I think modeling flight control damage as a result of "abusive maneuvering" would be ideal..
but a more simple and probably equally effective solution would be to enhance the debilitating effects of redout.. make is so if you go FULL redout (which takes some pretty heavy neg G loading i think) have it create a condition similar to the "total blackout" that is currently modeled.. I.E. you stay redded out for several seconds during which there is a loss of all control input..
result being when goofball starts doing the "land trout" as slapshot put it (

BTW) their antics would be quickly halted when they red out and lost command of their controls.