Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Skoal77 on September 04, 2008, 10:33:52 PM
-
Whenever I see footage or pictures of high level bombers from WW2, they often had contrails.
Think it would be cool in AH2 if a bomber was at 25k+ there was a contrail for like 6k behind him or something. Would encourage more high altitude bombing, and could look pretty cool to see I think. We already know that fuel/oil leaks looks pretty good on AH2, so i'm sure the hitech crew could whip this up in a jiffy.
http://contrailscience.com/wp-content/uploads/1454956689_44a09f2d27_r2.jpg
-
I'd rather a change be made that bomber Icon range is variable in relation to their altitude.
Let's say a set of Lancs at 6k or less is icon visible at 10k. From 6k-10k they are icon visible at 8k. Then 10k+ icons are visible at the normal 6k. Might make bomber interception a bit more realistic for the low level bombers and reward bombers who spend the time to gain altitude. (note that my example altitudes are purely arbitrary, subject to more educated evaluation).
-
fram rate would stink for us loe end players :cry
-
fram rate would stink for us loe end players :cry
Make it optional then.
(http://lgmfilms.net/aceshigh/B-17fl-1.jpg)
-
Then we can use them to deploy mind control chemicals upon the rook and knight sheep! :devil [MrBurns]Excellent[/MrBurns]
:noid
-
I've been for it, and still am! :aok
http://bbs.hitechcreations.com/smf/index.php/topic,176079.0.html
-
Doesn't have much to do with altitude so much as air pressure, condensation (air temp) and humidity.
But.... At higher altitudes, condensation from the decreased pressure will increase the wingtip vortex, but for our game the majority of contrails would come from engine exhaust...
(http://upload.wikimedia.org/wikipedia/commons/8/8b/B-17_Flying_Fortress.jpg)
I wouldn't mind this, it would be pretty cool. But with contrails do we also start to model wake turbulence? That would be even better cooler! Lose control, go into a flat spin from the wash! :rock
-
Would be nice.
-
fram rate would stink for us loe end players :cry
Wouldn't hurt any more than the current clouds or fuel and oil leaks. Not every visual enhancement will kill FPS! :aok
Oh man, that looks so cool... If they could do it so it comes off the prop tips like that it would be SWEET!
How hard would it be to model prop wash? That sounds like a cool addition to the game. I thought I read somewhere that it was already modeled though, I probably misunderstood.
-
Oh man, that looks so cool... If they could do it so it comes off the prop tips like that it would be SWEET!
I think that would require the game code to be completely rewritten with fluid air.
-
Doesn't have much to do with altitude so much as air pressure, condensation (air temp) and humidity.
But.... At higher altitudes, condensation from the decreased pressure will increase the wingtip vortex, but for our game the majority of contrails would come from engine exhaust...
(http://upload.wikimedia.org/wikipedia/commons/8/8b/B-17_Flying_Fortress.jpg)
I wouldn't mind this, it would be pretty cool. But with contrails do we also start to model wake turbulence? That would be even better cooler! Lose control, go into a flat spin from the wash! :rock
Too true.
-
I think that would require the game code to be completely rewritten with fluid air.
Nah, you can just have an animation that simulates it! However, that will probably lower FPS.
-
Nah, you can just have an animation that simulates it! However, that will probably lower FPS.
That's why we would have the option to disable contrails on your computer only.
-
That's why we would have the option to disable contrails on your computer only.
Yup, but I was talking specifically about the wingtip vortex animation. Contrails in terms of just light smoke wouldn't lower FPS. However, I wonder if it would be a disadvantage to those without that enabled because it could be harder to spot the Buffs. But like I said, just light smoke out the back wouldn't cause a problem if that machine can handle the clouds and leaks here now.
-
this does seem pretty interesting. but i would have to disable it on my machine :cry
-
Yes! Good idea. I would love to see this in the game. As for the frame rate issue, make it an option so you can turn it off.
-
It would be better if the alt was lowerd to like 9 or 10k 25k is to high for the contrails.
-
i have never seen a bomber go that high anyway.
-
i have never seen a bomber go that high anyway.
You my friend, must not participate in rook raids. That's minimum bombing alt. Ask the knights :devil.
-
Hell, 25K is the Rook hard deck :lol
-
i am rook and i flew to that alt in a spit once then i went downward and hoped i would compress i was goin 800 mph and my wings and almost everything else fell off.
i also did it once in a jeep at the training arena,i wanted to see what would hapen when i drove off the cliff
at 15 k it was fun
-
fram rate would stink for us loe end players :cry
If Your PC cant handle contrails you shouldn't be playing if we have FIRES,FUEL LEAKS, RADIATORS....
all you need to do is add a thin large smoke trail behind engines
-
The only real difference is you can't see the fuel leaks, fire or radiator leaks from the ground when the plane is at 25k. We should be able to see the contrails if it is to have any of the realistic quality the folks wanting it are seeking. :aok
-
The new question is how do you determine a fuel leak from a contrail they would be the smae color in game... One bigger than the other change colors, or make them realistic and have it lagg a few meters behind the planes?
just some thoughts
-Bean
-
Yes, it would make the game alot kewler if we had them, for the low end guys, sucks for you.
-
The new question is how do you determine a fuel leak from a contrail they would be the smae color in game... One bigger than the other change colors, or make them realistic and have it lagg a few meters behind the planes?
just some thoughts
-Bean
I'm not sure that it would matter too much, really. The only person that should be worried about a fuel leak is the pilot! :P
Also, it'd be real easy to tell on those 4 engine bombers, as I've never seen an aircraft with 4 fuel leaks that was still flying... yet... :confused:
-
True, that would be awesome, but that would totally give away the P-38 Lightning's presence in the game (The dual engines caused some contrails that were dead giveaways to ground crews that a bomber raid was coming in Germany) Still, t'would be coll to see.
-
Wingtip contrails from high-G maneuvering would be a nice touch too :)
-
Hell, 25K is the Rook hard deck :lol
:rofl
-
I'm not sure that it would matter too much, really. The only person that should be worried about a fuel leak is the pilot! :P
Also, it'd be real easy to tell on those 4 engine bombers, as I've never seen an aircraft with 4 fuel leaks that was still flying... yet... :confused:
if you hear a loud crack you should check the damage report anyways
-
Before to have a beautifull thing like Contrails shouldn't we get before a better clouds engine?
I find those we have just...boring...usual 15K barrage, some cloud here and here...otherwise blue sky everywhere.
It happened one time only that dense clouds was over a CV and around the base under attack...something like from 2000ft till 6000ft and it was great!
Imho before to work on contrails (don't misunderstand me, i wish them too) we should ask for a more real cloud simulation..
Starting with fog: think about GV battles protected by dense fog!
Cumulus and Nimbo Cumulus: clouds wich can have a vertical of 27k feets!
Alto Cumulus and Strato Cumulus: those are already simulated...like general clouds but nothing close to a cumulus.
And here comes the clouds for the bombraids lovers: alto stratus, cirrus and cirro stratus
Sorry for the "off topic" but imho we need first a "meteo simulation engine" with wind, Hight and low pressure, warm and cold winds.
I would be glad to see this one day...
(http://www.ni-photos.jmcwd.com/clouds-blue-sky4.jpg)
(http://www.ni-photos.jmcwd.com/sky5.jpg)
Greetz
-
p.s. i know i'm going far from the reality...but if we could get rain, thunderstorms and storms too...it would be so great! ;)
-
There have been a bunch of us calling for this for a long time. HTC doesn't want to do it because of lower end computers from what I understand. :cry
-
I just watched the Raid film done in BoB Wings of Victory...and I still atonished on he sky details...the game, balistic and flight model don'pt seems so great...but the sky...it's simply gorgeous!
here you go with the sky..
(http://www.gmxmedia.net/bob2/screens/large/43.jpg)
(http://www.gmxmedia.net/bob2/screens/large/23.jpg)
-
Wingtip contrails from high-G maneuvering would be a nice touch too :)
Yes!
Before to have a beautifull thing like Contrails shouldn't we get before a better clouds engine?
I find those we have just...boring...usual 15K barrage, some cloud here and here...otherwise blue sky everywhere.
It happened one time only that dense clouds was over a CV and around the base under attack...something like from 2000ft till 6000ft and it was great!
Imho before to work on contrails (don't misunderstand me, i wish them too) we should ask for a more real cloud simulation..
Starting with fog: think about GV battles protected by dense fog!
Cumulus and Nimbo Cumulus: clouds wich can have a vertical of 27k feets!
Alto Cumulus and Strato Cumulus: those are already simulated...like general clouds but nothing close to a cumulus.
And here comes the clouds for the bombraids lovers: alto stratus, cirrus and cirro stratus
Sorry for the "off topic" but imho we need first a "meteo simulation engine" with wind, Hight and low pressure, warm and cold winds.
I would be glad to see this one day...
Greetz
Yes!
-
Greetz, those could pictures are GoRGEous!!! I printed on out and covered my window with it(tis dreary clouds where I live, not pretty and calm clouds like in the pics.) :O
-
coooooooooooooooooooooooooooo ooooooooooooooooooooool
-
Good idea, but i dont think very many people go above 20k
or do they?
:noid :noid :noid
-
Like some one said before 25K is rook hard deck :P Besides i dont ever take off in my 24 unless i know im gettin atleast 20 to 25k in the air
Its a great idea and i like it
-
Good idea, but i dont think very many people go above 20k
or do they?
:noid :noid :noid
When going to CAP an enemy airfield or defend our fields i'm used to climb above 20K.
When bombing..depends, if a CV is close I climb till 8K (out of ack range) if i'm on "pork" mission then ill climb over 20K
Greetz