Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Skoal77 on September 04, 2008, 10:33:52 PM

Title: Contrails above 25k
Post by: Skoal77 on September 04, 2008, 10:33:52 PM
Whenever I see footage or pictures of high level bombers from WW2, they often had contrails.

Think it would be cool in AH2 if a bomber was at 25k+ there was a contrail for like 6k behind him or something. Would encourage more high altitude bombing, and could look pretty cool to see I think. We already know that fuel/oil leaks looks pretty good on AH2, so i'm sure the hitech crew could whip this up in a jiffy.

http://contrailscience.com/wp-content/uploads/1454956689_44a09f2d27_r2.jpg

Title: Re: Contrails above 25k
Post by: PFactorDave on September 05, 2008, 12:35:19 AM
I'd rather a change be made that bomber Icon range is variable in relation to their altitude.

Let's say a set of Lancs at 6k or less is icon visible at 10k.  From 6k-10k they are icon visible at 8k.  Then 10k+ icons are visible at the normal 6k.  Might make bomber interception a bit more realistic for the low level bombers and reward bombers who spend the time to gain altitude.  (note that my example altitudes are purely arbitrary, subject to more educated evaluation).
Title: Re: Contrails above 25k
Post by: 007Rusty on September 05, 2008, 12:37:24 AM
fram rate would stink for us loe end players  :cry
Title: Re: Contrails above 25k
Post by: Kermit de frog on September 05, 2008, 02:47:56 AM
fram rate would stink for us loe end players  :cry

Make it optional then.
(http://lgmfilms.net/aceshigh/B-17fl-1.jpg)
Title: Re: Contrails above 25k
Post by: SD67 on September 05, 2008, 05:03:54 AM
Then we can use them to deploy mind control chemicals upon the rook and knight sheep! :devil [MrBurns]Excellent[/MrBurns]
:noid
Title: Re: Contrails above 25k
Post by: Denholm on September 05, 2008, 09:25:16 AM
I've been for it, and still am! :aok

http://bbs.hitechcreations.com/smf/index.php/topic,176079.0.html
Title: Re: Contrails above 25k
Post by: LLogann on September 05, 2008, 09:47:28 AM
Doesn't have much to do with altitude so much as air pressure, condensation (air temp) and humidity.

But.... At higher altitudes, condensation from the decreased pressure will increase the wingtip vortex, but for our game the majority of contrails would come from engine exhaust...
(http://upload.wikimedia.org/wikipedia/commons/8/8b/B-17_Flying_Fortress.jpg)

I wouldn't mind this, it would be pretty cool.  But with contrails do we also start to model wake turbulence?  That would be even better cooler!  Lose control, go into a flat spin from the wash!   :rock
Title: Re: Contrails above 25k
Post by: Denholm on September 05, 2008, 12:15:20 PM
Would be nice.
Title: Re: Contrails above 25k
Post by: SectorNine50 on September 05, 2008, 01:30:01 PM
fram rate would stink for us loe end players  :cry
Wouldn't hurt any more than the current clouds or fuel and oil leaks.  Not every visual enhancement will kill FPS! :aok

Oh man, that looks so cool... If they could do it so it comes off the prop tips like that it would be SWEET!

How hard would it be to model prop wash?  That sounds like a cool addition to the game.  I thought I read somewhere that it was already modeled though, I probably misunderstood.
Title: Re: Contrails above 25k
Post by: Motherland on September 05, 2008, 02:14:42 PM
Oh man, that looks so cool... If they could do it so it comes off the prop tips like that it would be SWEET!
I think that would require the game code to be completely rewritten with fluid air.
Title: Re: Contrails above 25k
Post by: Spikes on September 05, 2008, 02:32:43 PM
Doesn't have much to do with altitude so much as air pressure, condensation (air temp) and humidity.

But.... At higher altitudes, condensation from the decreased pressure will increase the wingtip vortex, but for our game the majority of contrails would come from engine exhaust...
(http://upload.wikimedia.org/wikipedia/commons/8/8b/B-17_Flying_Fortress.jpg)

I wouldn't mind this, it would be pretty cool.  But with contrails do we also start to model wake turbulence?  That would be even better cooler!  Lose control, go into a flat spin from the wash!   :rock
Too true.
Title: Re: Contrails above 25k
Post by: SectorNine50 on September 05, 2008, 02:43:30 PM
I think that would require the game code to be completely rewritten with fluid air.
Nah, you can just have an animation that simulates it!  However, that will probably lower FPS.
Title: Re: Contrails above 25k
Post by: Spikes on September 05, 2008, 02:45:04 PM
Nah, you can just have an animation that simulates it!  However, that will probably lower FPS.
That's why we would have the option to disable contrails on your computer only.
Title: Re: Contrails above 25k
Post by: SectorNine50 on September 05, 2008, 02:47:23 PM
That's why we would have the option to disable contrails on your computer only.
Yup, but I was talking specifically about the wingtip vortex animation.  Contrails in terms of just light smoke wouldn't lower FPS.  However, I wonder if it would be a disadvantage to those without that enabled because it could be harder to spot the Buffs.  But like I said, just light smoke out the back wouldn't cause a problem if that machine can handle the clouds and leaks here now.
Title: Re: Contrails above 25k
Post by: uberslet on September 05, 2008, 03:27:30 PM
this does seem pretty interesting. but i would have to disable it on my machine  :cry
Title: Re: Contrails above 25k
Post by: mike254 on September 05, 2008, 07:01:29 PM
Yes! Good idea. I would love to see this in the game. As for the frame rate issue, make it an option so you can turn it off.
Title: Re: Contrails above 25k
Post by: crnbrd1 on September 06, 2008, 03:03:12 AM
It would be better if the alt was lowerd to like 9 or 10k 25k is to high for the contrails.
Title: Re: Contrails above 25k
Post by: NEARY on September 06, 2008, 03:56:41 PM
i have never seen a bomber go that high anyway.
Title: Re: Contrails above 25k
Post by: MjTalon on September 06, 2008, 04:09:35 PM
i have never seen a bomber go that high anyway.


You my friend, must not participate in rook raids. That's minimum bombing alt. Ask the knights  :devil.
Title: Re: Contrails above 25k
Post by: SD67 on September 06, 2008, 07:46:29 PM
Hell, 25K is the Rook hard deck :lol
Title: Re: Contrails above 25k
Post by: NEARY on September 06, 2008, 08:23:12 PM
i am rook and i flew to that alt in a spit once then i went downward and hoped i would compress i was goin 800 mph and my wings and almost everything else fell off.


i also did it once in a jeep at the training arena,i wanted to see what would hapen when i drove off the cliff
at 15 k it was fun
Title: Re: Contrails above 25k
Post by: SKYGUNS on September 06, 2008, 09:12:10 PM
fram rate would stink for us loe end players  :cry


If Your PC cant handle contrails you shouldn't be playing if we have FIRES,FUEL LEAKS, RADIATORS....

all you need to do is add a thin large smoke trail behind engines
Title: Re: Contrails above 25k
Post by: SD67 on September 06, 2008, 09:36:23 PM
The only real difference is you can't see the fuel leaks, fire or radiator leaks from the ground when the plane is at 25k. We should be able to see the contrails if it is to have any of the realistic quality the folks wanting it are seeking. :aok
Title: Re: Contrails above 25k
Post by: Beanrito on September 06, 2008, 11:19:28 PM
The new question is how do you determine a fuel leak from a contrail they would be the smae color in game... One bigger than the other change colors, or make them realistic and have it lagg a few meters behind the planes?


just some thoughts

-Bean
Title: Re: Contrails above 25k
Post by: zoozoo on September 07, 2008, 06:33:19 AM
Yes, it would make the game alot kewler if we had them, for the low end guys, sucks for you.
Title: Re: Contrails above 25k
Post by: SectorNine50 on September 08, 2008, 05:42:38 AM
The new question is how do you determine a fuel leak from a contrail they would be the smae color in game... One bigger than the other change colors, or make them realistic and have it lagg a few meters behind the planes?


just some thoughts

-Bean
I'm not sure that it would matter too much, really.  The only person that should be worried about a fuel leak is the pilot! :P

Also, it'd be real easy to tell on those 4 engine bombers, as I've never seen an aircraft with 4 fuel leaks that was still flying... yet... :confused:
Title: Re: Contrails above 25k
Post by: Enker on September 09, 2008, 08:22:26 PM
True, that would be awesome, but that would totally give away the P-38 Lightning's presence in the game (The dual engines caused some contrails that were dead giveaways to ground crews that a bomber raid was coming in Germany) Still, t'would be coll to see.
Title: Re: Contrails above 25k
Post by: Murdr on September 09, 2008, 11:58:53 PM
Wingtip contrails from high-G maneuvering would be a nice touch too :)
Title: Re: Contrails above 25k
Post by: P1Tiger on September 10, 2008, 12:41:42 AM
Hell, 25K is the Rook hard deck :lol
:rofl
Title: Re: Contrails above 25k
Post by: P1Tiger on September 10, 2008, 12:42:52 AM
I'm not sure that it would matter too much, really.  The only person that should be worried about a fuel leak is the pilot! :P

Also, it'd be real easy to tell on those 4 engine bombers, as I've never seen an aircraft with 4 fuel leaks that was still flying... yet... :confused:
if you hear a loud crack you should check the damage report anyways
Title: Re: Contrails above 25k
Post by: Odisseo on September 10, 2008, 02:54:44 AM

Before to have a beautifull thing like Contrails shouldn't we get before a better clouds engine?
I find those we have just...boring...usual 15K barrage, some cloud here and here...otherwise blue sky everywhere.
It happened one time only that dense clouds was over a CV and around the base under attack...something like from 2000ft till 6000ft and it was great!

Imho before to work on contrails (don't misunderstand me, i wish them too) we should ask for a more real cloud simulation..

Starting with fog: think about GV battles protected by dense fog!
Cumulus and Nimbo Cumulus: clouds wich can have a vertical of 27k feets!
Alto Cumulus and Strato Cumulus: those are already simulated...like general clouds but nothing close to a cumulus.

And here comes the clouds for the bombraids lovers: alto stratus, cirrus and cirro stratus

Sorry for the "off topic" but imho we need first a "meteo simulation engine" with wind, Hight and low pressure, warm and cold winds.

I would be glad to see this one day...

(http://www.ni-photos.jmcwd.com/clouds-blue-sky4.jpg)
(http://www.ni-photos.jmcwd.com/sky5.jpg)



Greetz
Title: Re: Contrails above 25k
Post by: Odisseo on September 10, 2008, 03:00:09 AM

p.s. i know i'm going far from the reality...but if we could get rain, thunderstorms and storms too...it would be so great! ;)
Title: Re: Contrails above 25k
Post by: SectorNine50 on September 10, 2008, 03:00:58 AM
There have been a bunch of us calling for this for a long time.  HTC doesn't want to do it because of lower end computers from what I understand. :cry
Title: Re: Contrails above 25k
Post by: Odisseo on September 10, 2008, 04:08:26 AM
I just watched the Raid film done in BoB Wings of Victory...and I still atonished on he sky details...the game, balistic and flight model don'pt seems so great...but the sky...it's simply gorgeous!

here you go with the sky..

(http://www.gmxmedia.net/bob2/screens/large/43.jpg)
(http://www.gmxmedia.net/bob2/screens/large/23.jpg)
Title: Re: Contrails above 25k
Post by: Denholm on September 10, 2008, 08:45:38 AM
Wingtip contrails from high-G maneuvering would be a nice touch too :)

Yes!

Before to have a beautifull thing like Contrails shouldn't we get before a better clouds engine?
I find those we have just...boring...usual 15K barrage, some cloud here and here...otherwise blue sky everywhere.
It happened one time only that dense clouds was over a CV and around the base under attack...something like from 2000ft till 6000ft and it was great!

Imho before to work on contrails (don't misunderstand me, i wish them too) we should ask for a more real cloud simulation..

Starting with fog: think about GV battles protected by dense fog!
Cumulus and Nimbo Cumulus: clouds wich can have a vertical of 27k feets!
Alto Cumulus and Strato Cumulus: those are already simulated...like general clouds but nothing close to a cumulus.

And here comes the clouds for the bombraids lovers: alto stratus, cirrus and cirro stratus

Sorry for the "off topic" but imho we need first a "meteo simulation engine" with wind, Hight and low pressure, warm and cold winds.

I would be glad to see this one day...

Greetz

Yes!
Title: Re: Contrails above 25k
Post by: Enker on September 10, 2008, 05:07:39 PM
Greetz, those could pictures are GoRGEous!!! I printed on out and covered my window with it(tis dreary clouds where I live, not pretty and calm clouds like in the pics.) :O
Title: Re: Contrails above 25k
Post by: ShrkBite on September 10, 2008, 09:56:34 PM
coooooooooooooooooooooooooooo ooooooooooooooooooooool
Title: Re: Contrails above 25k
Post by: **CLONE155** on September 11, 2008, 01:46:57 PM
Good idea, but i dont think very many people go above 20k

or do they?
 :noid :noid :noid
Title: Re: Contrails above 25k
Post by: Beanrito on September 11, 2008, 02:35:10 PM
Like some one said before 25K is rook hard deck  :P Besides i dont ever take off in my 24 unless i know im gettin atleast 20 to 25k in the air

Its a great idea and i like it
Title: Re: Contrails above 25k
Post by: Odisseo on September 13, 2008, 05:42:44 AM
Good idea, but i dont think very many people go above 20k

or do they?
 :noid :noid :noid

When going to CAP an enemy airfield or defend our fields i'm used to climb above 20K.
When bombing..depends, if a CV is close I climb till 8K (out of ack range) if i'm on "pork" mission then ill climb over 20K

Greetz