs more ammo to do the job though :furious
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Simple fix: model pilot strain for neg-g maneuvers. Most of the impossible stuff you see when someone's dancing the fancy chicken are negative-g maneuvers that would burst the eyeballs of a real pilot. For instance, if after a red-out the screen stayed red for a much longer time, you'd see a lot of this stuff stop.
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Simple fix: model pilot strain for neg-g maneuvers. Most of the impossible stuff you see when someone's dancing the fancy chicken are negative-g maneuvers that would burst the eyeballs of a real pilot. For instance, if after a red-out the screen stayed red for a much longer time, you'd see a lot of this stuff stop.
that also applies to that retarded negative g barrel roll looking thing i seen every now and then..
pilots brains would be coming out of his nose.
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Yeah, it's really annoying when they just don't lay there and take it :rolleyes:
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Yeah, it's really annoying when they just don't lay there and take it :rolleyes:
yea, im behind you.. die.. dont be a jerk and wiggle away. :aok
but really, nobody expects anyone to "take it" but don't resort to flippant absurd "maneuvers" that in real life would probably damage the control surfaces and would DEFIANTLY leave the pilot in the mental state of a half green tomato.
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My favorite is when they are literally going 0 mph and watching the plane just spasm everywhere. You know, when the tail appears where the nosed was half a second ago.. that kind of stuff.
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Simple fix: model pilot strain for neg-g maneuvers. Most of the impossible stuff you see when someone's dancing the fancy chicken are negative-g maneuvers that would burst the eyeballs of a real pilot. For instance, if after a red-out the screen stayed red for a much longer time, you'd see a lot of this stuff stop.
+1
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nobody expects anyone to "take it" but don't resort to flippant absurd "maneuvers" that in real life would probably damage the control surfaces and would DEFIANTLY leave the pilot in the mental state of a half green tomato.
Amen, brotha.
Simple fix: model pilot strain for neg-g maneuvers. Most of the impossible stuff you see when someone's dancing the fancy chicken are negative-g maneuvers that would burst the eyeballs of a real pilot. For instance, if after a red-out the screen stayed red for a much longer time, you'd see a lot of this stuff stop.
Ya like those clowns that do that in their IL2's.. their brain would be smashed against the roof of their skull. Defininitely needs a fix, IMHO.
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Well they see a good pilots behind em and freak out. (http://bestsmileys.com/paranoid/1.gif) (http://bestsmileys.com/paranoid/2.gif)
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Yeah, it's really annoying when they just don't lay there and take it :rolleyes:
:rofl :aok
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Had a couple of dweeb16 sticks do such a hard yank lately they seem to rip a wing clean off. I guess even a Tie fighter can have it's querks.. :lol
<S>...-Gixer
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(http://bestsmileys.com/paranoid/1.gif) (http://bestsmileys.com/paranoid/2.gif)
:rofl :rofl :rofl :rofl :rofl
what the hell?!
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Usually sticks in 'uber' planes- La7, Spit16, Spit8, Niki, and P51.
Please don't leave out the 190 and 109 crowd too ... they are infamous for the "land trout" maneuver ... which would turn most men to jello.
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Please don't leave out the 190 and 109 crowd too ... they are infamous for the "land trout" maneuver ... which would turn most men to jello.
Yes, I can get the 109s and 190s to flop around very well . . .
Usually unintentionally while tracking a target, but very well.
:D
oops, wait . . . :cry
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that also applies to that retarded negative g barrel roll looking thing i seen every now and then..
pilots brains would be coming out of his nose.
When i see someone do that I know I have a kill. It's a highly recognizable sign of a n00b.
ack-ack
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I think modeling flight control damage as a result of "abusive maneuvering" would be ideal..
but a more simple and probably equally effective solution would be to enhance the debilitating effects of redout.. make is so if you go FULL redout (which takes some pretty heavy neg G loading i think) have it create a condition similar to the "total blackout" that is currently modeled.. I.E. you stay redded out for several seconds during which there is a loss of all control input..
result being when goofball starts doing the "land trout" as slapshot put it ( :rofl BTW) their antics would be quickly halted when they red out and lost command of their controls.
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Pony's included.
When I fly my pony, I dont do anything wierd, I just do a rolling-scissors or a regular reverse. Any one usually works.
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Had a couple of dweeb16 sticks do such a hard yank lately they seem to rip a wing clean off. I guess even a Tie fighter can have it's querks.. :lol
<S>...-Gixer
interestingly enough today I had the same person flying a Tie16 try to pick me doing 450+ then pull hard up to avoid the snapshot
and ripped his wings off not once, but twice. Funny thing is I did same thing in a 262 today - tryin to drop flaps and turn fight a p51 who I got to blow his E I pulled little to hard doing 375 and ripped my wings off, I wish i had screenshot what he pm'd me was something along line of "Want to get away for awhile? grab a snickers"
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LoL, I did that a few weeks ago with a 262. Ripped half the wings off on both sides, trying to turn fight. :eek:
It took 2 approaches to land the son of gun.
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LoL, I did that a few weeks ago with a 262. Ripped half the wings off on both sides, trying to turn fight. :eek:
It took 2 approaches to land the son of gun.
I still would like to learn how you turn that Hurricane so quick. I'm still sore from the spanking you gave me in my Spit a few days ago :furious :salute
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I still would like to learn how you turn that Hurricane so quick. I'm still sore from the spanking you gave me in my Spit a few days ago :furious :salute
Wrong Grim, dude.
I fly Hogs, mostly.
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Wrong Grim, dude.
I fly Hogs, mostly.
sORRY
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Yawn. Easy kill.
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190s. Born, to do it
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Please make it stop.
make the aircraft suffer control surface damage from it.
make the plane not respond to inputs that rapid.
.... make my bullets bigger.... anything..
I'm really having a hard time finding something that annoys me more about this game than getting D200 on someones 6 only to see their plane gyrate and flop all over the place.. of course it never "works" but the kill costs more ammo.. and im stingy.. what with the economy the way it is.. gas prices and such, I had to get a second job at pizza hut just to keep the jug topped off.
i see it in fw's ponys, la's, spits, basicly anything that gets in front of me anc can only hope to outrun.
it;s normal in here......deal with it. i turn away from them as soon as io see that. they come back to kill me. sometimes they come back for me to kill them. :O
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When i see someone do that I know I have a kill. It's a highly recognizable sign of a n00b.
ack-ack
Not always true. I've seen some vets in the game freakout when you throw a few rounds at em'.They're so used to pickin' from 15K that they totally crap theirselves when they become the picked. :lol
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Huge problem when u r at their 6 six o;clock position ( Spit XVI or a 190). They literally travel through time and space in secs, dancing all over the place that a human body cant withstand all these neg Gs. It is like playing another flight sim any other flight sim in Fast forward.
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It is not a question of them being a nube and an easy kill. The result of what you see is that you end up too slow and taking too long to kill them, and their buddy has time to come in for the pick. If no one around, it ends your play time since the flopping combined with the mini warps, flying through tracers and other game futures completely wastes your ammo
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It is not a question of them being a nube and an easy kill. The result of what you see is that you end up too slow and taking too long to kill them, and their buddy has time to come in for the pick.
This is an excellent point that I totally forgot to bring up. Point being that except in the somewhat rare instance of a true 1V1 with no other cons anywhere near, the added time and loss of speed that having to deal with the sapzzout causes, leaves you very vulnerable to attack.. where as if the land trout situation had not occurred, you would very likely have more speed, and already be on climb out/evasives.
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190s. Born, to do it
Noobs in 190s.
The Don't move controls so rapidly should account for Gs, not just input. In fact, input shouldn't be frozen for fast movements, if they don't produce any Gs. Like in very sharp stalls and counter-stalls trying to man handle a plane thru an off balance acm.
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Ya just need a little target practice (http://bestsmileys.com/shooting1/3.gif)
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I read somewhere that a top LW ace had a negative G manouver when someone was diving on him from high six oclock.
It was something to the manner of front right stick all the way and opposite rudder producing an overshot.
But I suppose that doesn't apply to people throwing their stick around like.. like.. like me :O
Now seriously, I openly admit I've done a bit of stick stirring myself, and sometimes it trully does work but only with chopped throttle trying to force an overshoot, or when Im in my 190 D9 and a hurri 2c places itself firmly on my six on the deck. What do you want me to do then? :uhoh
And I've seen top vets do it as well. I won't mention names here (cough cough), some that have replied to this thread also. :aok
Oh wait, that was Daveys 38.
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Noobs in 190s.
The Don't move controls so rapidly should account for Gs, not just input. In fact, input shouldn't be frozen for fast movements, if they don't produce any Gs. Like in very sharp stalls and counter-stalls trying to man handle a plane thru an off balance acm.
No Moot, you're not thinking it all the way through. The reason that the "Don't move controls so rapidly" needs to be based off of stick movement is that the information regarding your opponents aircraft is not instananeous and continuous (which you of course know) but is sent on a periodic basis, which your system must then extrapolate from until it receives the next update. (Which you also know I'm sure, but you're not thinking through what that means...)
What do you think your system is going to show you on your FE if your target has his joystick pulled back as far as he can on one update, and then pushed it as far forward as he can on the next update 1/4 to a half second later? (regardless of the whether his inputs are changing so fast back and forth that the net change in G-loading on his front end is minimal?)
<S>
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Now seriously, I openly admit I've done a bit of stick stirring myself, and sometimes it trully does work but only with chopped throttle trying to force an overshoot, or when Im in my 190 D9 and a hurri 2c places itself firmly on my six on the deck. What do you want me to do then? :uhoh
Hence this discussion ... you shouldn't be able to do what you do without some sort of physical (game limiting) circumstance ... if the results of such moves can be realized by the code and then stop you from doing it is what is needed.
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Yes, extrapolated from acceleration. Acceleration from a lot of the quick stick movements I make are barely detectable, they'd never cause warping at close ranges like those I'm at when I (e.g.) go back and forth on the ailerons to calm snap roll departures as I try to pull up right away from a very very slow rope. The only warping there'd be would be very limited roll movements.. No longitudinal or lateral or vertical accelerations..
What do you think your system is going to show you on your FE if your target has his joystick pulled back as far as he can on one update, and then pushed it as far forward as he can on the next update 1/4 to a half second later? (regardless of the whether his inputs are changing so fast back and forth that the net change in G-loading on his front end is minimal?)
So we're back to what I said. If there's no excessive accelerations happening (within effective extrapolated constraints), there's no need to apply anti warping stick-stirring limiters. If I'm doing 135mph in a Ta152 and am pulling up the whole time I'm coming down from the top of a 50mph rope 5 seconds earlier, and the plane starts trying to snap roll out, and I start pilot-inducing those rolls a bit (the same way pilots induce nose bounce when their inputs are off on the oscillation timing by even a bit).. There'd be longitudinal or lateral or vertical accelerations. Maybe some roll warps, but it'd be 45deg roll to either side, at most.
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No Moot.
Your FE is going to display your enemy's aircraft performing a max deflection maneuver changing course and orientation extrapolating forward from the current update until it gets it's next update, at which point your system is going to show the enemy aircraft warping to it's proper location, course and orientation which it's then going to extrapolate forward into yet more bizarre physic's defying changes in course and orientation based upon the instantaneous control inputs.
In other sims I've flown that didn't implement similar logic, stick-stirring is at least 10 times as effective as it is here - and 100 times more annoying.
<S>
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Hence this discussion ... you shouldn't be able to do what you do without some sort of physical (game limiting) circumstance ... if the results of such moves can be realized by the code and then stop you from doing it is what is needed.
Anyone cant stick stirr without pulling negative g's also. :eek:
If you limit stick movements further, game will be unplayable. How is the game supposed to know if you are trying to keep the plane from stalling on top of a rope and applying rapid rudder movements and/or elevators/aelorons as opposed to 'pissing someone off' on my six at 200 who I'm not straightening out for, for an easy kill? :huh
Who said I can't be hard on the controls? I'll throw my stick how i fancy, much like the pilots in WW2 did. :D
My guess is that stick stirring is here to stay. If it means expending more ammo, deal with it. :aok
But.. thts just my 2 cents
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I know what you're saying, but I think the extrapolation at the ranges I pull that stuff off (very close) wouldn't produce warps.. I would go film a clip so you see how little acceleration there is, but my PC is fried. If the film viewer had telemetry, you'd see the XYZ G meters have pretty smooth curves with barely a few blips because of the snap roll departures and me trying to catch them. The only fast inputs are to the ailerons, and what X, Y, or Z acceleration does that produce? I doubt there's any.
And now that I think about it, I've had it happen while flying next to someone who plays from Japan, so the connection between me and him (wingzero) is pretty bad, he says so himself. But he doesn't see any XYZ warps, only the snap roll accelerations. And picture it, a Ta152 has barely any lift authority at ~120-140mph to begin with, so I'm not making this up. A 10,000lbs+ plane with only 2000hp, and so little control authority.. How much acceleration is it effectively going to produce as it does some limited snap rolls (like I said, ~35deg or less, mostly I catch them before 10deg or so) as it's pulling up as hard as it can at such low speeds? It's already way down at the bottom of its E budget :) There's at least this case where fast aileron inputs don't produce any significant motion besides the snap rolls, and I think it's not worth being restricted by a stick stir limiter for it.
I'll make a film and post it to this thread once my PC's working again.
<S>
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I read somewhere that a top LW ace had a negative G manouver when someone was diving on him from high six oclock.
It was something to the manner of front right stick all the way and opposite rudder producing an overshot.
But I suppose that doesn't apply to people throwing their stick around like.. like.. like me :O
Now seriously, I openly admit I've done a bit of stick stirring myself, and sometimes it trully does work but only with chopped throttle trying to force an overshoot, or when Im in my 190 D9 and a hurri 2c places itself firmly on my six on the deck. What do you want me to do then? :uhoh
And I've seen top vets do it as well. I won't mention names here (cough cough), some that have replied to this thread also. :aok
Oh wait, that was Daveys 38.
Hi saantana,
The ace you are talking about is Erich Hartmann. Negative G evasives are always possible, but just not the way many people do them in AH. ;) I have done some basic aerobatics in real-lifetm, and the G's will make you vomit if you're not ready for it.
What do you want me to do then?
Anything but stick stirring? If you find ourself in that kind of situation, you were already beat. It's up to you to rely on the limitations of the net for a reprieve if you desire one.
As for "flopping," fencer once said it looked like I was flopping in the 190F8 when I was simply doing a scissors at about 250mph. The roll rate of the 190 is just too much for internet lag at those kinds of speeds. Most of the funky-stuff I see is not from scissors, however, but from simple up-and-down motions with the elevator. It's clear that these pilots are pumping the elevator as erratically as possible. Sometimes I can ID a pilot just by the way he causes net-lag warps.
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Hi saantana,
The ace you are talking about is Erich Hartmann. Negative G evasives are always possible, but just not the way many people do them in AH. ;) I have done some basic aerobatics in real-lifetm, and the G's will make you vomit if you're not ready for it.
Anything but stick stirring? If you find ourself in that kind of situation, you were already beat. It's up to you to rely on the limitations of the net for a reprieve if you desire one.
As for "flopping," fencer once said it looked like I was flopping in the 190F8 when I was simply doing a scissors at about 250mph. The roll rate of the 190 is just too much for internet lag at those kinds of speeds. Most of the funky-stuff I see is not from scissors, however, but from simple up-and-down motions with the elevator. It's clear that these pilots are pumping the elevator as erratically as possible. Sometimes I can ID a pilot just by the way he causes net-lag warps.
Well pumping the elevator up and down to achieve an overshoot, I agree is not the way to do it.
But throwing the stick front right and applying rudder to achieve rapid deceleration and then possibly breaking to a scissors momentarily after - would that be stick stirring?
Me thinks not.
I have done that many times and have been accused of stirring, when infact I trully believe some of these manouvers can be well rehearsed and highly effective if executed correctly. Not randomly throwing the stick in opposite directions in zig zag patterns
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Hence this discussion ... you shouldn't be able to do what you do without some sort of physical (game limiting) circumstance ... if the results of such moves can be realized by the code and then stop you from doing it is what is needed.
actually, when i've done something in offline mode too fast, i get the ""don't move your controls so fast"" message.
then the controls seem to be less effective fopr a few seconds.
shouldnt this happen ingame too?
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actually, when i've done something in offline mode too fast, i get the ""don't move your controls so fast"" message.
then the controls seem to be less effective fopr a few seconds.
shouldnt this happen ingame too?
It does
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In my opinion, there is a difference between jinking and stick stirring. I can recognize the two as soon as I see it. If I see a pilot jinking I know that I gotta watch it and be real careful about an overshot or a reversal. As for the stirrer, its real easy. The process usually goes like this:
1. See him burning lots of E while hes gyrating in impossible to do in real life maneuvers without bursting every capillary in his head.
2. Lag roll, saddle up find his "center of travel" and short bursts.
3. See him die.
4. Make fun of him on 200 (optional).
What makes me really laugh are the break dancing spittys. You know the one.. You saddle up on a spitty and then he starts to do this wave like a break dancer on a street corner on Saturday night.
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Anyone cant stick stirr without pulling negative g's also. :eek:
If you limit stick movements further, game will be unplayable. How is the game supposed to know if you are trying to keep the plane from stalling on top of a rope and applying rapid rudder movements and/or elevators/aelorons as opposed to 'pissing someone off' on my six at 200 who I'm not straightening out for, for an easy kill? :huh
Who said I can't be hard on the controls? I'll throw my stick how i fancy, much like the pilots in WW2 did. :D
My guess is that stick stirring is here to stay. If it means expending more ammo, deal with it. :aok
But.. thts just my 2 cents
That is why I said ... "if the results of such moves can be realized by the code and then stop you from doing it is what is needed" ... operative word is "if".
Hey ... stick stir all you want ... like most said, 99% of the time the stick-stirrer does end up dieing ... and looking like a fool at the same time.
Personally, I would much prefer to try some sort of aerial reversal/overshoot and if I died as a result, then I can review the film and see what exactly went wrong, and conversely, if I did manage to pull off the reversal/overshoot I can review the film to make sure I understand what I did so I can do it again.
Stick stirring simple shouts out ... "zOMG, I am screwed and I really have no clue as to how I can possibly reverse this situation ... so I will jerk my plane in every possible direction, in rapid succession, because there is no virtual physical penalty and just maybe I can outrun him."
Living and/or dieing as a result of stick stirring ... nothing is really learned that could help in the future.
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If anything i call it "attempting to survive" you all can consider it as low down as you would like.
If a man is in my sights, has little left to do in the ways of surviving and has to place his aircraft in hard to hit ways, then so be it. It comes to the point where you have left them no other choice, whats wrong, dont like the fact the deer may kick when you try to slice its throat open, boo hoo.
be humane and make sure your first shots hit the mark, if not..you can only blame yourself for your target turning into a floppy fish.This is about one pilots survival over the other.. if it is stupid,but works(or gives you a higher chance of life)..than its not stupid.
Enjoy.
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If anything i call it "attempting to survive" you all can consider it as low down as you would like.
If a man is in my sights, has little left to do in the ways of surviving and has to place his aircraft in hard to hit ways, then so be it. It comes to the point where you have left them no other choice, whats wrong, dont like the fact the deer may kick when you try to slice its throat open, boo hoo.
be humane and make sure your first shots hit the mark, if not..you can only blame yourself for your target turning into a floppy fish.This is about one pilots survival over the other.. if it is stupid,but works(or gives you a higher chance of life)..than its not stupid.
Enjoy.
LOL ... "attempting to survive" ... what exactly are you surviving ? ... trying to save your precious virtual life ? ... like this is a real life and death situation ... too funny.
Who said anything about shots being fired. There are many times when you have fought for the reversal and as soon as you have gained the advantage, the stick stirrin' begins ... so no shot(s) really needed to be fired at all to start the "land trout" maneuver.
Rather than use inhuman (gamey) feats to save your virtual life (which means absolutely NOTHING), why don't you grow a sack and see if you can really pull off a nice overshoot and/or reversal.
Great thing about this game is that we have choices, so if you want to fly around sackless ... that's you choice and have a blast, but it won't stop me from calling a spade a spade.
Enjoy.
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LOL ... "attempting to survive" ... what exactly are you surviving ? ... trying to save your precious virtual life ? ... like this is a real life and death situation ... too funny.
Who said anything about shots being fired. There are many times when you have fought for the reversal and as soon as you have gained the advantage, the stick stirrin' begins ... so no shot(s) really needed to be fired at all to start the "land trout" maneuver.
Rather than use inhuman (gamey) feats to save your virtual life (which means absolutely NOTHING), why don't you grow a sack and see if you can really pull off a nice overshoot and/or reversal.
Great thing about this game is that we have choices, so if you want to fly around sackless ... that's you choice and have a blast, but it won't stop me from calling a spade a spade.
Enjoy.
Uh :eek:
Ok.. :huh
So.. :uhoh
Why do u want your virtual kill so bad that you complain about the stirring? :devil
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Hmmm.. another question
Do you imply all stick stirrers are sackless?
:O
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Why do u want your virtual kill so bad that you complain about the stirring? :devil
LOL ... I said ... stick stir all you want, I really don't care ... your gonna die anyway ... it's the guys that actually try to cause and overshoot or reversal are the one that can and do slip away ... and can do it on a consistent basis and they didn't acquire that ability by stick stirrin'.
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Well pumping the elevator up and down to achieve an overshoot, I agree is not the way to do it.
Yes, I call that "porpoise polishing". It, generally, leaves the guy in a totally defensive position and makes them an easy kill. It can be very affective (and annoying) if the guy has a slightly flaky connection.
But throwing the stick front right and applying rudder to achieve rapid deceleration and then possibly breaking to a scissors momentarily after - would that be stick stirring?
Maybe...maybe not. But I can guarantee that plenty of folks would call it that.
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I'm a new subscriber and I play this game because it is one of the most realistic flight sims out and is virtually unpredictable. I believe stick stirrers are new and eventually will leave when their 14 days are up. Last night I had this same thing happen for the first time and you know what...? I got over it. I figured he's new and if he really likes the game he'll learn to fly. There is no way to get a reversal by stirring the stick it only extends that one sortie a couple minutes but shortly there after he's dead... Anyway.. My two cents..
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actually any 190 is the worst stick stir plane in the game. those things are a B to shoot down when your on there 6.
but stick stirring isnt so bad if your the one in front. i mean i garantee 98% of the arena will stick stir when a plane is on there 6. you really really have to know what you are doing to not stick stir. i mean they dont want to die anymore then you do.
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Stir all you want in a 1v1, it allows me to get closer and minimizes the effectiveness of your stick stir.
Popping someone who is stick stirring does take longer, so in a furball it increases the risk of being picked.
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I'm a new subscriber and I play this game because it is one of the most realistic flight sims out and is virtually unpredictable. I believe stick stirrers are new and eventually will leave when their 14 days are up.
Get a bit more experience. You might want to modify your opinion. :)
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I'm a new subscriber and I play this game because it is one of the most realistic flight sims out and is virtually unpredictable. I believe stick stirrers are new and eventually will leave when their 14 days are up. Last night I had this same thing happen for the first time and you know what...? I got over it. I figured he's new and if he really likes the game he'll learn to fly. There is no way to get a reversal by stirring the stick it only extends that one sortie a couple minutes but shortly there after he's dead... Anyway.. My two cents..
nope...just like ho'rs, ace pilots, and pickers, some of them are vets in here. :D :O :noid
""cap exits stage left before thjings get thrown at him now!""
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Slappy
How many times have you caught a 190 and watch them do the neg G pushover into the land trout?
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May I ask what is a land trout. Is that the full 360 degree roll, pushing down on the stick?
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May I ask what is a land trout. Is that the full 360 degree roll, pushing down on the stick?
Go out catch a trout. Now take said trout and toss it on the ground. Watch the reaction, then duplicate with the 190.
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When someone gets on my 6, I do the crazy butterfly negative snap inverted flat lazy roll :rock
It always works :aok
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Slappy
How many times have you caught a 190 and watch them do the neg G pushover into the land trout?
Over the past 6 years ... both you and I and 20 other guys don't have enough fingers and toes to count.
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I got to agree, it would be difficult to do much more about stirring in general. When I had a lower end controller, "don't move your controls so rapidly" used to get me killed as it was just from minor spiking with quick, small input changes. And all I was doing, was following a stirrer, trying to line up a shot. HTC would have to sit down and get more elaborate with what kind of input changes wouldn't be allowed. I really don't think that will happen any time soon.
The IL2 thing is pretty annoying. I don't doubt the range of the elevator deflection, but I do question the ability of the pilot not to be knocked silly by the nonsense displayed in the game sometimes.
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Like I said, I think if the red out effect was more pronounced and, like the blackout effect, if sever enough would cause total lack of control input.. It would help a great deal..
a person in real life can pull far more positive than negative Gs.
in AH too many positive Gs causes total blackout and lack of input.
Negative Gs have no limit.. the redout goes away as soon as you back off, and you never lose control input.. this allowing for extreme ultra melon maneuvers.
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Like I said, I think if the red out effect was more pronounced and, like the blackout effect, if sever enough would cause total lack of control input.. It would help a great deal..
a person in real life can pull far more positive than negative Gs.
in AH too many positive Gs causes total blackout and lack of input.
Negative Gs have no limit.. the redout goes away as soon as you back off, and you never lose control input.. this allowing for extreme ultra melon maneuvers.
Are you of the opinion that the blackouts are for too long of a time, or are they just right do you think?
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Are you of the opinion that the blackouts are for too long of a time, or are they just right do you think?
anytime i get one.. its farrr to long.. especially when i hear rounds hitting me as im sitting there helpless :cry :lol
but I think they do well in accurately limiting a persons ability to pull extended high + G maneuvers properly, and thus help with realism.